TLZ
Banned
Because it's not MS. Otherwise they would've been praised to high heaven.Why is it ok for Dolby to have proprietary tech but not Sony?
There's no need for blind fanboyism.
Because it's not MS. Otherwise they would've been praised to high heaven.Why is it ok for Dolby to have proprietary tech but not Sony?
Microsoft Zune, windows phone, windows rt, windows millennium edition, sidewinder controllers, Microsoft Bob, active x, developers developers developers. Anything else I'm missing?
You know Mixed Reality is sill in previewMR headsets
Kinect.
Check OP's post history and you'll see why.
i can hear the argument .
but as a whole company sony do that kind of R&D for other products, why not use it ?
I have atmos setup and honestly it isnt anything special. But if Sony can offer real 3D audio with this, it is epic
The Kinect actual has many real life uses outside of Xbox, even in hospitals. So, they separated it from Xbox. This and Hololens 2 has its customers(that unfortunately you cant convince GAF about).IT lives
This and Hololens 2 has its customers(that unfortunately you cant convince GAF about).
Mixed Reality is Hololens for consumers. Eventually(very soon) Microsoft will release its own Mixed Reality and enter the VR game, when the software is ready. Hololens is very expensive for general consumers because of all those sensors, it will take a decade to be cheap for consumers.Indeed.
There's some new developer talk about it at B3D and AVS for possible usage in color calibration as well. /endgeek
That being said I wish more would at least experience Hololens. They'd probably enjoy the hell out of it.
The Kinect actual has many real life uses outside of Xbox, even in hospitals. So, they separated it from Xbox. This and Hololens 2 has its customers(that unfortunately you cant convince GAF about).
Mixed Reality is Hololens for consumers. Eventually(very soon) Microsoft will release its own Mixed Reality and enter the VR game, when the software is ready. Hololens is very expensive for general consumers because of all those sensors, it will take a decade to be cheap for consumers.
If they try to take the route of Google Glass and Magic Leap and aim it at consumers with a cheaper product, they will fail. Mixed Reality uses the same OS as Hololens(Windows Mixed Reality) and is the closest you will get to a Hololens for consumers.Mixed Reality in its current form is not Hololens for consumers. Mixed Reality is a confusing buzzword that is Microsoft's window in to VR, not AR (Hololens). Additionally, software availability and usability is much better in the VR space versus the AR space.
Wait for itYeah, just look at his post history. YIKES
"It is not correct that Dolby Atmos handles 32 objects maximum. As a technology, Dolby Atmos can support hundreds of objects simultaneously. Having said that, we refer to some advice from game developers who have already created content with Atmos support: objects are fantastic tools, but you should use them sparingly as regards their number in activity within the same scene. Too many moving objects can create a confusing sound environment."
It will be interesting to see if Sony, or Mark Cerny himself, responds to Dolby Atmos.
People really want to question Sony on audio? That is straight bonkers, besides, Sony bought AudioKinetic WWise last year, people need to do their research. And you better believe that Sony's Gold headset will sell a tonne next to PS5 too...You do know that Sony Music Entertainment exists right? Also you have no idea what their new tech brings, maybe they have new features that aren’t available on Dolby Atmos, or they want to compete with them. I guess you would have told them not to bother with Blu-ray either, I mean DVD was a thing. I really don’t understand what you’re crying about, this isn’t something Sony just threw together for the PS5 to avoid paying licensing fees. They are actually heavily invested in the Audio business.
The ps5 presentation becomes more and more hilarious with each passing day. I can’t wait for the day when someone will discover the average clock speeds that the GPU&CPU are running at.
For sure. GDC tech-talk isn't for mom and dad looking for black box to shove under the tv to play Lego Adventures after dinner.Expect the fact that this wasn't really a PS5 Presentation whatsoever but rather Tech talk instead.
Ps5 presentation will include the games, controller and most likely a few tech demos.
And no, I am not trying to defend Sony. I own all consoles and will be there day 1 for both systems regardless of the matters.
Microsoft Zune, windows phone, windows rt, windows millennium edition, sidewinder controllers, Microsoft Bob, active x, developers developers developers. Anything else I'm missing?
How's life in the future, is COVID-19 completely gone?It's licensed tech. Sony's Tempest engine will never be. There is no valid reason for Sony to have wasted R&D on their custom 3D audio engine, they could have instead used that cash to improve the cooling system so the Playstation doesn't sound like a jet engine.
Opportunity costs, something Sony needs to learn and HARD. Microsoft seems to know how to pick battles, Sony doesn't. They're doing things out of pride rather than rationality.
Another stolen, repurposed and rebadged piece of tech Sony have now invented.
I don't think Nintendo ever got over Sony stealing their rumble pack idea 20 odd years ago.
There are others I just couldn't be assed.
Sorry but sony on audio side has been dead for the last decade at least, nothing they make is worth calling home for.. Used to be great, used to... Now as everyone else I hope they get this right, but days of the Walkman are gonePeople really want to question Sony on audio? That is straight bonkers, besides, Sony bought AudioKinetic WWise last year, people need to do their research. And you better believe that Sony's Gold headset will sell a tonne next to PS5 too...
Sony is already putting an Advanced cooling system in the PS5It's licensed tech. Sony's Tempest engine will never be. There is no valid reason for Sony to have wasted R&D on their custom 3D audio engine, they could have instead used that cash to improve the cooling system so the Playstation doesn't sound like a jet engine.
Opportunity costs, something Sony needs to learn and HARD. Microsoft seems to know how to pick battles, Sony doesn't. They're doing things out of pride rather than rationality.
Where else will their 3D audio engine be used? Sony mobile phones are dead, Sony laptops dead. What?
I do. On my PC I have regular audio, MS Sonic, and Dolby Atmos. Where's my Sony option? I'll happily check it out.People really want to question Sony on audio? That is straight bonkers, besides, Sony bought AudioKinetic WWise last year, people need to do their research. And you better believe that Sony's Gold headset will sell a tonne next to PS5 too...
They also gave up on Microsoft Edge and it's rendering engine (bink?) and turned it into Chrome Lite.
Also the most important part
Keyword: "can"
But it don't.
They say it can, but at the moment it doesn't.
Wait what? I seriously was hoping that the 3d audio was just in addition to support to standard audio formats. Very disappointing if true.So no Atmos&DtsX when we want to watch with the 4kUHD-player?
Because xbox fanboys are so childish that they cant see tech as tech, they HAVE TO bash anything related to Sony to feel like they won some imaginary battle
I see this Sony solution as wise move. They get what they want, can modify it and it is made for games, not for movies(mainly) like atmos
I have atmos setup and honestly it isnt anything special. But if Sony can offer real 3D audio with this, it is epic
Maybe dolby could too, but why the fuck Sony cant use their solution if they want?
Oh, I forgot! Because xbox uses dolby so it must "win" because of dipshits and their fragile egos
Wait what? I seriously was hoping that the 3d audio was just in addition to support to standard audio formats. Very disappointing if true.
to be fair Dolby know their shit, I guess if any body questions them then they are the ones to do itPeople really want to question Sony on audio? That is straight bonkers, besides, Sony bought AudioKinetic WWise last year, people need to do their research. And you better believe that Sony's Gold headset will sell a tonne next to PS5 too...
It was a ps5 presentation and Sony hyped it as much cause I doubt Cerny would spend 10 minutes trying to explain to developers what an SSD does. Anyway sooner rather than later we will have a clear picture of the ps5 true average clock speeds and it will be a glorious time. Let’s just say that people should dial back the talk about a ....10 TF ps5.Expect the fact that this wasn't really a PS5 Presentation whatsoever but rather Tech talk instead.
Ps5 presentation will include the games, controller and most likely a few tech demos.
And no, I am not trying to defend Sony. I own all consoles and will be there day 1 for both systems regardless of the matters.
It's licensed tech. Sony's Tempest engine will never be. There is no valid reason for Sony to have wasted R&D on their custom 3D audio engine, they could have instead used that cash to improve the cooling system so the Playstation doesn't sound like a jet engine.
Opportunity costs, something Sony needs to learn and HARD. Microsoft seems to know how to pick battles, Sony doesn't. They're doing things out of pride rather than rationality.
Sony is an "entry-level" company when it's about serious audiophile components. DSDs are good, but MQA (Master Quality Audio at 24-bit / 192 Khz) is far superior.People really want to question Sony on audio? That is straight bonkers, besides, Sony bought AudioKinetic WWise last year, people need to do their research. And you better believe that Sony's Gold headset will sell a tonne next to PS5 too...
The upside with Tempest is regardless of what the end users audio setup maybe, Tempest will support it. With Dolby Atmos, both the source device and output device must support Dolby Atmos.
And "Sony's Gold headset"? jfc, man! have you ever heard anything even remotely audiophile? try hearing some cans made by Sennheiser, Fisher Audio, Grado, Audio-Technica , KZ audio, Beyerdynamics.
Let's not leave out Audeze, Hifiman, Mr. Speakers, etc. But definitely same here. I'll always point folks to the better sounding cans, for same price or even cheaper sometimes.My man. Whenever I see someone quote a Sony headset[7506, 1000mx3 and others],I point them to Grado or AudioTechnica. Especially Beyer or FA for the upper upper.
too bad it's not the user paying, it's the game devs in this case or the manufacturer when you buy hifi equipment. It's always a price hidden to the end user, or you think sony won't have to pay dolby, dts and thx labs to support their codecs on uhdbr videos? or BT for the gamepad and connectivity, or every other damn standard as always? The same as MS pays sony for BR usage, or hdmi licensing or hdcp licensing, or every other damn piece or software that isn't free (opensource doesn't mean free, btw mpeg cost 2.5$ for every piece of consumer electronic you make, either it decodes or encodes). Stop pretending Sony is a charity, they're trying to impose their standard to get royalties like they did on BR. And btw you talk about failed battles but keep forgetting betamax or minidiscs or psp (especially the go variant) or the rumble fiasco (done to avoid to pay royalties) or the cam fiasco (every player had it's kinect days, ms was way too attached to it and payed big for it, but sony tried from the ps2 era...).Proprietary 3D Audio format wars. Is there anything that people won't turn into a war?
Dolby atmos is a proprietary format. Want to add it to your speaker and audio equipment? you have to pay Dolby, want to add it to your game, you pay Dolby, want to add it to your TV, you pay Dolby, want to listen to it, you have to pay Dolby. Dolby sets the price for it.
Sony 360 Audio uses open standard (MPEG-H 3D) which does not require you to pay a license in order to play it. And since it is an open standard whoever wants to produce device compatible with said format (which is literally everybody) pays a license which is usually cheaper because it is an open standard. But the catch is that everybody already pays the license because it is bundled in the standard.
Sony is trying to do the same thing for games. Every major studio already uses Wwise for their audio so they bought Wwise and now they are trying to add 3D audio as standard to all games without requiring you the user to pay a license to be able to use it and you don't need to buy a special equipment to use it like you have to do for Dolby atmos.
As it pertains to this thread, yes Dolby does have a limit of 32 objects when it comes to games. But for Movie theaters it is 128. Sony is increasing this number to more than 200 for games according to the presentation. Again that does not mean Dolby cannot increase the number, but 32 is the current limit.
No you have to pay $15 to use Dolby atmos on windows PC. I tried the free trial and it wasn't worth the price so i'm using windows Sonic, decent and free,too bad it's not the user paying, it's the game devs in this case or the manufacturer when you buy hifi equipment.
Had the chance to try Audeze, lovely lovely cans, way too pricey for meLet's not leave out Audeze, Hifiman, Mr. Speakers, etc. But definitely same here. I'll always point folks to the better sounding cans, for same price or even cheaper sometimes.