Like I said in December, SSD wars have begun ! Nothing else matters.These SSD thread.... I'm beginning to think fanboyism is a disease.
Like I said in December, SSD wars have begun ! Nothing else matters.These SSD thread.... I'm beginning to think fanboyism is a disease.
Cerny himself said it at Road of PS5.I wonder how accurate this is. With the proprietary nature of the PS5 SSD I would be surprised if you could purchase an off the shelf SSD to upgrade the storage for PS5 games. I wonder what the price of those drives would be compared to other SSDs. With PS5 having less than a TB of storage perhaps SONY has a data compression algorithm allowing them to store more games in less space.
It is a trick question.Hi guys,
I know y'all busy with the console war and stuff. Good luck with all that. Never give up!
I was just wondering. Does anyone know if the fact that the Sony SSD can push soo much data to get visuals like this. The base size of games is going to increase as well?
Games on current gen are hitting sizes of 90gb and upwards. Is it fair to assume PS5 and possibly XSX games are going to break the 150+ gb base install size?
Kind regards,
Clintzilla
I didn't say massive amounts of ram. Do you know how a cache works? Do you not understand that the GPU isn't grabbing data from the SSD as if it was in regular texture space? Do you not understand what a 3D pipeline is? Have you ever implemented your own real-time 3D graphics engine?
PC can use system ram as cache and even better just move the static geometry straight into GPU RAM. I can bet you that the geometry in that demo's view frustrum was residing in VRAM already - not streamed in at any given frame. Read the paper on the tech. It was printed years and years ago and implemented on a PC.
Why is everyone talking as though the PS5 is out now and faster SSD on PC will come after(now because the PS5 is out now).I think we are all missing a big point here, sure PC will eventually get an SSD and controller as fast as PS5 but how much is it going to cost and when?
It's going to either be integrated into a GPU that will be well over 1000 dollars, probably 1300 or so. or it will be a separate upgrade that will be expensive in its own right....
What PS5 is offereing for the money is quite future proof and then we will get a midgen upgrade too...
3. PS5 is not out yet.TODAY.
D'uh. So what?
1. We will see SSDs this year that are going to be faster than PS5's SSD.
2. UE engine comes out in late 2021. Games based on this will be released in 2023. So... by then: what kind of SSDs will be available on PC? Way faster than PS5.
How much time it would take to load 100 GB+ games into RAM? And the most important thing is how many people on PC are willing to buy 100 GB DDR4 in order to load entire game into RAM?I didn't say massive amounts of ram. Do you know how a cache works? Do you not understand that the GPU isn't grabbing data from the SSD as if it was in regular texture space? Do you not understand what a 3D pipeline is? Have you ever implemented your own real-time 3D graphics engine?
PC can use system ram as cache and even better just move the static geometry straight into GPU RAM. I can bet you that the geometry in that demo's view frustrum was residing in VRAM already - not streamed in at any given frame. Read the paper on the tech. It was printed years and years ago and implemented on a PC.
How much time it would take to load 100 GB+ games into RAM? And the most important thing is how many people on PC are willing to buy 100 GB DDR4 in order to load entire game into RAM?
I hope PC SDD tech in the near future will not only match PS5 I/O performance but even surpass it. There's a rumor ampere GPUs will improve SDD / DRR interaction and maybe even feature hardware data decompression.Cant we just buy the same/similar ssd as these consoles, to do the same thing as these next gen consoles
Cant we just buy the same/similar ssd as these consoles, to do the same thing as these next gen consoles
What is the percentage of Steam users having a NVMe drive installed in their system? Is it financially feasible to develop your game for this number of potential customers?
Nobody can tell. Was it only running on PS5 for real ? I mean, how can you know for sure... There really isn't anything to conclude from tech demos in my opinion.Oh shit, this true?
Well crysis did future tech for pc enthusiasts, which is an extremely small % of people at the time (also led to the most pirated game ever lol)
But it's not uncommon to develop a game that only a small % can run, they can scale up
I'm a noob and have no idea, but surely just an ssd upgrade is all that's needed, or will I have to get a cpu and gpu as well. I'm running 3700x and 2080 super, just wondering how much more money I've gotta spend lol
Well next year you should be able to buy a PCIe 4.0 NVMe SSD (if your motherboard supports it) which delivers the same or more raw performance. The PS5 ssd however is something more than just raw performance, Sony redesigned how data is fetched. It's not just next gen it's something unique.
Didnt they say they're selling those tho? So I could just buy that, all very confusing for someone like me
Nope.
Nobody can tell. Was it only running on PS5 for real ? I mean, how can you know for sure... There really isn't anything to conclude from tech demos in my opinion.
I don't know if there is a pattern. I don't trust in tech demos that's all.Yeah, but again and this is a pattern with PS5 news that are not negative
Enjoy Crackdown 3 at 8k 120 fps while console play near movie quality CGI as proven by this demo!@1440p sub 30fps!
When Sweeney was asked whether this demo was possible on Xsx he kinda dodged the question with something like 'this tech is scalable to all kinds of hardware, including traditional hdds'. I think that tells us everything we need to know.
I expect the triangle counts for those statues and rocks in the demo to be significantly scaled down for the xsx versions.
Or epic have sony money, not to mention xbx and how it performs (potentially better)
No one knows
Maybe 12 TFLOPS is only achieved in special synthetic benchmarks and the real speed is 10.231 TFLOPS, no one knows... .
Because you don't agree with me, or logic for that matter, you resort to personal attacks? Great way to win a debate young lad . You can simply ignore me if you'd like.
@1440p sub 30fps!
1 year after console release: Consoles hold pcs back.
Well next year you should be able to buy a PCIe 4.0 NVMe SSD (if your motherboard supports it) which delivers the same or more raw performance. The PS5 ssd however is something more than just raw performance, Sony redesigned how data is fetched. It's not just next gen it's something unique.
The decompressor is coupled to the SSD controller (it has embedded memory for that). Decompression happens before the data reaches the unified RAM.
*emphasis mineFurther, data is read from the system memory 14 by a DMAC (Direct Memory Access Controller) not illustrated, subjected to encryption, tampering check, and decompression, and then stored again in the system memory 14 by the DMAC.
I hope PC SDD tech in the near future will not only match PS5 I/O performance but even surpass it. There's a rumor ampere GPUs will improve SDD / DRR interaction and maybe even feature hardware data decompression.
Tim Sweeny is just a good salesman.
But yeah, games requiring SSD is the future!
I wonder how accurate this is. With the proprietary nature of the PS5 SSD I would be surprised if you could purchase an off the shelf SSD to upgrade the storage for PS5 games. I wonder what the price of those drives would be compared to other SSDs. With PS5 having less than a TB of storage perhaps SONY has a data compression algorithm allowing them to store more games in less space.
When Sweeney was asked whether this demo was possible on Xsx he kinda dodged the question
Since when does the Xbox have less bandwidth? The bandwidth of the RAM is still equally (if not more) important than the bandwidth of the SSD.We can speculate as much as we want but based on the implied message from TS Sony's solution allows higher resolution textures than solutions with less bandwidth and higher latencies (e.g. the Xbox). While we do not have the hard bottleneck numbers, i.e. at what bandwidth and latency do you need to reduce resolution, it seems that Cerny with the PS5 has really made some smart design moves.
no shit tim you donkey.
sony have already made this clear. their SSD will run at 5.5GB/s with support of up to 7GB/s which is the limit for PCIE 4.0
the fastest PC ssd i can find is 5GB/s and now before any console fanboy goes "muh ps5 is betta than a PC!!!".....yeah won't be long before we will be able to support SSD speeds up to 14GB/s with PCIE 5.0 which is due out next year.
Of course he did, the entire point of the demonstration was to show how UE5 looked and performed on the PS5.
If he answered untruthfully then he essentially spreads false information about the Series X for the purposes of promoting another product. Why engage in that sort of thing? Sweeney is a professional, he can praise the features of the PS5 as they relate to UE5 without mentioning the Series X.
The fact that they mentioned all PS5 marketing terms you would think people would pick up on this. Spatial Audio, blazing fast SSD, balanced system, etc.This. So much this.
It seems like people are forgetting this was a carefully choreographed marketing event. A successful one, no doubt, but still marketing. Considering Sony most likely paid Epic a decent sum of money (or paid with exclusivity on the EGS for future games on the PC?), Epic were never going to talk about XSX, and certainly not confirm that the competing console of those who paid for the event, will be able to run it just as good.
The fact that they mentioned all PS5 marketing terms you would think people would pick up on this. Spatial Audio, blazing fast SSD, balanced system, etc.
This. So much this.
It seems like people are forgetting this was a carefully choreographed marketing event. A succesful one, no doubt, but still marketing. Considering Sony most likely paid Epic a decent sum of money (or paid with exclusivity on the EGS for future games on the PC?), Epic were never going to talk about XSX, and certainly not confirm that the competing console of those who paid for the event, will be able to run it just as good.
I stand corrected. Thank you.INFORMATION PROCESSING DEVICE, ACCESS CONTROLLER, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM - Sony Interactive Entertainment Inc.
<div p-id="p-0001">Disclosed herein is an information processing device including a host unit adapted to request data access by specifying a logical address of a secondary storage device, and a controwww.freepatentsonline.com
*emphasis mine
“God tier SSD”. Sony’s should definitely use that in marketing.The fact that they mentioned all PS5 marketing terms you would think people would pick up on this. Spatial Audio, blazing fast SSD, balanced system, etc.
But those are all Microsoft marketing terms as well.The fact that they mentioned all PS5 marketing terms you would think people would pick up on this. Spatial Audio, blazing fast SSD, balanced system, etc.