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Introducing DualSense, the New Wireless Game Controller for PlayStation 5

What do you think of the new controller?

  • I like it

  • I dislike it

  • 50-50


Results are only viewable after voting.

iconmaster

Banned
ds5-tweaked-hi-C.png

This one has a great balance between old and new.
 
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Sosokrates

Report me if I continue to console war
You can't see it, you have to feel it......XBOX only had haptic triggers which were hardly used by devs, this is totally different, it's full function...

Lol, but as you just said yourself "you have to feel it".
and while I dont doubt the ds's rumble will be better the the xsx's, its not something that really bothers me.
It wont be to much different for multiplats.
 

MayauMiao

Member
Looks nice although I prefer it to be black just to avoid seeing yellow stain develop on white controllers after a few years of use. Hopefully wired headphone is still supported and Sony make it easier to upgrade the rechargeable battery.
 

thelastword

Banned
The most neutral poster on GAF...…..

Anyway, the stick design seems very similar to the stick design in DS4, shape and all, so I don't see how it's copying XBOX......Speaking of copying: Share button=check, audio jackk=check, do they have a speaker yet? Anyways, look for a mic in their next controller revision in 3..2..1.....

Sony one upped though, no longer a share button, that's so last gen....So look for a create button follow-up to...….Leaders are meant to lead, followers are meant to follow......No harm though, if it's good, just copy that shit....
 

Keihart

Member
From a design direction, even though I like the overall approach they've taken. There's a few minor issues that can make a major impact on the overall look.

First is the dark elements: The trigger plastic is black, the mid section plastic is black but with an odd blue tint that makes it look cheap and then you have the same old grey rubber on the sticks. In addition to this is the tacky, dark-metallic PS button that is obscured with poor lighting (and definitely doesn't photograph/render well for press shots). Nothing is coherent and yet at the same time, nothing stands out either.

For the light elements: While a minimalist approach can work, that touchpad has absolutely nothing happening on it, it's empty space and a tiny bit of texture (even if it's visual and not tactile) goes a long way to bringing it all together.

Here's the ORIGINAL:
49747503557_566da5ebc8_3k.jpg

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Here's the slightly TWEAKED VERSION. By tone-matching the plastics and slightly darkening the sticks it becomes more coherent. See how adding a lighter PS Button breaks the mid section up and just a touch of faint texture on the touchpad brings it all together:

----------------------------------------------------------------------------------------

And some HIGHER CONTRAST VERSIONS, if that's what you prefer:



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The higher contrast options are a matter of personal taste, but I'd argue that with the slightly tweaked version; the clearer branding (PS Logo), tone-matching like materials and breaking up empty space should be design 101 for companies of this size. Tiny tweaks that take away nothing from the core design but make a massive difference in brand identity and public reception.

Of course, I'm coming at this from a designer/marketing perspective, I know most of us barely look at our controllers. But never underestimate iconic designs and the subsequent nostalgia it breeds in the long run.
Making the buttons match the sticks makes the color scheme feel more cohesive. The stick should be white or the buttons black. Either option fixes the disconnect i think.
 
It looks great. I love it overall. It basically looks like a hybrid between the XB1 controller and the Dual Shock 4, perhaps with a dash of the Switch Pro controller. Appears to be a necessary evolution in the design. As someone who appreciated the DS4s improvements but never have really liked the DS design history, I'm actually looking foreward to using a Sony controller for perhaps the first time.
 

decisions

Member
OK I really like the controller overall, but I've gotta be honest that mockup someone posted on ERA where the touchpad is also black looks 100x better.
 

thelastword

Banned
Lol, but as you just said yourself "you have to feel it".
and while I dont doubt the ds's rumble will be better the the xsx's, its not something that really bothers me.
It wont be to much different for multiplats.
Well, we can just wait till comparisons are made....I think even on multiplats there will be a difference...….


One thing is for sure, the landscape of consoles have changed, it's very interesting again....Perhaps they can even simulate some mild virtual surround via the controller speaker through Tempest...….Anyway, the landscape will be very interesting next gen.....You realize the whole of this gen we only really compared framerates, and resolutions, mainly graphics......I think the consoles are now different enough where devs will utilize the unique hardware here, where appropriate distinctions and comparisons will be made on controller feedback and latency, sound feedback...etc....That is only going to happen because of the push and revolution here from the PS5.....Comparisons will be inevitable......Perhaps they could leave Vgtech, NxGamer and DF to do visuals and somebody else can handle sound and controller comparisons.....Would be neat and welcomed...
 

DeepEnigma

Gold Member
I do have to say though that I find it fascinating (not in a bad way) at how at the very beginning of the PS3, Sony got rid of their rumble for controllers (until they completely shifted that stance) to now w/ the PS5 they're going all in at launch.

That was done because of licensing issue. Their PR around it was silly though.
 

Vroadstar

Member
The Dualsense looks very sleek, wonder if they will be available soon. Managed to buy DS4 before the console released and used it wired on PS3
 

BigBooper

Member
Just from a glance, it looks like the distance from the side to the thumsticks is a little bit further, which is good news to me because the Dualshock 4 felt cramped to me.
 
I don’t understand why they made the logo such a colour. Just a bit more contrast (lighter gray) and the controller will be a lot less generic looking.
 
It really looks futuristic. The 2 colors schemes used by Sony is ALWAYS georgous.


Oh and no light bar, just a thin blue neon, is what most of us wanted.
 
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Keihart

Member
I don’t understand why they made the logo such a colour. Just a bit more contrast (lighter gray) and the controller will be a lot less generic looking.
if it was white it would be exactly as the one when you power up the console. Missed oportunity really.
The face buttons make sense with how the prompts are drawn when playing PS games. They rarely use the colors.
 

LMJ

Member
Like most things of this nature some devs will dabble in it in the beginning but over the course of time more likely than not it will go completely unused bar specific instances or in first party games.

Depends on how the public reacts to it, if it genuinely can effect the "feel" of gameplay than this could replace rumble...

If they would switch the left analog stick with the D-Pad than it would be a great controller which I would buy, even if it's called after a Sex Toy from my Grandma ;)


Err two questions..

1. Why do you know your grandma has a sextoy?

2. More concerning how do you know what the model name is?

O0
 
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Longcat

Member
That was a mid 2018 survey, we are in 2020 and DS4 still had more registrations on steam over XBOX ONE controllers, even then...…….That 360 figure are simply people who registered a controller on steam years ago......Not many still use these......I had one using on steam myself for the longest while, I still have it, but don't use it for years now, besides, there's is an issue when you plug in a wired 360 controller it begins to lag your desktop and send your mouse haywire, where most times you have to reboot...….
I just tried plugging in my wired 360 controller 5 times out of curiosity, but nope, no slowdowns that forced me to reboot. No crazy mouse malfunctions. And that Steam base their stats on hardware that was used years and years ago sounds a bit silly to me. If true, I wonder how far back they go? Will my old 4830, 560ti and 660ti count if I answer the survey today?

Maybe 3rd party controllers play a part? For example, both my 8bitdo controllers show up as 360 when in xinput mode.
 

D3SCHA1N

Member
With an integrated battery these things better not be more expensive than the DS4 cause I know I'm gonna end up having to buy like 4 of them throughout the generation again.
 

B_Boss

Member
Hmm.....are we more certain than not that the white light at the bottom of the touchpad isn’t reflecting light from another source? I sure as hell naturally assumed that but of course I’ve no idea and CJ could be right as well at this point 🍻.
 
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thelastword

Banned
I just tried plugging in my wired 360 controller 5 times out of curiosity, but nope, no slowdowns that forced me to reboot. No crazy mouse malfunctions. And that Steam base their stats on hardware that was used years and years ago sounds a bit silly to me. If true, I wonder how far back they go? Will my old 4830, 560ti and 660ti count if I answer the survey today?

Maybe 3rd party controllers play a part? For example, both my 8bitdo controllers show up as 360 when in xinput mode.
Doesn't happen right away, but if you keep it plugged in it shows up...…...Thing is I had my 360 controller hooked up at the back of my machine for the longest while and it kept happening, mouse pointer would just go bonkers, sometimes on exit of a game.....I've since unplugged that controller, never looked back...

Didn't even know it happened with the wireless XBONE controllers too.....Issues describe here are similar...


https://answers.microsoft.com/en-us...ue-mouse/a0e02705-0248-4220-ba01-2110f88d3f30
 
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