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PS5's SSD is "far ahead" of those found in high-end PCs, according to Epic Games CEO Tim Sweeney

Kagey K

Banned
Trying to think of a way out of this one...... not too smart now are you? Taking you a very long
time.....

Edit: OOOOOFFFF
Nope in fact I was dealing with things that actually affect my life, I’m not here on a message board trying to prove something about my favorite piece of plastic.


Sorry I didn’t answer you as quickly as you would have liked.


In the end you still missed it, but I give you an E for effort.

You did better then DeepEnigma DeepEnigma who just bailed out Instead of either Admitting he was mistaken or totally wrong.
 
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Bryank75

Banned
Nope in fact I was dealing with things that actually affect my life, I’m not here on a message board trying to prove something about my favorite piece of plastic.


Sorry I didn’t answer you as quickly as you would have liked.


In the end you still missed it, but I give you an E for effort.

You did better then DeepEnigma DeepEnigma who just bailed out Instead of either Admitting he was mistaken or totally wrong.
Anyway if the figures I was given are correct, the figures I returned are correct.
I assume you have nothing to add or correct, since you'd have done that already....
 
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FranXico

Member
Xbox Series X has 2 more Teraflops, 100GB/sec more of RAM bandwidth, and a fairly fast SSD with decent bandwidth (not as high as PS5). XsX sounds more of a balanced and well powered console ability to meet what Tim Sweeny thinks is needed to display the Unreal 5.0 tech demo.



I think you mean internet bandwidth and speed?!


Edit made a boo boo its: 112GB/sec more on the 10GB GDDR6 of XsX
Using specific values (and absolute deltas, not proportions) when comparing the GPUs and (most of the) RAM, but vague qualifiers when comparing the SSDs.

What a surprising and novel argument.
 
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Kagey K

Banned
Using specific values (and absolute deltas, not proportions) when comparing the GPUs and (most of the) RAM, but vague qualifiers when comparing the SSDs.

What a surprising and novel argument.
Those go both ways,


Unless you are suggesting the novel numbers have only been presented one way.
 
Using specific values (and absolute deltas, not proportions) when comparing the GPUs and (most of the) RAM, but vague qualifiers when comparing the SSDs.

What a surprising and novel argument.

There are nuances and different approaches to XsX SSD drive which other neogaf members have gone over to death in full technicalities, so my 'impression' is that its fast like the PS5 SSD but not as fast.
I dont want get to into the trap and vicious cycle of 2.5GB/sec vs 5 GB/sec, but I/O and scrubbers, decompressed vs compressed and multiplier and other techno babble which I dont fully understand and has already been discussed to death.

2 TFLOPS more is specific and absolute
16 More Compute Units is specific and absolute
112GB/sec of more RAM bandwidth on 10GB GDDR6 is specific and absolute.
 
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Bryank75

Banned
There are nuances and different approaches to XsX SSD drive which other neogaf members have gone over to death in full technicalities, so my 'impression' is that its fast like the PS5 SSD but not as fast.
I dont want into the trap and vicious cycle of 2.5GB/sec vs 5 GB/sec, but I/O and scrubbers, decompressed vs compressed and multiplier and other techno babble which I dont fully understand.
The Xbox one is bog standard, the velocity architecture is just a marketing term put on tech that was already existing... only PlayStation are innovating in this area.

It was a bitter pill to swallow that PS5 would have lower Tflops but the time came for you lot to take your pill..... so take it like a man. (I dont mean you personally)
 
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The Xbox one is bog standard, the velocity architecture is just a marketing term put on tech that was already existing... only PlayStation are innovating in this area.

It was a bitter pill to swallow that PS5 would have lower Tflops but the time came for you lot to take your pill..... so take it like a man. (I dont mean you personally)

I think you need some Xanax dude. When the PS5 comes out, I am sure you will enjoy your purchase and so will millions of other Sony fans. Chill baby. ::hugs::
 

Bryank75

Banned
I think you need some Xanax dude. When the PS5 comes out, I am sure you will enjoy your purchase and so will millions of other Sony fans. Chill baby. ::hugs::
No offense meant to you at all, I don't mean to sound like an asshole... it just comes out like that sometimes! You're a good dude!
 
No offense meant to you at all, I don't mean to sound like an asshole... it just comes out like that sometimes! You're a good dude!

The whole point of the Unreal 5.0 demo was to make me forget about flippitty flopps, Ram sandwich, and other techno babble and just enjoy the next gen experience. I want most games from both next gen consoles to make me forget about all that garbage and just enjoy next gen gaming with great graphics, storyline, sound, gameplay, etc (which sony 1st party studios will do a great job of).

With that being said, no one is denying Sweenys praise of the PS5 SSD's, but given the fact that that demo was 1440p/30fps on an unfinished unreal 5.0 engine not accounting for:

-Ray Tracing
-Direct X 12 Ultimate API package
-Vulcan Ray tracing API
-Future GPU, SSD's, CPUs
-Scalable multiplatform
-Future OS (Windows, iOS, Android, etc) updates and optimizations.
-Release date of 2021
-4k and 8k Resolution at 30-60hz and higher

it is silly to think that this is the best we are going to get of Unreal Engine 5.0, and any future game and tech demo on any comparable platform would not be possible.
 
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Bryank75

Banned
The whole point of the Unreal 5.0 demo was to make me forget about flippitty flopps, Ram sandwich, and other techno babble and just enjoy the next gen experience. I want most games from both next gen consoles to make me forget about all that garbage and just enjoy next gen gaming with great graphics, storyline, sound, gameplay, etc (which sony 1st party studios will do a great job of).

With that being said, no one is denying Sweenys praise of the PS5 SSD's, but given the fact that that demo was 1440p/30fps on an unfinished unreal 5.0 engine not accounting for:

-Ray Tracing
-Direct X 12 Ultimate API package
-Vulcan Ray tracing API
-Future GPU, SSD's, CPUs
-Scalable multiplatform
-Future OS (Windows, iOS, Android, etc) updates and optimizations.
-Release date of 2021

it is silly to think that this is the best we are going to get of Unreal Engine 5.0, and any future game and tech demo on any comparable platform would not be possible.
Well all we can do is wait and see... all will be revealed in time.
 

geordiemp

Member
The whole point of the Unreal 5.0 demo was to make me forget about flippitty flopps, Ram sandwich, and other techno babble and just enjoy the next gen experience. I want most games from both next gen consoles to make me forget about all that garbage and just enjoy next gen gaming with great graphics, storyline, sound, gameplay, etc (which sony 1st party studios will do a great job of).

With that being said, no one is denying Sweenys praise of the PS5 SSD's, but given the fact that that demo was 1440p/30fps on an unfinished unreal 5.0 engine not accounting for:

-Ray Tracing
-Direct X 12 Ultimate API package
-Vulcan Ray tracing API
-Future GPU, SSD's, CPUs
-Scalable multiplatform
-Future OS (Windows, iOS, Android, etc) updates and optimizations.
-Release date of 2021

it is silly to think that this is the best we are going to get of Unreal Engine 5.0, and any future game and tech demo on any comparable platform would not be possible.

And supposedly runs on a 2070 as well, and just get a fast SSD is the claim...its easy....Nothing to see...

but wait, Tim sweeny says Ps5 customisation is 7x more efficient. Maybe Optane coudl come close ?

Remember the Cerny slide on SSD efficiency......all will become clear.

WgjN8hR.png
 
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Tumle

Member
By 2021, when UE5 releases, PCs will have SSD tech similar to the consoles. By 2022, or 2023, when the first UE5 game is released, consoles will no longer be even in the same ballpark as PCs. That said, if Horizon 2 looks like that UE5 tech demo I'll buy a ps5.

Console only peeps beating their chest about having a single unique feature for a year or two is kind of silly. This is why those of us that are "non-denominational" gamers laugh at those of you who are stuck goal tending for one platform or the other.
He says, while pulling out his smelly PC "master race" dick..
 

jonnyp

Member
No, it was confirmed that the breakthrough in SSD tech allowed the assets to stream that fast, they would have to tone it all down for XBox series X.....


'Although this doesn’t mean that a PC which still runs with a hard drive will be left out in the cold, though – it just won’t be able to render UE5 titles with these spectacular details, and visual quality will simply be dropped down appropriately to marry with the performance level of the storage medium. ' same with series x....

We don't know if XSX will run that demo at the same level of detail yet.

If Epic is maxing out the SSD throughput on the PS5 in that demo, then the answer is most likely no - it won't be able to. Next question is, if the level of detail that is streaming in is lower on XSX, then how much lower is it and will anyone be able to notice without zooming in.

It's safe to assume that it at least will be able to run it at a higher resolution because of more CUs at its disposal. It will be able to push more pixels and calculate more light bounces or same amount of bounces faster per clock than the PS5. But it won't run it at 4K/60 like some people here think - that's just ridiculous as XSXs GPU is not 100%+ stronger than the PS5 GPU.

Xbox gamers should lower their expectations a bit, especially regarding RT. Minecraft runs at 1080p/30 on XSX. If Minecraft had a more dynamic world with dense and animated trees, foliage, tons of animated NPCs, vehicles etc, then I think the performance would tank at 1080p with its pathtracing RT turned on. Also as shown in Minecraft RTX videos, it takes time for light bounces to update, there is a clear lag when a brick is destroyed to let light in to a dark room, that is pretty jarring.

Either way, each console has its strengths and weaknesses and we will have to wait until games start releasing for them before we will get a good grasp of what they are. My feeling is differences will be minor in the end.
 
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pawel86ck

Banned
When a game only adresses 0,2Gbps and every SSD under the sun is faster then that. U won't see a difference in performance.

That's exactly what happens on PC. HDD's do bottleneck in a lot of ways SSD's do not.

It has nothing to do with decompression, as even the most demanding game right now star citizen does not use more then 0,2Gbps from what i noticed in the short benchmark i ran on it.
When it takes 30 seconds to load a game even on fast SSD it's clearly a sign of bottleneck, because with lets say 3.5 GB/s SSD you should be able to fill system ram in just a few seconds.

Tim Sweeney from Epic has more knowledge than everyone here, and even he wrote the reason why PC SSDs are slower is because of bottlenecks. They only reason why you think PC SSDs have no bottlenecks is because you dont want to accept the truth and you are willing willing to lie to yourelf, just to not admit PC technology can be sometimes worse compared to cheap consoles. Other PC "fans" are doing the same thing, so you can hear them saying the dumbest things possible like there's no 16x MSAA on consoles (the problem is MSAA is no longer supported in the majority of games even on PC).
 
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Bryank75

Banned
We don't know if XSX will run that demo at the same level of detail yet.

If Epic is maxing out the SSD throughput on the PS5 in that demo, then the answer is most likely no - it won't be able to. Next question is, if the level of detail tha tis streaming in is lower on XSX, then how much lower is it and will anyone be able to notice without zooming in.

It's safe to assume that it at least will be able to run it at a higher resolution because of more CUs at its disposal. It will be able to push more pixels and calculate more light bounces or same amount of bounces faster per clock than the PS5. But it won't run it at 4K/60 like some people here think - that's just ridiculous as XSXs GPU is not 100%+ stronger than the PS5 GPU.

Xbox gamers should lower their expectations a bit, especially regarding RT. Minecraft runs at 1080p/30 on XSX. I f Minecraft had a more dynamic world with dense and animated trees, foliage, tons of animated NPCs, vehicles etc, then I think the performance would tank at 1080p with its pathtracing RT turned on. Also as shown in Minecraft RTX videos, it takes time for light bounces to update, there is a clear lag when a brick is destroyed to let light in to a dark room, that is pretty jarring.

Either way, each console has its strengths and weaknesses and we will have to wait until games start releasing for them before we will get a good grasp of what they are. My feeling is differences will be minor in the end.
Yup, that's all I said here earlier....but you can't say anything good about PS5 without getting jumped anymore it seems.
 

FranXico

Member
Yup, that's all I said here earlier....but you can't say anything good about PS5 without getting jumped anymore it seems.
Take a look at the latest couple of RedTechGaming videos. The poor guy is basically forced to add "I'm not saying the PS5 has an advantage" disclaimers every other sentence, and wave his Xbox Pride flag, or he will both lose subscribers and get harrassed on Twitter.
 
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Bryank75

Banned
Take a look at the latest couple of RedTechGaming videos. The poor guy is basically forced to add "I'm not saying the PS5 has an advantage" disclaimers every other sentence, and wave his Xbox Pride flag, or he will both lose subscribers and get harrassed on Twitter.
Yup and above Kagey K Kagey K started trying to attack me, thinking I had made some mistake with the Ram numbers.....

He said something like 'Oooof, do yourself a favor and don't think' or something equally inane
Then disappeared when he realized he was wrong......

Hard man! haha

Redtech is great, I only came across him recently but he does good stuff....
 
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Sophist

Member
And supposedly runs on a 2070 as well, and just get a fast SSD is the claim...its easy....Nothing to see...

but wait, Tim sweeny says Ps5 customisation is 7x more efficient. Maybe Optane coudl come close ?

Remember the Cerny slide on SSD efficiency......all will become clear.

WgjN8hR.png

I have the upmost respect for Sweeney but the guy doesn't know his shit anymore. He first claims PS5 SSD is far ahead but now talk about software issues.
 

J_Gamer.exe

Member
And supposedly runs on a 2070 as well, and just get a fast SSD is the claim...its easy....Nothing to see...

but wait, Tim sweeny says Ps5 customisation is 7x more efficient. Maybe Optane coudl come close ?

Remember the Cerny slide on SSD efficiency......all will become clear.

WgjN8hR.png

I'm in complete agreement that the ps5 io transferring that ssd speed into the same sort of speed that the other end.

However just to say he says several which just generally means more than 3, so at least 4 times more efficient, could well be more. It's kind of ambiguous so not sure we can put a hard figure to it other than to say we know it's looking a generation ahead of anything else.

But yes the point being missed by many is this specific hardware by sony that is a game changer along with the ssd speed. Only all together (as below) is this effectively next next gen. A fast SSD alone is just not enough.

71384_512_playstation-5s-high-speed-ssd-to-benefit-next-gen-exclusives-the-most.png
 

geordiemp

Member
Not the hw based decompressor, the DMA to video memory, the cache scrubbers, they won't. The PC as we know it, must be re-designed to remove the bottleneck in the system first, namely the CPU.

Agree, I think all the gossip talk of RDNA3 is probably about integrating the SSD pipeline to the GPU like Ps5 has done with silicon hardware.

Lets face it, old gen console games are only 5GB RAM or so, so should load in full in well under a second, and streaming using next gen APIs on next gen should be bottleneck free and fractions of a frame.

Not seen it yet from anyone else, not even close.

I am yet to be convinced anyone else can get close to this on other systems without implementing more hardware changes, which will come for sure.
 
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mitchman

Gold Member
It is.

But PCI-E 4 SSDs are set to launch late this year with 7GB/s... theses SSDs can even be used on PS5.
So PC will catch before the launch of PS5.
Just to followup with a quote from Tim Sweeney regarding this.

"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."

Do you have information about the PC architecture the manager of Epic Games does not have?
 

molly14

Member
Be interesting to know how much the graphics would have to be toned down to get it to run at 60 FPS.Shame they didn’t do two versions one at 30 and 60 FPS so we could see the difference in the quality of the graphics.
 

pawel86ck

Banned
Just to followup with a quote from Tim Sweeney regarding this.

"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."

Do you have information about the PC architecture the manager of Epic Games does not have?
Man, you stabbed him into heart :messenger_grinning_sweat: :messenger_ok: .
 
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Jayjayhd34

Member
Just to followup with a quote from Tim Sweeney regarding this.

"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."

Do you have information about the PC architecture the manager of Epic Games does not have?


I don't know if its because haven't slept and misreading that tweet, but I'm really confused the guy he's replying to Is getting speeds wrong he's implying SATA 3 is faster than than PS5 SSD or am totally reading it wrong ?
 

cHaOs667

Member
I'm more concerned that Tim Sweeney also
I don't know if its because haven't slept and misreading that tweet, but I'm really confused the guy he's replying to Is getting speeds wrong he's implying SATA 3 is faster than than PS5 SSD or am totally reading it wrong ?
I'm also concerned that even Tim Sweeney did not see that the guy confused GB/s with Gb/s... WTF?!

Edit: There is a serious difference: One is Gigabyte per second and one is Gigabit per second! And 8 GB/s is a complete different hallmark than 8 Gb/s...
 
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Jayjayhd34

Member
I'm more concerned that Tim Sweeney also

I'm also concerned that even Tim Sweeney did not see that the guy confused GB/s with Gb/s... WTF?!

Edit: There is a serious difference: One is Gigabyte per second and one is Gigabit per second! And 8 GB/s is a complete different hallmark than 8 Gb/s...

Someone must of said something because the tweets gone.
 
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geordiemp

Member
There are nuances and different approaches to XsX SSD drive which other neogaf members have gone over to death in full technicalities, so my 'impression' is that its fast like the PS5 SSD but not as fast.
I dont want get to into the trap and vicious cycle of 2.5GB/sec vs 5 GB/sec, but I/O and scrubbers, decompressed vs compressed and multiplier and other techno babble which I dont fully understand and has already been discussed to death.

2 TFLOPS more is specific and absolute
16 More Compute Units is specific and absolute
112GB/sec of more RAM bandwidth on 10GB GDDR6 is specific and absolute.

Well, forget the technobable, just look at the end result.

So last gen games on Ps4 and Xb1 take up less than 5 GB RAM, thats the allocated space. So last gen games should load in less than 1 second comfortably without doing anything.

Streaming 8K textures in nanoseconds of a frame is something else entirely, requires hardware to do everything quickly, not just an SSD. See sweeny tweets.

So what have we seen so far ? Ps5 loads spiderman in under second, check. UE5 mega demo, check.

What else have we seen from anyone else ?

Nothing yet really .
 
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martino

Member
Just to followup with a quote from Tim Sweeney regarding this.

"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."

Do you have information about the PC architecture the manager of Epic Games does not have?

Something is not clear here : Is he talking considering current state or with storage api we know near nothing for pc in mind ?
 
You asked a perfectly valid question, and it may. I am not sure how Sony and MSFT have customized their SSD drives to compensate for the ware of use. Perhaps another neogaf member can answer your questions better in this thread. My apologies :-(
It depends. If it's being decompressed and written to RAM that's not a problem, reading doesn't really affect wear. However if the decompressed data then gets written back to the SSD to use it as some sort of scratch disk...well you can say goodbye to that SSD in just a year or so and there's really nothing Sony or Microsoft can do about it. It's inherent to nand flash technology. Wear levelling (shuffling around data as it's written to ensure each individual cell is written to no more than any other cell) is already standard.
 

Shmunter

Member
I'm more concerned that Tim Sweeney also

I'm also concerned that even Tim Sweeney did not see that the guy confused GB/s with Gb/s... WTF?!

Edit: There is a serious difference: One is Gigabyte per second and one is Gigabit per second! And 8 GB/s is a complete different hallmark than 8 Gb/s...
His answer was likely in a generic sense in that no matter the ssd speed on pc, the lack of dedicated dma I/o means it cannot be realised
 

mitchman

Gold Member
Something is not clear here : Is he talking considering current state or with storage api we know near nothing for pc in mind ?
A storage api such as the upcoming DirectStorage can only mitigate the bottleneck to a certain degree, you need custom hardware blocks to get rid of the overhead in a way closer to the PS5 architecture. This might be available on PC next year, but it'll cost money. So as of right now, there is no equivalent of what PS5 has on the PC side.
 
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Major_Key

perm warning for starting troll/bait threads
Velocity is to decompress data....

You don't want to compress film grade assets or they turn to shit.....
The problem with Series X SSD is that it doesn't have a 12 channel controller and the achitecture is closer to PC than how PS5 is organized around the SSD, that results in nearly instantaneous full saturation of the 5.5gb compared to the low saturation SX will get of an already less than half speed SSD.

That is why this will have to be toned way down on SX.

Series X SSD have API DirectStorage who let dev low level access of Custom Nvme. 100Gb of assets is instantly accessible from VRAM.
 

Major_Key

perm warning for starting troll/bait threads
A storage api such as the upcoming DirectStorage can only mitigate the bottleneck to a certain degree, you need custom hardware blocks to get rid of the overhead in a way closer to the PS5 architecture. This might be available on PC next year, but it'll cost money. So as of right now, there is no equivalent of what PS5 has on the PC side.



Pretty sure MS will use this Persistant memory tech from Intel. There is a lot of resemblance to Velocity architecture, and Intel have said themselves that they do not need DMA with this tech and that they are in partnership with Microsoft. Result: DirectStorage arrives on windows at the end of the year.

EYBe98dU8AIsChb
 

Major_Key

perm warning for starting troll/bait threads
This is exactly what Microsoft says and do :

-More immersive world & seamless
-Quick Resume (VRAM)
-Accelerated load times thanks to DirectStorage & Hardware decompression
-More detailed world

To this you add the Sampler Feedback streaming, BCpack and their Revamped Texture Streaming system, this gives the Velocity Architecture.

It is clearly not the same vision as sony.
 

hyperbertha

Member
PS folks are having a field day with this because they were short-changed on the GPU power. The SSD is the only thing they can hold on to. You should go back and read all the useless pages on Next-gen speculation of wet-dreams about how much RAM and TFLOPS the PS5 was going to get. It was insane.
Every single thing you were spouting on these forums for the past three months have been thrashed by that UE5 demo. Do you seriously expect us to believe your BS at this point? Just try saying SSDs won't affect fidelity once more here. I don't care that you can play games at 4k 60 fps on PC. Trash graphics at 4k 60 is still trash.
 

ethomaz

Banned
What, What did I just read.
not the resolution but the number of triangles you say.

rethink this dude,
REYES. the whole point is to render detail to a particular resolution. hmm the opposite of what you are saying.
The tech shows by Epic added triangles/details to the screen without the need of GPU rasterization.
It direct stream the data from the storage and though software rasterization (CPU?) added them to the render output.

So the demo was not about resolution but level of detail in the screen.

Being 1080p, 1440p, or 4k won’t change direct the level of detail being added by that tech... actually the tech is not related with the resolution or the render.

Due the speed of the streaming from storage you could end having less detail even at higher resolution or in the case of PS5 the max level of detail actually allowed by the storage tech with average resolution of 1440p.

Xbox and PC can render a higher resolution but with less details due the limitation of SSD actual speeds.
 
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Brofist

Member
Every single thing you were spouting on these forums for the past three months have been thrashed by that UE5 demo. Do you seriously expect us to believe your BS at this point? Just try saying SSDs won't affect fidelity once more here. I don't care that you can play games at 4k 60 fps on PC. Trash graphics at 4k 60 is still trash.

Wow just wow
 

Ascend

Member
Just to followup with a quote from Tim Sweeney regarding this.

"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."

Do you have information about the PC architecture the manager of Epic Games does not have?
Oh boy... This again... So... I'll repeat it yet again...

I don't see why people see his comments as some sort of novel thing. This has been the case for quite a while, where the consoles use a unified pool of RAM for both the CPU and the GPU. They can both read the same data from RAM and is therefore easily and quickly accessible, while the PC has a separate RAM pool for the CPU, and a RAM pool on the graphics card. The data from the RAM has to be transferred to VRAM before the GPU can do its thing. There's a reason GPUs are installed in PCIe x16 slots, where 3.0 gives you 32GB/s and 4.0 gives you 64GB/s. With the SSDs, it's the same thing, except drives are not that slow anymore.

Note that he's not saying it's impossible either. He's saying the road is a lot longer, which is not new. In practice this would mean keeping more data in RAM to compensate for the longer time that streaming from SSD would require to reach the graphics card.

I do love how everyone is pretending that RAM simply doesn't exist.
 

ethomaz

Banned
Not the hw based decompressor, the DMA to video memory, the cache scrubbers, they won't. The PC as we know it, must be re-designed to remove the bottleneck in the system first, namely the CPU.
I still believe you can cover these bottlenecks and lack of cache and decompressor units with brute force in PC.
7GB/s SSD, more RAM and VRAM, and better CPU/GPU is will do the job without need decompressors, DMAs, cache scrubbers, etc.

At similar PS5 specs it obvious PC won’t delivery the same performance but at higher specs they will.

The only thing holding PC to overcome PS5 today is faster storage media that will come in few months with 7-9GB/s SSDs.
 
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