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PS5's SSD is "far ahead" of those found in high-end PCs, according to Epic Games CEO Tim Sweeney

I have read the whole thread and the users you tag has only been trying to tell you what I just wrote.


I mean... I didn't even mention any games...
PC will just need a faster SSD to brute force.
If PS5 has a 5.5GB/s with low overhead... PC will just need a SSD bit faster to match the same performance even eith
I strong believe the 7GB/s SSDs to release late this year will match or even slightly surpass the PS5’s SSD performance.

There is no need for motherboard changes or anything like... just faster SSDs.
No.
Epic said it can be done in any platform from mobile to high-end PC but it will be scale the triangles/details to HDD/SSD speeds... faster = more detail.

So exactly like it was showed on PS5 is not possible on Xbox due SSD don't feeding fast enough to that amount of details... same case for high-end PC but these two platform probably will render at better resolution.
Like it was showed... yes.

With slower SSD you will have less triangles/details.
After that comment he said PCs could reach that level (and even surpass) late this year with the new batch of faster SSDs.
Scale he means hardware scale.
At any scale you will reach the level of details showed on PS5 demo yesterday because except PS5 there is no actual hardware that can do that today.

PC + SSD high-end will probably run the demo at higher resolution but less details than PS5.
Can't you read what I wrote?

With the level of PS5 details showed yesterday... not.
Due the restrictions is streaming speeds Xbox and PC will need to turn the level of detail lower.

So in any scale (any hardware or size of the world) won't make you reach the level of detail showed in PS5 demo because there is no hardware with enough bandwidth yet on PC or Xbox.
I already give the link and quote dozen of times.
They were very clear in the interview but keep trying to spin what they said lol

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

Again the demo with the level of detail like it was showed on PS5 is "absolutely not be possible at any scale without these breakthroughs that Sony’s made".

He says you can archive something 'similar" on Xbox and PC... similar because you will have less detail due the SSD speed not feeding fast enough to put the same amount of detail that PS5 can reach.

After he says PC will catch up late this year with the new 7GB/s SSDs.

If you read the quotes on DF article you will understand how Nanite works and why it scale with HDD/SSD bandwidth (more bandwidth = more triangles/details)... it is the base of the tech they showed yesterday.

You keep in denial for whatever reason but Epic said that to everybody.

If you ask me I guess the tier for that demo:

PS5
Resolution: Mid
Level of detail: Ultra

PC
Resolution: Ultra
Level of detail: High

Xbox
Resolution: High
Level of detail: Mid

The level of detail they demoed with Nanite yesterday can't be archived today in any hardware except PS5 because it takes advantage of the faster SSD.
They explained that.
The focus of the demo was to show the vastly increase in level of detail based in how much streaming bandwidth you have on the system... the level of detail scale with the HDD/SSD bandwidth.


Just a quick Ctrl + F to easily find all of this FUD. Who spends this much time saying xbox and pc will be degraded, with absolutely NO clue on how things work. With a slower SSD, PC could still run the game PRETTY GOOD, and same with Xbox. So why spend this much effort in something you can just read what the devs say?

But then again you found nothing, since his opinions align with yours.... makes you wonder?
 
Corrected you there. Its the same names I've seen on gaf making dumbass comments. You said current gen games have not surpassed previous Unreal Engine demos and they unequivocally have.

Lets see, last time I corrected you was in that TLOU thread. So i know your schtick dude. You are out of your depth and have no idea what you are talking about and you overcompensate with a false sense of confidence by laughing at every comment.
You haven't corrected me on anything lol! Why do live in some alternate reality?!
 

sendit

Member
So why bring up latency and all of that, if I and others wouldn't be affected? "Here's my sign"? That makes no sense to post something if it didn't affect PC in the demo, as Tim's team clearly stated.

I will re answer your question regarding latency (i feel like i'm repeating myself) once you can describe to me why a Gen 4 PCIe NVMe M.2 drive performs no better than a SATA3 SSD drive in gaming related task on a PC. Maybe if you can answer that you can answer your own question regarding latency.
 
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MHubert

Member
M MHubert
@Bryank75

All the IGN quote says, and all the IGN article says, is what the PS5 CAN do, not what the XsX can't do. They said nothing about the XsX yesterday. Sony's breakthrough allowing the UE5 demo to be what it is doesn't mean MS doesn't have a "breakthrough" of their own that will let XsX run the demo as well.

We don't know anything regarding how the well the XsX can or can't run the UE5 demo, reposting the same super oversized cherry picked quote doesn't change that.

Again, just like last night, here is what the actual quote was, and what followed.





Saying the PS5 can do somethin doesn't mean the XsX can't also do it, and no technical specific requirements were stated
If you can compare the CPU and GPU, then you can also compare the SSD and I/O, but yeah, who knows, maybe Epic decided to cap their PS5 next-gen showcase demo to match the speeds of the XBsX...
 
I will re answer your question regarding latency (i feel like i'm repeating myself) once you can describe to me why a Gen 4 PCIe NVMe M.2 drive performs no better than a SATA3 SSD drive in gaming related task on a PC. Maybe if you can answer that you can answer your own question regarding latency.
Sounds like a great way to prove your point, or lack there of, hence deflection....

Why not answer why this demo runs on all platforms, without degraded performance? Did Sony make the SSD for MS, and pc's?
 

Shmunter

Member
SATA 3 is the interface and it is way slower than PCI-E 4.

SATA 3 is 6Gb/s max.... Gigabit... that means 750MB/s (Megabyte).

PS5's SSD is 5.5GB/s... Gigabyte.

1 Byte = 8 bits.

People are really using SATA 3 drivers as faster than PS5 SSD lol
Even when pci drives become more common, it is the i/o overhead that will hamper the theoretical speed. Moving and decompressing data takes work, a lot off work at next gen speeds. Pc relying on the cpu to do it must come to an end otherwise the cpu will be saturated streaming data instead of processing the game.

An I/o co-processor is necessary just like the consoles.
 

sendit

Member
Sounds like a great way to prove your point, or lack there of, hence deflection....

Why not answer why this demo runs on all platforms, without degraded performance? Did Sony make the SSD for MS, and pc's?

Demo can run on all platforms because the engine is highly scalable. The question is, can this demo run on the PC/XSX at the same/worse/better fidelity than what was shown on the PS5? (That's not a question you should answer, so please don't.)

Now, can describe to me why a Gen 4 PCIe NVMe M.2 drive performs no better than a SATA3 SSD drive in gaming related task on a PC. Maybe if you can answer that you can answer your own question regarding latency.

Or you can continue to dodge that. Doesn't make a difference to me :)
 
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Tripolygon

Banned
You haven't corrected me on anything lol! Why do live in some alternate reality?!
Apparently you do. You remind me of the Joker with the uncontrollable continuous laughter at everything and your refusal to acknowledge reality. Its right there in quote i corrected you in the other thread, you refused to acknowledge it and carried on with your argument. Likewise in this thread i did it again. Current gen games are using same techs used in those Unreal Demo and lot of games are using better techs. Tomorrow Children uses better form of global illumination than Unreal Elemental demo. Lots of games have higher detailed characters and just as impressive lighting and techs than the Infiltrator demo. Go on put your Lol reaction. :messenger_tears_of_joy: :messenger_tears_of_joy:
giphy.gif
 
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Shmunter

Member
Sure.
Like I said exactly the same attitude you had after AMD confirmed PS5 was RDNA 2... denial even with quotes, videos, slides.
You have all the confirmation from Epic/Tim... quotes, videos, articles, etc.

I will stop to reply because mods said I need to let people like you dream whatever you want.
Classic
 
Demo can run on all platforms because the engine is highly scalable. The question is, can this demo run on the PC/XSX at the same/worse/better fidelity than what was shown the PS5? (That's not a question you should answer, so please don't.)

Now, can describe to me why a Gen 4 PCIe NVMe M.2 drive performs no better than a SATA3 SSD drive in gaming related task on a PC. Maybe if you can answer that you can answer your own question regarding latency.

Or you can continue to dodge that. Doesn't make a difference to me :)
Why would the Xbox or PC need to scale down? You can't answer how big the assets, textures, demo size, etc were. So why couldn't pc and Xbox run at a higher resolution and framerate? You can't tell me why it couldn't, since you are clueless on the previously mentioned stats. Not sure why you have dodged this over and over and over again.

What if I told you, that past gen SSD's can run this demo, and the devs said so themselves, without any compromises. What if it runs better than ps5, what will you say then?
 
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DeepEnigma

Gold Member
Wow, Sweeney really dumping on PC even though his store is a PC store.

Have to admire the mans integrity to speak truth to power with no bias.

It's only going to help the PC in the not so distant future with custom IO stacks with co processors as well. Why people are fighting these tech advancements, well, it's nothing more than fanatical lunacy. It's a win win for all gamers and platforms.
 

JTCx

Member
A slow walking character alone by her self and the PS5 could only do 1440p / 30 FPS in that? That should have easily been 4K / 60 FPS with maybe some FPS drops at the end when she started flying.
The power difference between the PS5 and XSX is not that wide, yet its able to pull off that demo in 4k/60 fps.

Give me that download link on where you played that tech demo, i got an XSX sitting right here ready for that 4k/60 fps. lmfao.
 
Apparently you do. You remind me of the Joker with the uncontrollable continuous laughter at everything and your refusal to acknowledge reality. Its right there in quote i corrected you in the other thread, you refused to acknowledge it and carried on with your argument. Likewise in this thread i did it again. Current gen games are using same techs used in those Unreal Demo and lot of games are using better techs. Tomorrow Children uses better form of global illumination than Unreal Elemental demo. Lots of games have higher detailed characters and just as impressive lighting and techs than the Infiltrator demo. Go on put your Lol reaction. :messenger_tears_of_joy: :messenger_tears_of_joy:
giphy.gif
Because I didn't respond to you, means I was proven wrong?! Lmao what are you, 5 years old?! Maybe you don't post with much intellect, and it's a waste of time replying to. Especially as it's off topic, and adds nothing to the topic. Imagine if i get a strike or get banned from arguing with a fool?

I definitely don't want to get a strike on my account by arguing with someone with worse vision than Stevie Wonder or Ray Charles. You don't even understand why AA is applied to games or how it can help. We all had our laugh here, and bookmarked your post. You can run along now. If you aren't posting on topic, I won't reply. Deuces clown
 

ethomaz

Banned
Why would the Xbox or PC need to scale down? You can't answer how big the assets, textures, demo size, etc were. So why couldn't pc and Xbox run at a higher resolution and framerate? You can't tell me why it couldn't, since you are clueless on the previously mentioned stats. Not sure why you have dodged this over and over and over again.

What if I told you, that past gen SSD's can run this demo, and the devs said so themselves, without any compromises. What if it runs better than ps5, what will you say then?
A lot of FUD that goes against what the Engine developer said.

Classic butt hurt denial :messenger_tears_of_joy:

You were proved wrong dozen of times in this thread with false info.
 
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Shmunter

Member
It's only going to help the PC in the not so distant future with custom IO stacks with co processors as well. Why people are fighting these tech advancements, well, it's nothing more than fanatical lunacy. It's a win win for all gamers and platforms.
That’s right. It’s tough love to make things better. But because it’s consoles bringing the innovation and pushing the envelope, aka a high tide raising all ships, some will bite their nose off to spite their face.

Its like Trump derangement syndrome. Trump cures cancer! WHAT? Cancer is good.
 
A lot of FUD that goes against what the Engine developer said.

Classic butt hurt denial :messenger_tears_of_joy:
You must be on the spectrum... For the billionth time, post factual data. Not FUD. Unless you can specifically quote where a dev said the Xbox and pc would run at lower fidelity, you don't have a leg to stand on.

As matter a fact


Let's do some basic math here...

We know the demo was running mostly at 1440p
We know the demo was running at 30 fps
We know the demo was using raw uncompressed data
We know the demo was having pretty much one triangle per pixel
I'll assume 32-bit colors.
I'll assume RAM doesn't exist.

Based on the above, you have 2560 x 1440, which is 3,686,400 triangles/pixels.
Running at 30 fps means you have 33.3 ms to render a frame.

If you stream everything on the fly, that means you have to process all those 3,686,400 pixels in less than 33.3ms.
32 x 3,686,400 / 8 = 14745600 bytes = 14.7456 MB.

Vertices are a better indication of throughput cost than triangles, but since they are generally almost equal, rounding up should be ok. You would have to output about 15MB of data per frame, multiply by 30 is about 450MB/s. That is what you would need to stream if you were literally sending data from the SSD to the GPU without any processing in the middle. That is too fast to be streamed from an HDD, but very doable from any SSD.

Note that this is output data being used as reference, not input. The input is inevitably higher, but it is unclear how much higher it would be. It all depends on how efficient the reading from the SSD is, i.e. if you're loading full textures and culling them later, or if you're loading primarily what you need and ignoring the rest.
Additionally, this completely ignores reused assets, and assumes that every triangle/pixel is completely unique, which generally is not the case.

Bottom line is, even if the streaming from SSD is 5 times larger, you would still be below 2.4GB/s.
Based on this extremely rough estimate of what would need to be streamed, I doubt the full capacity of the PS5 SSD is being used, and I extremely doubt that the XSX or PC would be incapable.

It's the engine that is the 'hero' here. They've completely changed the way of rendering things.
 
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DeepEnigma

Gold Member
That’s right. It’s tough love to make things better. But because it’s consoles bringing the innovation and pushing the envelope, aka a high tide raising all ships, some will bite their nose off to spite their face.

Its like Trump derangement syndrome. Trump cures cancer! WHAT? Cancer is good.

giphy.gif


I'm super STOKED to build a new PC rig once this comes to fruition in their chipsets. Thankfully I held off doing one a month or two ago.
 

ethomaz

Banned
In summary what Epic explained.

+ The demo only can run at that level of detail due the PS5’s SSD speeds.
+ Any slower SSD will have the level of detail decreased.
+ The Engine is scaleable so slower steaming = less details, faster streaming = more details.
+ PC will can reach or even surpass the level of detail in the future with the new SSDs > 7GB/s.
+ PC and Xbox can run the demo a higher resolution due the more GPU power but can’t match PS5 in level of details.
 

ethomaz

Banned
You must be on the spectrum... For the billionth time, post factual data. Not FUD. Unless you can specifically quote where a dev said the Xbox and pc would run at lower fidelity, you don't have a leg to stand on.

As matter a fact
It was already quoted dozen of times to you but you seems to not want to read for whatever reason.

Let me guess... you are in denial phase yet?
 
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Tripolygon

Banned
Because I didn't respond to you, means I was proven wrong?! Lmao what are you, 5 years old?! Maybe you don't post with much intellect, and it's a waste of time replying to. Especially as it's off topic, and adds nothing to the topic. Imagine if i get a strike or get banned from arguing with a fool?
I provide the facts, huge graphics nerd here. I have the character model for a lot of games on my laptop and i can pull them and render a texture less variation for you. I know what i'm talking about, you don't and that drags the quality of conversations in this forum down because you are wrong all the time yet other wrong people like your comment and it makes you think you are right.
Please do explain to me what AA is, tell me the different types, how and why they are used. Don't google or look at Wikipedia.

I definitely don't want to get a strike on my account by arguing with someone with worse vision than Stevie Wonder or Ray Charles. You don't even understand why AA is applied to games or how it can help. We all had our laugh here, and bookmarked your post. You can run along now. If you aren't posting on topic, I won't reply. Deuces clown
I've been on this forum way longer than you (2012) and I have never been banned once and neither am i worried about being banned. That should tell you i strive to keep the quality of my post high, i try to be respectful of others and i try not to post misinformation. When I'm wrong i will admit i am wrong and move on. I like to learn so go explain to me what AA is.
 
It was already quoted dozen of times to you but you seems to not want to read for whatever reason.
I don't recall where the devs started it would run decreased quality on pc or Xbox. I've asked you to show them, yet you still haven't posted anything. Running around the question only shows you have no clue what you are talking about.

I've said the game is running on Xbox and PC. I can quote the developers saying that. You on the other hand, cannot. And you won't, cause it doesn't even exist.
 

Shmunter

Member
In summary what Epic explained.

+ The demo only can run at that level of detail due the PS5’s SSD speeds.
+ Any slower SSD will have the level of detail decreased.
+ The Engine is scaleable so slower steaming = less details, faster streaming = more details.
+ PC will can reach or even surpass the level of detail in the future with the new SSDs > 7GB/s.
+ PC and Xbox can run the demo a higher resolution due the more GPU power but can’t match PS5 in level of details.
Maybe a basic YouTube analogy can help?

Fast internet = 4K video stream. Slower internet = 720p video stream otherwise buffering issues.

edit: the video quality in this instance is an asset in video game terms.
 
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ethomaz

Banned
I don't recall where the devs started it would run decreased quality on pc or Xbox. I've asked you to show them, yet you still haven't posted anything. Running around the question only shows you have no clue what you are talking about.

I've said the game is running on Xbox and PC. I can quote the developers saying that. You on the other hand, cannot. And you won't, cause it doesn't even exist.
Well it not our issue you can’t read or see the quotes... maybe you should ask for help.
 

MHubert

Member
Just a quick Ctrl + F to easily find all of this FUD. Who spends this much time saying xbox and pc will be degraded, with absolutely NO clue on how things work. With a slower SSD, PC could still run the game PRETTY GOOD, and same with Xbox. So why spend this much effort in something you can just read what the devs say?

But then again you found nothing, since his opinions align with yours.... makes you wonder?
Again, you claimed that he was saying that no other device could run the demo, which is false. He even explicitly states that the tech is scalable to less capable hardware.
 

ethomaz

Banned
Maybe a basic YouTube analogy can help?

Fast internet = 4K video stream. Slower internet = 720p video stream otherwise buffering issues.
Yeap but in that case is not the resolution the affected but the number of triangles/detail on screen.

The whole demo and new tech showed yesterday by Epic allow devs to increase the triangles/detail on screen based in how many data you can stream from storage media without impact in GPU rasterizer performance.

For most I don’t like Ditactor due his bias... his article today has a lot of quotes from Epic explaining how it works.

I was impressed what they could archive without need to use the GPU rasterizer power for that... so it is almost performance free for the GPU.

Edit - Changed disc you storage media.
 
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I provide the facts, huge graphics nerd here. I have the character model for a lot of games on my laptop and i can pull them and render a texture less variation for you. I know what i'm talking about, you don't and that drags the quality of conversations in this forum down because you are wrong all the time yet other wrong people like your comment and it makes you think you are right.
Please do explain to me what AA is, tell me the different types, how and why they are used. Don't google or look at Wikipedia.


I've been on this forum way longer than you (2012) and I have never been banned once and neither am i worried about being banned. That should tell you i strive to keep the quality of my post high, i try to be respectful of others and i try not to post misinformation. When I'm wrong i will admit i am wrong and move on. I like to learn so go explain to me what AA is.
You're not gonna try and reverse this around on me, nope, sorry. Until you can come back from posting those aliased images, we have nothing more to talk about. Especially as you are trying to quiz me now, after you nose dived into the sand, over and over with those horrible pictures.

Killzone does not need 16x AA.
18179393844_365a12a9a7_k.jpg

Seriously, WTF is this mess?!
 
Again, you claimed that he was saying that no other device could run the demo, which is false. He even explicitly states that the tech is scalable to less capable hardware.
I said him and others. Without being so quick to circle jerk each other, you could easily spot all the naysayers over the past 16 pages, and numerous threads. If course since you like that agenda, you pretend to not see it. JareBear: Remastered JareBear: Remastered am I lying here?
 

Jayjayhd34

Member
Yeap but in that case is not the resolution the affected but the number of triangles/detail on screen.

The whole demo and new tech showed yesterday by Epic allow devs to increase the triangles/detail on screen based in how many data you can stream from disc without impact in GPU rasterizer performance.

For most I don’t like Ditactor due his bias... his article today has a lot of quotes from Epic explaining how it works.


Nothing is streamed from a disc anymore ?
 

ethomaz

Banned
Guess you never changed after everyone called you out in the Forza thread for not being able to prove a point. Nothing has changed with the childish antics.
That is really the issue here :pie_eyeroll:
Do some research first to add to the thread instead to keep trying to spin false info.
You know Epic claims are public.
 
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Audiophile

Gold Member
Due to the I/O stack and its interoperability with the silicon (compression, coherency, cache scrubbers etc.) I don't think even the absolute best PCIe4 drives on PC will be able to compare with PS5 in real world performance.

To match it I expect PC will either have to use larger pools of system ram as a cache or will have to use PCIe5 SSDs. With either being in tandem with a CPU with many more cores to account for I/O.
 
That is really the issue here :pie_eyeroll:
Well if you are capable of common sense and logic, you'd be able to see that you are not posting what the devs have said, but an unintelligent fallacy. Everyone else has read the quotes and easily dispute what you have said, yet you keep repeating it, as if it'll come true after saying it 20x. It hasn't though. And it won't.

I'm pretty sure Sony is good on their marketing team, and aren't hiring clowns at the moment, so I'm not sure why the devs quotes are being eluded?
 

ethomaz

Banned
Well if you are capable of common sense and logic, you'd be able to see that you are not posting what the devs have said, but an unintelligent fallacy. Everyone else has read the quotes and easily dispute what you have said, yet you keep repeating it, as if it'll come true after saying it 20x. It hasn't though. And it won't.

I'm pretty sure Sony is good on their marketing team, and aren't hiring clowns at the moment, so I'm not sure why the devs quotes are being eluded?
Anybody will take you serious if you keep denying what Epic said lol
 
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Anybody will take you serious if you keep denying what Epic said lol
They said pc, which had supposedly lower end hardware than ps5, performed the same demo pretty good. No reduced quality or anything. As matter a fact it probably performed better than ps5. Xbox series X also has the game running on it's hardware. With no decline in quality or performance either. The devs never said anything about either hardware having any problems or decreases in anything.
 
Now, can describe to me why a Gen 4 PCIe NVMe M.2 drive performs no better than a SATA3 SSD drive in gaming related task on a PC.
For the sake of argument I'll answer your question...but you're not going to like the answer...
It's because raw theoretical bandwidth is not, never has been, and never will be the bottleneck. That's true of gaming and general use. The only time it has ever resulted in measurably different performance is in synthetic benchmarks that do not in any way represent real world usage. The gap also closes significantly even there once the NVMe SSD warms up and it's forced to throttle itself to avoid burning up...or the DRAM cache is full, whichever comes first (TLC and QLC nand flash is nowhere near fast enough to max out PCIe 3.0 x4, let alone PCIe 4.0 x4. I don't believe even MLC could reliably saturate 3.0...and SLC...well nobody manufactures SSDs with SLC nand anymore, and if they did it would cost an arm and a leg).
 

sendit

Member
For the sake of argument I'll answer your question...but you're not going to like the answer...
It's because raw theoretical bandwidth is not, never has been, and never will be the bottleneck. That's true of gaming and general use. The only time it has ever resulted in measurably different performance is in synthetic benchmarks that do not in any way represent real world usage. The gap also closes significantly even there once the NVMe SSD warms up and it's forced to throttle itself to avoid burning up...or the DRAM cache is full, whichever comes first (TLC and QLC nand flash is nowhere near fast enough to max out PCIe 3.0 x4, let alone PCIe 4.0 x4. I don't believe even MLC could reliably saturate 3.0...and SLC...well nobody manufactures SSDs with SLC nand anymore, and if they did it would cost an arm and a leg).

Strictly real world usage. If you consider the advertised/theoretical number, would you not expect the NVMe SSD to load a game much faster than a SATA3 SSD? In some test cases the SATA3 SSD came out on top over the NVMe SSD. Aside from environmental issues (which you mentioned), there are other systemic bottlenecks to consider when data needs to be transferred/streamed from SSD to VRAM.
 

MHubert

Member
I said him and others. Without being so quick to circle jerk each other, you could easily spot all the naysayers over the past 16 pages, and numerous threads. If course since you like that agenda, you pretend to not see it. JareBear: Remastered JareBear: Remastered am I lying here?
You are the true sisyphos simulator. Constantly changing your narrative and contradicting yourself - it's impossible to establish any kind of reasonable discourse. I will give this a rest... for now :cool:
 

VFXVeteran

Banned
Due to the I/O stack and its interoperability with the silicon (compression, coherency, cache scrubbers etc.) I don't think even the absolute best PCIe4 drives on PC will be able to compare with PS5 in real world performance.

To match it I expect PC will either have to use larger pools of system ram as a cache or will have to use PCIe5 SSDs. With either being in tandem with a CPU with many more cores to account for I/O.

I've been saying this over and over and over again -- of course none of the PS zealots would agree to that statement. Glad someone understands how hardware works.
 
Strictly real world usage. If you consider the advertised/theoretical number, would you not expect the NVMe SSD to load a game much faster than a SATA3 SSD? In some test cases the SATA3 SSD came out on top over the NVMe SSD. Aside from environmental issues (which you mentioned), there are other systemic bottlenecks to consider when data needs to be transferred/streamed from SSD to VRAM.
No...I wouldn't. The kind of sporadic random reads and writes of real world usage, including asset streaming, just don't lend themselves to taking advantage of that bandwidth difference. Unless you're doing prolonged sequential reads or writes, which just don't happen in games...or any application really, the performance difference will never become apparent. There's a reason that anyone who is being honest will tell you that unless you're explicitly trying to wave your dick around you should probably go for a SATA3 SSD. I have an NVMe and I will fully admit the value proposition just isn't there.
 

sixamp

Member
i dont understand why people think the unreal tech demo was boosted in anyway by the ps5. This was to showcase the tech in the demo using the ps5 asa platform. but this demo had nothing to do with the actual ps5's tech in anyway
 

Shmunter

Member
I've been saying this over and over and over again -- of course none of the PS zealots would agree to that statement. Glad someone understands how hardware works.
But your close friend Tim Sweeney just contradicted you with his tweets???! Must’ve forgot to check with you first.

Continually adding ram is not the solution. Increased load times, suspending ram, a long distant dream. One day you‘ll see the I/o balanced better on your pc and you’ll think of me and all the others that were there for you...
 

VFXVeteran

Banned
But your close friend Tim Sweeney just contradicted you with his tweets???! Must’ve forgot to check with you first.

--snip--

Continually adding ram is not the solution. Increased load times, suspending ram, a long distant dream. One day you‘ll see the I/o balanced better on your pc and you’ll think of me and all the others that were there for you...

Continually adding ram is exactly what developers want here. SSD is just a storage medium (and even that increases capacity). Unless it becomes just as fast as RAM, it'll always take a backseat to having much faster access RAM. Every generation of a console as well as a GPU has steadily increased RAM. To get the kind of CG graphics in real-time ultimately you'll need a very powerful system with lots of RAM and lots of bandwidth.

Don't want to go around in circles with you tonight again. So drop it.
 
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