S
SLoWMoTIoN
Unconfirmed Member
lol a 6'3 woman infused with bird alien god dna in a powersuit hunting down aliens is about as anime as it can get and that was before Other M.They already tried adding Anime to Metroid...
lol a 6'3 woman infused with bird alien god dna in a powersuit hunting down aliens is about as anime as it can get and that was before Other M.They already tried adding Anime to Metroid...
while their Wii U ports haven't been that special (with a few exceptions) considering their price,this Is the first time It looks noticeably worse.like ok Wii U Pikmin didn't have perfect iq either but It was one of the visual showcases of the system,now the visuals aré butchered on the switch for some reason,we will move on when Nintendo announces more ports/games, but i still think its worth discussingI don't know how much Nintendo looks into the desires of online communities but you'd have to assume that they do.
You've got a lot of people who just want the Wii U exclusives on Switch. There has been quite a lot of demand for these since the console was launched. People wanted Xenoblade X and Pikmin 3 and 3D Land and could we get wind waker HD and Twilight Princess HD etc etc. So Nintendo does exactly that. Here is the game. Now on Switch.
Thats exactly where the "lazy Nintendo" critics come in though and start on about how the games haven't been upgraded or whatever. It's too late at that point and also it tends to be criticism from folks who are either going to buy anyway or who were never going to buy.
For what it's worth I never played Pikmin 1 or 2 and I downloaded the demo for 3 and thought it looks like being a pretty solid game that looks good and has a strong and distinctive style. It is kind of obviously a Wii game that was delayed for Wii U. At least I think so. I played that whole demo using the joy-con as a pointer and can't imagine this was not intended to be played using the wii mote.
I tend to think that Nintendo is almost in a no win situation when it comes to online gaming communities. Like with 3D All Stars you've got this clamour with people wanting to play the classic games on the latest hardware and it's getting hyped for months but as soon as they announce there's a different crowd who takes over the conversation and just starts moaning about prices or emulation or graphics.
Not having a go at you personally.
For me the game looks fine but I confess to not being really that fussed about graphics.
lol a 6'3 woman infused with bird alien god dna in a powersuit hunting down aliens is about as anime as it can get and that was before Other M.
That's not Samus. Those are just terrible videos made with the DOA Sarah model.6'3 and that bitch still wearing high heels, getting dicked down by a buncha aliens smh
That's not Samus. Those are just terrible videos made with the DOA Sarah model.
smh
lol a 6'3 woman infused with bird alien god dna in a powersuit hunting down aliens is about as anime as it can get and that was before Other M.
I tried the "Pro" UI, too. I thought it was good, except I need the minimap, so I went back to Normal.
You get used to moving around without the minimap, shit's usually visible from miles away if you climb anywhere sort of high. It did lead to moments where I would open the map a lot, but most of the time navigation was solid as balls.
THANK-A YOU FOR TO PLAYING MY GAME-UH
Wow. I want to stop making stupid mistakes and actually get that far, lol.
That looks amazing fun.
All I want for christmas is some SMT V gameplay. ;_;Partner Showcase incoming.
So, I'm in
Exciting!
jk
I think they just weren't happy with the results and listened to the feedback, SS sold much less than Twilight Princess and they couldn't just make SS part 2 to build hype.Playing through Skyward Sword again (along with a half dozen or so other randomly selected games). It's definitely a lovely game and I'm enjoying it quite a bit, but it's kind of surprising to me that Nintendo went from something this rigidly structured to something as intimidatingly wide-open as Breath of the Wild for the very next mainline entry in the series.
The Legend of Zelda: Skyward Sword is a fairly poor LOZ game imo. Skyward Sword failed on so many levels. And Hidemaro Fujibayashi knows it too. That’s why I think he went all in with BOTW and outdid himself. He’s up there with Miyamoto, Aonuma now in terms of adding solid work to the franchise; I think he more than made up for Skyward Sword with BOTW, but I still think he can do better. BOTW2 has the potential to be the greatest installment in the series if they decide to pick up where they left off with BOTW; use the same engine. Insane amount of potentialPlaying through Skyward Sword again (along with a half dozen or so other randomly selected games). It's definitely a lovely game and I'm enjoying it quite a bit, but it's kind of surprising to me that Nintendo went from something this rigidly structured to something as intimidatingly wide-open as Breath of the Wild for the very next mainline entry in the series.
I dunno, Skyward Sword definitely has its ups and downs for me. What was wrong with it was pretty bad, but the highs were up there with the highest in 3D Zelda games. It's very different from the previous efforts and what it does right, it does very right, mostly the combat, weapons and dungeon as the overworld design. The story was also great IMO. I'm keen to go through it again.The Legend of Zelda: Skyward Sword is a fairly poor LOZ game imo. Skyward Sword failed on so many levels. And Hidemaro Fujibayashi knows it too. That’s why I think he went all in with BOTW and outdid himself. He’s up there with Miyamoto, Aonuma now in terms of adding solid work to the franchise; I think he more than made up for Skyward Sword with BOTW, but I still think he can do better. BOTW2 has the potential to be the greatest installment in the series if they decide to pick up where they left off with BOTW; use the same engine. Insane amount of potential
Maybe I'm just too hardcore of a fan tbh. I was extremely annoyed and frustrated with the lack of effort put into Skyward Sword. I think something went wrong during development and the game suffered. It sticks out like a sore thumb among all the other 3D TLOZ games in terms of quality. BOTW fully restored my faith in the developers though, thankfully. The trailers alone were spectacular. I put in 130 hours and I can probably spend another 100 hours and still have something to do before reaching 100% completion. I spent like 30 hours with Skyward Sword and that was more than enough for a lifetime. I don't ever want to play that game again
I will read about it though. It adds a little bit to the lore
I dunno, Skyward Sword definitely has its ups and downs for me. What was wrong with it was pretty bad, but the highs were up there with the highest in 3D Zelda games. It's very different from the previous efforts and what it does right, it does very right, mostly the combat, weapons and dungeon as the overworld design. The story was also great IMO. I'm keen to go through it again.
For me, TP is the worst 3D Zelda, but still a fantastic game.
I think you mentioned ALL of its strongpoints succinctly. But I strongly disagree with the overworld being anywhere close to any of the 3D Zelda games. It pales in comparison. It’s just a bland, linear quest where within the player has a very limited scope of land to see and discover. Nothing close to the vast, creative, and unique overworlds teeming with secrets that we’ve seen previously in the titles preceding SS. The sky overworld couldn’t have been more plain and uninspired. The bits on land and that one area where some of the overworld was underwater with those forgettable sea creatures (can’t recall the species’ name) were very straight forward. It was essentially this: new land, do the tasks, there isn’t much more for you. That’s the overworld in a nutshell. For someone like me who likes to latch onto every little detail, enjoy the music and the scenery and/or environment, the NPCs and their dialogue—Skyward Sword’s overworld completely let me down. I mean, there was only like three fucking Gorons in the game. And they were shoehorned in...I was so pissed! Can’t even tell you how upset I was over the lack of effort and even poor direction of the game in regards to t he overworld and what it had to offer
Combat was innovative, kind of interesting at first but there are not many great foes to combat, and the bulk of them are not all that interesting
Weapons I can barely recall. The Gust Bellows and the Beetle Flyer thing were fun but they didn’t have much outside of dungeons to be used with. I think you get to clean that one fellow academy hall monitor classmate’s mom’s dusty house and that’s it? That’s pure laziness. The flying beetle item came in handy a few times but nothing noteworthy. I think the items were largely for the dungeons and not of much use in the overworld
I thought the dungeons were mediocre. Presentation wasn’t that great or the story behind each one, the dungeon’s puzzles themselves were okay but the bosses were a joke. Ancient Cistern boss was probably the best, and I loved The Imprisoned concept through and through. The rest were trash imo, design and concept both, even the final boss itself
The story was the most intriguing part of Skyward Sword. I can’t say that it was great, but it was alright. There some interesting moments, some heroic moments too
I’m way too opinionated about this game. It rubbed me the wrong way. I dislike how Hidemaro Fujibayashi handled most of it
I love Skyward Sword for what it is. Nintendo has a habit of these misfires or strange installments in their main series, that while a letdown in that context, enter history as incredibly fun, enjoyable one-offs.
Skyward Sword is definitely that.
I can appreciate all of those thoughts and understand why people didn't like it.
After the previous three 3D Zelda games, I found TP completely soulless. It was OOT pt.2 + new Wolf mechanics. Midna was cool AF but the overworld was so goddamn bland. Yes there were a few secrets here and there but it just felt empty compared to Majora's Mask and even the great big fucking ocean in WW. It feels like they went for sheer size just for the sake of it. "Oooh it takes 15 minutes to go from East to West on horseback!" Ok, why? I think they addressed that really well in BOTW. The world is extremely vast but there's something lurking in every corner.
As for SS, I thought they implemented the motion really well (yes, I know some people despise it) and it was the first Zelda game for a while I found even remotely challenging since LTTP. I thought the upgradable equipment was a step in the right direction and having to collect the items to do that made the underworld interesting for me. The "overworld" i.e. the sky, was dull AF, yes. Outside of Skyloft there was nothing to see. However, I adored how they implemented dungeon style LOZ gameplay into the world below the clouds. I see those three hubs as three massive dungeons, with more traditional dungeons hidden away inside them. The fire area was disappointing, as was the lack of Gorons you mentioned, but I had a blast in the forest area and using the superb time-shifting mechanics in the desert. I found figuring out the bosses to be pretty fun as well, especially as it was all motion and pointer based.
I loved Ghirahim, Groose and the "Hyrule origins" storyline, even if the presentation could have been a little better in places. I thought the connection between Link and Zelda was the best in the entire series and it was massively helped by the beautiful art style. Would love to see it in proper HD one day.
Fi can fuck the fuck off and then when she gets there, she can fuck off some more. Nintendo hand-holding at its absolute worst. So glad they did a 180 for BOTW.
There is a lot of stuff wrong with the game, I'm willing to admit that. It's by no means perfect, but there are certainly flashes of brilliance in it and I'd be interested to see them take another stab at this style of game over an OOT format cut and paste job.
I'll never like the game, but it could potentially be seen as that by more people if they fix the incredibly frustrating controls of the Wii version on a Switch revision along with some other small frustrations.
Watched Sakurai's video for Minecraft Steve in Smash. Looks pretty cool.
Its really disappointing to me that people are so critical of the decision to include that character when the developers put in so much effort to make the character unique and playable and, I assume, fun.
That all get thrown out because "I don't like that character and Minecraft is dumb and for kids".
Was the same with Piranha Plant because folk didn't see it as a "main" character from a series so they shit on the concept without for a moment thinking "actually they put a lot of effort into this".
I've never played Minecraft in my life but I can still appreciate that they really went above and beyond to make the Smash version of the character so different and interesting.
I really hope it comes to Switch next year. There were so many fun ideas all the way through that game, that the second I beat it, I was already wanting to replay it for more. I think it’s a Zelda unusually focused on immediate fun and one-off gameplay mechanics, not unlike a modern Mario game.
The only problem I ever had with this game, was software-side. The sword battles with armed enemies, wherein enemies act more like a music rhythm game, defending the entire time, and only opening up from a particular direction for a fraction of a second, just aren’t very fun, or well-designed. Wii Sports Resort did this exact concept miles better, and really gave you the fun of a sword fight.
The controls felt generally really good to me.
With how advanced VR tracking has gotten, and how late I played it, they were a little dated and simplistic, as well as Nintendo maybe getting carried away with constantly featuring them as the main focus, but nonetheless, actually carrying and moving the sword in Zelda, really brought me into it like never before. I genuinely got the feeling of moving through caves, weapon outstretched and ready, like I probably would in real life. Things like the bow and arrow, and whip, while simplistic as mentioned, were further fun.
People knockin' TP forget about the best NPC ever
I just wish they'd given more thought to the wolf mechanic. They built it up to be a major part of the game, but it only ended up being useful in certain pockets of the map.I love TP. I acknowledge all it’s flaws, but still. What a roller coaster ride of a Zelda.
It’s basically Nintendo absolutely obsessed with beating Ocarina of Time, to the point where every single little thing is amazing, epic, and over-the-top as possible.
I think it misses some of the nuance that makes a great Zelda game, as a result, but seeing some of the best designers in gaming go all-out like this, is an amazing spectacle, with just towering achievement after achievement.
I think that's totally okay though. People can be as critical of a character choice as they like, and for whatever reason. The character got in regardless. It's not like their opinions are going to affect anything at this point.Its really disappointing to me that people are so critical of the decision to include that character when the developers put in so much effort to make the character unique and playable and, I assume, fun.
That all get thrown out because "I don't like that character and Minecraft is dumb and for kids".
I just wish they'd given more thought to the wolf mechanic. They built it up to be a major part of the game, but it only ended up being useful in certain pockets of the map.
What would have been nice, is if they'd really tried to split the game down the middle: made half the dungeon items wolf form-centric, let you flip between forms and even build "combos" mid-battle, etc.
Also, (unpopular opinion warning) if they could have just deleted Midna from existence that would have been fantastic.
Yeah probably my biggest issue with SS, is how the overall game design feels less like an epic adventure and more like a platforn game, NPCs just there to explain how the controls work, most of them being cute animals, FI, the presentation itself is more like a Mario gameI think you mentioned ALL of its strongpoints succinctly. But I strongly disagree with the overworld being anywhere close to any of the 3D Zelda games. It pales in comparison. It’s just a bland, linear quest where within the player has a very limited scope of land to see and discover. Nothing close to the vast, creative, and unique overworlds teeming with secrets that we’ve seen previously in the titles preceding SS. The sky overworld couldn’t have been more plain and uninspired. The bits on land and that one area where some of the overworld was underwater with those forgettable sea creatures (can’t recall the species’ name) were very straight forward. It was essentially this: new land, do the tasks, there isn’t much more for you. That’s the overworld in a nutshell. For someone like me who likes to latch onto every little detail, enjoy the music and the scenery and/or environment, the NPCs and their dialogue—Skyward Sword’s overworld completely let me down. I mean, there was only like three fucking Gorons in the game. And they were shoehorned in...I was so pissed! Can’t even tell you how upset I was over the lack of effort and even poor direction of the game in regards to t he overworld and what it had to offer
Combat was innovative, kind of interesting at first but there are not many great foes to combat, and the bulk of them are not all that interesting
Weapons I can barely recall. The Gust Bellows and the Beetle Flyer thing were fun but they didn’t have much outside of dungeons to be used with. I think you get to clean that one fellow academy hall monitor classmate’s mom’s dusty house and that’s it? That’s pure laziness. The flying beetle item came in handy a few times but nothing noteworthy. I think the items were largely for the dungeons and not of much use in the overworld
I thought the dungeons were mediocre. Presentation wasn’t that great or the story behind each one, the dungeon’s puzzles themselves were okay but the bosses were a joke. Ancient Cistern boss was probably the best, and I loved The Imprisoned concept through and through. The rest were trash imo, design and concept both, even the final boss itself
The story was the most intriguing part of Skyward Sword. I can’t say that it was great, but it was alright. There some interesting moments, some heroic moments too
I’m way too opinionated about this game. It rubbed me the wrong way. I dislike how Hidemaro Fujibayashi handled most of it
While i think TP presentation and overall style are too drab/gray for a Zelda game, Twilight Princess was indeed too ambitious like, literally for the Game Cube.Twilight Princess was fantastic. In a lot of ways the scope and ambition of that game were how my mind wanted to remember Ocarina of Time. It fulfilled that desire I had to play the old Space World Tech Demo. The tone of the game was fantastic-talking about it makes me want to revisit it; I only played it once. I'd like to see more of that tone in future Zelda games.
As far as 3D Zeldas go I think that they are all excellent and bring something fresh. Breath of the Wild, Wind Waker, and Ocarina of Time are my three favorites but Twilight Princess is a very close fourth.
Just tried the demo of Mad Rat Dead, it's on the e-shop now, you guys should try it it's actually pretty great. Get the feeling this is gonna fly under the radar of most
This actually looks pretty cool. I like that NIS is still giving us completely random shit like this from time to time.
I think that's totally okay though. People can be as critical of a character choice as they like, and for whatever reason. The character got in regardless. It's not like their opinions are going to affect anything at this point.