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[TGA 2020] The Callisto Protocol | Announcement trailer

Nickolaidas

Member
I loved RE7, don't get me wrong but you never really feel as helpless as you do in Dead Space 1. 2 got a little more shooter friendly but was still great too.
Really? I am recently replaying it, and I don't feel helpless at all, given the ease you can dispatch necros. Take out their legs while they growl standing still, one arm and they're done.

Molded on the other hand, moved so erratically while jerking left and right as they approached me, I was panicking while aiming for their heads.
 

Concern

Member
Really? I am recently replaying it, and I don't feel helpless at all, given the ease you can dispatch necros. Take out their legs while they growl standing still, one arm and they're done.

Molded on the other hand, moved so erratically while jerking left and right as they approached me, I was panicking while aiming for their heads.

I haven't played since forever but I remember ammo being a big scarce on the first one. Not as much on the second.
 
I always wondered why they designed Dead space as a third person game.
In the first one, you are a silent protagonist mostly. It's easier to have blind spots for horror moments in first person.

I guess the zero G or tentacle segments would be dizzy.
 

MiguelItUp

Member
I loved the trailer, albeit no gameplay, but it's early on so I get it. But having Dead Space team members involved, and it being a sci-fi survival horror title, I'm ALL in. If this can wear Dead Space's shoes and then some... Man, we're in for a treat.

This was probably my favorite surprise in the entire show, runner-ups being Back4Blood & Ghosts and Goblins. :)
 
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kunonabi

Member
Never cared for Dead Space outside of Extraction but I'm hoping this turns out well assuming it's still 3rd person.
 

begotten

Member
I've watched the trailer like 50 times. Surprised more people aren't talking about this game and it's potential.

Not going to lie either. I'm someone who usually plays the low expectation game to let things surprise me, I also have found it hard to get excited about new IPs in the last decade. BUT, this seriously has me excited and has just jumped up to my most anticipated (confirmed) game now.

Yeah, it's a CG Trailer and there's no gameplay obviously, but there's a few things in it that gives some clear indication on what kind of horror and sound design to expect already. The distored and stuttering dialogue to go with the chopping and cutting of the hologram is really damn neat and was animated / presented beautifully by panning around it. Also, both lines of dialogue, one from the hologram and another through the PA, sound genuinely scary because of the choice of drawn out words through it's monotone delivery.

I know it's a bit of an over-analysis on my part, but I seriously think that Glen Schofield really knows what he's fucking doing, and I wouldn't be surprised if he lives upto his words.
 

carlosrox

Banned
microtransaction made it look like a pay-to-win title.

What lol? It was the most easily avoidable thing in the world. It was like one tiny button prompt at the bottom of the store and the game gave you more than enough to never even have to look at that once. The MTX is DS3 are basically invisible.

Well, that's co-op. You could still play the game solo and Carver basically disappeared until cutscenes if I recall correctly. Dead Space was still always action-horror, 3 doesn't stand out to me to being THAT much more action than 2, and almost noone complains about 2. If anything 2 was a bit of a tonal change from 1, and 1 is still the most perfect game in the series.

But I stand by all 3 being excellent games (even if 3 is the worst it's still a stellar game).
 

Nickolaidas

Member
What lol? It was the most easily avoidable thing in the world. It was like one tiny button prompt at the bottom of the store and the game gave you more than enough to never even have to look at that once. The MTX is DS3 are basically invisible.

Well, that's co-op. You could still play the game solo and Carver basically disappeared until cutscenes if I recall correctly. Dead Space was still always action-horror, 3 doesn't stand out to me to being THAT much more action than 2, and almost noone complains about 2. If anything 2 was a bit of a tonal change from 1, and 1 is still the most perfect game in the series.

But I stand by all 3 being excellent games (even if 3 is the worst it's still a stellar game).
I'm not telling why I hated it - I didn't.

I'm telling you why people hated it.
 

Ricky_Bee

Banned
I always wondered why they designed Dead space as a third person game.

I mean, it was *fundamentally* a resident evil 4 clone.

I liked DS3, more or less. It starts off very badly but the messing about on the abandoned fleet is very atmospheric and I approve off the idea of customising your own improvised weapons.
 

Nickolaidas

Member
They say we'll get an extended version of the trailer in the 17th of December.

Here's hoping it'll have gameplay or a good look at the engine (that trailer was pure CGI, right? Or was it in-engine?)
 

kunonabi

Member
So basically you want it to be unlike the only Dead Space game you gave a fuck about?

Unless it's getting a Switch version I don't see it being much fun as a rail shooter.

My issues with the other Dead Space games had nothing to do with the perspective, I'm just not willing to give this a shot if it makes the switch to first-person is all.
 

Nickolaidas

Member
Unless it's getting a Switch version I don't see it being much fun as a rail shooter.

My issues with the other Dead Space games had nothing to do with the perspective, I'm just not willing to give this a shot if it makes the switch to first-person is all.
Out of sheer curiosity, what were your issues with the three Dead Space games?
 
I loved RE7, don't get me wrong but you never really feel as helpless as you do in Dead Space 1. 2 got a little more shooter friendly but was still great too.

RE7 was visceral as fuck to begin with. When you lost yourself walking back and forth trying to figure out where to go, it totally lost me
 

Hugare

Member
Dead Space director, huh? So the pedigree is there

Trailer looks good, but I'm kinda worried about some things.

This is the kind of game that needs a big budget. New studio + no publisher in sight makes me believe that the budget is not there for a AAA production.

The game takes place in a prison. Seem like a good setting for some spooky shit, but, ambient variety woul be kinda hard to pull off.

Dead Space 1, 2 and Alien Isolation take place in huge ships with even schools inside them, which provides a lot of variety in level design.

Monster design seems meh. Won't judge it so harshly now, since this is just the first trailer, but looks a lot like those monsters from RE 7.

But cant blame them, its going to be hard to top the Necromorphs. They are the best "zombies" designs out there.

The green light on his back seems to indicate a similar HUD to Dead Space, which I absolutely love. HUD/inventory design in DS was top of the line.

Curious to know more
 
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Mister Wolf

Gold Member
Dead Space director, huh? So the pedigree is there

Trailer looks good, but I'm kinda worried about some things.

This is the kind of game that needs a big budget. New studio + no publisher in sight makes me believe that the budget is not there for a AAA production.

The game takes place in a prison. Seem like a good setting for some spooky shit, but, ambient variety woul be kinda hard to pull off.

Dead Space 1, 2 and Alien Isolation take place in huge ships with even schools inside them, which provides a lot of variety in level design.

Monster design seems meh. Won't judge it so harshly now, since this is just the first trailer, but looks a lot like those monsters from RE 7.

But cant blame them, its going to be hard to top the Necromorphs. They are the best "zombies" designs out there.

The green light on his back seems to indicate a similar HUD to Dead Space, which I absolutely love. HUD/inventory design in DS was top of the line.

Curious to know more

Striking Distance studio is a newly formed subsidiary of Krafton, the owner of PUBG. Money isn't a problem.
 

dV8tR

Neo Member
Wow, that trailer really set the tone/atmosphere nicely. Really impressed with the sound design... now I can't sleep 😨. One to watch 👀 - HYPE!
 

Nickolaidas

Member
Some new details from PlayStation Lifestyle.

"The Callisto Protocol‘s association with PUBG will not prevent the former Dead Space developers from making “the scariest game” on current-gen platforms and PC. In fact, that association between the two is almost misleading. One is a popular battle royale game, and the other is a single-player, third-person survival horror game that’s set in the same universe, but 300 years after the events of PUBG.

In an interview with IGN, Striking Distance’s Glen Schofield has said that current-gen hardware will enable the studio to make a genuinely scary experience, and it plans to take full advantage of the new technology."

"When the player is walking, your clothes make a sound when your arm is going across the cloth on your chest and things like that. And so we’re getting all those sounds. The sound of the wind just so slightly blowing through your hair. It’s crazy. You got to see the graphics, the graphics are just freaking amazing now.

We’re trying to make you really feel like you’re in this world. Even though it’s you escaping from this prison and you’ve got to survive these unthinkable horrors.
"


I take it that when he says 'current gen' he's probably referring to PS5 and Series X, right? Not sure if that quote in bold makes 100% sense if talking about PS4/X1 era.

So rejoice, folks. It's going to look amazing, play amazing, feel amazing.

Dead Space is back, and better than ever.
 
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IbizaPocholo

NeoGAFs Kent Brockman
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