RedVIper
Banned
So having puzzles in games makes it silly!? This puzzles always been part of God of Wars series since the first game.
Yes but the first game didn't take itself seriously did it?
So having puzzles in games makes it silly!? This puzzles always been part of God of Wars series since the first game.
Reaching what?
I haven’t said anything about the quality of the game, actually I said it’s more like an Assassin’s meets Tenchu, and I love both of those games.
But to be a game like RDR2, you need to have the same insane amount of interactive NPC, the same insane amount of detail, complexity and freedom. This doesn’t seem to be the case at all. That doesn’t mean the game is bad, it’s simply not at the gargantuan scope of RDR2.
- Realistic/natural lighting combined with realistic movement on blades of grass is a nice touch
A puzzle must solve a real problem in the world, not be some arbitrary obstacle like random ass targets for to throw your axe because reasons. I guess nordic gods have too much free time.
So would it be ok, for example, if in MGS 5 Snake had to shoot three goats in the ass in a specific order to open the gates of a base? How about such a puzzle, do you think it would fit the game?So asking puzzles to feel "organic" with the world and enviroment is not only stupid, but limiting. The reason for creating puzzles is to test the players mind and think on their feets, using tools they have at their disposal. Devs should be free to use puzzles whatever they want, as long is not something massive and repetitive. It's ok if you dislike or is bad at it, but calling them bad because of a silly reasoning is no way to demoted their puzzles.
So would it be ok, for example, if in MGS 5 Snake had to shoot three goats in the ass in a specific order to open the gates of a base? How about such a puzzle, do you think it would fit the game?
What does he mean the foliage doesn't move when he steps on it?
The entire video the foliage has displacement from the horse and Jin. Some is more subtle than others, as it should be.
I just went back and found that portion to see if I misunderstood him the first time
timestamped link
He says he doesn't see foliage pushing and moving with Jin's feet, and then Jin doesn't cause any ripples or splashes as he is walking through water
That was the only part that I saw it happen as well from watching the State of Play again in 4K on my TV last night. Every other part of the video it moves from the horse and Jin's feet. As I said, it varied (the intensity) depending on the foliage type. So either it is by design due to foliage density physics, or one part was a spot that had a bug or earlier build. Every other part of the video it moves just like in RDR2.
The water part I agree with. They should have been more thorough to point out that the foliage did move in other parts, but that one. Would help possibly pinpoint bug or build differences. It just sounded pretty general, and it wasn't, at all.
I would say original God of War games take themselves more seriously, I don’t remember original games having any comedy relief characters like those two dwarf in new God of War.Yes but the first game didn't take itself seriously did it?
Not statues, but random runes placed by someone in the most unlikely places for you to throw your axe at and open a random chest. The same illogical shit as shooting goats.Are you really comparing random goats with stone statues?
Really?
Not statues, but random runes placed by someone in the most unlikely places for you to throw your axe at and open a random chest. The same illogical shit as shooting goats.
Make no mistake this game takes itself very seriously. As seriously as Game of Thrones or Witcher for example. Its not some Dragon ball z stuff or anything. So if the devs try to tell this super serious story i expect them to put some effort in the world building as well.
Its a legitimate criticism the same way as the ridiculous discrepansies between cutscenes Kratos and gameplay Kratos. If you make a game about a god make gameplay reflect it in some way tooThe feeling I have is that he doesn't like it(which is perfectly fine), but its using a terrible excuse to say that.
Again games can have very serious story with very "gamey" gameplay and LAST thing I want is God of War to play anything like Witcher series. If you want more "grounded" gameplay then there are other games out there for you.Make no mistake this game takes itself very seriously. As seriously as Game of Thrones or Witcher for example. Its not some Dragon ball z stuff or anything. So if the devs try to tell this super serious story i expect them to put some effort in the world building as well.
If you make a game about a god make gameplay reflect it in some way too
graphically\digital acting\animations wise it's gonna be tlou2 the swan song most probably.i allways thought that swang song will be TLOU 2 both visually and with all those new ideas , new ways still to upgrade whats possible on PS4.
If you make a game about a god make gameplay reflect it in some way too
meh, they just having rough sex, nothing godly to see here.
You know GoW is not a realistic world and does not need to follow any realistic rules, right? Have you being talking with Nordic gods in your free time?
Anyway, RE is not the best way to make examples. RE1 remake(and RE) has a lot of well design puzzles, but neither of them are ever touched. So the game implies you're the only one who ever thouched any of those puzzles. Did this ever pass through your mind?
So asking puzzles to feel "organic" with the world and enviroment is not only stupid, but limiting. The reason for creating puzzles is to test the players mind and think on their feets, using tools they have at their disposal. Devs should be free to use puzzles whatever they want, as long is not something massive and repetitive. It's ok if you dislike or is bad at it, but calling them bad because of a silly reasoning is no way to demoted their puzzles. Even more comparing with a game genre that has nothing to do with it.
Again games can have very serious story with very "gamey" gameplay and LAST thing I want is God of War to play anything like Witcher series. If you want more "grounded" gameplay then there are other games out there for you.
Probably will be. Ghost has some great art, but I have a feeling it's going to be quite inconsistent based on that state of play and textures. and lack of detailed animations and suchi allways thought that swang song will be TLOU 2 both visually and with all those new ideas , new ways still to upgrade whats possible on PS4.
Probably will be. Ghost has some great art, but I have a feeling it's going to be quite inconsistent based on that state of play and textures. and lack of detailed animations and such
If i had to make any prediction, ghost's colorful and pleasurable art style will look more attractive at first glance for most people. But when it comes to full presentation I think TLOU2 will take the cake as to me visuals involve, consistency, animations, details, polish, and it still seems that the game will have beautiful moments amidst the murky post-apocalyptic setting.Based on the little I have seen of TLOU2, compared to the State of Play GoT trailer, I would say TLOU2 looks better. That is probably to be expected, given the nature of games (scale and scope differential). Both look GREAT, seriously, don't get me wrong.
And, again, this is me just going off YT clips and social media clips. Who knows when we see it on our own TVs
“We thought about [a morality meter] because we had the karma system in [Infamous: Second Son], but we realized it was more important to us that we wanted to tell a human story of someone who is this way and has to evolve into something else, versus transform completely into something else,” Connell explained. “He doesn't flip flop back and forth, it muddied it up for us. We really wanted the story to reflect his transformation."
“It definitely plays with the notion of, you're born and raised into this certain way of life. There's expectations of you, the way you should perform. And then at some point, because some events happen, in this case a war, you have to challenge those things. And not everybody's going to love the fact that you're going to challenge an assumption that's made upon your life,” he explained.
“There's definitely important story moments that are more reflective of this change than others. But the reality is that even as you have gotten to some story moments, you can still play the game as this Samurai, you may just be more potent or more powerful. We don't make you choose between [samurai and Ghost],” Connell said.
"When he's a Ghost, he can turn around and play as a samurai because he's always a samurai. All his training, using the Katana, that stuff is buried in him deep. On the stealth [State of Play segement], if you wanted to jump off the roof and start fighting like a samurai, you could totally do that. We don't spec you out and suddenly you can't play as a samurai. He's always at his core, his heart of hearts, a samurai. The Ghost is this legendary warrior that he's evolving into," Connell said.