Shmunter
Member
Yes, it’s a video game. Not real life sillyThey're faking it.
Yes, it’s a video game. Not real life sillyThey're faking it.
I'm not assuming that shit. To me, THAT'S DUMB. They did what they did and it's releasing soon. They implemented the reflections and they already had implemented the other features on the PC so there's no "mastering the PS5" to get more than reflections in the game. The freaking console HAS NO DLSSS!!! For Christ's Sake! Wtf do you guys expect?? This is why we always argue. You guys "wish" upon a star and I tell you the facts that you don't want to hear. It's made worse when I'm right after the game comes out.
Stop dreaming man. Did Spiderman MM have more RT features? Did you say, "this is their first gameplay footage but they may have more RT features to come?"
Be rationale!
RT is fucking expensive. And even the high-end GPUs REQUIRE DLSS to run at a reasonable FPS. You have a console that has NO DLSS. How much do you think genius developers will accomplish without hardware DLSS to push more RT to a console that shown to only perform at 2060 levels?
Played the game when it was out and the lightning without RTX was absolute dog shit.
No, we always argue, because most of the time you are wrong and you always want to throw around the "PC IS KING" mentality in threads where people don't care about the PC version.
Control's lighting "looking like shit" is something I did not expect to read.
Okay.
But PC already got the Ultimate Edition.
And I dont think anything has been changed in non-RT version of the game lighting wise.
I legit would need to look at screenshots from when I played the game at launch and after the last DLC to know if anything changed.
I switched between RT and non-RT all the time to capture screenshots, I didnt think the lighting was dogshit, Remedys Multi-Scale Global Illumination is one of the most advanced non-RT implementations of Global Illumination in the industry right now.
Maybe its just the artstyle in general you didnt like?
This is what it looks like without RT:
^Is that dog shit lighting?
Yes, it’s a video game. Not real life silly
Okay.
But PC already got the Ultimate Edition.
And I dont think anything has been changed in non-RT version of the game lighting wise.
I legit would need to look at screenshots from when I played the game at launch and after the last DLC to know if anything changed.
I switched between RT and non-RT all the time to capture screenshots, I didnt think the lighting was dogshit, Remedys Multi-Scale Global Illumination is one of the most advanced non-RT implementations of Global Illumination in the industry right now.
Maybe its just the artstyle in general you didnt like?
This is what it looks like without RT:
^Is that dog shit lighting?
Yes, you are wrong. All windows and reflective surfaces irrespective of roughness in Spider-Man have raytracing in the game, including ones you see through. Have finished the game so take it as first hand and not hearsay.I don't think being able to see inside a store window means it is ray traced transparent reflections. I could be wrong though.
Gotta be said, I am not expecting too much from RT on these consoles. Even though I do think that they may squeeze more out in that department in a couple of years, if we are going to have a gen of just shiny shit and reflections, I would rather they didn't bother and put the power to use elsewhere.
That's what it looked like at launch, maybe they patched it. But god the game looked awful without RTX.
They fake it using screen space and cube maps....outside of raytracing modes. Raytracing mode gives you....raytracing.He means that these aren't raytraced transparent reflections. The are faking it to give the perception of depth.
But that's easy to confirm. Can somebody who owns the game go and take screens from bus stops for example? The should be reflective and transparent, if they're really using it.
I thought the game was beautiful on PC. The entire suite of RT options available there make a huge difference. Huge.
I'm not downing it. I'm reminding the Sony warriors of how limited it is so they can stop thinking it's an infinite black box of power that is ONLY limited by the talent of the developer. Most of them genuinely think that they'll be able to play games with ALL RT features shown on a high-end PC at some point with 2060 proven performance.
Yes, you are wrong. All windows and reflective surfaces irrespective of roughness in Spider-Man have raytracing in the game, including ones you see through. Have finished the game so take it as first hand and not hearsay.
WHO THE F*CK said that? My dude.......YOU started this! It's literally all on the first page. IT.......WAS..........YOU!
I am not doubting that you have. I have not seen or played spiderman, but I ain't holding much hope for an enhanced implementation. What sacrificies are going to need to be made to get there etc...Luckily for us gamers, Insomniac has shown the world that the bolded is a stupid mentality to have. MANY of us have enjoyed what we've played and seen in Spiderman: MM.
The more you post, the stupider we all getLOL! This is how I can clown you guys that have no clue about what you are talking about.
How do you achieve refractions? What is the interiors in Spiderman MM? They aren't real you know that right? It's just a projective texture.
Here is Control at Medium settings, no MSAA, 1080p render resolution (4K output), RT Reflections + Transparent Reflections, in the same spot.
Then Control 1080p MAX
The PS5 graphics version:
The more you post, the stupider we all get
They fake it using screen space and cube maps....outside of raytracing modes. Raytracing mode gives you....raytracing.
Lots of confusion, happy to help.
That's what it looked like at launch, maybe they patched it. But god the game looked awful without RTX.
Modelled 3D interiors you can enter are ‘projected textures’ - you’re brilliant input. You’re so tragically clueless you must be a troll, there’s no other explanation. I’m convinced you Google tech words you have no clue about thinking to dazzle people for some kind of thrill.Right. Here is your subtle way of not answering me and just taking jabs at the air without making any argument. I keep forgetting you haven't written a single line of code with regards to rendering. And yet, you are trying to tell someone about it like you work with it everyday. So funny!
Doesn't matter. You said forget RT for the entire gen if 60fps is the target. Spider-Man and COD Cold War prove you wrong.
Yes, no, maybe. Well done, you’re getting somewhere.So there are no raytraced transparent reflections. Thanks.
Modelled 3D interiors you can enter are ‘projected textures’ - you’re brilliant input. You’re so tragically clueless you must be a troll, there’s no other explanation. I’m convinced you Google tech words you have no clue about thinking to dazzle people for some kind of thrill.
Seek help
You IMPLY it! Every time someone makes any claim that the PS5 WILL NOT be able to do something - you come in and fight it! That's implying. Why don't you agree to something that doesn't put the PS5 in a good performance light.
For example, PS5 won't have RT GI in Control.. at all. Period. Agree?
I am not doubting that you have. I have not seen or played spiderman, but I ain't holding much hope for an enhanced implementation. What sacrificies are going to need to be made to get there etc...
Spider-Man has shopfronts on the street level, crimes occur in them on occasion, you can smash through windows, etc. and enter them. Street level is littered with shops with modelled interiors you can see into. Do you need a diagram, or are you still lost?We are talking about Spiderman's offices in buildings bro. NOT Control's. And if you really want to go down the road of challenging my knowledge, make a thread and it'll be over in one page.
I don't know what you are even saying right now. The PS5 is in a good performance light. I disagree with the premise of your post. Will it equal someone having a PC that's worth $1,500? No...but that's okay. That doesn't mean the PS5 and Series X won't have amazing looking games with RT in it.
Spider-Man has shopfronts on the street level, crimes occur in them on occasion, you can smash through windows, etc. and enter them. Street level is littered with shops with modelled interiors you can see into. Do you need a diagram, or are you still lost?
I don't know why are most people ungreatfull for these new consoles
last thing I remember
we can only play in 30fps in most games last gen
and now 60fps is the norm.... this is huge for consoles and in 4k too ( or near it most of the time )
this is alone is a megaton
I remember in early next gen speculations that most people suspected RT is a pipe dream on ps5 and series x
and now we see it nearly in each game even if it just reflections in most game and shadows in cold war
really we could not imagine we will get consoles in performance comparable to 2080 super with top of the line cpus with minimal bottlenecks
and let be real most of us will turn RT on enjoy a bit but will toggle 60fps mode on
You still are avoiding responding to the claim.
Claim: The PS5 isn't powerful enough to enable RT GI along with RT reflections in Control. True or False?
That game has ONE RT feature. And they reduced even more of the games' aethestics. Do you guys think this shit is for free? That really annoys me about SonyGAF.. which is why I'm on the trigger to call them out on their silly assumptions whenver a new game releases showing the facts.
And once you go 120fps you can never go back to 60fps.Once you go 60, you never look back
Why are you moving goal posts though. You originally said "Then forget RT on the PS5 then.. for the entire generation" in regards to raytracing and 60fps. Yet here we are, one month out from launch and already there is a game that makes your statement look foolish.
So now you're saying ONE rt feature doesn't count? What is the arbitrary number of rt features needed for you? 4? 12?
Gotta be said, I am not expecting too much from RT on these consoles. Even though I do think that they may squeeze more out in that department in a couple of years, if we are going to have a gen of just shiny shit and reflections, I would rather they didn't bother and put the power to use elsewhere.
YOOO!!!! You are one MILLION percent correct. I remember the bolded clear as day. It's crazy now if a game isn't running at 4K\60 + RT, it's some sort of horror. Or if it is 60fps + RT, now it's terrible if every single RT setting isn't turned on. If the RT reflections are only 1080p then it's terrible. Or if it's Dynamic 4K\30 + RT, but at PC's medium settings then that means it's terrible too.
really we could not imagine we will get consoles in performance comparable to 2080 super with top of the line cpus with minimal bottlenecks
and let be real most of us will turn RT on enjoy a bit but will toggle 60fps mode on
Rikkori
Made a comparison right quick between PC and PS5.
They did a pretty decent job all things considered, the corridor of doom will be the real test of the PS5s mettle.
I don't understand this. What were you expecting from a $399 box? 3090 levels of visuals/performance?I didn't mean forego it completely. I meant why bother (as the poster said). The reflections will be so low quality that it won't even matter. The quality mode at least has better textures and casts shadows. If you are completely desperate to prove me "wrong" no matter what the outcome is.. then go ahead and enjoy doing that. I'll still be laughing at the low quality games..
Interesting.
I mean, one can praise the PS5 and XsX for being OUTSTANDING values and offering unsurpassed bang for the buck (which I think they both do) while still being critical of some performance aspects.
The RT reflections in MM and SMR Performance RT mode don't look "terrible," no, but the 720p reflections in that mode are noticeably messier than the 1080p reflections in the Fidelity mode. It is fair to point that out, fair to point out other concessions made when offering 60 fps and RT on console.
But no, definitely not terrible. Nothing about what we have seen from the NG consoles is terrible (imo anyway).
That doesn't mean that everything is perfect, either. I don't see harm in discussing both the strengths and weaknesses.
What is the PC equivalent of the NG consoles' CPU? A 3700x? Definitely a great gaming CPU, for sure.
As for the second point, a lot of people enjoy 30fps fidelity mode. A lot of people just assume everyone else plays games like they do. That is pretty ignorant. RT was a big discussion heading into this gen. A lot of people want to see the shiny bells and whistles
Such a douchebag as always. Keep it up. Comparing 500$ hardware to 3000$ PC's.LOL!
So ... ONLY reflections! Oh well.. there goes massive power optimization to gain some TFLOPS for ray-tracing more than 1 feature.