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PS4 titles submitted for certification after July 13 must be PS5 compatible

DunDunDunpachi

Patient MembeR
Via Gematsu or Via Eurogamer

Sony Interactive Entertainment has told developers that any PlayStation 4 title submitted for certification after July 13 must be compatible with PlayStation 5, according to a Eurogamer report.
Documentation on PlayStation’s internal Partner website details an option for developers to state their game has been tested with PlayStation 5, which was added in a new version of the PlayStation 4 developer kit in late April.
Developers will be contacted individually in the order of their projects’ release dates with details on how to test PlayStation 5 compatibility.
PlayStation 4 titles are deemed compatible with PlayStation 5 only if its submitted code runs without issue on the hardware and provides the same features on PlayStation 5 as it does on PlayStation 4.
Patches to existing games and remasters of previously released titles do not require PlayStation 5 compatibility if the title was originally submitted for certification before July 13—though it is “strongly recommended.” But patches or remasters of titles submitted after that date require compatibility.

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splattered

Member
Which also means ps4 games aren't simply going to work as backwards compatible when the console launches like people feared. They are going to have to work on waves of titles like the xbox did with 360 games and who knows how quickly or how many will get released. Kinda shitty tbh
 

BeardGawd

Banned
No. I think this refers to PS4 games running at PS5 clocks AKA boost mode. PS4/Pro legacy modes are baked-in at the hardware level. See Road to PS5.
That's what I'm sayin. Sony themselves are currently testing all PS4 games to make sure they can be ran in Boost mode on PS5.

This appears to put the onus on the developers to test it.
 

Goliathy

Banned
No. I think this refers to PS4 games running at PS5 clocks AKA boost mode. PS4/Pro legacy modes are baked-in at the hardware level. See Road to PS5.

The forward compatibility certification requirement is for PS5 enhancements.

no, not really:

PlayStation 4 titles are deemed compatible with PlayStation 5 only if its submitted code runs without issue on the hardware and provides the same features on PlayStation 5 as it does on PlayStation 4.

So, it just means: devs have to make sure that it will run on PS5, no where does it say it needs to run better or whatever, just that it needs to run. Seems like sony did the testing for all old games, but for the new games the developers have to do it.

This has nothing to do with boost mode or enhanced mode or whatever, just that it runs without any issues on the PS5.
 
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Grinchy

Banned
I guess that guarantees that Ghost of Tsushima will work on a PS5 since it releases 4 days later than the cutoff. That's cool.
 

FeldMonster

Member
I am rather ignorant here. Is certification done early or late in the game development process? Is certification done only after a game "goes gold"? Meaning that (roughly) all games released henceforth will be compatible (6-8 weeks from gold to release? Is that a normal timeframe?)
 

THE:MILKMAN

Member
no, not really:



So, it just means: devs have to make sure that it will run on PS5, no where does it say it needs to run better or whatever, just that it needs to run. Seems like sony did the testing for all old games, but for the new games the developers have to do it.

This has nothing to do with boost mode or enhanced mode or whatever, just that it runs without any issues on the PS5.

This makes zero sense when Mark Cerny explained in vast detail in Road to PS5 that PS4/Pro logic is baked-in to the PS5 custom chips and that AMD handled PS4 BC "masterfully" etc.

A PS4 game whether released before or after July will work as is in BC legacy mode. I don't see why it would need further testing.

*IF* it turns out every single PS4 game needs testing/validation then yes Sony have monumentally cocked this up. And you can bet Microsoft PR will hammer this home for years.

I just think this is the same thing they did with PS4 Pro. Did Pro have lots of PS4 games not work and did devs or Sony have to check all games?
 

KAL2006

Banned
Before everyone panics this is standard. This is like when Sony required all developers to support PS4 Pro. Majority of PS4 games will be compatible with PS5 that released before July as well, and with Boost mode feature for enhanced resolution and frame rates without developer needing to patch games. If boost mode fails they will run in legacy mode (I reckon 90 percent will work in boost mode).
 

THE:MILKMAN

Member
I am rather ignorant here. Is certification done early or late in the game development process? Is certification done only after a game "goes gold"? Meaning that (roughly) all games released henceforth will be compatible (6-8 weeks from gold to release? Is that a normal timeframe?)

Not sure but PS4 Pro submissions started mid-August 2016. So this is 4 weeks earlier.
 

prag16

Banned
Which also means ps4 games aren't simply going to work as backwards compatible when the console launches like people feared. They are going to have to work on waves of titles like the xbox did with 360 games and who knows how quickly or how many will get released. Kinda shitty tbh
No, unless something changed "legacy" mode (base PS4 or PS4 pro 'configuration' for games which support that) should work for every game (or very close to it) out of the box. I believe this is for PS5 enhancements.

EDIT: Looks like I was beaten.
 
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TLZ

Banned
Does this mean PS5 is releasing early? August maybe?

Wasn't the same message sent to devs regarding Pro saying any game after October iirc must be compatible or whatever and Pro was released a month later?
 

FranXico

Member
Before everyone panics this is standard. This is like when Sony required all developers to support PS4 Pro. Majority of PS4 games will be compatible with PS5 that released before July as well, and with Boost mode feature for enhanced resolution and frame rates without developer needing to patch games. If boost mode fails they will run in legacy mode (I reckon 90 percent will work in boost mode).
As expected, EG and the usual suspects here jumped in at the first opportunity to spread misinformation.
 
PlayStation 4 titles are deemed compatible with PlayStation 5 only if its submitted code runs without issue on the hardware and provides the same features on PlayStation 5 as it does on PlayStation 4.
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What if the dev doesn't even have the hardware to confirm it...wouldn't this be a big problem for indie devs?
 

Rayderism

Member
This just seems to me to be a red flag that percentages of compatibility for PS4 games on PS5 will be lower than we expect.

I do plan to get a PS5 at some point, but how soon after release will depend on PS4 compatibility reports from early-adopters concerning the particular PS4 games I care about. The Pinball Arcade is one such example. I have all of everything for that game, that's 100 tables (including all the Bally/Williams tables before the delisting) and really want that to carry over to PS5. And there are many more niche games like that which I'm concerned about.

Yes, of course I will be keeping my PS4, but if my critical favorites don't carry over to PS5, that lessens the possibility of buying a PS5 sooner rather than later. With a PS2, PS3 and a PS4 Pro already under my TV, I'm running out of space (and HDMI ports) to support yet another console. It's really what makes BC on PS5 important to me. It's a bummer that there appears to be no PS1 or PS2 support on PS5. That should have been very easy. sigh.....
 
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Quote from Jim Ryan on TLOU2 BC


"We hope this is a defining game for the generation," says Ryan, before confirming that the version launching next month "will run on the PS5 without issue". Even though there's been no reports of Naughty Dog or Sony working on updated visuals for The Last of Us 2 for the PS5, it looks like the game will still be compatible with the next-gen console.

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Honestly, I am sure there will be an odd exception here or there that has an issue that requires a patch of some sort but I bet, for the most part, the process is pretty painless. Telling devs their game must be PS5 compatible isn't really a mandate though, is it? Can Sony actually stop a game from releasing on PS4 if it isn't fully PS5 compatible? Just like MS can't force Valhalla to be a 60fps game on XsX, and whatnot?
 
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ethomaz

Banned
So developers aren't allowed to make PS4 only games after July? Or am I reading this wrong?

edit: I'm a moron, this just means they need to run on PS5 as a backwards compatible game.
It just mean they need to test the game on PS5 before ship.

In simple terms:

+ Old PS4 titles: Sony will test themselves.
+ New PS4 titles: Devs needs to tests before ship the game.
 
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Doesn't say that.. and Sony has yet to describe enhanced vs non-enhanced BC.

Really strange how confident some of you are in this lol
Well we know ps5 turns to ps4 or pro in legacy mode. So without enhancement is for sure is there as hardware will act like ps4 or pro based on the title.

As for boost and enhancement we know tests needs to he done for boost and as for ehacement we are not mich clear yet
 
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IntentionalPun

Ask me about my wife's perfect butthole
Well we know ps5 turns to ps4 or pro in legacy mode. So without enhancement is for sure is there as hardware will act like ps4 or pro based on the title.

As for boost and enhancement we know tests needs to he done for boost and as for ehacement we are not mich clear yet
All we know is that these chips have mods that support the past chipsets instruction sets.

What isn't clear is whether they actually downclock to PS4 Pro / PS4 speeds for BC.. Cerny didn't describe that, and in fact made a statement that sounds like all BC runs with boosted frequencies.. hence the need to test and potentially patch every game.

So there's no need to re-write code for instruction sets, but there may be a need to handle what happens to your game with the new GPU/CPU speeds. Likely an easy fix, but a fix none the less that requires devs to patch code. And yes I'm aware of the github leak; it honestly sounds like they decided against that approach based on what Cerny said (and didn't say.)

Either way there is NOTHING in todays news about enhancments; it's all about basic compatibility.

The good news is Sony is requiring devs to support it for new games, and any game getting any sort of patch. So they likely are otherwise encouraging devs to write these patches in general.
 
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On Demand

Banned
Are you people new to how this works? This has nothing to do with backwards compatibility. It's about making sure all PS4 games going forward have a PS5 version. We've already experienced this with PS4pro. This is good thing. It means games this fall like Cyberpunk will take advantage of PS5. Isn't that what everybody was worried about and wanted?

Everyday i'm realizing this isn't a hardcore enthusiast site at all. Unless some are purposely being obtuse for console wars. The same thread on desetera is pretty ridiculous.
 
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I am rather ignorant here. Is certification done early or late in the game development process? Is certification done only after a game "goes gold"? Meaning that (roughly) all games released henceforth will be compatible (6-8 weeks from gold to release? Is that a normal timeframe?)

They would send it off to Sony for certification once they feel it's complete. Then when Sony confirm it's not breaking any of their rules and it's passed certification, then the developers can go Gold and start producing discs.
 
D

Deleted member 471617

Unconfirmed Member
Don't know why they say developers when it's up to the publishers since they normally own the respective IP if they allow BC or not.
 

On Demand

Banned
MS's fancy words and names for everything got people fooled. Thinking Sony wouldn't have something similar or automatic. Crazy because as i said Sony started this with PS4pro. Did those games get graphics upgrade? Did you have to pay for them?
 

LordKasual

Banned
The issue with Backwards Compatability in modern consoles has always been one of edge cases and unforseen issues.

Console games are designed to run on specialized hardware made for gaming and not this NEW piece of specialized piece of hardware for gaming.

Just because a game boots does not mean that it won't just randomly crash or experience some game breaking bug at some completely random point in the game and that is extremely difficult to QA for the entire library of a console.


I think the only real safe way to do this is to just emulate everything but that's pretty expensive to do unless the hardware is just so much faster that it can carry it off without a hitch.

And honestly, i'm not sure the PS5 will be nearly that strong for PS4 games.


Should be for PS3 though at this point though? And absolutely for PS2.
 
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On Demand

Banned
What this gotta do with MS?
This certification makes it easier for 'lazy' Sony to not test backward compatibilty.

This certification is not in relation to BC. Sony will still be working on that themselves. This is about NEW GAMES releasing after July. They must have a PS5 version. Sony required the same thing with PS4pro.

I bring up MS because their "smart delivery" had some thinking PS5 wouldn't have a similar method and PS5 wouldn't upgrade all new games coming out. When in reality Sony already had a working method with PS4pro.

SX will be doing the same certification requirements and patches. MS just hides it behind "optimized for SX" and "smart delivery."
 
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All we know is that these chips have mods that support the past chipsets instruction sets.

What isn't clear is whether they actually downclock to PS4 Pro / PS4 speeds for BC.. Cerny didn't describe that, and in fact made a statement that sounds like all BC runs with boosted frequencies.. hence the need to test and potentially patch every game.

So there's no need to re-write code for instruction sets, but there may be a need to handle what happens to your game with the new GPU/CPU speeds. Likely an easy fix, but a fix none the less that requires devs to patch code. And yes I'm aware of the github leak; it honestly sounds like they decided against that approach based on what Cerny said (and didn't say.)

Either way there is NOTHING in todays news about enhancments; it's all about basic compatibility.

The good news is Sony is requiring devs to support it for new games, and any game getting any sort of patch. So they likely are otherwise encouraging devs to write these patches in general.
In the road to ps5 cerny mentions playing all your ps4 games on external hdd and calls ps4 and pro legacy mode native ps4 and pro modes for backward compatibility . Then talks about boost (like pro) that needs testing due to very high clocks.

Anyways on ps blog it says overwhelming majority of 4000 plus ps4 games are playable on ps5 .
 

longdi

Banned
This certification is not in relation to BC. Sony will still be working on that themselves. This is about NEW GAMES releasing after July. They must have a PS5 version. Sony required the same thing with PS4pro.

I bring up MS because their "smart delivery" had some thinking PS5 wouldn't have a similar method and PS5 wouldn't upgrade all new games coming out. When in reality Sony already had a working method with PS4pro.

SX will be doing the same certification requirements and patches. MS just hides it behind "optimized for SX" and "smart delivery."

what? it reads like BC and nothing like smart delivery
 
This certification is not in relation to BC. Sony will still be working on that themselves. This is about NEW GAMES releasing after July. They must have a PS5 version. Sony required the same thing with PS4pro.

I bring up MS because their "smart delivery" had some thinking PS5 wouldn't have a similar method and PS5 wouldn't upgrade all new games coming out. When in reality Sony already had a working method with PS4pro.

SX will be doing the same certification requirements and patches. MS just hides it behind "optimized for SX" and "smart delivery."

Which part is giving you the impression that they're talking about creating separate PS5 versions of these games?
 

IntentionalPun

Ask me about my wife's perfect butthole
In the road to ps5 cerny mentions playing all your ps4 games on external hdd and calls ps4 and pro legacy mode native ps4 and pro modes for backward compatibility . Then talks about boost (like pro) that needs testing due to very high clocks.

Anyways on ps blog it says overwhelming majority of 4000 plus ps4 games are playable on ps5 .
Yes he describes the legacy modes as being supporting the instruction sets.

He does not describe boosted frequencies as a "mode"; he just outright states he expects BC titles to run with boosted frequencies.
 

Fnord

Member
Which also means ps4 games aren't simply going to work as backwards compatible when the console launches like people feared. They are going to have to work on waves of titles like the xbox did with 360 games and who knows how quickly or how many will get released. Kinda shitty tbh

Not exactly. It means that PS4 games won't necessarily work on PS5 automatically. I think it has already been clarified that the vast majority will "just work." Some will require some work to get them up and running.
 

Kokoloko85

Member
no, not really:



So, it just means: devs have to make sure that it will run on PS5, no where does it say it needs to run better or whatever, just that it needs to run. Seems like sony did the testing for all old games, but for the new games the developers have to do it.

This has nothing to do with boost mode or enhanced mode or whatever, just that it runs without any issues on the PS5.
Edit
 
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godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Which also means ps4 games aren't simply going to work as backwards compatible when the console launches like people feared. They are going to have to work on waves of titles like the xbox did with 360 games and who knows how quickly or how many will get released. Kinda shitty tbh
Damn, the XSX is potentially launching with a much larger library then.
 
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