Jason, the distinction you're trying to obfuscate is between voluntary and mandatory crunch. Now, as far as I'm concerned management can establish the kind of work schedule they see as necessary and develoeprs can give CDPR the middle finger, if they want to.
So let's grant everything written in this Reddit post, for the sake of argument.
0. Hate it at CDPR?
Go work somewhere else.
1. The dev can confirm he didn't have a conversation on the matter but that doesn't mean others couldn't have had the conversation. Hundreds of developers work on Cyberpunk 2077.
3. His statement about the state of the game circa May 2019
directly contradicts reports. This Gamespot article is from August 2018 and reads "
Cyberpunk 2077 Is Already Playable Start To Finish" (
source)
4. If true, learning about delays via Twitter would indeed be a sign of poor communication. But since the individual makes a similar claim about the game going Gold, I'd be cautious. Here's what GameInformer said a few days ago on the matter, via GameReactor: "
According to GameInformer, the crunch seems to have been blown out of the water, to the degree where the developers even felt scared to celebrate the game going gold last week, despite being happy with the work produced. " (
source)
To me at least, this doesn't read like the kind of reaction developers would have if they had learned the game had gone Gold from Twitter.
Again, maybe some did and others didn't.
5. Again, don't like how you're repeatedly treated by producers and management? Q-u-i-t. CDPR is under no obligation to cater to your managerial style preferences. Ultimately, it will be their loss if the best developers keep quitting and leaving. In that scenario, they will face the decision to either change or lose the best . And if they want to attract and keep the best , they'll adapt and change.
The free market is a thing of beauty.
6. The reddit post says "CDP developer here" but then Jason says "
I think this Reddit comment from someone who worked at CD Projekt Red ". And follows up with "
I personally had a blast working there until they decided the only way to finish the game was to do the death march".
So, apparently, in the meanwhile he quit. That's the noble thing to do, if you hate it that much. But if you're going to take into account the words of a former dev, don't forget the words of devs who haven't quit, just because they paint a different picture.
I don't get how this is surprising. It's like everyone chose to ignore 3 years ago when multiple ex devs said the game has been mismanaged real bad and no one knows wtf they are doing. Yong has a video on it. Another dev laat year compared it to Anthem's development.
Your take after an abundance of footage and screenshots is that "no one knows wtf they're doing"?
Interesting.
There was even a thread on gaf saying production prior to 2016 had all been scrapped according to some source. Guess we'll never know if that was true, but if it was it would explain quite a lot.
Let's grant all that.
Alternatively, they could have stuck with what they had, even if it didn't please them. But the conversation around Cyberpunk 2077 would have been a lot different, I'd imagine.
Thanks, but no thanks.
The war on mediocrity is not for everyone.
Iteration is not for everyone.
Go work somewhere else.
The game definitely doesn't give off that gritty vibe the 2013 trailer had.
Yes, the art direction changed.
This shows what, exactly?
Also weird seeing how many features were promised and then removed before we even saw much of the game. Car customisation gone, multiple purchasable appartments gone, can't ride the subway/ncart, no wallrunning, no third person cutscenes
.
Would you mind picking a side?
Because, just so you know, keeping those, imagining they were feasible, would prolong development, not shorten it. You can't on one hand dis the long development time and then sigh as you miss features that , if implemented, would only extend development.
It's hard for me to envision a scenario where game developers won't interpret this kind of complaints about removed features as an incentive to keep their mouths sealed up until a couple of months before launch.
For sure?
Sure.
8 years is a pretty long time to play with but I guess when planning sucks this is the result.
The proof is in the pudding.
The pudding comes out in a month or so. Some pudding require a lot of time.
Alternatively, you have the powdered variety, which you can make and eat all within the hour.
Thanks, but no tahnks.