sxodan
Member
If this is true, then I would be interested. But I can also see why Ed would think people would lose their minds.So like a Hitman game?
If this is true, then I would be interested. But I can also see why Ed would think people would lose their minds.So like a Hitman game?
No please. Leave ma Xbox aloneInternet reacts negatively to Xbox news?
Business as usual.
probably fair enough
How do people find all these strange podcasts and fan news sites? Xbox living rent free.
Bahaha so the initiative are just gonna be a juiced up AA studio like Remedy
Read the quote in the photo maybeWhy you are quoting fanboy tweets?
Lets start quoting timdog from twitter then.
If anything it just goes to show how dumb these labels for games are. Maybe the only way they make sense is in relation to budgets, and on that note yes I'd definitely agree Hellblade is more AA while something like Miles Morales is AAA. But I don't know how number of NPCs/enemy types/combat moves etc. really acts as a true differentiation point.
There are indie games with more enemy variety and combat techniques than some big-budget titles. Indivisible comes to mind for example. By that notion they could be considered more "AAA" than an Assassin's Creed Valhalla. But the other issue with those labels is they can imply quality when they really shouldn't, for the less informed. I personally prefer sticking to labels like "small budget", "mid-budget", "big budget" or "blockbuster budget" as distinguishing labels, that way it's clear I'm strictly talking about the budgets involved.
Hahahahahaha such a funny post dude. How did you think of that?! You must feel so good after that!No please. Leave ma Xbox alone
Bahaha so the initiative are just gonna be a juiced up AA studio like Remedy
Nobody is going to pay €60 (or is it €70 these days?) for a sub 10 hour long single player game. Which is where GamePass comes in.
No because its lazy. You could easily have taken that off reset era yourself. Instead you chose to quote a known fanboy off twitter.Read the quote in the photo maybe
It’s cute that because comparisons to ND and SSM are out, they grab on to the closest thing they can imagine, Remedy.
If you think a newly founded “AA” size studio is going to have the chops to compare itself to Remedy, you are setting yourself up for disappointment.
It also shows just how I’ll informed these insider fanboys are. Remedy has 250 employees...
Bahaha so the initiative are just gonna be a juiced up AA studio like Remedy
Remedy has 5 times the staff of Ninja Theory (as well was a much bigger budget) but their last 2 major releases (Control and Quantum Break) have lower Metacritic scores than Ninja Theory's last 2 major releases (DMC and Hellblade)...and I'm willing to bet that Hellblade 2 will outscore Crossfire X.
Moon Studios last 2 releases; which happen to be their FIRST two releases (Ori and Ori 2) outscored Sucker Punch's last two releases (Infamous Second Son and Ghost of Tsushima) on Metacritic as well.
Again, huge difference in staff, budget and experience..but who ultimately nailed their vision better? (Were not talking sales..as it doesnt pay anyones bills here).
Pound for pound, the QUALITY of The Initiative's staff is already terrific in its relative infancy.
Whatever they make will be of quality. They have too much experience (collectively) for it to turn out otherwise.
Maybe look at from the perspective of 3D "cinematic game" instead of comparing it to 2D side scroller since the labour requirement in these genres are fundementally different
Wait, you think remedy is a AA studio? They are a triple AAA studio and have better writing, stories, and character then most AAA studios. They make a certain type of game ( mostly augmented gunplay / powers) but they are not AA.
Not necessarily, because 3D cinematic games can run the gamut in terms of both budget and work required. I'd argue it's harder these days (much harder) and more time-consuming to do real 2D sprite art (even at the level of upper-tier 16-bit games let alone 32-bit ones) than it is to make a 3D model with reasonable animations.
This sounds positive.
This sounds positive.
Remedy has 5 times the staff of Ninja Theory (as well was a much bigger budget) but their last 2 major releases (Control and Quantum Break) have lower Metacritic scores than Ninja Theory's last 2 major releases (DMC and Hellblade)...and I'm willing to bet that Hellblade 2 will outscore Crossfire X.
Moon Studios last 2 releases; which happen to be their FIRST two releases (Ori and Ori 2) outscored Sucker Punch's last two releases (Infamous Second Son and Ghost of Tsushima) on Metacritic as well.
Again, huge difference in staff, budget and experience..but who ultimately nailed their vision better? (Were not talking sales..as it doesnt pay anyones bills here).
Pound for pound, the QUALITY of The Initiative's staff is already terrific in its relative infancy.
Whatever they make will be of quality. They have too much experience (collectively) for it to turn out otherwise.
Fuck you. I don't care about this game but just make sure it's lightly toasted on each side. Add some seasoning if you have to.If this thing doesn't have multiplayer I'm going to flip shit.
The only thing that's easier with 2D art is iteration. The 3D modeling pipeline is much more complex and requires more labour.
For 3D modeling you have the concept art, modeling, rigging, animation, the meshing, texturing and materials, and that doesn't factor in the additional work required on the programming side, which is again more complex in 3D games
I don't know how big Remedy's budgets are, but it's probably safe to say they aren't at the level of, say, Uncharted or TLOU when it comes to budget sizes
Quantum Break was probably more expensive because of tv series and expensive cast.Control Was Developed With A Modest $30 Million Budget
Remedy's sci-fi shooter was developed over the course of three years.www.gamespot.com
Thank the lord it's first person.