kotaku - ps5-will-only-be-backward-compatible-with-ps4-games-according-to-ubisoft
They've removed that info now
I know
which proves its true
Eh... Removing it is a weird thing to do. Now it implies PS5 "is" BC.
so far, ps5 is a large, loud, and hot bag of shite
In fact, back in Feb, Ubisoft stated it was BC too (but we assumed they meant PS4 only)
Sony was contacted for info and they responded with they arent going to respond, then the into got took down. The leaks on the chips also say only 2 variable architecture speeds (ps4 and ps5
Exactly. So it's weird to remove the info if it's actually true. Thus, hopefully, the machine is BC with PS1/2/3
lmao
It isnt BC
it isnt even bc with ps4 properly
Also, the ps1 used disc wobble for copy protection which the drive would need to be specifically designed to pickup
the discs on ps2 (cd and dvd) used a wider spread on the discs too, which again requires special drives
And they have a discless ps5
IF BC, it would be running via an emu only on the new OS, which would be re-releases at a cost and no BC
Dunno about all that. Just saying Ubisoft are being cagey. Even their original support statement could be read as though the PS5 supports PS1/2/3/4 BC but ubisoft only support PS4 etc. Otherwise, if it's known PS5 is only BC with PS4, such a statement would be weird for Ubisoft to say.
The dream of bc is dead on ps5 mate
Let it go
... In the first place. The fact they now removed it, is even more suspect.
They removed because Sony asked them to ask they are getting flack
They want people to preorder the thing before they say its wank
and those preorders are due to go live within next 2 weeks
To be clear: I only expect PS4 BC. Anything else in any aspect (such as all games on PSNow being downloadable) would be a bonus.
limited ps4 bc
they already confirmed that
But difference is that Sony still bring the current gen games. Outside of PS4 or any other BC, there'll still be actual PS5 games to play. XB's big push for launch, without Halo, is old BC games and GamePass filler.
You mean sony are bringing out ps4 games with particle effects and ray tracing and blocking them from running on a ps4
baring the loading times, ratchet and clank would easily run on a ps4 from the polygon count and textures
plus it only runs at 30fps
RNC have an optional 60fps mode. A fair few PS5 games give that option.
60fps at less than 1080p
Miles Morales uses the exact same engine as ps4 spiderman, but with post processing effects and ray tracing, and that code would again run happily on a ps4
Dunno about that. I tend to come down on side of framerate anyway, so I'm happy for the user choice.
hahahahahahahaha
xb1x has had that option in their games from launch
The option for 4k/30 vs 1080p/60 is last gen stuff
Most Xbox One X Enhanced games offer two modes: Quality or Performance. Quality would offer full 4K, while Performance offers 60 FPS or at least unlocked frame rates.
Allowing for 3tflops running raytracing, the ps5 has the equivalant of 6tflops of graphical performance for rendering/framerates
Which is almost identical to the xb1x
On the other hand XB/multiplatform games for next generation consoles The Medium, AC Valhalla, Watch Dogs: Legion, Yakuza: Like a Dragon (not even 4K), Scarlet Nexus all have no 60fps mode.
Probably not the drum you wanna beat-on to champion XB.
on xb1 no
But so far ps4 pro has ZERO native 4k games even at 30 fps
ps4 pro randers much lower and upscales and still cant get 60fps
render*
Give me a call when XB can do something like TLOU2 or Ghosts of Tushima graphics, and those are on 1TF launch PS4's.
Developer Bloober Team has confirmed that its upcoming horror title The Medium will be 30fps on Xbox Series X. In response to a commenter on the studio's official YouTube channel, it was explained that the game will run at 4K/30fps for cinematic reasons, as well as its 'Dual-Reality' gameplay: "The game is 4K/30fps
tlou2? Really? That game is MASSIVELY below parr of an xb1x
4k/30
NOT 1080p 30fps which is most ps4
tlou2 runs are 1440p on ps4 pro with variable frame rates
It also has small environments and does not have an amazing polygon count
(TLOU2 pictures)
They are far from impressive graphics
r2rd hugely outdid them, with high polygon count, better lighting, and environments that werr upto 500x larger with draw distance
Narrative choices and pacing issues aside, the actual gameplay of TLOU2 is still great, and the game looks visually impressive. RnC PS5 looks great too, better in the Aug footage than the June footage due to more RTX and stuff applied to it.
I can't say the same for, say, Halo: Craig.
Why we talking about graphics now? We were talking about BC and framerates before.
(rdr2, forza 7/8 pics)
graphical, that blows RNC out of the water by a long way
Some are forza 8, some are just forza 7 running on a sx with the added effects
And sony went for variable speeds of cpu/gpu, making BC bloody difficult to run and smoothly
how do you know they're on XBSX? did the trailer state on it that it was captured on a XBSX?
It was shown running on the console
Whicb is more than ps5 has done yet. All of theirs so far have run from a dev kit
mate... you're drunk. there's been LOADS of PS5 stuff shown ''captured running on a PS5''. Not a PC, not a PS5 devkit (although there was one game that made that distinction clear by stating devkit). It's the XBSX that has hardly shown anything running on the console itself.