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Crash Bandicoot 4: Its About Time.

Mazojin

Neo Member
It was explained that Cortex gameplay will have its own level design structure because of how he plays. It was mentioned that he can create solid platforms to cross between gaps or create bouncing ones to reach higher places.
Thanks, that's good to know. I haven't been able to look at anything additional past the trailer yet.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
SIXTY QUID?

That's really fucking rough. I'm sorry, but even 100+ levels doesn't justify that price tag. For all anyone knows these levels are 5 minutes apiece, or a bunch of them are remixes to make Cortex work. As much as I adore Crash, it's still a corridor platformer. Super Meat Boy forever is going to have hundreds and hundreds of short levels and I guaran-fucking-tee it won't be £60.

I'm probably gonna buy physical, beat it and sell it. That price is nuts for what this game is, and Crash is an all-time favourite of mine.
 

Panajev2001a

GAF's Pleasant Genius
SIXTY QUID?

That's really fucking rough. I'm sorry, but even 100+ levels doesn't justify that price tag. For all anyone knows these levels are 5 minutes apiece, or a bunch of them are remixes to make Cortex work. As much as I adore Crash, it's still a corridor platformer. Super Meat Boy forever is going to have hundreds and hundreds of short levels and I guaran-fucking-tee it won't be £60.

I'm probably gonna buy physical, beat it and sell it. That price is nuts for what this game is, and Crash is an all-time favourite of mine.

I am not sure how you get the 5 minutes metric (and still all those levels if they are not all carbon copies of each other mean a lot of man hours) ... for all we know they may have secrets and tons of routes designed to speed run it and/ortrophy hunting or just to offer variety... that content if well made costs money.

You are free not to purchase it, but Iam or convinced the price they are asking for is unjustified and Super Meat Boy does not seem to have anywhere near the art and technology investment this game has.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
I am not sure how you get the 5 minutes metric (and still all those levels if they are not all carbon copies of each other mean a lot of man hours) ... for all we know they may have secrets and tons of routes designed to speed run it and/ortrophy hunting or just to offer variety... that content if well made costs money.

You are free not to purchase it, but Iam or convinced the price they are asking for is unjustified and Super Meat Boy does not seem to have anywhere near the art and technology investment this game has.

I said, for all we know - we don't. Simply stating that there's "100 levels" is meaningless when you don't know what those levels looks like, so it currently cannot and does not justify the price tag.

I'm going to purchase it, but on disc. I'm simply stating that the digital cost of £60 is far too high for what this is. The "art/technology investment" argument is complete bunk when The Last of Us 2 is cheaper than this at RRP. Hell, the Crash 1-3 remakes were half the price, and while I understand that all the level design had already been done, a significant amount of effort went in to completely recreating everything from scratch. For half the price.
 

SkylineRKR

Member
60 sounds steep because its not a market standard for this game. Crash Trilogy, Spyro weren't 60. The later Ratchet games weren't either. Its not a Nintendo game either so it does sound steep to me.
 

Silvawuff

Member
Their website says this is dropping in October.

I wonder if we'll get another controversy about the whole game probably not being on the disc?
 

Sub_Level

wants to fuck an Asian grill.
Hoping the jumping & movement is more responsive. On PS4 the N'Sane Trilogy the jumping felt off. Different from the PS1 originals. Dunno if that ever got fixed or if it wasn't a problem in other ports.
 

Belmonte

Member
If they can make 100+ levels of tight 3D platform, for me, the price tag is justified.

How many good non Nintendo 3D platformers we have these days? Not many.
 
Is 100 levels out-staying its welcome though?

I got stuck on the trilogy (can't remember where) and just abandoned it. Think I will go back though before this drops.

Game looks great. No doubt will be easier/more accessible than the old ones.
 
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jaysius

Banned
Is 100 levels out-staying its welcome though?

I got stuck on the trilogy (can't remember where) and just abandoned it. Think I will go back though before this drops.

Game looks great. No doubt will be easier/more accessible than the old ones.

Yea, these are the guys that made that trash Spyro toys to life games. that abortion of a Tony Hawk game and the best things they've done are mere remakes, this is like getting someone that (possibly)has no talent of their own to make a game requiring a ton of talent.
 

TexMex

Member
Weren't the original Crash games full price? Why are we balking that a new game carries a $60 price tag? Or is it purely that we were lucky enough to get the remake trilogy at 40.
 

II_JumPeR_I

Member
Cant wait for the Demo. I hope Toys for Bob isnt doing parity again between Pro and OneX..

Spyro was very disappointing in that regard
 
Hmm can you turn that shadow/bullseye thing off underneath Crash?

Kind of lame for a platformer, judging jumps is half the challenge.
 
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Mmnow

Member
Every time I see this game I think about how long the trophy run is going to be, and how difficult it'll end up.

Gonna have to work for that plat.
 
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