thicc_girls_are_teh_best
Member
The controller was weird though from my fading memory... It had like upturned prongs, didn't it?
That might've been one of the variants, but something that was a standardized weird feature was the daisy-chaining. I really don't know why they could've of just built the second controller port into the system directly.
Granted, daisy-chaining had the benefit of allowing multiplayer without an additional multitap, but I imagine a lot of cheating happened too i.e people getting their controllers yanked out from another controller. I know I'd of done that a couple of times at least xD
It wasn't just the PC FX. NEC handled the USA version of the PC Engine terrible, pulled the planed Pal launch of the PC Engine at the last minute and with the Super Grax made a bigger flope than any SEGA console or Add-on you could care to mention Also, sorry one can't compare the Series X to the Saturn at all. Unlike the Saturn the Series X features the stronger and better GPU Microsoft have more In-House teams than SEGA ever did at their height, they have tons more cash and also support from all the major 3rd paties
And way the SONY fanboys carry on here, its like no major game get's deplayed or even the 360 fanboys seems to forget how the 360 had a poor showing at E3 2005 with games having terrible frame rates and graphical issues , no Halo to speak off and even Gears wasn't running on XBox harwdare but PC . Planned launch games like Ghost Reckon needed to be pushed back. MS just need to get the hardware out there and the good stuff will follow just like with the 360.
I think you're right about the NEC stuff now that I think about it, but wrong about the SEGA and Xbox stuff. Yes, Xbox division alone (let alone MS as a whole) has way more money than SEGA ever did at their height, and they may have more studios in number. But I think relative the perspective time frames, SEGA's internal studios had a lot more clout in the industry than MS's currently do at this present time. Because SEGA not only had Sonic team, they also had teams like AM2 pretty much pushing the best graphics in the industry at the time with the Model 2 and Model 3 arcade systems, and the games made on those. They actually commanded a lot of attention from hardcore and core gamers (and the gaming press) at that time due to that type of stuff even if they were floundering with Saturn. Also SEGA had 1st-party support for Saturn from Day 1, even aside the buggy Daytona USA and Virtua Fighter ports (Lunacy, Clockwork Knight, Bug, Panzer Dragoon, VF Remix, Three Dirty Dwarves etc. all in the first 6-12 months).
And FWIW I think SEGA's 3rd party support during early Saturn phase was comparable to what MS has currently, maybe with exceptions like Square and Final Fantasy because SEGA never got their or Enix's support (to be fair, MS is kinda getting sloppy seconds if the rumors of FFXVI being PS5 exclusive turn out to be true. Plus they've still had to wait a year for FFVII Remake and that won't be coming to Xbox until next year).
360 did have a bad showing at E3 '05, you're right. But the difference then was PS3 had an even worst showing at E3 '06 when they had to show actual gameplay instead of CGI trailers, and in addition to that, 360 launched by itself starting out that generation. Series X won't benefit from a year head-start or a weak Sony this time around. I definitely know the big bangers will be coming to Series X from their internal studios once they are ready, the question is will the market at large care enough to buy into their ecosystem by the time that happens?
That's the thing we need to wait and see on, but if Sony is as aggressive as these rumors are saying, it could be a case of "too little, too late" for MS by the time their 1st-party are ready to roll out.
Last edited: