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GAF's Nintendo Discussion, News, and Speculation |OT|

-Arcadia-

Banned
There’s probably no chance that we find out until next year (maybe the holidays after the big games have released?), but I’m looking forward to whatever Bowser’s Fury is.

To swell the game’s download size that massively, well, we shouldn’t count our chickens before they hatch, but it points at something really substantial.

Plus, this is the Mario Galaxy team, not Alphadream. When they add on something to a game like this, I don’t think it’s going to be a throwaway mode.

My guess is, also based on the gameplay changes to the main game, that Nintendo views 3D World as an absolutely killer, effectively brand-new Mario game for Switch, and will really go all out to make a gigantic splash with new and returning players alike.
 
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hariseldon

Unconfirmed Member
My guess is, also based on the gameplay changes to the main game, that Nintendo views 3D World as an absolutely killer, effectively brand-new Mario game for Switch, and will really go all out to make a gigantic splash with new and returning players alike.

Tbh 3D World really is that good - well worth putting plenty of work into. I really can't wait to get my hands on it - stopping myself from playing it on the emulator is tricky of course. Now if Nintendo could see fit to include 3D Land in there somewhere that would be nice....
 

Humdinger

Member
Hey, I found this little-known Nintendo gem that I wanted to let you guys know about, in case you hadn't heard. It's called Breath of the Wild. I just started it a few days ago, and it's a lot of fun. This game really flew under the radar, so I just wanted to draw your attention to it, in case you want to check it out.

(har har. I know I'm very LTTP on this one.)

I'm impressed at how the game doesn't tell you things, and instead you have to figure it out on your own. "I wonder if this will work?" "Ur, nope." Or "Oh, interesting," depending on what you try. "I wonder what happens if I wander into that brown stuff?" "Well, that didn't work out too well." Etc. It adds a lot to the sense of discovery.

I'm also finding it more challenging than I expected, but challenging in a friendly way, not a punishing or frustrating way. For example, with the shrines in the beginning, if this were a "normal" game, you'd just go to the shrines and do the thing, one after another, then return to Santa for your prize. But here, you get blocked, and Santa is no help. That forces you to explore the game world for the solution. Rather than being coached through everything with a tutorial, you have to figure out for yourself what you need, then go explore the game world to find it. Very nice.

I'm sure these observations have been made a hundred times about the game, but I'm finding them out for the first time.

I'm avoiding any tips or hints videos. I'd rather just stumble across it all by myself. I don't want anything spoiled. I'm fine with getting myself killed repeatedly. The save-anywhere system makes that painless and encourages experimentation.
 
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StormCell

Member
Hey, I found this little-known Nintendo gem that I wanted to let you guys know about, in case you hadn't heard. It's called Breath of the Wild. I just started it a few days ago, and it's a lot of fun. This game really flew under the radar, so I just wanted to draw your attention to it, in case you want to check it out.

(har har. I know I'm very LTTP on this one.)

I'm impressed at how the game doesn't tell you things, and instead you have to figure it out on your own. "I wonder if this will work?" "Ur, nope." Or "Oh, interesting," depending on what you try. "I wonder what happens if I wander into that brown stuff?" "Well, that didn't work out too well." Etc. It adds a lot to the sense of discovery.

I'm also finding it more challenging than I expected, but challenging in a friendly way, not a punishing or frustrating way. For example, with the shrines in the beginning, if this were a "normal" game, you'd just go to the shrines and do the thing, one after another, then return to Santa for your prize. But here, you get blocked, and Santa is no help. That forces you to explore the game world for the solution. Rather than being coached through everything with a tutorial, you have to figure out for yourself what you need, then go explore the game world to find it. Very nice.

I'm sure these observations have been made a hundred times about the game, but I'm finding them out for the first time.

I'm avoiding any tips or hints videos. I'd rather just stumble across it all by myself. I don't want anything spoiled. I'm find with getting myself killed repeatedly. The save-anywhere system makes that painless and encourages experimentation.

You're doing it right. Savor every moment.
 
Hey, I found this little-known Nintendo gem that I wanted to let you guys know about, in case you hadn't heard. It's called Breath of the Wild. I just started it a few days ago, and it's a lot of fun. This game really flew under the radar, so I just wanted to draw your attention to it, in case you want to check it out.

(har har. I know I'm very LTTP on this one.)

I'm impressed at how the game doesn't tell you things, and instead you have to figure it out on your own. "I wonder if this will work?" "Ur, nope." Or "Oh, interesting," depending on what you try. "I wonder what happens if I wander into that brown stuff?" "Well, that didn't work out too well." Etc. It adds a lot to the sense of discovery.

I'm also finding it more challenging than I expected, but challenging in a friendly way, not a punishing or frustrating way. For example, with the shrines in the beginning, if this were a "normal" game, you'd just go to the shrines and do the thing, one after another, then return to Santa for your prize. But here, you get blocked, and Santa is no help. That forces you to explore the game world for the solution. Rather than being coached through everything with a tutorial, you have to figure out for yourself what you need, then go explore the game world to find it. Very nice.

I'm sure these observations have been made a hundred times about the game, but I'm finding them out for the first time.

I'm avoiding any tips or hints videos. I'd rather just stumble across it all by myself. I don't want anything spoiled. I'm find with getting myself killed repeatedly. The save-anywhere system makes that painless and encourages experimentation.
Like StormCell StormCell said, just enjoy the ride.

Tbh 3D World really is that good - well worth putting plenty of work into. I really can't wait to get my hands on it - stopping myself from playing it on the emulator is tricky of course. Now if Nintendo could see fit to include 3D Land in there somewhere that would be nice....
3D World is best 3D Mario.
 
Mario 3D Allstars has helped me correct a huge mistake from my gaming past. I was never a big fan of SM64. I found it disappointing after playing the great games that were SMB3 and SMW. However, upon replay, I am finally appreciating Mario 64 for the beauty that it is. Yes, it’s not as hard as some of the 2D platforming, but the level designs, atmosphere, and music are so engaging. Call me a Nintendo fanboy, but they just know how to make generation defining games that are fun, immersive, and innovative without making me feel like I’m watching a movie or forced to be “mature.” Don’t get me wrong, I like some games on my PS4, but they drain the energy out of me unless I’m playing an online FPS. Nintendo games just don’t do that.
 
Mario 3D Allstars has helped me correct a huge mistake from my gaming past. I was never a big fan of SM64. I found it disappointing after playing the great games that were SMB3 and SMW. However, upon replay, I am finally appreciating Mario 64 for the beauty that it is. Yes, it’s not as hard as some of the 2D platforming, but the level designs, atmosphere, and music are so engaging. Call me a Nintendo fanboy, but they just know how to make generation defining games that are fun, immersive, and innovative without making me feel like I’m watching a movie or forced to be “mature.” Don’t get me wrong, I like some games on my PS4, but they drain the energy out of me unless I’m playing an online FPS. Nintendo games just don’t do that.
I've been loving it too, so ahead of it's time. You're right about the level design, music and atmosphere. It just all fits together so perfectly. Having tons of fun!

Or at least I was until I got down to the last 5 stars or so... The camera issues and lack of control in tight spaces (Tick Tock Clock mostly) is pushing me over the edge. It was a RIDE until about star #113 and now it's destroying all that goodwill with cheap deaths and pure frustration :messenger_weary:

I'll get to 120 eventually, but man, it's really starting to piss me off. Keen to start Sunshine now.
 

-Arcadia-

Banned
Mario 3D Allstars has helped me correct a huge mistake from my gaming past. I was never a big fan of SM64. I found it disappointing after playing the great games that were SMB3 and SMW. However, upon replay, I am finally appreciating Mario 64 for the beauty that it is. Yes, it’s not as hard as some of the 2D platforming, but the level designs, atmosphere, and music are so engaging.

I've found myself here so many times, including with Breath of the Wild at first. Sometimes you just need to detach from your expectations and enjoy something for what it is, to truly appreciate it.

I still think Mario 64 is a weird sequel to a series mostly about hardcore, reflex-based platforming. In a sense, and certainly not a quality one, you could consider Crash Bandicoot a more faithful sequel to the feel of those games.

But it's also absolutely brilliant, and in the end, I think I love it more than those games.

I've been loving it too, so ahead of it's time. You're right about the level design, music and atmosphere. It just all fits together so perfectly. Having tons of fun!

Or at least I was until I got down to the last 5 stars or so... The camera issues and lack of control in tight spaces (Tick Tock Clock mostly) is pushing me over the edge. It was a RIDE until about star #113 and now it's destroying all that goodwill with cheap deaths and pure frustration :messenger_weary:

I'll get to 120 eventually, but man, it's really starting to piss me off. Keen to start Sunshine now.

I always say, just drop it if it isn't fun. That's what games are supposed to be about. You absolutely beat the game, and all this has just been extra fun. Best to move on to the next fun, and maybe circle back and get this after a break when it's not so aggravating anymore (I always find I do better like that).
 
I still think Mario 64 is a weird sequel to a series mostly about hardcore, reflex-based platforming. In a sense, and certainly not a quality one, you could consider Crash Bandicoot a more faithful sequel to the feel of those games.

I really disagree here, Mario in 2D was already moving towards exploration rather than reflex based platforming. Mario World is significantly easier than Mario 3 and it's filled with secrets, Yoshi's Island is basically a collectathon. Crash is closer to the NES Mario titles.
 

-Arcadia-

Banned
I really disagree here, Mario in 2D was already moving towards exploration rather than reflex based platforming. Mario World is significantly easier than Mario 3 and it's filled with secrets, Yoshi's Island is basically a collectathon. Crash is closer to the NES Mario titles.

That much though? We still had a game that was 90% hardcore reflex-based platforming, flip to something like 50% or less, especially in some worlds.

YI, I kind of consider it's own thing. It did eventually become it's own series as well. Of course, that's a whole different Nintendo fandom debate...
 

-Arcadia-

Banned
You can definitely point to a throughline with Nintendo becoming more and more interested in exploration and depth, though. I don't want to minimize that.

It's just that Mario 64 was a gigantic leap in that direction, to render it utterly incongruent with the typical series direction. There was a reason that a lot of casual Mario/Nintendo fans started falling off at this point.
 

Danny Dudekisser

I paid good money for this Dynex!
Super Mario World is the greatest 2D platform game ever made. It will never be beaten. Yoshi’s Island just isn’t. It’s just not a good game, and not fit to lick the boots of SMW.

Super Mario World wouldn't even deign to take a shit on Mario 64's chest. It is so far removed from Mario 64 in quality that I feel I need to seek healing in the Nintendo community for even mentioning the games in the same sentence.
 

Danjin44

The nicest person on this forum
What did I start. :messenger_fearful:
200.gif
 
I've found myself here so many times, including with Breath of the Wild at first. Sometimes you just need to detach from your expectations and enjoy something for what it is, to truly appreciate it.

I still think Mario 64 is a weird sequel to a series mostly about hardcore, reflex-based platforming. In a sense, and certainly not a quality one, you could consider Crash Bandicoot a more faithful sequel to the feel of those games.

But it's also absolutely brilliant, and in the end, I think I love it more than those games.



I always say, just drop it if it isn't fun. That's what games are supposed to be about. You absolutely beat the game, and all this has just been extra fun. Best to move on to the next fun, and maybe circle back and get this after a break when it's not so aggravating anymore (I always find I do better like that).
Yeah that's what I'm thinking of doing. I spent an hour trying to get another star on Tick Tock and Rainbow Ride, no luck. Better off starting Sunshine and coming back to SM64 when I've cooled off a bit :messenger_grinning_sweat:
115 stars is the most I've even got (I was a BK fan, never owned 64 until the DS / Wii and never finished it 100%). I do love the game, but the camera is SOOOO bad. Amazing how far we've come since then. Even Lakitu as a concept is genius, but in practice it just falls short on so many occasions. The camera sweeping round for dat cinematic feel is great but also super annoying when you're trying to do some tight platforming. Wet-Dry World is still one of the best levels ever conceived, even if the camera is garbage 50% of the time. Man, this game is so great until you hit the end game and that's where the 64's limits really start to show. It's a real shame in 2020, but in the context of 1996 it's still a grand achievement.
 
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Finished 120 stars in Mario 64 this weekend, I have to say it wasn't as frustrating as I remembered from my younger days. I'm not sure how much of that can be chalked up to the easy-to-use Pro Controller, but I have a feeling it's a significant amount. There were a handful of deaths that came from the camera shifting as I was in motion, but you have to live with that. On this playthrough I probably appreciated the quality of the game more than at any point in the past. I always kind of thought of Mario 64 as an ugly, hard to control game ... but you know what, it's actually pretty good. Graphics are rudimentary by today's standards but they're pretty solid. Gameplay is challenging, but fair (other than camera stuff and random invisible walls).

I've now started Sunshine, and I have a feeling there will be MANY more frustrating deaths in this game than Mario 64. Also, how strange is it that Super Mario Sunshine is the only game of the 3 that keeps your life count saved between sessions? I found that oddly inconsistent. (But I'll take it!)
 
H

hariseldon

Unconfirmed Member
Mario 64 has made me swear so much - I’m worried I might get complaints from my neighbours. The thing is though it’s fucking brilliant. Some of the platforming is just sublime. It’s interesting how abstract they had to make some levels presumably in part to keep the screen readable and in part due to technical limitations.

I think I’ll aim to complete it but I’m not going to push getting all the stars, that’s likely to sour my relationship with the game.

I had intended to hold off on Galaxy but it has called to me and I’ve not managed to resist. It’s ridiculously good. It’s a tough call on which is best out of Galaxy, Odyssey and 3D World/Land as each offers something awesome. I’d say Odyssey has the highest highs based on what I’ve played so far, but it’s less consistent than World/Land and in some ways less experimental than Galaxy.

Sunshine I’ve played a bit and enjoyed it but for some reason it feels like it’s not a Mario game - almost like they were making something else and decided to put Mario’s name on it. I don’t yet have the same love for it as the others.
 
Hey, I found this little-known Nintendo gem that I wanted to let you guys know about, in case you hadn't heard. It's called Breath of the Wild. I just started it a few days ago, and it's a lot of fun. This game really flew under the radar, so I just wanted to draw your attention to it, in case you want to check it out.

(har har. I know I'm very LTTP on this one.)

I'm impressed at how the game doesn't tell you things, and instead you have to figure it out on your own. "I wonder if this will work?" "Ur, nope." Or "Oh, interesting," depending on what you try. "I wonder what happens if I wander into that brown stuff?" "Well, that didn't work out too well." Etc. It adds a lot to the sense of discovery.

I'm also finding it more challenging than I expected, but challenging in a friendly way, not a punishing or frustrating way. For example, with the shrines in the beginning, if this were a "normal" game, you'd just go to the shrines and do the thing, one after another, then return to Santa for your prize. But here, you get blocked, and Santa is no help. That forces you to explore the game world for the solution. Rather than being coached through everything with a tutorial, you have to figure out for yourself what you need, then go explore the game world to find it. Very nice.

I'm sure these observations have been made a hundred times about the game, but I'm finding them out for the first time.

I'm avoiding any tips or hints videos. I'd rather just stumble across it all by myself. I don't want anything spoiled. I'm fine with getting myself killed repeatedly. The save-anywhere system makes that painless and encourages experimentation.

Stoked for all the discovery about to unfold for you! Tip, don’t worry about trying to collect all the korok seeds. But definitely keep them in mind when you get to interesting landmarks that don’t have anything else. The amount of rewards from finding stuff in the game is ridiculous.
 

-Arcadia-

Banned
My favorite Mario is probably Galaxy. I just don’t think we’ll ever see anything like that game for a long time. The sheer magic of it is reminiscent of being a child, and discovering Mario for the first time, except... I wasn’t. I was outright a bit skeptical at that point, yet there I was, entranced in front of my TV every single time I got off work, alongside the friends I shared the apartment with, lol.

I kind of want to give an honorary mention to Odyssey, though. My replay of that (without me being all stupid about it, and playing it like a different game) revealed so many layers of brilliance. It’s tough to come out on top in a series like this, but not only am I sure Odyssey is going to be many other people’s favorite after a time, so many elements of it represent Mario at their absolute best.
 

Intoxicate

Member
Mario 64 has made me swear so much - I’m worried I might get complaints from my neighbours. The thing is though it’s fucking brilliant. Some of the platforming is just sublime. It’s interesting how abstract they had to make some levels presumably in part to keep the screen readable and in part due to technical limitations.
It’s the luxury of having too many games. Back ind the 90ies I only had a handful games and I played Mario 64 over and over to get all stars. Now with All Stars I was tempted to skip to Sunshine, but I finished 64. Sunshine has the same Shines where you will be tempted to skip, but if you don’t the overall experience is more rewarding. But I was several times swearing and wishing for a rewind feature 🥳
 
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