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Inferior titles in a series that you stand up for.

ShinNL

Member
what is the gameplay in those titles? I've had one (probably 2?) on steam for years but never installed it, I'll check out YouTube if you don't feel like it but if you can give me the low down I'd enjoy it~
First of all, if you have Devil May Cry 2, don't bother playing it. It's a rebranded failed game is not actually a real Devil May Cry 2 and does the series injustice.

As for the series itself, it's a 3D combat action game. Think of any 3D adventure where you can hit enemies melee manually. Now tone it up with combos, juggling mechanics and evasive moves. Remove all other things from 3D adventure: now it's a 100% action game focused on styling your opponent. It's IMO the same stuff you get from fighting games where you perform a maximum damage combo chain, but now PvE in an 3D environment.

The reason this genre isn't explored too much is because the combat is often too complex or too intense for most casual players. I don't mean that in an offensive or condescending way, but rather that most people want to focus on other things than having 100% focus on intense combat, like the world, NPCs, quests, stat-based progress. Stylish action games are 100% raw combat.
 
First of all, if you have Devil May Cry 2, don't bother playing it. It's a rebranded failed game is not actually a real Devil May Cry 2 and does the series injustice.

As for the series itself, it's a 3D combat action game. Think of any 3D adventure where you can hit enemies melee manually. Now tone it up with combos, juggling mechanics and evasive moves. Remove all other things from 3D adventure: now it's a 100% action game focused on styling your opponent. It's IMO the same stuff you get from fighting games where you perform a maximum damage combo chain, but now PvE in an 3D environment.

The reason this genre isn't explored too much is because the combat is often too complex or too intense for most casual players. I don't mean that in an offensive or condescending way, but rather that most people want to focus on other things than having 100% focus on intense combat, like the world, NPCs, quests, stat-based progress. Stylish action games are 100% raw combat.
That's interesting.. like, what, tekken but with more variety and you can explore the levels or something, it seems~ i guess I'll have to hold off on the series for now then because I'm pretty sure I've got 2... Shame it's not on ps Vita~ that's my PlayStation atm

Thanks a ton mate
 

Bankai

Member
188838.jpg

I really wanted to like Deus EX 2, after completely falling in love with the first one on PC. My first mistake: I played it on Xbox. Sweet Jesus :lollipop_anxious_sweat: that framerate.. It really was borderline unplayable. I loved the story though, although I really missed Paul and JC (obviously). It felt like a dumbed down console realease compared to Deus EX 1, but I loved it nonetheless.


Also: Bioshock 2! I've already read many different opinions @ NeoGAF on this game, but I freakin' love it! Combat is the best in the series and story progression is really nice! I played the trilogy on PS4 back to back and loved every moment of it.
 
I'll add Dawn of War: Dark Crusade.

I've mentioned this in NeoGAF a few times and it's usually getting rubbished against Winter Assault and Soulstorm (i haven't played the second) but for me this was the best game in the original offering. I very much prefer the elective approach to the campaign missions, the direct benefits you can earn, the ability to buff your starting armies and your hero etc, i just really liked it~ played it heavily, much more than any of the other DoW1 titles~ i reaaaaaaally like Tau as a faction.
 

sublimit

Banned
Dark Souls 2 the thread?

Honestly i was one of those people who heavily criticized DS2 when it came out but after i played it so many times and spending so much time PvPing (more than in any other Souls game) i have come to love it. At least the vanilla one since i don't agree with some of the choices they made in SotFS.

I also consider it a much more honest and honourable effort than Dark Souls 3.
 

Cato

Banned
Now I don't know specifics, damn it.

The game is innocent until proven guilty, or something.

Not OP, but
The weapon jamming mechanics was very irritating but I could live with it.

What really really did not go well with me was the "open world but enemies respawn as soon as you turn their backs to them".
I swear, you take out a small roadblock or something, then you spin around so you lose line-of-sight to that roadblock and surprise-motherfucker they are all back and ready to fight you again.
 

Cato

Banned
San Andreas for me. Sure GTA4 was technically very impressive and very pretty but it just felt like meh to me.
GTAV was a lot better but still never managed to hook me like the SA.
I mean, you could modify your body type in game by getting yourself really fat on burgers, you could mod your cars and then all the crazy stunts you could do with bicycles. It was just insane.
 
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San Andreas for me. Sure GTA4 was technically very impressive and very pretty but it just felt like meh to me.
GTAV was a lot better but still never managed to hook me like the SA.
I mean, you could modify your body type in game by getting yourself really fat on burgers, you could mod your cars and then all the crazy stunts you could do with bicycles. It was just insane.
I thought that was generally thought, snap! Love SA.
 

BadBurger

Is 'That Pure Potato'
Infamous Second Son seems to get a lot of shit for being kind of repetitive, which I openly admit it is, but it was a lot of fun to me. Rarely does an early entry in a new gen look or play so good.

Civ 5 is often looked down upon as too slow but I think it helped it when playing multiplayer. Yes, Civ 6 is superior, but I think the ability to rapidly build up an army is a detriment. Civ 5 was better because it forced you to build up slowly.
 
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Enter the Matrix.

This gets a bad wrap, and i recently played it in dolphin... It hasn't aged well, at least the first level.. but i really liked it. GameCube didn't have many big ticket shooter games like that, so i had lots of enthusiasm for it and didn't read reviews~ i liked the live action footage, the cutscenes that meshed with it, liked the whole parallel storyline thing~ the levels were varied, and pretty comprehensive~ slow mo was pretty good, the guns were pretty distinct especially in slow-mo, and again for the GameCube the graphics were pretty smooth in many ways.
 

FeldMonster

Member
  • Halo 4
    • Halo is often complained about regarding its "COD-ification" of Halo, some of which is warranted, however, many of these issues are not nearly as relevant anymore
    • Combat is now possible as "Infinity Slayer" with the kill streak rewards and abilities, and the later introduced "Legendary Slayer" which is the basic classic Slayer; If you haven't played Halo 4 multiplayer in Halo MCC, please try it.
    • Even with loadouts, you cannot have a sniper or shotgun in your loadout, you can choose between a battle rifle, covenant carbine, DMR, or a light rifle. Unless you are extremely skilled, they are all functionally equivalent, with perhaps the DMR being the most different due to its range.
    • The aiming and precision of weapons in Halo 4 feel like the "ultimate" version of classic Halo, gunplay is awesome. I also enjoy Halo 5's gunplay, but it is clearly different than classic Halo. Halo 4 feels closest to Halo 2 (especially Anniversary for obvious reasons) in terms of combat, speed
    • Excellent maps such as Haven, Adrift, Landfall, and Skyline with good combinations of short and medium sightlines and both symmetric and asymmetric options.
  • Halo 5
    • For the sake of time and post length, I will hold my comments for now, but I want to mention this
  • Gears of War: Judgement
    • The game is unfairly maligned because it switched controls so that you have a dedicated grenade button and a weapon switching button. You do lose your pistol, but seriously, did ANYONE ever use one of the pistols while playing if you had ammo in either of your primary weapons? Seems like a very small price to pay for the immediacy of weapon switching and grenade control
    • The connection between the story and gameplay, with Baird etc. providing commentary at key moments between combat, and the ability to flesh out the story with more details at the cost of an increase in difficulty was fantastic
    • I do prefer the original characters, but the new ones are interesting. Having an experienced UIR soldier on your squad providing constant tension was an interesting contrast to the baby-faced COG of Baird and Cole
    • Introduced new cool weapons (Markza, Breechshot) and enemies (Rager)
    • Introduced the Overrun mode
  • Mortal Kombat vs. DC Universe (MK8)
    • It would not be controversial to say that MK9 is the best MK
    • Having played MK vs. DC for the first time AFTER finishing MK9, much was borrowed or built upon from MK vs. DC, including the well received story mode of MK9, which seemed to push the entire genre forward.
    • MK vs. DC is far closer to MK9 than it is to the awful "3D" MK games (Deadly Alliance, Deception, and Armageddon) in terms of gameplay; Instead of the "X-Ray" super moves, you get the Rage meter, which provides your character with armor, but doesn't alter your move set, and isn't a "get of jail free card" that some might complain about X-Rays (I enjoyed both, but have to admit, as a casual player, that the X-Ray's damage potential was so much more fun); If you don't side-step, the combat is basically the same, 2.5D with "class" MK combat
    • Combat was extremely fun, with large special movesets, just thinking about the special move "combos" from the Flash for example brings a smile to my face
    • Despite the "removal" of Fatalities, each and every character's finishing moves would absolutely kill someone, several times over, but yes, the gore was reduced. There are people turned away from too much gore. For me personally, MK9 was about right, MKX and MK11, because they are even more realistic looking, are beyond my personal preference
 

brian0057

Banned
Far Cry 2 - I really can't stand any of the Far Cry titles after this one. I love the feeling. It came out at around the same time that I saw a little film called Blood Diamond and to me it allowed me to step onto those sunbaked plains and sunscorched forests myself. I thought the oppressive atmosphere and pacing was pitch perfect, the maps were technically impressive and varied, the story was just a light touch and gave you plenty of time for exploration, yeah I just liked it. The forced cinematic nature of later titles just totally failed to register with me.

A man of taste, I see.
Blood Dragon > Far Cry 2 > The rest of the series.

For my pick, I'll go with Splinter Cell: Double Agent (Both versions)

header.jpg


Is the game buggy? Sure, but that didn't stop the unwashed masses from claiming that Skyrim or Fallout: New Vegas were masterpieces of unprecedented levels even though both games were unplayable pieces of shit at launch. It's a miracle it took them until Fallout 76 for them to finally say something.

Double Agent takes the already superb stealth gameplay of the almighty Chaos Theory and expands it with more gadgets, better level design, and a more interesting story.
The JBA segments where the title of the game comes into play are nerve-racking. With a merciless time limit and everyone keeping an eye on you, the fourth Splinter Cell game ranks as one of the best Stealth games in existence. It was also my introduction to the series and I've always loved it.
 
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drotahorror

Member
Motorstorm Apocalypse. Not sure why this one gets disliked when mentioned. It's fast, frantic, beautiful, difficult, so many adjectives could be used. Easily one of, if not the best, arcade racer of all time. Driveclub was fantastic, but I would have loved to see what Evolution Studios could have done with a new Motorstorm game on PS4 (or PS5 if they hadn't been dismantled, thanks SONY!).

Splatterhouse 2010. A fun and violent beat'em up that transitioned to 3D pretty well. It also destroyed the franchise. If this had more time in the oven and didn't have such awful performance it might have fared better. I guess in the grand scheme of things, it was pretty average but more than serviceable.

Castlevania Lords of Shadow. Sure, plenty of people praise it now, and even then, but this game gets a lot of undeserved hate. A lot of people bring up that it's not really a CV game. Wrong. This is classicvania and it's fullest. This is back to it's roots gothic globe trotting. This is linear level based progression, akin to the old CV games before SOTN made everyone think CV was a metroid game. People complained that it was a God of War clone when Castlevania was even doing that style of combat before the first God of War even came out. And what would one expect anyway in a 3D Castlevania game? What kind of combat should it have had? In action-adventure games (or spectacle fighters? hack and slash? how many damn terms for this genre are there), there really isn't much more or less you should do when it comes to combat. And the art direction in this game, good lord, it's something that still hasn't been topped and probably won't be for some time. I think there's around 50 different levels in the game and they're all unique and look different and are beautifully crafted. Shame about the 2nd one. Shame about Konami for that matter.

I think I just wanted to talk about Castlevania. LoS is in no way inferior to any other Castlevania title.
 
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brian0057

Banned
San Andreas for me. Sure GTA4 was technically very impressive and very pretty but it just felt like meh to me.
GTAV was a lot better but still never managed to hook me like the SA.
I mean, you could modify your body type in game by getting yourself really fat on burgers, you could mod your cars and then all the crazy stunts you could do with bicycles. It was just insane.
Really? I was under the impression that GTA IV was the inferior one.
Don't get me wrong, I agree with you. And in my case, I consider San Andreas to be superior to even GTA V.
But everywhere I read and hear, GTA IV is always considered the black sheep of the series.
 
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Dawn of War 3 took everything I liked about the first 2, put it in a blender, and the result is... not great, to say the least.

The campaign wasn't *too* bad, although the story felt like an inspired re-writing of the first game, and the main characters were almost parodies of themselves.
Merely good voice acting at best, where the series got us used to "great".
Forgettable soundtrack, the first game's by Jeremy Soule was lightyears better. I also still listen to DoW2's music when painting/playing, which I'd never do with DoW3's.
Graphically it was pretty good, but the models looked too "plastic" to me, same as Red Alert 3.
NO SYNC KILLS ANYMORE.
Entire Tactical Squads equipped with plasma guns. Rapid-fire lascannons. Wraithcannons that shoot projectiles. Fluff is an afterthought in this game.
I don't mind that there were only 3 races, compared to the other games' 4 at launch, since the Elites and Doctrines made them pretty varies. But there were WAY too little maps...
Only one (stupid) multiplayer mode at launch, and the need to unlock Elites and Doctrines. By the time they fixed those points the game was pretty much dead.
I hate Knights and other superheavies, and think they have no place in a normal 40k game.
NO NECRONS, even though they're teased at the end of the campaign.
"What, you don't like the game? Well we shouldn't bother trying to fix anything then, bye!" Nice attitude you got there, Mr Editor.
And worst of all, no mod tools, so the community can't even fix any of that. There HAVE been some good player-made maps released, but that's it.
 

DunDunDunpachi

Patient MembeR
Super Mario Bros 2 and Super Mario 3D World (Meow Meow)

SMB2 gets flak for being a Doki Doki port (as if we would get that game anyway) but it brings a lot to the table. I like how each character has their own physics, and I love the gameplay change of jumping on/throwing enemies. Cool secrets, too (go down certain jars while in the Negative world and you can warp to later maps).

3D World is my favorite 3D Mario. It has multiplayer but is great solo, too. The levels are sprinkled with just enough secrets and side areas. Tons of levels to play and replay. Music is generally good. The powerups are unique and offer cool challenges (like trying to safely transport enough cherry-clones to a far-off platform). The controls are flawless and elevate the entire experience.
 
A man of taste, I see.
Blood Dragon > Far Cry 2 > The rest of the series.

For my pick, I'll go with Splinter Cell: Double Agent (Both versions)

header.jpg


Is the game buggy? Sure, but that didn't stop the unwashed masses from claiming that Skyrim or Fallout: New Vegas were masterpieces of unprecedented leves even though both games were unplayable pieces of shit at launch. It's a miracle it took them until Fallout 76 for them to finally say something.

Double Agent takes the already superb stealth gameplay of the almighty Chaos Theory and expands it with more gadgets, better level design, and a more interesting story.
The JBA segments where the title of the game comes into play are nerve wrecking. With a merciless time limit and everyone keeping an eye on you, the fourth Splinter Cell games ranks as one of the best Stealth games in existence. It was also my introduction to the series and I've always loved it.
My anecdotal experience with FNV on my PC during launch period was basically flawless.

Granted I didn't pour in hundreds of hours (finished one blind run) but I never experienced any bugs as egregious as the ones I saw in YouTube videos (eg. that spinning head of the first guy you meet upon waking up).

In short, if you asked me whether FNV had bugs I'd have honestly told you no until I read and watched the experiences of others.
 

drganon

Member
Fallout 4, far cry primal, mario sunshine, and monkey island 4 off the top of my head. All of them are viewed as being inferior to games that came either before or after, but I enjoyed them all.
 
After revisiting it, theres something about Thief 4.

I think the aesthetics/visuals are still pretty damn impressive, but while the gameplay isnt up to the thief games of old, its a decently functional sneak about game.


Side note:
Far Cry 2. I dont consider it the inferior Far Cry, I think its the best one after the 1st. Every FC after those 2 were just meh Ubi template wankery.

Edit diffusionx diffusionx :
On Far Cry 2, I should mention when playing it with one of these mods:
https://www.moddb.com/mods/dylans-far-cry-2-realism-mod - No longer updated but deals with a lot of the issues people had with the game (tones down the malaria/gun jamming and fixes the ais super vision)
-More AI tweaks this time. Enemies are even more likely to use grenades in combat, especially when you are in a building. AI are less likely to chase you from long range (ex. sniping), however
they will use the flare gun more often to call for reinforcements.

-I moved some of my changes to the MP game, such as the higher damage and increased ammo upgrades. Regular MP has double the weapon damage, and Hardcore has about well, double its vanilla damage levels. (4x the levels of vanilla FC2 Non-HC) I haven't been able to test any MP modding, so message me if you are hosting a server.

-Shotgun manuals now improve range as well. The SPAS12 manual has an extra 10% accuracy/range bonus, since in vanilla it was like a .410 loaded with ratshot.

-I increased the chance that you will find grenades/ammo on a dead enemy. It seems odd that they can shoot at you for hours and only drop 15 rounds of ammo.

-Player health has been decreased even further.

-I have recieved several suggestions that I remove malaria from the game. I won't. I want to make the game more fun, not easier. However, I did increase the amount of time before you have to get more pills.

-Once again, I have included "Gibbed" Rick's FC2 modding tools. All credit for those goes to him.

https://www.moddb.com/mods/far-cry-2-redux - Recent update in march this year, allows character model swaps.
- Manual reloads
- No Lens Flares
- Holster weapons (H to holster, "aim" to draw)
- Player jumps a little higher
- Player walks a little slower
- Player does NOT auto draw their weapon after swimming, leaving a building, etc.
- All weapons unlocked from the start, but must be purchased.
- Towers remove the fog of war, but do not give free weapons
- Full map is open from the start
- Mod removes most UI elements not covered by the options menu, including mine and c4 indicators, and the crouch icon. I recommend turning off everything but loot readout, as well as disabling blinking items in the interface menu.
- More attachments for weapons
- Higher weapon FOV for all weapons
- The "87" is now a standard sidearm, and the reflex sight has been removed.
- The D2 features wood furniture by default, and has two shots
- The range of some weapons has been increased.
- Headshot damage has increased
- Most inputs are now "press" instead of "hold".
 
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diffusionx

Gold Member
My vote is for Splinter Cell Double Agent. It's a really good game. It had lots of great stealth segments like the old titles, but also mixed in some different settings and also had a really cool mechanic with the whole enemy HQ undercover thing. It was a great game that I think people were too quick to dismiss.

how would u say it stumbled? i played it in a vacuum so i don't really know what others thought about it - interested to! for me it really was more or less just an immersive Blood Diamond sim lol

The game is very tedious, the respawning checkpoints, the obtuse friend system, and random shit like gun jamming and malaria. It's just not a fun game to play.

Look, look, hear me out. Assassin's Creed Unity honestly isn't a bad game, it just had a bad launch. STOP SCROLLING I'M SERIOUS. Unity was SUPER BUGGY at launch, I know, but post-patch, it's SERIOUSLY one of the most polished entries in the series! Way more polished than Black Flag or Syndicate, really! Plus it's got some supremely in-depth customization, really fun co-op missions, and with its interiors adding further options for free-running, some of the best map design as well. I also found its story and characters more memorable than in many other AC games.

I'll second this. It's a good game, and on PC, with good performance, it looks and plays like a true next-gen version of the game.
 
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Castlevania II: Simon's Quest

I understand all the problems with this game. Yes, it was impenetrable. Yes, it was unfinished. No, I didn't get ever get past the bit where you are supposed to kneel in a certain place with a crystal. Yes, I did spend hours and hours wandering the game trying to work out where I was supposed to go. But despite all that, the atmosphere this game put out has never been equalled. It like a much more believable middle-ages Romania than the other games. The music and graphics really stuck with me. I['ve always wanted to return to that specific world
 
I'll second this. It's a good game, and on PC, with good performance, it looks and plays like a true next-gen version of the game.
Definitely trying this one based off what you two say.. so if i DL it on uplay it'll come patched and stable?

I made the choice to be a MGS fanboy over splinter cell back in, like, 2002, and I've never really given Sam a chance :p I'll keep an eye out for it.
 
Dead Space 3 might not be the survival horror game people wanted, but as an action adventure, it's one of the best in its genre! It's got that great Dead Space combat with some new additions and extensively customizable weapons, and it's a great addition to Dead Space's storyline and lore. It's also a candidate for my favorite co-op campaign, the way it's really meant to be played, too.

BioShock 2 is a low-key masterpiece.

Mario Sunshine.

Dark Souls 2 is a great game. I agree it is not as good as 1 and 3, specially encounter and level design, but people who think it is a bad game are nuts. Lots of enemies, weapons, magics, locations, etc. Other series wish they had a high point as high as DS2.

How can a game which have Fume Knight be bad? Impossible, dudes.

1. GoW: Ascension
I had so much fun with this and it looks so so good.

giphy.gif


I'll add one of my own that I don't think was mentioned yet.

I loved Castlevania Lament of Innocence. It doesn't get the love it should imho.
 

wolywood

Member
Mass Effect Andromeda's biggest "problem", once the technical issues were patched, is that a lot of fans were expecting Star Wars and got Star Trek.

Personally I enjoyed the game for what it was, a galaxy spanning adventure with a script that didn't take itself quite as seriously as its predecessors, a cast of (mostly) likable characters and by far the best combat and exploration in the series.
 

Soodanim

Member
Resident Evil Outbreak (and File #2)
Classic fixed camera angle Resident Evil presented as team-based game intended for online play. Split up into levels.
8 base characters that each play as a separate class, with dozens of unlockable characters that play as skin variants with different stats.
You could:
  • Split up and search different areas of the level
  • Heal each other
  • Exchange items and play to the characters’ strengths
  • Brute force some doors if you didn’t have the key or a lockpick character
  • Use a shoulder barge when you had no weapons
  • Use tank controls or full analogue movement on the fly like REmake HD
  • Visit locations from 2
  • Fight a zombie elephant and lion
  • Play boss rush mode
  • Watch the best intro cinematic RE has
Characters:
  • Kevin (Great with pistol type weapons)
  • Mark (Power melee swings)
  • David (Blade combo and can combine items, anyone want a stun gun on a pole?)
  • Cindy (Has a duck move with iframes and starts with herbs)
  • Alyssa (Lockpick)
  • Yoko (Pack, double item capacity)
  • Jim (Flip a coin for critical chance, and dive on the floor for iframes)
  • George (Turn herbs into capsules and use the gun to hurt or heal, and has a combined duck/tackle
I think that it only didn’t do well because it was a generation too early, so there was no widespread console online infrastructure. Remember, PS2 only had online as an extra component or in the Slim model, so straight away it’s a smaller market. No WiFi then, either.

There was supposed to be a third game in the series, but it never happened.
 

Doom85

Member
Final Fantasy XIII: honestly only the first two hours were rough for me, due to no EXP gain for a while so fights felt like an overly long tutorial and the amount of info-dumping was absurd. After that, I had a really good time with the game. I don't really care that it was that linear (helped that the visual design of the world was so on point; in contrast XV was far more open but only a few environments were memorable to me), the battle system was really good, the music was top-notch, and the characters ranged from decent to Sazh AKA my third favorite FF character (#2 being 12's Balthier and #1 being 9's Vivi).
 
I can think of 3 games right now:

1. GoW: Ascension
I had so much fun with this(more than GoW3) and it looks so so good.

2. DmC Devil May Cry
I've played dmc3, 4 and this and between these 3, this is my favorite. I don't know why exactly but i liked this one better.

3. Batman: Arkham Origins
The name is strange but it was a very good game. I honestly don't get why it gets so much hate that it gets. It's better than Arkham Knight (man did those batmobile battle sections ruin the fun)

P.S. I've played All GoW games and All Batman Arkham games except blackprison.

P.P.S. GoW Ascension should have gotten a remaster on PS4 and Arkham Origins should have been a part of Batman Arkham Collection remastered

giphy.gif
 

K.N.W.

Member
MGS2 - I think everyone can respect certain things about this game, but from Raiden, to what could be considered (by me, if nobody else) a rushed ending, to a - for some - impenetrable plot, a lot of people put this game below MGS3, and even perhaps MGS and MGS4 (does 5 count?) on their rankings. I for one love this title the most, though I probably enjoyed MGS 4 and (shock horror) 5 more, I still think this title was revolutionary (in terms of gameplay and graphics) on release, and later titles owe it a lot.
RUSHED ENDING
:messenger_dizzy: :messenger_dizzy: :messenger_dizzy: :messenger_dizzy:

The whole game as it is, works as a premise for the ending: the teasing intro, Dead Cell's comical members, Raiden, embarassing moments.... It's one of the most thought stories ever, and the ending takes its time, via codec calls which endure for tens of minutes, to explain every single thing. Trust, there's no way it was rushed. And people don't like it, because the whole point of the game is to make you feel that way, and giving an explantation and deep message in the ending. You should check some video explanations like this .
 

StormCell

Member
No joke, it was the hotel level that made me want to play the game. I always liked how Sunshine felt like a coherent adventure, more than any other game in the series. The setting itself is my favorite part of the game, too. I remember the setting the most relative to everything else in the game.

I think that is the thing I liked best about Mario Sunshine. Instead of being a collection of levels, each locale has a sort-of progression of levels to complete and some of the locales really open up or even transform as you progress through the locale's levels. I found it incredibly rewarding in addition to collecting the Shine Sprites and gaining entry into even more locales.

Compared to the Mario Galaxy series or even to Mario Odyssey, I feel like the coherent adventure feeling is what's generally missing between levels/worlds in the other games. That was the one aspect I was really looking for in Odyssey, which does have some amount of progression to it but just not to the degree or in the same manner, perhaps, as Sunshine.

Or it could just be that the setting was that memorable in and of itself whereas Odyssey's settings are far more diverse and forgettable.
 

rob305

Member
I played Mass Effect Andromeda a couple of months after release and had a blast. I went in thinking the game is going to absolutely suck and be a technical mess and I was pleasantly surprised. It wasnt the best in the series but it was a decent game overall.

Another one I can think of is Mario Kart Double Dash. It seems the game is absolutely hated in the community but I always had a ton of fun with it
 
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StormCell

Member
I played Mass Effect Andromeda a couple of months after release and had a blast. I went in thinking the game is going to absolutely suck and be a technical mess and I was pleasantly surprised. It wasnt the best in the series but it was a decent game overall.

Another one I can think of is Mario Kart Double Dash. It seems the game is absolutely hated in the community but I always had a ton of fun with it

I actually skipped Double-Dash on GameCube primarily because they couldn't just make a Mario Kart game for GameCube -- it had to have some kind of big twist to the formula. lol
 
Mass Effect Andromeda's biggest "problem", once the technical issues were patched, is that a lot of fans were expecting Star Wars and got Star Trek.

Personally I enjoyed the game for what it was, a galaxy spanning adventure with a script that didn't take itself quite as seriously as its predecessors, a cast of (mostly) likable characters and by far the best combat and exploration in the series.
This patching which fixes titles with bad reputations on release is a recurring theme *hmmmmm* giving me hope for some titles i thought irredeemable~
 

TacosNSalsa

Member
I wouldn't say I would stand up for Dark Souls 2 really ..people can trash talk it all they want but I'll sheepishly say it's a decent game . I enjoyed my 1 playthrough of it . Never went back , which is a first for me in a souls game.
 
Tekken 4 was the first (and I guess, only) Tekken game that I really liked. I played T5 a fair bit when it came out, but it just wasnt as much fun for me. I hated how players would get bounced off the ground in later Tekkens, as I thought it just looked dumb.
I usually defend Modern Warfare 2 as well. I know a lot of players love it and have fond memories, but I also see lots of people say there was too much BS in it as well (Intervention QS, dual wielding glitched shotties, Danger Close, One Man Army, Nukes etc), but some of that stuff is what made the game fun for me.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
Far Cry 2 by far. Far Cry 2 was for the hardcore gamer that wanted a realistic experience. After that they made the series casual so anyone could play it. I wish ohhh I wish they went back to the Far Cry 2 formula.
 
RUSHED ENDING
:messenger_dizzy: :messenger_dizzy: :messenger_dizzy: :messenger_dizzy:

The whole game as it is, works as a premise for the ending: the teasing intro, Dead Cell's comical members, Raiden, embarassing moments.... It's one of the most thought stories ever, and the ending takes its time, via codec calls which endure for tens of minutes, to explain every single thing. Trust, there's no way it was rushed. And people don't like it, because the whole point of the game is to make you feel that way, and giving an explantation and deep message in the ending. You should check some video explanations like this .

Noooo i just mean i wish it hadn't ended with killing your foster father while ai taunts you for being useless .. i just wish it had gone on a while longer, more of that walking around the bowels of a giant ai metalgear kind of thing
 
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rob305

Member
I actually skipped Double-Dash on GameCube primarily because they couldn't just make a Mario Kart game for GameCube -- it had to have some kind of big twist to the formula. lol
By "big twist to the formula", do you mean being able to carry 2 items for more depth in strategy? Other games had bigger changes to the formula (motion controls, gliders, bikes with wheelies)
 

K.N.W.

Member
Noooo i just mean i wish it hadn't ended with killing your foster father while ai taunts you for being useless .. i just wish it had gone on a while longer, more of that walking around the bowels of a giant ai metalgearkind of thing
Ahhhh ok, I think it's still related to the "ugly" feeling the game aims for, but, in that sense, yes it could be more elaborate. Probably Mr K. was more focused on message rather than setting.
 
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