'But why can't Sony just make AA titles?' - yea, why not. Please make smaller games, Sony.
You dont have play Gravity rush 2?????
One of the best games of the era and dont even play it????
By new "IP" he means cramming a Single player game full of Online Service Features so they can keep people
playing and spend more and more Money.
Meanwhile at Nintendo.....
Or hell, how much do Games like Hollow Knight cost ?
And i had more Fun with that Game than the last 3 Asscreed games combined.
You dont need AAA Open World Boredom where you repeat the same 6 actions over and over after unlocking them via a Tower.
I have played it through twice, no need to worry, I said "again" in my post. I loved the game.
Eaaaa-sy, Heimdall.
While you can't argue with his logic, you also can't ignore the fact that aside from God of War, all the big first party PS4 games are third person action/stealth games. That what 100 million dollars buys you.
Qft! Every single blockbuster AAA game they release sells by the boatload. They’ve perfected a strategy of giving their studios free reign and it really pays off. It helps with having some of the best developers in the world under your belt.And Sony keeps taking the risk, and it keeps paying off.
He's not saying they aren't willing to keep doing that here, he's just commenting on the reality of it. (and trying to excuse the price hike of course, but what he is saying isn't untrue about new IP for a blockbuster being a risk)
By new "IP" he means cramming a Single player game full of Online Service Features so they can keep people
playing and spend more and more Money.
Meanwhile at Nintendo.....
And Nintendo output is as good as ever (When they try) but I'm getting tired of their lack of new IPs pretty much for 3 consoles straight now.
Read the full article. He didn't say Sony will not invest in new IPs because they're too risky. He says later on in the article that they're very careful in making sure that the 1st party portfolio has a good balance of existing IPs and new IPs.
she only holds a junior writing position at that company. Why does it trigger you so much?In other words...get ready for sequels or reboots. Santa Monica Studio is working on "Divine Non-Gender of War" right now written by Alanah Pearce.
Why not make AA games? You guys could’ve pushed gravity rush more. You guys could bring back legend of Dragoon, which wouldn’t need a 100m budget. Seems Sony only wants to do big games.
They also have done a terrible job managing their IPs that are not in that genre. Games like FIFA, Madden, and Forza are universally accepted as AAA-tier franchises, but somehow MLB and Gran Turismo have seemingly been relegated to 2nd tier in Sony's own internal hierarchy. GT used to be Sony's crown jewel franchise. It's so sad to see how far GT's brand power and reputation have fallen over the last couple generations.
Probably they are not nearly diverse as they once were. I love to see a new jrpg IP for example. Sony put out a lot of great games but many were in the same category. I am talking Sony studios not purchased games by other developers.I mean.... didnt Sony have the most new ips out gen ps4...? What are people complaining about, and most paid off well
And Sony keeps taking the risk, and it keeps paying off.
He's not saying they aren't willing to keep doing that here, he's just commenting on the reality of it. (and trying to excuse the price hike of course, but what he is saying isn't untrue about new IP for a blockbuster being a risk)
Sure but thats their bread and butter and what worked for them and made them the most money. Do I hope for a lil more diversity? Sure, but keep them third person story driven games coming.Probably they are not nearly diverse as they once were. I love to see a new jrpg IP for example. Sony put out a lot of great games but many were in the same category. I am talking Sony studios not purchased games by other developers.
Based on books with a large following, it's not a new IP....Meanwhile Cyberpunk budget is estimated to be around 350 mln$ and it's like all in for Cd Projekt
Especially considering that video games market is very... unusual, from the point of view of cost and price. I'm gaming since the times of C64 and the first consoles, and there is this absurd situation of games becoming progressively cheaper with the passing of time. At the time of cartridges, games prices were crazy (and you have to consider inflation - 100 dollars in the eighties have not the same purchase value of 100 dollars today, there's a huge difference).
Even PS1 games were often higher priced than now (at least here in Italy), and we are witnessing the very strange situation of several console generations of continuous increase of games development costs, but nearly no increase of games price at all.
As development costs rise, development itself becomes less and less sustainable, to the point that companies could be forced to give the green light only to those projects that play safe, that are a sure commercial success. That would be obviously a great loss for creativity and experimentation (movies suffer from that problem as well).
The problem is that gamers are really spoiled from that point of view, and they expect games to continue to cost the same price forever, even if the development cost continue to increase. That's obviously unrealistic and non sustainable.
The problem is confronted from all the possible perspectives (for example, trying to make the console and tools easier to use, in order to require less time and resources to develop, and counter the continuous increase of complexity and assets), but it's impossible to avoid to influence the retail price forever.
Sure but thats their bread and butter and what worked for them and made them the most money. Do I hope for a lil more diversity? Sure, but keep them third person story driven games coming.
They just put out two mascot platformers and a Souls game..... they also put out Dreams this year. The other two games... TLOU2 and Ghost of Tsushima are both up for GOTY..... and personally GOT is my favorite new IP of the generation, it's just incredible.Probably they are not nearly diverse as they once were. I love to see a new jrpg IP for example. Sony put out a lot of great games but many were in the same category. I am talking Sony studios not purchased games by other developers.
I was ready to shit on this guy for another bizarre interview, but I read it like him saying, when they invest in new IP, they really need to go all the way. You can't half-ass it or just throw stuff out there and see what sticks.
Why? The output of Sony Worldwide Studios was much more worse back then compared to today and tons of studios/partners were heavily mismanaged (Japan Studio, Santa Monica, Zipper Interactive, Incognito, London Studio, Liverpool Studio, Cambridge Studio, BigBig Studios, Insomniac, Level 5, etc).Everytime Ryan opens his mouth, I shake my head. I miss the days of Kaz Hirai, Jack Tretton, and Andrew House.
Why? The output of Sony Worldwide Studios was much more worse back then compared to today and tons of studios/partners were heavily mismanaged (Japan Studio, Santa Monica, Zipper Interactive, Incognito, London Studio, Liverpool Studio, Cambridge Studio, BigBig Studios, Insomniac, Level 5, etc).
Well that’s what I got from his talk. When investing in something “surprise, surprise” there’s always risk. So why talk about it?He is talking about risk and opportunity cost not saying that they have problems with spending money to make more money (a rare occasion where he is not sticking his foot inside his mouth too much, what a surprise). Where are you reading that?