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CDPR institutes mandatory six-day work weeks for Cyberpunk 2077

BlvckFox

Gold Member
Admittedly, I don’t see the issue with this but I’m sure it’s hard to imagine the issue.

I wonder what crunch actually looks like for a developer. I’d be interested to see a documentary of the environment and how taxing it is on the staff.
 

CuNi

Member
I would hope and assume and guess not at all. They put out good games packed with content. That doesn't square with "lazy people".
More importantly, since you seem to know, how would you know?
You're not talking about the downgrade, are you?
Present evidence they've since lied in other areas and also prove intention to deceive, you know, the definition of lying.
Present evidence that was their intention and that they were deliberately trying to deceive.
Present evidence of that.
Who is blaming CDPR employees for what?

About changing their opinion when it fits them, there is this interview
 
If they are fairly compensated via overtime and aren't literally "forced" or forced by coercion as in they may lose their job if they won't do overtime than I'm cool if they are. I've had jobs where the boss would surprise us with O.T. and while it was a fuck-ton of money, I love the time I spend with my wife and kid and wouldn't trade it for anything and I'd tell the boss all the time to kick rocks. I always said "if you give me the respect of asking me well ahead of time to do some O.T. on a project, than I'll give you the respect of seriously considering it and making concessions at home to make it work." But I'm no slave and won't just bend to the heel of anyone above me if I'm not doing anything wrong. Your lack of planning does not constitute an emergency on my part.
 
I work as a Software Engineer in a different field...and while the pay is damn good I have to admit the overtime/push can get ridiculous at times.

They literally told us today "We might have room to pay a few guys overtime in October"...then came back 2 hours later and said "nationwide mandatory overtime 6-8 hours per week until the 4th week ij November" 🤣.

Its work I enjoy so I'm not too bothered by it...but the field can be demanding ..especially if you're good at it 🤷🏾‍♂️
 

TheSHEEEP

Gold Member
Crunch time in a software development project close to release?

Oh no.

So unexpected.


Seriously, though, the only news here is that they promised to do it without.
Which was an idiotic thing to promise. It's like promising the weather for the next 2 months.
It just doesn't work completely without crunch - not if deadlines have to be met. You can work on reducing the crunch, which they IMO did, but you can't completely erase it once deadlines are up.
Solution? Don't set deadlines - but go ahead and tell that to large companies that have to spend millions on a weekly basis...
 
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Piku_Ringo

Banned
The first page full of people defending crunch...yikes.
85z7kdg.gif
 

ZywyPL

Banned
That isn't much if you think about it, it's just and extra 5 days in October, IMO that's a much better solution than overhours every single day, especially in unknown quantities, while here after just a month the game will launch and they won't even remember.


Not acceptable. No human should have to work more than 35 hours a week

In Poland 40h/week (8h/day) is the bare minimum, , with many many industries working for additional 4-8h on Saturday anyway.
 

Siri

Banned
Fucking fairies complaining about working 6 days.

The real issue here is that CDPR made a big deal of saying they wouldn’t force their employees to crunch.

They said this because it made them look cool... it was something they thought their fans would love them for - but now they’ve reneged.

And you want to blame the employees? Huh???

—————

Also, fairies? Fairies work at CDPR?

Explain.
 
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Fnord

Member
And if the servers crash at my office, I have to go in and stay there trying to get things back up and running, regardless of how long it takes. I knew this when I got into this line of work. I assume coders/developers are aware of the expectations of their jobs as well. As long as they accept a paycheck for their labor, I don't see why anyone should care.
 

Fnord

Member
The real issue here is that CDPR made a big deal of saying they wouldn’t force their employees to crunch.

They said this because it made them look cool... it was something they thought their fans would love them for - but now they’ve reneged.

And you want to blame the employees? Huh???

—————

Also, fairies? Fairies work at CDPR?

Explain.

Meant to add something about that. The only reason this should be remotely worth mentioning is that CDPR made a point of screaming from the hilltops that they wouldn't crunch. They shouldn't have done that because there was no way for them to know for a fact that would be the case. I still suspect their employees weren't surprised by this turn of events, however.
 

jigglet

Banned
If they are fairly compensated via overtime and aren't literally "forced" or forced by coercion as in they may lose their job if they won't do overtime than I'm cool if they are.

This. I used to love to be asked to work on weekends. It was (at the time) my only glimmer of hope of not having to take the standard 30 years to pay down my mortgage. You know what's more demoralising than 6 days a week for a few months? Thirty. Fucking. Years. Get some perspective snowflakes.
 
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TheAssist

Member
I mean how many hours are we talking about here. Thats more important. Tons of industries have 6 day work weeks, thats totally normal. Think about everything that is open during the weekend. From the medical services, shopping and gastronomy, infrastructure, transport and logistics, etc. etc.
Its for flexibility reasons.
6 days a week with the same or almost the same hours for added flexibility would be fine. But yeah its the gaming industry, so we are probably talking 60 hour weeks here. Though usually worker rights are a lot more strict here in europe. Not sure about poland though. But unlike some other places, you actually have rights and you cant just overwork your workers unless they let them do that with themselves. Which is a problem and game devs should join a union.
 

yurqqa

Member
It's so nice to have strong support from people from first world countries in form of "Like" in Facebook or strong comments on forums about not buying the game (and buying it on sales anyway).
 

Business

Member
So thats what 5 or 6 extra work days until the game goes gold. I think they’ll be fine, maybe with some luck they’ll even get these days back as vacation.
 

JimmyRustler

Gold Member
You'd be wrong.
Well, I won't go as far to say that everyone is ok with this but I find it hard to believe that most people aren't to some degree. This has been known to be a common practice in the industry so everyone going into it must be aware. Also, folks making games have been doing these hours since forever. Just read Masters of Doom.
 

Daffy Duck

Member
As my most anticipated game I am now worried there’s gonna be another delay to 2021 which would suck so bad.

Obviously I don’t know what state the game is in currently or what the issues actually are (is it a case the game runs badly on Xbox one/base PS4?) who knows but they almost seem like they want this game to be 100% bug free.
 

Bodom78

Member
The real issue here is that CDPR made a big deal of saying they wouldn’t force their employees to crunch.

They said this because it made them look cool... it was something they thought their fans would love them for - but now they’ve reneged.

And you want to blame the employees? Huh???

—————

Also, fairies? Fairies work at CDPR?

Explain.

Well I see crunch as forced excessive hours in a day usually without suitable or any compensation.

This I see as an additional day of work, I would assume the day is of a reasonable length with pay.

Shit is tough here in Victoria after 6 months of lockdowns so my comments are biased due to current circumstances here. I would be so grateful to know I have 6 work days a week at this stage.

The fairies/weak comment is just a poke at those complaining about a mandatory additional day of work, I not "Blaming" them for anything.
 

Roufianos

Member
I mean, I would hate to be forced to do my job 6 days a week so I'm definitely not pro-crunch.

Ugh, can't believe I'm agreeing with Schrier and his Soy Army at ResetEra.

This game has been awfully managed, delayed 6 months and still being rushed to be finished.

Launching right at the start of a new gen, exclusive to previous gen machines.
 
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If they are fairly compensated via overtime and aren't literally "forced" or forced by coercion as in they may lose their job if they won't do overtime than I'm cool if they are. I've had jobs where the boss would surprise us with O.T. and while it was a fuck-ton of money, I love the time I spend with my wife and kid and wouldn't trade it for anything and I'd tell the boss all the time to kick rocks. I always said "if you give me the respect of asking me well ahead of time to do some O.T. on a project, than I'll give you the respect of seriously considering it and making concessions at home to make it work." But I'm no slave and won't just bend to the heel of anyone above me if I'm not doing anything wrong. Your lack of planning does not constitute an emergency on my part.
Truth.
 
The first page full of people defending crunch...yikes.
Well what do you expect? working 6 days a week is normal for many more people than obviously you expect, we have no word on what hours these 6 days include? could be 8hr shifts, could be 15hr shifts.... all in all they know what the buisness is about, crunch has always and will always be there, its part of many jobs, people normally dont bitch and moan about it ya know because nowadays you are lucky if you even have a job and hey! you are also being paid! :D
 
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D

Deleted member 775630

Unconfirmed Member
As long as they are being paid, and it's only for a small period of time I think this is OK. As long as after the crunch they also go out of their way to compensate the personal time they have lost
 

Shifty1897

Member
If your company isn't working six or seven days a week, it's going to lose to a competitor that is working that much. The fact that they've avoided crunch this long during development shows since they've delayed the game twice now.

I haven't worked under 40 hours a week since 2007, my junior year of college. Most of the time when you're salary and you work extra, you don't get overtime or extra days off, you just ensure you're going to stick around when the next round of layoffs happen.
 
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Lanrutcon

Member
Well, I won't go as far to say that everyone is ok with this but I find it hard to believe that most people aren't to some degree. This has been known to be a common practice in the industry so everyone going into it must be aware. Also, folks making games have been doing these hours since forever. Just read Masters of Doom.

It's obviously up to the individual, but I doubt everyone went "This is great!" internally. "Mandatory" is nice way of saying "forced". What they voiced was another matter.

And "this is common practice" isn't a defense or an excuse. Lead based paint in homes was common practice at some point. So was child labor, forced marriages and mullets.
 
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Woffls

Member
Surprised this is legal in the EU but it’s probably part of that Working Time Directive thing that companies like to encourage workers to opt out of.

obvs not cool; hope they get stonks for overtime.
 

GymWolf

Member
I'm sure the boss of cd project is slapping himself for talking with the sleazy cunt about no more crunches in the past...

I don't know why people still talk with this dude that only wait to fuck you...
 

JimmyRustler

Gold Member
It's obviously up to the individual, but I doubt everyone went "This is great!" internally. "Mandatory" is nice way of saying "forced". What they voiced was another matter.

And "this is common practice" isn't a defense or an excuse. Lead based paint in homes was common practice at some point. So was child labor, forced marriages and mullets.
Yes, but we are talking here about people voluntarily going into pretty high paying jobs that are well known for crunch periods - especially by the people going into this job. I mean, hell, I would never even think about going into game development and know about this. Want to tell me people who acutally want to make games don't know about it? No one is forced to work as a game dev in a big company.

Look, I dunno shit. I just find it hard to believe that people who go into artistic fields like game or movie making are expecting normal working times like your normal office clerk. Can't wrap my head around this, sorry. I tried.
 

SaniOYOYOY

Member
imagine caring about other people workload when you are working yourself

also I imagine they get paid from that
 
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Lanrutcon

Member
Yes, but we are talking here about people voluntarily going into pretty high paying jobs that are well known for crunch periods - especially by the people going into this job. I mean, hell, I would never even think about going into game development and know about this. Want to tell me people who acutally want to make games don't know about it? No one is forced to work as a game dev in a big company.

Look, I dunno shit. I just find it hard to believe that people who go into artistic fields like game or movie making are expecting normal working times like your normal office clerk. Can't wrap my head around this, sorry. I tried.

That's ok. You're not a Developer. No-one expects you to sympathize.
 

ChoosableOne

ChoosableAll
I do not understand those who say that they work for 6-7 days and underestimate these people. You got into that job knowing your hours and conditions, the situation here is different. CDPR even promised that there would be no crunch, and i don't think that these people signed a contract about accepting crunch. CDPR knows how many workers they have and they should make a schedule according to that.

If you have problems, you should talk too. Don't supress other people.
 
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