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Are core gamers too harsh on Mobile games?

I play Azur Lane and I'm a "core" gamer.
*looks at your new Avi picture*

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Ryllix_

Member
Mobile games can be great, but the sad reality is that 99 percent of them are designed to her terrible but addicting so people will spend lots of money out of addiction rather than fun. One example of a mobile game I really love is Wrestling Revolution. Paid $5 and have played it for years. This is the exception to the rule. My daughter is starting to game and it makes me nervous any time she plays a phone game. We have to be very careful because the assumption is that any game will be attempting to manipulate her.
 

jakinov

Member
These companies use E3 to announce (almost) everything they are doing in the near future. I don't see anything wrong with announcing that stuff there. It's impossible for them to make everyone happy. There are even people made they showed Watch Dogs 3. People who think indie games shouldn't be shown at all. People mad about the cinematic trailers. People who don't like live stage gameplay demos. People who don't want game play montages. People who don't want celebrities. But then there's people who want some of that stuff or all that stuff.

I think people should just try to tolerate what they don't like and if the overall show isn't worth your time then vote with your viewership.
 

Arkage

Banned
I keep trying to embrace mobile games but unless I’m at work, which provides very little time for it, I find myself wondering why I don’t just load up my gaming laptop or console instead for a better experience. I got excited for the Star Ocean mobile game, and the Skyrim game, and Blades etc, but can’t bring myself to invest any time into them.
 

StrafeJumper

Neo Member
A good percent of mobile games are utterly crap, but is the agressively amount of microtransactions that make the majority of PC and console players dislike them, it's a fact.
 
I have a lot of experience with mobile games. Only 2 got my attention big time - Two Dots & Monument Valley. Unfortunately Two Dots had to insert a political banner in early 2017 slamming Trump over immigration stuff and I had to delete the app immediately. That leaves Monument Valley & its sequel, which are masterpieces. Slim pickings on mobile.
 

joe_zazen

Member
It isnt the games, it is phone gamers that are shit because they think 99 cents is way too expensive for a game & so everything has to be free to play with timers and shit or no one will touch it. It is the audience that is the problem.
 

somerset

Member
Look, my friend- people have the right to read the comic strips ('funnies' I think you yanks call them). I read them sometimes. But *no-one* has the right to call comic strips 'novels', or to suggest reading one is as good as reading the other- or to promote both at the same types of media event.

Mobile games are not the same as what every sane person knows as *real* compter games ( and yes, I know some old actual games can run on phones, but that's not the real point, is it). Mobile games are made for very different reasons, and are closer to crossword puzzles, suduko, comic strips or any of that other trivial nonsense yellow journalism has included from the year dot.

Mobile games should be made by *other* companies, promoted at *other* events, and kept far away from the world of real computer gaming. But then the liars of the mainstream media couldn't claim more women game than men (where the true figure is that so few women game, they are not even a significant part of the customer base).

Everything that has flowed from mobile gaming is a cancer- just look at Beth for instance. Today big mobile gaming and gambling are pretty much the self same industry. And I'm not judging (well yes I am). Just accept the truth that it ain't the same as the traditional gaming biz, never has been, and doesn't want to be- and therefore should never ever be talked about in the same breath.
 

Sakura

Member
There are some mobile games I really enjoy. Or, one specifically I still play every day.
Mobile games can be pretty good, but the problem is because of the business model, it often leads to games that are just not fun unless you spend money. And of course, we aren't talking 10 or 20 dollars. You end up spending more money than you would buying a full price new game. I have a friend at work who has spent thousands on Granblue, it's ridiculous.
 

Shaqazooloo

Member
Some mobile games actually look pretty good in my opinion. Personally I really enjoy Fire Emblem: Heroes and I'm looking out for Dr. Mario World, I think gamers could stand to be more tolerant of mobile games but I think game companies should do the Nintendo approach and keep mobile games to their own thing and keep the core games for E3. Nintendo at least understands that mobile plays to a different audience generally and that it might not be a good idea to mix the two so they keep the mobile business to a separate format.

Gamers are a little too harsh on mobile games but I don't think they need to be shown at events like E3, no one watches E3 for the mobile or casual stuff.
 
D

Deleted member 738976

Unconfirmed Member
No it is the mobile games that are too harsh on us. Nothing more enjoyable than grinding events that end in a week or so to get the latest and greatest thing in the game the free to play way only to have another one right afterwards. How mobile developers manage to keep adding so much shit to their "games" so fast is beyond me. Anything for the suckers who actually spend money on them to keep playing I guess. Granted not all mobile games are like this but a good majority of them have that stamina to play bullshit.

Also a big fuck you to the mobile games that involve item/hero merging. You're the biggest pieces of money grabbing shits ever. "Want to be good at our game? Better pray you get extra copies of this rare hard to get thing with a low percent chance."
DzUdaApW0AARfH6.jpg:small
 
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thelastword

Banned
The thing about mobile is that there was a crown placed on it's head way before last gen ended, pretty much frenzied up by the gaming media......They said mobile games would take over, consoles are dead etc....Now, people are asking to not be so harsh on mobile games? Pretty ironic isn't it...…..The more you hype something, the harder it can fall....
 

Animagic

Banned
I’ve enjoyed some of the mobile ports ported to switch. It’s amazing what no iap and proper controls can do for some of these games.
 

Guileless

Temp Banned for Remedial Purposes
My daughter is starting to game and it makes me nervous any time she plays a phone game. We have to be very careful because the assumption is that any game will be attempting to manipulate her.

Agreed 100%. My daughter's friends play all these terrible mobile games and she asks me about access to them. I tell her to play Super Mario World or LttP instead. #parenting
 

Dontero

Banned
But I also feel that some people might be too hard on them.

People don't shit on mobile games because they are mobiles games.
They shit on them because 99% of the time they are shit games.

Place like E3 is not for Mobile games because it is place for absolute best of gaming not some retarded cutdown waste of lootboxes and in app store with money.


Last year i spend almost whole moth trying to find ANY good exclusive for phones and i only got 3.
Terra Battle, Fallout Shelter and TheoTown. Rest of the stuff is either worse ports with horrible controls, some minigames worthy of newgrounds flash player or moneysuckers who care more about how you pay than how they play.

And TheoTown got steam port lately so no reason to play android version which is now worse.
 
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ROMhack

Member
Mobile games are too cheap which leads to all these problems. The entire economy of smartphones is like that though. Nobody wants to pay for apps or games.

Simogo are a very good mobile developer. They've ported some of their games to other platforms (e.g. Year Walk) but some of their best ones are native to mobile (e.g. Device 6).
 
Every 6 months or so I'll go on a Play Store binge. There has to be something worth playing by now, right? So far I've found like 10 games, almost all PC ports and most of them only really playable on tablets. Mobile gaming sucks.
 

JCK75

Member
No..
I'm sure everyone here enjoys some mobile games, I myself will play the hell out of some monument valley and Plants vs Zombies.
Games like that don't need time at E3 dedicated to them, and we also don't want to see real console games moved to phones because they play like hot garbage.
 

NahaNago

Member
I'd say yes. Originally games on console had very basic controls so playing on your phone isn't that crazy, plus the graphics on some of these games look impressive.

I still don't really play mobile games though.

E3 isn't the best place to show your mobile game right now.
 
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Shifty

Member
The need to invoke Sturgeon's Law means that yes, the automatic scrutiny is completely justified.

It's precisely because of the wild trash-to-treasure ratio that mobile games get so much side-eye from the core crowd, and it doesn't help that most (if not all) mobile games announced at E3 are cynical business-driven cash ins that fall squarely in the 'trash' pile.

Now, if the AAA pubs set out to make mobile games that were legitimately good, without simply using them as an excuse to implement the latest trends in aggressive monetisation mechanics (and preferably without dragging classic IPs through the mud) then things might be different.

I'd welcome more quality non-insidious software like Ridiculous Fishing, Monument Valley, Space Invaders Infinity Gene or Layton Brothers.

People don't go to E3 to see phone games. They also don't go there to see Just Dance, Ubisoft :messenger_unamused:
Does it count if I was in it for the cringe? :messenger_savoring:
 
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Vawn

Banned
Too harsh? We aren't harsh enough. This world is in desperate need of tough love from us true gamers. Next time you see someone playing mobile trash, slap their phone out of their hand and ask them what the hell they are doing with their lives.
 

mortal

Gold Member
I just don't enjoy the feeling of playing a game on a glass screen. I like tactile feedback and precise controls.

The types of games that I can enjoy playing in that format is very limited. The gacha and micro transactions bullshit certainly isn't helping.
 
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MetalRain

Member
I think best mobile games are made for the mobile context.

While you can play Xcom or Fortnight, experience isn't great: graphics are lacking, controls are worse than other platforms.

Even game like Hearthstone, which fits platform well, has trouble with people quitting during matches.

Ideal session length for mobile game can be quite short and that really affects how complex games can be. Good examples for mobile games that embrace that: 2048, Angry Birds.
 

Northeastmonk

Gold Member
I pre-ordered Dead Cells on iOS. A pre-order for a mobile game. The full game for 10% off, making Dead Cells on iOS $7.99. I look at the list of my mobile games and they are different from what some people think are mobile games. I have games that were once only available on consoles. All the GTA's, Final Fantasy/Dragon Quest, numerous JRPG's, a handful of fighting games, etc. etc.

My issue is that new games coming out are all F2P models. I'd rather pay a solid price for a game and own it. I don't have to worry about them shutting the servers down. I don't think Diablo or TES Blades will shut off before some people are done playing it. I don't have a security blanket feeling with a lot of F2P games. The RPG's feel like they rely on paying X amount of dollars for more enjoyment. I can see my money being spent on useless drops.

I think core gamers don't always see what's available and I feel like the focus of some major publishers isn't to release a solid game. Maybe if the game is 10-15 years old. I'm sorta glad we see things like Dead Cells and Stardew Valley. Phone screens are large enough and we already have remote play available.

M MetalRain sometimes that's true. Playing Baldur's Gate 2 on a regular iPhone is awful. The buttons are so small and so is the text. You definitely need a larger screen for that type of game. Yet, there are platformers and JRPG's that work really well on mobile.
 
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hariseldon

Unconfirmed Member
Chess is perfect for smartphones.

I think Advance Wars and Dungeon Master should work well on them as well - too bad they haven't been ported.

As much as I'd love Dungeon Master, just imagine how they'd fuck it up. No you can't cast spells unless you spend 498 magic bum points. Lemmings is a lesson for the age. Instead, fire up an amiga emu on your phone, load that rom, and crack on.
 

Nymphae

Banned
I think the reason I why they are simply not on my radar at all is that the potential for amazing content is always going to be less than the potential amazing content for a traditional game release. Like just a quick for example, you'd probably never see something like I dunno, Chrono Trigger lets say, released as a mobile title. I'll admit to not having much knowledge on what is out there currently, but it seems like most of the stuff I've ever tried or saw someone playing was bite sized stuff, almost always with MTX hooks, or spectacle type stuff like Infinity Blade that just didn't interest me as someone who liked more complex console games. You can make some cool stuff there sure, but the best stuff is always going to be on a non-mobile platform.

I do like Wordbase for my phone, but I barely ever play it.
 

johntown

Banned
Mobile has its place but not in core gaming. These cheap crappy money grab games are not what core gamers want or even care about. I personally found it annoying the half of Bethesda's conference focused on that crap.
 

Northeastmonk

Gold Member
I think the reason I why they are simply not on my radar at all is that the potential for amazing content is always going to be less than the potential amazing content for a traditional game release. Like just a quick for example, you'd probably never see something like I dunno, Chrono Trigger lets say, released as a mobile title. I'll admit to not having much knowledge on what is out there currently, but it seems like most of the stuff I've ever tried or saw someone playing was bite sized stuff, almost always with MTX hooks, or spectacle type stuff like Infinity Blade that just didn't interest me as someone who liked more complex console games. You can make some cool stuff there sure, but the best stuff is always going to be on a non-mobile platform.

I do like Wordbase for my phone, but I barely ever play it.

Chrono Trigger has been installed on my phone for years. It had that update once the PC version came out. You can get Lunar Silver Star Story Touch on iOS. Valkyrie Profile is out on mobile. I'd say if you're looking for something to be better than Chrono Trigger than you have to look at the entire spectrum. I don't think porting to mobile is an issue. Square-Enix has Chaos Rings (which was released on Vita in Japan IIRV), which is a mobile JRPG. There's a ton of shovelware, but you do find a classic here and there. You can play Myst, Double Dragon, Secret of Mana, and etc. I have Marvel vs. Capcom 2, DOOM, Dead Space, Mass Effect Infiltrator, and a bunch of games that don't work at all anymore. Its because they're 32-bit apps that no one every updated. I owned BioShock on iOS, which lost support completely after iOS 8? I paid $15 thinking I'd play BioShock on my phone and it was an absolute disaster of a port. 2K even said they wouldn't support it anymore.

It was cool syncing my phone to Red Dead Redemption 2 and using it as a map. MGS Ground Zeros had that capability too. Developers like Konami, Namco, Capcom, and Square-Enix do it very well on mobile. A lot of games just get forgotten about. Either its a port or something just went wrong. There was a puzzle Castlevania game that got delisted, a Contra, and a Ghost'n Goblins Knights II that are now completely gone from the store because they can't run at all. I can run Ghost Trick and so forth. It's sad when those are gone, but I can play my Case Closed Runner or some rip off horror game that's F2P. Someone has an app with a screenshot of PT and called it "Rising Evil VR" or you can play Residents vs. Zombies. There's a lot of shovelware out there. I think Infinity Blade is a neat idea, but its not exactly bursting with depth. You get the gist of it pretty quick. It showcases the touch screen and graphics of the mobile device very well.
 
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Nymphae

Banned
Chrono Trigger has been installed on my phone for years. It had that update once the PC version came out. You can get Lunar Silver Star Story Touch on iOS. Valkyrie Profile is out on mobile. I'd say if you're looking for something to better than Chrono Trigger than you have to look at the entire spectrum. I don't think porting to mobile is an issue.

I wasn't talking ports, I was talking potential new releases that would have the same impact as those games did.
 

Northeastmonk

Gold Member
I wasn't talking ports, I was talking potential new releases that would have the same impact as those games did.

I see what you're saying. I think its hard to imagine that even with console/PC games. That is definitely a solid point. What's the mobile game that's up there with Skyrim or The Witcher? Is there some amazing game that isn't just a port? You have games here and there, but not a full fledged mobile exclusive that has everyone talking about. Its like when you see "Editors Choice" in the credits. Is it just a good mobile game and not a timeless classic?
 

Javthusiast

Banned
Most of us don't care at all about mobile games and wouldn't think a second about them, if they weren't constantly getting those spotlights at E3 conferences.

Or be shitty versions of popular franchises like Diablo, C&C or having Sam Fisher in them, instead of giving us a true Splinter Cell game.
 
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Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
"Hardcore" gamers have always lived in a bubble and resented any mainstream successes in videogames. Today, it's iOS and Android. Before that, it was Nintendo Wii. Back in the 90s, it was Myst. Back in the 80s, it was NES (as the hardcore set were all playing on PC).

In the end, hardware is meaningless and software is everything. There are great and terrible games on all platforms. Mobile platforms have successfully disrupted the portable systems (and what iOS crippled, Switch finished off) and the days of spending $20-$40 on a portable videogame seems unimaginable.

There certainly are problems with the F2P model, and the overwhelming amount of software apps makes for an extremely tenuous future for developers. Jeff Minter has complained endlessly about his struggles with iOS, and rightfully so. Those issues will have to resolve themselves somehow.

Right now, there are many great titles on iOS, many of which are free, many you have to buy. Despite the glut of cynical B.F. Skinner "click the button to get the sugar pellet" games, there is far greater creativity happening on the indie scene, which has now spread to the traditional consoles. It's a great time for all gamers.

I say get over your 20-button controller fetish and download some videogames.
 

Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus



Behold, the greatest videogame ever made.

Seriously, though, my biggest issue with iOS is that so many great games are no unavailable due to OS updates. Notable omissions include Llamasoft's Project Minotaur (including the excellent Gridrunner), Forget-Me-Not and Pix 'N Love Rush. Digital preservation is a major problem that needs to be addressed. We need to find a way to save everything for future generations.
 

Dr. Claus

Vincit qui se vincit
My issues with mobile gaming are three fold:

1.) Touch screen controls are not intuitive or fun. They lack the tactile feeling of a button press and the fine movement of an analog stick/mouse.
2.) Time Commitments and restraints. Rarely do mobile games just let you play. You either have to grind through endless padding to continue the meager story (KHUX/FGO) or you are limited to how much you can play until you wait a set amount of time to continue (Terra Battle).
3.) Money/Lootboxes/Gacha. Constant advertisements to get you to spend money, having insanely low odds for anything half decent in the game, and either a paltry amount of "free" currency or hundreds of hours of grinding to get the character you want.

All these lead me to despise mobile gaming in all its forms. Any game released on mobile is better on a platform that has tactile controls. I have yet to see a game with Gacha elements that turned out well. It only ruins games and can make great games worse (Xenoblade Chronicles 2).

Also they are digital only and digital sucks.
 

#Phonepunk#

Banned
mobile games are fine. but showing them at E3? lol what a joke.

also considering all the horrible business practices that started off in mobile and emigrated to PC (loot boxes, MTX, f2p, etc.) console gamers have a good reason to be suspicious of mobile games. mobile is a shovelwear test market for the most crass game design imaginable, and it's influence is currently making console gaming into a shitstorm.
 

Dr. Claus

Vincit qui se vincit
"Hardcore" gamers have always lived in a bubble and resented any mainstream successes in videogames. Today, it's iOS and Android. Before that, it was Nintendo Wii. Back in the 90s, it was Myst. Back in the 80s, it was NES (as the hardcore set were all playing on PC).

In the end, hardware is meaningless and software is everything. There are great and terrible games on all platforms. Mobile platforms have successfully disrupted the portable systems (and what iOS crippled, Switch finished off) and the days of spending $20-$40 on a portable videogame seems unimaginable.

There certainly are problems with the F2P model, and the overwhelming amount of software apps makes for an extremely tenuous future for developers. Jeff Minter has complained endlessly about his struggles with iOS, and rightfully so. Those issues will have to resolve themselves somehow.

Right now, there are many great titles on iOS, many of which are free, many you have to buy. Despite the glut of cynical B.F. Skinner "click the button to get the sugar pellet" games, there is far greater creativity happening on the indie scene, which has now spread to the traditional consoles. It's a great time for all gamers.

I say get over your 20-button controller fetish and download some videogames.

I can play Yoshi's Crafted World 20 years from now. I can't say the same for Monument Valley.
 

Nymphae

Banned
I didn't really think about it until my last post, but I'm not sure mobile is ever going to be able to do fighters properly. You have weird stuff like Flappy Fighter and Footsies, which are fine for what they are, but without having access to precise controls, you're never going to get a high level fighter on mobile hardware.
 

Jubenhimer

Member
The need to invoke Sturgeon's Law means that yes, the automatic scrutiny is completely justified.

True, a good majority of mobile games are trash, and I can't blame people for not being excited for Commander Keen mobile. What I'm saying though is that I don't think it's completely fair to hate on a mobile game just because its a mobile game. It's fair to criticize mobile announcements when they're not what people came to see, and of course monitization practices should be called out, especially when they're so abundant. But I also think it's good to try and find some good games on there as well, because there are great games on mobile devices. The problem is that the wild west of the storefronts and the shady practices of many of these games make that harder than it should.
 
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