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To be fair, Capcom has been doing this since Resident Evil 7.
I loved RE7, don't get me wrong but you never really feel as helpless as you do in Dead Space 1. 2 got a little more shooter friendly but was still great too.
To be fair, Capcom has been doing this since Resident Evil 7.
Really? I am recently replaying it, and I don't feel helpless at all, given the ease you can dispatch necros. Take out their legs while they growl standing still, one arm and they're done.I loved RE7, don't get me wrong but you never really feel as helpless as you do in Dead Space 1. 2 got a little more shooter friendly but was still great too.
Really? I am recently replaying it, and I don't feel helpless at all, given the ease you can dispatch necros. Take out their legs while they growl standing still, one arm and they're done.
Molded on the other hand, moved so erratically while jerking left and right as they approached me, I was panicking while aiming for their heads.
Co-op fucked up the isolation aspect, focused too much in action aspects, microtransaction made it look like a pay-to-win title.
So basically you want it to be unlike the only Dead Space game you gave a fuck about?Never cared for Dead Space outside of Extraction but I'm hoping this turns out well assuming it's still 3rd person.
Playing Dead Space 1, and will move to the rest two, for old times' sake - and to wet my appetite for this next one.I just got off finishing DS 2 and 3 again so this is really cool news.
microtransaction made it look like a pay-to-win title.
I'm not telling why I hated it - I didn't.What lol? It was the most easily avoidable thing in the world. It was like one tiny button prompt at the bottom of the store and the game gave you more than enough to never even have to look at that once. The MTX is DS3 are basically invisible.
Well, that's co-op. You could still play the game solo and Carver basically disappeared until cutscenes if I recall correctly. Dead Space was still always action-horror, 3 doesn't stand out to me to being THAT much more action than 2, and almost noone complains about 2. If anything 2 was a bit of a tonal change from 1, and 1 is still the most perfect game in the series.
But I stand by all 3 being excellent games (even if 3 is the worst it's still a stellar game).
I've watched the trailer like 50 times. Surprised more people aren't talking about this game and it's potential...
...Yeah, it's a CG Trailer and there's no gameplay obviously,
I always wondered why they designed Dead space as a third person game.
that trailer was pure CGI, right?
The entire thing. I'd like to be pleasantly surprised, but ... not even Demon's Souls looked that good. Plus, those saliva looked pretty hard to do in-engine. So, yeah, CGI is my bet.The exterior shot over... Callisto? looked very CG.
So basically you want it to be unlike the only Dead Space game you gave a fuck about?
!I just got off
Out of sheer curiosity, what were your issues with the three Dead Space games?Unless it's getting a Switch version I don't see it being much fun as a rail shooter.
My issues with the other Dead Space games had nothing to do with the perspective, I'm just not willing to give this a shot if it makes the switch to first-person is all.
3 was awesome too. I'll never understand the overblown hate for it, like what the fuck?
So excited to see Glen doing what he does best!
I loved RE7, don't get me wrong but you never really feel as helpless as you do in Dead Space 1. 2 got a little more shooter friendly but was still great too.
Dead Space director, huh? So the pedigree is there
Trailer looks good, but I'm kinda worried about some things.
This is the kind of game that needs a big budget. New studio + no publisher in sight makes me believe that the budget is not there for a AAA production.
The game takes place in a prison. Seem like a good setting for some spooky shit, but, ambient variety woul be kinda hard to pull off.
Dead Space 1, 2 and Alien Isolation take place in huge ships with even schools inside them, which provides a lot of variety in level design.
Monster design seems meh. Won't judge it so harshly now, since this is just the first trailer, but looks a lot like those monsters from RE 7.
But cant blame them, its going to be hard to top the Necromorphs. They are the best "zombies" designs out there.
The green light on his back seems to indicate a similar HUD to Dead Space, which I absolutely love. HUD/inventory design in DS was top of the line.
Curious to know more
Wow, okStriking Distance studio is a newly formed subsidiary of Krafton, the owner of PUBG. Money isn't a problem.