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Peter Parker's new face doesn't look good in SM Remastered (Ending spoilers)

Vick

Member
I hate what they did.
Almost makes me regret playing the game on PS4, because all those emotional scenes truly made me bond with the original Peter.

Wish they just rescanned Bubniak.

gg9baxz3plq51.jpg
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Maybe it's because I watched them both on my phone, but why does the remastered version looks worse in every way?
 

Mokus

Member
Changing so many visual elements in the game, it's hard not "break" things from the original artistic vision.
 

TrebleShot

Member
I like the new face, think it suits the game and the asthetic much more and the old face really jarred on me, just almost seemed like a generic NPC face.
What will happen is I think they will change his face again in Spider Man 2. Probably back to the old one and tbh that would be annoying.
 
I don't get removing something after players get used to or even emotionally attached to the OG version. They could have still added the new face in but make it an optional thing??? :pie_thinking:
 

hemo memo

Gold Member
I don't get removing something after players get used to or even emotionally attached to the OG version. They could have still added the new face in but make it an optional thing??? :pie_thinking:

Yeah it is weird. I mean they did so much extra work for something that is perfectly fine. Why change it?
 

nowhat

Member
I don't get removing something after players get used to or even emotionally attached to the OG version. They could have still added the new face in but make it an optional thing??? :pie_thinking:
Apparently (besides the Tom Hollandification) the reason for the change is that the voice actor's face is a better match for the newer model. Making mo-cap easier/requiring less tweaking of facial animations afterwards. Because of course there will be Spider-Man 2. Whether that's true I cannot say, but this was the rationalization in one interview (which I really can't be arsed to look up right now so you'll have to take that with whatever amount of salt you like).
 
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kuncol02

Banned
Apparently (besides the Tom Hollandification) the reason for the change is that the voice actor's face is a better match for the newer model. Making mo-cap easier/requiring less tweaking of facial animations afterwards. Because of course there will be Spider-Man 2. Whether that's true I cannot say, but this was the rationalization in one interview (which I really can't be arsed to look up right now so you'll have to take that with whatever amount of salt you like).
Only real reason why they did that was to make him more simillar to Tom Holland rest are just excuses.
 

MastaKiiLA

Member
Only real reason why they did that was to make him more simillar to Tom Holland rest are just excuses.
Not really. They needed to mo-cap new PP scenes for MM. People underestimate what goes into mo-cap. There's a lot of manual work that goes into it once the motion is captured, to ensure that the in-game model's movements sync up properly with the capture, otherwise the results are janky. If you're capturing new scenes, and you discovered during the dev process of the original game that a lot more work was needed than necessary, due to the differences between the game model and the actor, you will change the PP model for MM. What would fan reactions be if they only changed the PP model for MM, but left the old one for the original game? How disjointed of a transition from remaster to MM would that be?

So, the logical thing then would be to change the model in the remaster, and you'd end up having fewer manual edits to make to the capture that's already in the database. This allows better continuity for gamers going from Remaster to MM to Spidey2. It's easy to blow real work off as excuses when you have no idea of what went into the production of the game. But understanding how mo-cap works, and how much has to be done after the actors are captured, you can better understand how this provides efficiencies in development workflow. Efficiencies that pay off for as long as they keep the same PP actor. It also allows them to create a Remaster that is consistent with this more efficient workflow, because you're not changing the in-game model between games. The only change here is going from the original release to the Remaster, but in that regard, it's not different than rebooting a film franchise with a new actor. No one cared that we went from Tobi Maguire to Andrew Garfield to Tom Holland. The Holland movies are beloved because he's been the best fit for the role, and we could care less that he looks different from the other people who played the character. I don't understand why this should matter for the games at all.
 

nowhat

Member
Only real reason why they did that was to make him more simillar to Tom Holland rest are just excuses.
I mean, on a technical level the mo-cap thing is legit. But as stated, whether that applies here is anyone's guess (and it may be just Tom Holland).
 

Alexios

Cores, shaders and BIOS oh my!
Not really. They needed to mo-cap new PP scenes for MM. People underestimate what goes into mo-cap. There's a lot of manual work that goes into it once the motion is captured, to ensure that the in-game model's movements sync up properly with the capture, otherwise the results are janky. If you're capturing new scenes, and you discovered during the dev process of the original game that a lot more work was needed than necessary, due to the differences between the game model and the actor, you will change the PP model for MM. What would fan reactions be if they only changed the PP model for MM, but left the old one for the original game? How disjointed of a transition from remaster to MM would that be?

So, the logical thing then would be to change the model in the remaster, and you'd end up having fewer manual edits to make to the capture that's already in the database. This allows better continuity for gamers going from Remaster to MM to Spidey2. It's easy to blow real work off as excuses when you have no idea of what went into the production of the game. But understanding how mo-cap works, and how much has to be done after the actors are captured, you can better understand how this provides efficiencies in development workflow. Efficiencies that pay off for as long as they keep the same PP actor. It also allows them to create a Remaster that is consistent with this more efficient workflow, because you're not changing the in-game model between games. The only change here is going from the original release to the Remaster, but in that regard, it's not different than rebooting a film franchise with a new actor. No one cared that we went from Tobi Maguire to Andrew Garfield to Tom Holland. The Holland movies are beloved because he's been the best fit for the role, and we could care less that he looks different from the other people who played the character. I don't understand why this should matter for the games at all.
All the tech stuff good, whatever (though they could keep the original scenes/mo cap and just enhance the polys, textures, normals, sss, etc.) but your movie comparison is off, those are all different movies, not Sony superimposing holland's face with deep fake type tech on a UHD/3D/HDR/whatever re-release of a maguire film.
 
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odhiex

Member
That is a low-quality recording for remastered, couldn't see the difference other than the faces. HQ footages, please.
 

VulcanRaven

Member
I saw this on Youtube. It feels odd seeing the cutscenes like this because you are so used to the old face. I think the voice fits the old one better. The graphics look much better in the remaster.

Remastered


Original
 
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OneBigPuss

Member
New one looks like an alien.Jesus i thought that games are safe from recasting but i was wrong.What the old Peter done?Groped someone or wrote a racist tweet 10 years ago?
 

buizel

Banned
im confused

so theres spider man remastered on ps5, which is a remake of the ps4 game? with new voices, new peter model

and spider man mile morales?

cant we just play ps4 spider man on ps5?
 
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Kssio_Aug

Member
That was such a stupid decision! The original actor/model (John Bubniak) fit perfectly in the PS4 game. It was really great!!!
This one looks much worse!

Almost feels like the new face model is a relative of someone important in the game development, and they put him there just so he could see his face in the fucking game.
 
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VulcanRaven

Member
im confused

so theres spider man remastered on ps5, which is a remake of the ps4 game? with new voices, new peter model

and spider man mile morales?

cant we just play ps4 spider man on ps5?
There is a remastered version on PS5. It has better graphics but I don't think they have changed much. Only Peter has a new face but the voice actor is the same. You can play the old PS4 version on PS5 but it will look exactly the same.

Miles Morales game and the remaster get released today. You can't buy the remaster separately.
 
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Valentino

Member
I'm not going to sit here and deny and try fault with the new model......it looks phenominal. And I seriously favoured the original face. But I think what people are finding jarring is he looks the most realistic next to the more bigger eyed edging ever so slightly on the cartoon-y side of things. He's still showing emotion in the remaster scene. They both work. Original is showing more creases and frowning and you all seem to love that it showed he was even more heartbroken in that scene. But still, I don't think it alters the scene enough to give me reason to hate the new model.
 
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