• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF- Devil May Cry 5 SE: PS5 vs Xbox Series X - The First Next-Gen Performance Face-Off

In normal mode the ps5 runs significantly worse.

8% is significant? I'm looking for that 15% average, it doesn't seem to exist.

Normal Mode: The standard way to play Devil May Cry on both PlayStation 5 and Xbox Series X systems is to use the normal mode, which operates with native resolution rendering at full HD - 3840x2160. It's an impressive boost over PS4 Pro, which used image reconstruction techniques to hit 1800p, with Xbox One X also using reconstruction to target 4K. Gameplay on the new systems is mostly at 60fps or higher, but there can be drops below - and cutscenes are especially impacted. In normal mode, Xbox Series X is consistently faster than PlayStation 5 but only in single digit percentage terms - around eight per cent.
 
Last edited:
Xbox with the healthy performance advantage, but this appears to be simply a glorified BC game just using brute force. I don't think it's representative of multiplatform games which employ RDNA or other architectural stuff more.
 

Goncas2

Member
PS5 punching above it's weight in RT and resolution modes, with an only ~8% decrease in performance when on paper it should be around ~20%.
In high frame-rate mode, the PS5 is showing its better (or more familiar to devs) API and development environment, with a substancial FPS advantage in certain areas.
Faster load-times on the PS5, but not by the theoretical 2x SSD speed advantage.

About what I expected, at least in the beginning of this gen.
 
Last edited:

splattered

Member
Capcom games usually run like shit on Xbox.. in fact seems like most Japanese company games do. Tekken 7 springs to mind. The fact that this is so close just goes to show that the majority of games that are actually properly optimized WILL show a sizable performance difference in favor of X in the future. Great times ahead of us!
 
So no massive difference yet. But then again this is a Last gen game.

PS5 punching above it's weight in RT and resolution modes, with an only ~8% decrease in performance when on paper it should be around ~20%.
In high frame-rate mode, the PS5 is showing its better (or more familiar to devs) API and development environment, with a substancial FPS advantage in certain areas.
Faster load-times on the PS5, but not by the theoretical 2x SSD speed advantage.

About what I expected, at least in the beginning of this gen.

The largest difference that I've seen people say here is 50%. I'm not seeing that with this title.
 
Last edited:

ethomaz

Banned
Xsx wins in all modes ? I m sorry what ?
Gameplay:

9M5Kj8F.jpg
Dealer was right after all.
Except it mistook the console doing 50-60 more FPS than the other lol
 

Andodalf

Banned
8% is significant? I'm looking for that 15% average, it doesn't seem to exist.

Normal Mode: The standard way to play Devil May Cry on both PlayStation 5 and Xbox Series X systems is to use the normal mode, which operates with native resolution rendering at full HD - 3840x2160. It's an impressive boost over PS4 Pro, which used image reconstruction techniques to hit 1800p, with Xbox One X also using reconstruction to target 4K. Gameplay on the new systems is mostly at 60fps or higher, but there can be drops below - and cutscenes are especially impacted. In normal mode, Xbox Series X is consistently faster than PlayStation 5 but only in single digit percentage terms - around eight per cent.

15% TF advantage gives 8% lead in early games, 2.5x SSD speed advantage gives 1.5x boost to loading speed. Real world perf was always going to be closer than specs
 

MrFunSocks

Banned
The Xbox runs better in both ray tracing modes and normal 4K mode. The high frame rate mode in Xbox is broken, often performing worse than the higher resolution 4K mode.
 

itsnotme

Member
It’s not faulty APIs lol. It’s bad dev work.

Since so many people don’t seem to have watched the video - at native 4K in graphics mode the Series X has a higher frame rate than in the so called “high frame rate mode”. It’s also significantly higher than the PS5s frame rate in native 4K mode, frequently 20fps+ higher.

Literally the only explanation is the devs have massively stuffed up. How can the frame rate in the lower resolution “high frame rate mode” be lower than it is at native 4K graphics mode?
I'm not sure why you're so adamant that the Xboxs API's are not behind, just face the facts at this point. If it was bad dev work we would of had the same issue with the PS5 so it's not. They reason it is bad Dev work is because the API is hard to handle with at the moment
 

Mmnow

Member
Pro tip for life:

If your "win" involves you having to narrowly define it, it's not a win.

"The PS5 is best on this remaster in certain rooms in one badly made mode out of four. Take THAT Xbox!!"

I've got no doubt the PS5 will be great, outperforming the Series X in places. But don't do it like this guys. I'm sick of that screenshot already.
 

MrFunSocks

Banned
I'm not sure why you're so adamant that the Xboxs API's are not behind, just face the facts at this point. If it was bad dev work we would of had the same issue with the PS5 so it's not. They reason it is bad Dev work is because the API is hard to handle with at the moment
Why do you think it’s APIs? The other 120fps games are having no problems. Even the 4K higher resolution mode in this very game often hits higher frame rates than the “high frame rate” mode lol. That tells you that they broke the HFR mode, not that the APIs are having problems lol. You literally have no evidence there are API problems. Again - dirt, gears, pro, etc all run just fine at 120fps.

I would hardly call an 8% difference significant, but by all means go ahead
where did you get this 8% from? In the video the series X is often 20+ FPS ahead of the PS5, when the PS5 is sitting between 60-80. That’s a ~20-30% difference, not 8%.
 

SafeOrAlone

Banned
Can you play with Turbo Mode and Legendary Dark Knight mode simultaneously or do you have to choose one over the other? Thanks!
 

itsnotme

Member
Xbox with the healthy performance advantage, but this appears to be simply a glorified BC game just using brute force. I don't think it's representative of multiplatform games which employ RDNA or other architectural stuff more.
What? When both consoles are brute forcing is when we should be seeing the performance gap. Stop picking and choosing when or when not the performance gaps appears it should be there regardless. Where is the health performance advantage you're talking about, I'm assuming you didn't watch the video. It's so close that they're even suggesting that the PS5 is punching above its weight. I think it's time people realise that both of these consoles are going to be nearly identical in term of performance.
 

onQ123

Member
My guess is that in 120fps mode Xbox Series X ran into it's ROPs or triangle limits while PS5 ran into it's compute or memory bandwidth limits in the other modes.


PS5 has a bigger ROPs & triangle advantage over Xbox Series X than Xbox Series X compute & texture unit output advantage over PS5 if anyone is wondering why PS5 show a bigger advantage when it is ahead.
 
Last edited:

DForce

NaughtyDog Defense Force
In normal mode the ps5 runs significantly worse.
You're not getting it.


This is what people have been saying for months but XboxGAF think there's a significant gap between both consoles when there's not.


RTX 2080 vs RTX 2070. A RTX 2080 will get about a 10FPS advantage over the RTX 2070 when games are running at the exact same resolution and graphical settings.

So if a game is locked at 4K 60fps on the RTX 2080, you might get 4K 50fps on the RTX 2070. To get a stable frame-rate on the RTX 2070, then you would have to drop the resolution SLIGHTLY to get a locked 60fps.
 

TheAssist

Member
I mean the game seems to be weirdly optimized to begin with. What console game jumps from 40 to 80 fps within a few seconds. I'd rather have a locked 60 or if need be 30 fps. Like you know, most console games. If i want my fps counter to look like the swiss alps I play on PC.

Its hard to take any goof info out of this. Its just too early. Both systems are yet unoptimised. XBox is probably harder to code for and might have API issues, the PS5 has a lot of custom hardware that no one has taken advantage of yet. So as of know I dont expect either console to run away with a performance crown, which is probably a good thing.
 

ethomaz

Banned
Article with overall impression from all modes.


Normal mode: Xbox with very small advantage (around 5-8%?)
High framerate mode: PS5 with huge advantage
Ray-tracing performance mode: tie
Ray-tracing quality mode: Xbox very very small advantage even lower than Normal mode (around 2-3%?)

Overall conclusion: In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.

PS5 again shocking the non believers... on machines shows better results than paper specs while another below paper specs? I did not called it before launch... never.
 
Last edited:

Bogroll

Likes moldy games
My guess is that in 120fps mode Xbox Series X ran into it's ROPs or triangle limits while PS5 ran into it's compute or memory bandwidth limits in the other modes.


PS5 has a bigger ROPs & triangle advantage over Xbox Series X than Xbox Series X compute & texture unit output advantage over PS5 if anyone is wondering why PS5 show a bigger advantage when it is ahead.
Not much happening at times when those big drops on the X so I doubt it.
 
Article with overall impression from all modes.


Normal mode: Xbox with very small advantage
High framerate mode: PS5 with huge advantage
Ray-tracing performance mode: tie
Ray-tracing quality mode: Xbox very very small advantage even lower than Normal mode

Overall conclusion:In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.

PS5 again shocking the non believers.
Added to op thanks
 

DESTROYA

Member
What? When both consoles are brute forcing is when we should be seeing the performance gap. Stop picking and choosing when or when not the performance gaps appears it should be there regardless. Where is the health performance advantage you're talking about, I'm assuming you didn't watch the video. It's so close that they're even suggesting that the PS5 is punching above its weight. I think it's time people realise that both of these consoles are going to be nearly identical in term of performance.
And this is exactly what I first said when official specs were confirmed, on cross gen titles performance would be almost the same with maybe a slight lead for the XsX on some titles.
People expecting a huge performance gap are delusional and to be honest I’m just happy with anything over a solid 60FPS for most games.
 
Last edited:

ethomaz

Banned
Won 3 out of 4 modes. Wins in both Ray Tracing modes

PS5 wins in 120 mode but that is the mode that nobody going to be playing anyway. :messenger_tears_of_joy:
Actually won two being one a small advantage (5-8%?) and another even lower advantage (2-3%?).

I agree the 120Hz mode is useless.
 
Last edited:
Won 3 out of 4 modes. Wins in both Ray Tracing modes

PS5 wins in 120 mode but that is the mode that nobody going to be playing anyway. :messenger_tears_of_joy:
"Won " by 5 to 8% better frames ? Sure

Meanwhile eurogamer :

In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.
 
Last edited:
15% TF advantage gives 8% lead in early games, 2.5x SSD speed advantage gives 1.5x boost to loading speed. Real world perf was always going to be closer than specs

would be interesting to see games perform like black ops Cold War perform. I feel people are going to be even more surprised with that one
 

J_Gamer.exe

Member
15% TF advantage gives 8% lead in early games, 2.5x SSD speed advantage gives 1.5x boost to loading speed. Real world perf was always going to be closer than specs

I'd hold on until tomorrow, we've seen games like dirt load in a few seconds on small levels of but on bigger levels upto 15 using velocity architecture. Watch dogs takes 24 from the menu to game.

The PS5 should be 2 there or there abouts in most games regardless of how much ram its filling. They've shown its possible many times.

If this is the case then bigger game loads will show bigger advantages.

It'll be very interesting to see that watch dogs load on ps5. I mean its using velocity architecture on sx so maybe has some last gen bottlenecks in the code due to cross gen?

The seriex x shouldn't be that long based on specs alone, but there is more to it.

Guess we know more tomorrow and have many comparisons to make a fair judgement.
 

MrFunSocks

Banned
You're not getting it.


This is what people have been saying for months but XboxGAF think there's a significant gap between both consoles when there's not.


RTX 2080 vs RTX 2070. A RTX 2080 will get about a 10FPS advantage over the RTX 2070 when games are running at the exact same resolution and graphical settings.

So if a game is locked at 4K 60fps on the RTX 2080, you might get 4K 50fps on the RTX 2070. To get a stable frame-rate on the RTX 2070, then you would have to drop the resolution SLIGHTLY to get a locked 60fps.
I’m not getting it? Watch the video lol. In 4K mode the Xbox is often 20+ frames per second higher. That’s significant. If they drop the resolution on the ps5 to match the Xbox frame rate, that’s a significant thing too. It seems to be you that “doesn’t get it”.


Rich say that could be API. Watch the video. SeX have a better hardware than PS5, so of course that is strange.

None of those version are good in fact.
Rich says it could be the API? Oh well then that settles it lol.

Again, read my posts or watch the video. The Xbox version often performs better in 4K than it does in the lower resolution high frame rate mode. That’s not the APIs fault lol. That’s poor dev work.

Everything about this game screams bad port.Frame rates going from 40 to 120 and back within seconds is not good dev work. It’s terrible.
 
Top Bottom