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Matt weighs in on PS5 I/O, PS5 vs XSX and what it means for PC.

longdi

Banned
I do not think you got Cerny’s metaphor there mate ;).

Oh yes i do. Sure ' TF ' is rather weak metric strictly speaking, PCMR dont even care for the number in their GPU.

Imo 'floating boats' is better metric. It is really about the big die vs small die+'high' clockspeed, it is a repeat of PS4P vs 1X.

If anything, i say the weakness of Series X is Phil not going full 20GB of 352bit memory. That will float boats and hunt whales. :messenger_bicep:
 

longdi

Banned
Why does your avatar look like the guy just let loose an incredibly wet fart in the elevator?

And 20gbs for audio? Nobody is going to use that. Most people use tv speakers. Unless they gpt that 10.1 atmos beauty then most companies ain't gonna focus too much on audio.

Dont ask me, ask Mark and his Tempest engine. As advanced as TE may/could be, it eats into the same memory pool to be delivered to TV speakers. :eek:

I know some here like to quote Tempest and split memory and what not. Dont forget this too.
 

Panajev2001a

GAF's Pleasant Genius
Oh yes i do. Sure ' TF ' is rather weak metric strictly speaking, PCMR dont even care for the number in their GPU.

Imo 'floating boats' is better metric. It is really about the big die vs small die+'high' clockspeed, it is a repeat of PS4P vs 1X.

If anything, i say the weakness of Series X is Phil not going full 20GB of 352bit memory. That will float boats and hunt whales. :messenger_bicep:

Is this the result of multiple people writing the post at the same time? What the heck :LOL:?

That metric has nothing to do with PS4 Pro vs X1X where the latter had more CU’s and was clocked faster IIRC.

I do admit your trolling is kind of fun though (it is quite clear you just mean to talk about that tide and boat thing for the lulz ;)).
 
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Panajev2001a

GAF's Pleasant Genius
Dont ask me, ask Mark and his Tempest engine. As advanced as TE may/could be, it eats into the same memory pool to be delivered to TV speakers. :eek:

I know some here like to quote Tempest and split memory and what not. Dont forget this too.

Psst... psst...

.... pssssst... yes, I have a secret you must know... you know the Audio processor the XSX has that offloads spatial audio calculations? Sssh, not so loud they will hear us....

.... it reads from main RAM too and may consume bandwidth... You are now part of the Illuminati that know that sound data is not pulled from thin air but uses data stored in RAM, welcome brother/sister/etc...

... quiet now... keep it hidden, keep it safe...
 
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longdi

Banned
Is this the result of multiple people writing the post at the same time? What the heck :LOL:?

That metric has nothing to do with PS4 Pro vs X1X where the latter had more CU’s and was clocked faster IIRC.

I do admit your trolling is kind of fun though (it is quite clear you just mean to talk about that tide and boat thing for the lulz ;)).

Well Series X have more CU than 1X. :goog_hugging_face:


Psst... psst...

.... pssssst... yes, I have a secret you must know... you know the Audio processor the XSX has that offloads spatial audio calculations? Sssh, not so loud they will hear us....

.... it reads from main RAM too and may consume bandwidth... You are now part of the Illuminati that know that sound data is not pulled from thin air but uses data stored in RAM, welcome brother/sister/etc...

... quiet now... keep it hidden, keep it safe...

But yes when some hype the Tempest engine, dont forgot it takes 20gbs of your memory. Is it worth for the final effects and going to tv speakers?
Granted the UE5 demo sounded good even from YT and monitor speakers.
 

Shmunter

Member
Well Series X have more CU than 1X. :goog_hugging_face:




But yes when some hype the Tempest engine, dont forgot it takes 20gbs of your memory. Is it worth for the final effects and going to tv speakers?
Granted the UE5 demo sounded good even from YT and monitor speakers.
The 20gbs is an indicator of how much compute the unit can chew through. Doesn’t mean it’s a constant reservation. Really it tells us it can do some serious business, whether sound or other complex calculations.
 

FranXico

Member
So, we're not only back to using absolute differences in peak performance, we now convert the delta to a previous architecture (based on? IPC?) in order to inflate it further?

And of course, a relative memory bandwidth difference which is also relatively smaller than last gen is huge!

tenor.gif


Of note, a thread that was about someone's take on the IO throughput got derailed into anything else.
 

D.Final

Banned
So, we're not only back to using absolute differences in peak performance, we now convert the delta to a previous architecture (based on? IPC?) in order to inflate it further?

And of course, a relative memory bandwidth difference which is also relatively smaller than last gen is huge!

tenor.gif


Of note, a thread that was about someone's take on the IO throughput got derailed into anything else.

Welp
 

jimbojim

Banned
In comes a new tweet from a former PlayStation developer, who says to have heard from several developers that Microsoft’s console is the superior console and that the power difference between the Xbox Series X and PS5 is quite shocking.


also, its not only About TFLOPS, PS5 has a variable frequency for CPU and GPU.
XSX is sustained for both. Also, XSX has a higher memory bandwidth.
and much more CUs for RT
Also, the CPU clock is higher

Oh, Chris Garnell, who is not in gaming industry for more than 10 years. And his tweets are very toxic for some reason. Anyway, regarding difference in some area.....

Regarding variable frequencies, worst case scenarios in games happens rarely, and if that happens, downclock is pretty minor. But so often mentioned variable frequencies and throttling CPU is pretty much related to cross gen games :

There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.



And a better GPU, better CPU, faster memory, wider bus, etc etc.... BUT LET'S JUST THROW THAT ALL OUT THE WINDOW.

CPU in SMT is 3% higher on XSX 3.6 vs 3.5 in PS5
GPU is 18% difference. But if rumours are correct about 64 ROPS for both, PS5 has a higher pixel fill rate.
XSX:

52 TMUs x 4 x 1.825 GHz ~ 379.6 billion ray ops per second

PS5:
36 TMUs x 4 x 2.23 GHz ~ 321.12 billion ray ops per second

XSX:
64 x 1.825 GHz ~ 116.8 billion pixels per second

PS5:
64 x 2.23 GHz ~ 142.72 billion pixels per second

Yes, XSX GPU has a higher numbers of CUs, but PS5 GPU is clocked higher. Despite difference in RAM speed, of course RAM speed ( but for 10 GB ) is higher on XSX because it needs to feed 12TF , but RAM speed per TF is similar on both ( btw. don't forget that if game on XSX will use more than 10 GB, RAM speed will drop ).

The CPU and GPU share the same bus to the same pool of RAM on both the Series X and PS5. There's no way around that. Only when the CPU is doing literally nothing can the GPU utilize the full bandwidth on either one (except it won't have any work to do because the CPU is what queues up work, so that's quite literally never going to happen.)

As I stated above, if you assume the CPU needs the same 48GB/s on both, then you have 400GB/s remaining on the PS5 or about 39.1GB/s/TF for the 10.23TF PS5 (which is a pretty meaningless measure but it's what you're considering here.) On the Series X you have 480GB/s left or about 39.7GB/s/TF for the 12.1 TG CPU. They're in pretty much the same shape at these rates.

The reason why 48GB/s of bus traffic for the CPU on Series X costs you 80GB/s of the theoretical peak GPU bandwidth is because it's tying up the whole 320-bit bus to transmit only 192 bits of data per cycle from the slower portion of RAM we've been told will be typically used by the CPU. 48GB / 192 bits * 320 bits = 80GB of effective bandwidth used to make that 48GB/s available. This is because only six of the ten RAM chips can contribute to that additional 6GB over and above the 10GB of RAM that can be accessed more quickly when all ten are used in parallel.


Not entirely. The 48GB/s bandwidth used by the CPU uses the narrower bus width, so it has an outsized impact on the overall bandwidth available. The 48GB/s used by the CPU reduces the available bandwidth to fast RAM by 80GB/s, leaving 480GB/s rather than the 512GB/s in your analysis. That leads us to:

400GB/s / 10.28TF = 38.91GB/s/TF
480GB/s / 12.1TF = 39.67GB/s/TF

... which suggests that the two are comparably balanced for significant CPU workloads and GPU utilization. Of course there are a host of factors we don't know about ranging from caching effectiveness to memory latency that could further complicate the picture. Ability to effectively utilize GPU resources, impact of clock speed on non-CU aspects, etc. Armchair analysis only goes so far, and real-world benchmarks in the form of actual games are going to be far more meaningful.


And the biggest difference between the two is, of course, in SSD.

PS5 SSD is 129% faster than XSX SSD
XSX SSD is 56% slower than PS5 SSD
PS5 SSD speed is 229% of XSX's SSD speed
XSX SSD speed is 43% of PS5's SSD speed

All different ways of saying the same thing
 
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Panajev2001a

GAF's Pleasant Genius
Well Series X have more CU than 1X. :goog_hugging_face:




But yes when some hype the Tempest engine, dont forgot it takes 20gbs of your memory. Is it worth for the final effects and going to tv speakers?
Granted the UE5 demo sounded good even from YT and monitor speakers.

It “might” need 20 GB/s... it may not, it might take a lot less, it depends on what you want to do as a developer :).
 

sinnergy

Member
He is not completely wrong , the Series X has the stronger parts, it has more BHP to talk in car terms.

What PS5 does is increase efficiency of the power available , so that it’s better utilized , but it can never produce 12 TF of power with a 10 TF gpu, same goes for memory bandwidth, cpu clock speed etc ..

you can’t make up the loss in CUs with only a faster GPU clock for example.
Some calculations will benefit of course.

but who says MS api and architecture isn’t also about maximizing all available hardware parts?
 
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geordiemp

Member
What are you smoking? Lol. You only need a notebook to run the UE5 demo with the same amount of detail at 1440p@40fps. XSX will easily run it at a higher res. Stop being to delusional.
And STOP with this stupid narrative that XSX means last-gen jaguar based games and PS5 is the only platform on this planet to have nextgen visuals.
This is ridiculous.



He lasted longer this time.
 

FranXico

Member
He is not wrong , the Series X has the stronger parts, it haS more BHP to talk in car terms.

What PS5 does is increase efficiency of the power available , so that it’s better utilized , but it can never produce 12 TF of power with a 10 TF gpu, same goes for memory bandwidth, cpu clock speed etc ..
That's all well and good, but console warriors are using the variable frequency as basis for disinformation regarding the PS5 peak performance. They are spinning it into a false claim that "it is not really 10TF". This is when the 10TF or 12TF is for a peak computation scenario, which neither machine does all the time anyway.
 

geordiemp

Member
It “might” need 20 GB/s... it may not, it might take a lot less, it depends on what you want to do as a developer :).

In context Cerny said upto but dont forget GPU requirements, so he was saying what the max ability of tempest engine was capable with 120 sound sources was my take. Unlikely practically.
 

Naddy

Banned
What are you talking about? Everything I wrote comes from the official spec sheet from Sony and MS.
Sony said their clocks are variable and DF also said that if the GPU is running at the max value, the CPU has to be throttled:
Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core.


So, throttling CPU to ensure max GPU. On the other hand, if devs would NOT be throttling the CPU they could not ensure a sustained 2.23GHz clock on the graphics core.
It is right there. Or are you saying that DF is lying?

Also, the other stuff I Mentioned is correct and comes directly from
The spec sheets:

XSX has a higher memory bandwidth.
and much more CUs for RT
Also, the CPU clock is higher

these are all facts, right from the spec sheet.
That's all well and good, but console warriors are using the variable frequency as basis for disinformation regarding the PS5 peak performance. They are spinning it into a false claim that "it is not really 10TF". This is when the 10TF or 12TF is for a peak computation scenario, which neither machine does all the time anyway.
But why do Devs need to throttle the CPU to ensure a sustained GPU clock?

Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core.

Throttling the CPU is at the beginning of the Gen not a huge problem, because games are still designed with jaguar in mind, but soon enough, when nextgen only games arrive, devs can't just throttle the CPU to have a sustained GPU core.
 
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Handy Fake

Member
What are you talking about? Everything I wrote comes from the official spec sheet from Sony and MS.
Sony said their clocks are variable and DF also said that if the GPU is running at the max value, the CPU has to be throttled:



So, throttling CPU to ensure max GPU. On the other hand, if devs would NOT be throttling the CPU they could not ensure a sustained 2.23GHz clock on the graphics core.
It is right there. Or are you saying that DF is lying?

Also, the other stuff I Mentioned is correct and comes directly from
The spec sheets:



these are all facts, right from the spec sheet.

But why do Devs need to throttle the CPU to ensure a sustained GPU clock?



Throttling the CPU is at the beginning of the Gen not a huge problem, because games are still designed with jaguar in mind, but soon enough, when nextgen only games arrive, devs can't just throttle the CPU to have a sustained GPU core.
This has all been explained and debunked many, many pages ago.
And while the PS5 clocks are technically classed as "variable" there's a lot more to it than that. Have a watch of Cerny's PS5 talk. It's fascinating.
 
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Fordino

Member
What are you talking about? Everything I wrote comes from the official spec sheet from Sony and MS.
Sony said their clocks are variable and DF also said that if the GPU is running at the max value, the CPU has to be throttled:

So, throttling CPU to ensure max GPU. On the other hand, if devs would NOT be throttling the CPU they could not ensure a sustained 2.23GHz clock on the graphics core.
It is right there. Or are you saying that DF is lying?

Also, the other stuff I Mentioned is correct and comes directly from
The spec sheets:

these are all facts, right from the spec sheet.

But why do Devs need to throttle the CPU to ensure a sustained GPU clock?

Throttling the CPU is at the beginning of the Gen not a huge problem, because games are still designed with jaguar in mind, but soon enough, when nextgen only games arrive, devs can't just throttle the CPU to have a sustained GPU core.


This is the bit from Digital Foundry that you're referring to:
Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.

They're saying that on the dev kits developers are currently using power profiles that favour the GPU, which makes sense considering their games/engines are designed to work with the weak jaguar cores. When developing proper next gen games they will be using different profiles (if needed) to help them optimise their code.

It's also been made clear that these profiles can only be used during development to help with the optimisation process, they also sound optional based on Cerny's quote.

So the developer doesn't have the capability to 'throttle' back the PS5's GPU or CPU in their released game, the PS5 will react to whatever work is required. The profiles are just used to help optimisation during development, if needed.

It will also be very rare that a game needs 100% of the CPU and GPU power for a sustained period of time, so anyone suggesting that the PS5 will be constantly in trouble and throttling back its GPU is wrong. Confirmed in the same Digital Foundry article:
"Developers don't need to optimise in any way; if necessary, the frequency will adjust to whatever actions the CPU and GPU are performing," Mark Cerny counters. "I think you're asking what happens if there is a piece of code intentionally written so that every transistor (or the maximum number of transistors possible) in the CPU and GPU flip on every cycle. That's a pretty abstract question, games aren't anywhere near that amount of power consumption. In fact, if such a piece of code were to run on existing consoles, the power consumption would be well out of the intended operating range and it's even possible that the console would go into thermal shutdown. PS5 would handle such an unrealistic piece of code more gracefully."

The PS5 and Xbox Series X will both be great consoles and have great games, can't wait for the next generation to kick off :messenger_grinning:
 

Leyasu

Banned
I think Ps5 can stream data per frame like the UE5 demo, and games that do made for ps5 only from sony will look a gen above anything on XSX.

There will be 2 classes of game visuals next gen.

Do you think 20 TF would of been able to run that UE5 demo at that detail - no.
This reads like something off of N4G.
 

geordiemp

Member
This reads like something off of N4G.

Your response is like something of n4g for sure.

My reasoning is ps5 first party games will be made for zen2, superfast SSD and will use the highest quality assets and therefore look better. Ps5 SSD can steam very high assets unlike no other SSD. Proof ? Go watch Ue5 demo.

And your reasoning is what ? Terrafloppies ?

LOL!!!! I just saw that. " A gen above XSX" is one of most moronic statements I've read on this site.

And i gave reasons, no need to call people morons, try something that argues the point instead of the hyperbole and ad hominem, that just makes you look moronic

I will state it again, games made with highest quality ultra assets from super fast SSD and for Zen2 will look a gen above stuff targeted at HDD and Jaguar.
 
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longdi

Banned

Stop linking to this post.
No developers or amd engineers have verified what librebrave typed up.
He is trying to spin a 'plausible sounding' story about activity-based hardware customisation created by Sony and thus why PS5 can run 95% of the time at 2.23ghz.

It is a just another tale, another movement.
At least wait for DF to ask tougher questions in the next round of unveil.
 
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Your response is like something of n4g for sure.

My reasoning is ps5 first party games will be made for zen2, superfast SSD and will use the highest quality assets and therefore look better. Ps5 SSD can steam very high assets unlike no other SSD. Proof ? Go watch Ue5 demo.

And your reasoning is what ? Terrafloppies ?



And i gave reasons, no need to call people morons, try something that argues the point instead of the hyperbole and ad hominem, that just makes you look moronic

I will state it again, games made with highest quality ultra assets from super fast SSD and for Zen2 will look a gen above stuff targeted at HDD and Jaguar.

You're not a dev. Everything you spouted is guessimates and armchairing based no zero facts or gameplay footage. Nobody has even seen any 1st party exclusives for either platform yet. Godfall sure didn't impress anyone with it's crossgen graphics.

Your post is not with reality. Its fanboy wishful nonsense. "Looking an entire gen ahead of XSX"? That sounds so hyperbolic and stupid, it's not even worth responding to.

Wait, so Hellbade 2, Fable 4, The Initiatives new game, The Coalitions new game, etc are all crossgen and using jaguar still? Is that what you're saying?

You conventiently left out that you were talking cross gen games exclusively.
 
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geordiemp

Member
Stop linking to this post.
No developers or amd engineers have verified what librebrave typed up.
He is trying to spin a 'plausible sounding' story about activity-based hardware customisation created by Sony and thus why PS5 can run 95% of the time at 2.23ghz.

It is a just another tale, another movement.
At least wait for DF to ask tougher questions in the next round of unveil.

Correct but at least its an educted understanding of facts that we have been told
  • Cerny stated 2.23 Ghz most of the time with this control
  • Cerny stated 10 % power saving dropping 2 % on frequency for work loads that are engineer modelled to generate heat
  • AMD stated smart shift is granualarity every 2 ms
  • We know some functions like AVX256 generate heat on CPU, we also was given examples by Cerny of fast loops on map screens where ps4pro went very loud
Its better envisioning a control scheme based on what we have been told than all the "sustained FUD".
 
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geordiemp

Member
You're not a dev. Everything you spouted is guessimates and armchairing based no zero facts or gameplay footage. Nobody has even seen any 1st party exclusives for either platform yet.

Your post is not with reality. Its fanboy wishful nonsense. "Looking an entire gen ahead of XSX"? That sounds so hypbolic and stupid, it's not even worth responding to.

Of course i am not a dev, Your not a dev either, and ? Of course its prediction, but we have an example already



That is using fast SSD, and zen2, and ps5, and it looks better than anything else shown so far by miles, including Gears5 on XSX and including the last XSX show.

So what I am predicting is based on the reality we have seen already, its in the video above, its real....

The only guesstimate is how many games will use similar tech, but it exists and is very very real.
 
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Of course i am not a dev, and of course its prediction, but we have an example already



That is using fast SSD, and zen2, and ps5, and it looks better than anything else shown so far by miles, including Gears5 on XSX and including the last XSX show.

So what I am predicting is based on the reality we have seen already, its in the video above, its real....


Bro, you're comparing a next gen tech demo to cross gen AA games and a current game that was ported in 2 wk to the XSX untouched!

Wait until you see XSX 1st party games being built specifically for XSX like Playground's new Fable, The Initiatives new game, Hellblade 2 etc that will be using the very engine used in that tech demo. Nanite is a game changer

There is a reason why MS has a dedicated 1st party E3 event in July
 
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geordiemp

Member
Bro, you're comparing a next gen tech demo to cross gen AA games and a current game that was ported in 2 wk to the XSX untouched!

Wait until you see XSX 1st party games being built specifically for XSX like Playground's new Fable, The Initiatives new game, Hellblade 2 etc that will be using the very engine used in that tech demo. Nanite is a game changer

There is a reason why MS has a dedicated 1st party E3 event in July

I am not a bro, I am not that stupid.

If MS develops games targeted at XSX and lockart and not at Jaguar and HDD then they will be better by default yes. Lets wait and see if thsoe games have Xb1 versions and PC versions with HDD
 
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longdi

Banned
Gaming Discussion
Correct but at least its an educted understanding of facts that we have been told
  • Cerny stated 2.23 Ghz most of the time with this control
  • Cerny stated 10 % power saving dropping 2 % on frequency for work loads that are engineer modelled to generate heat
  • AMD stated smart shift is granualarity every 2 ms
  • We know some functions like AVX256 generate heat on CPU, we also was given examples by Cerny of fast loops on map screens where ps4pro went very loud
Its better envisioning a control scheme based on what we have been told than all the "sustained FUD".

Eh no, its as educated as some think of throttling as well as activity based hardware is non exclusive.
 

Deto

Banned

also, its not only About TFLOPS, PS5 has a variable frequency for CPU and GPU.
XSX is sustained for both. Also, XSX has a higher memory bandwidth.
and much more CUs for RT
Also, the CPU clock is higher



We came back with the resentful EX-employee talking to "super xbox fans" on twitter.

There, we are back to PS5 RDNA1, without RT, which will run like shit open world game.
 

Naddy

Banned
I think Ps5 can stream data per frame like the UE5 demo, and games that do made for ps5 only from sony will look a gen above anything on XSX.

There will be 2 classes of game visuals next gen.

Do you think 20 TF would of been able to run that UE5 demo at that detail - no.

are you serious, or just joking? lol
 

Naddy

Banned
Are you serious are you just joking ? lol

Yes I am serious, ps5 is the stronger console IMO. Dont like that do you.

Damn, you will be disappointed nextgen, there will be no way, that there will be a PS5 game that will look a GENERATION ahead than ALL XSX games lol. no freaking way.

how delusional do you have to be to believe that, and this GENERATIONAL LEAP only because of SSD/IO, whereas EVERYTHING ELSE of the hardware is inferior. lol
Impossible.

This is really sad, that people are so delusional.
 

geordiemp

Member
Damn, you will be disappointed nextgen, there will be no way, that there will be a PS5 game that will look a GENERATION ahead than ALL XSX games lol. no freaking way.

how delusional do you have to be to believe that, and this GENERATIONAL LEAP only because of SSD/IO, whereas EVERYTHING ELSE of the hardware is inferior. lol
Impossible.

This is really sad, that people are so delusional.

I said there will be a generational leap becasue of SSD and Zen2 over hard drive and Jaguar targeted games and games on XSX that dont use really high assets.

I stick by it, lets wait and see. I have altready seen how games can look so its too late

 
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sinnergy

Member
I said there will be a generational leap becasue of SSD and Zen2 over hard drive and Jaguar targeted games and games on XSX that dont use really high assets.

I stick by it, lets wait and see. I have altready seen how games can look so its too late


Looks no different than Hell blade 2 imo, which we will see running in a couple of weeks. We already saw what it looks like . Way before UE5.
 

NickFire

Member
I gotta give Sony credit. They looked outside the box for something to give them a true advantage, and it sounds great.

Now I'm wondering how long 3rd parties focus on lowest common denominator. I can only speak for myself, but if first party games take full advantage and 3rd party games don't and it's noticeable compared to the first party games, I'll probably be avoiding any such 3rd party games. The benefits just sound way to good compared to historical differences.
 

Leyasu

Banned
Your response is like something of n4g for sure.

My reasoning is ps5 first party games will be made for zen2, superfast SSD and will use the highest quality assets and therefore look better. Ps5 SSD can steam very high assets unlike no other SSD. Proof ? Go watch Ue5 demo.

And your reasoning is what ? Terrafloppies ?
Dear oh dear. You should change your name to geordieChimp...

Anyway, The highest quality assets that surpass the bandwidth of the XsX or a PCs SSD will just take a smidge longer to load in. The only difference will be increased LOD for the PS5.

Until we have UE5 games running side by side, you can't make definitve statements. Think about it instead of blabbering on with things that ou don't know about
 
I said there will be a generational leap becasue of SSD and Zen2 over hard drive and Jaguar targeted games and games on XSX that dont use really high assets.

I stick by it, lets wait and see. I have altready seen how games can look so its too late


Can you show a video where this runs worse on competing or even lesser hardware? Until there are side by side comparisons this is just PR.
 

Naddy

Banned
Your response is like something of n4g for sure.

My reasoning is ps5 first party games will be made for zen2, superfast SSD and will use the highest quality assets and therefore look better. Ps5 SSD can steam very high assets unlike no other SSD. Proof ? Go watch Ue5 demo.

And your reasoning is what ? Terrafloppies ?



And i gave reasons, no need to call people morons, try something that argues the point instead of the hyperbole and ad hominem, that just makes you look moronic

I will state it again, games made with highest quality ultra assets from super fast SSD and for Zen2 will look a gen above stuff targeted at HDD and Jaguar.


you are embarrasing yourself man, no one said that the same demo is not possible on XSX, also they never said anything about ssd management
 
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geordiemp

Member
you are embarrasing yourself man, no one said that the same demo is possible on XSX, also they never said anything about ssd management

You are the embarrassement all you can do is ad hominem, words to complex for you ?

I often find that people that go straight to personal insults are really not too bright.
 
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geordiemp

Member
He just says that the difference in specs are not huge.

Are you the last words alt account btw?

So, these high quality assets that you keep harping on about. How big will they be?

You will see on Thursday. 45 GB current gen, remove duplicates, 128 GB disks, so quite an increase.

Whats your calculations ?
 

93xfan

Banned
Of course i am not a dev, Your not a dev either, and ? Of course its prediction, but we have an example already



That is using fast SSD, and zen2, and ps5, and it looks better than anything else shown so far by miles, including Gears5 on XSX and including the last XSX show.

So what I am predicting is based on the reality we have seen already, its in the video above, its real....

The only guesstimate is how many games will use similar tech, but it exists and is very very real.


you don’t really think this argument holds up, do you? A 30fps tech demo with no AI versus a port of an older game? Epic didn’t say it was an exact match, but did say this same demo looks “awesome“ on series X and PC.

let’s at least wait and see how some AAA games look on the Series X before jumping to any conclusions. I’m personally very interested in Hellblade and Halo Infinite’s tech.
 
The tempest engine will also draw from PS5 448gbs memory bandwidth. Mark actually warned that if not carefully used, it will leech too much.
Also the chip in XSX consume bandwith, that was not the point of Cerny, his point was to show how much data the Tempest engine can process.
Xbox had DSPs for ages in their consoles , hardware blocks , so it’s nothing new really .
We talking in compare power of the audio chips and your argument is chip with similar function exists before... ok let's not talk also
of GPU and CPU as both exists before.
 
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