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Spider-Man E3 2017 Gameplay - PS4 - 2018

I know you have plenty of development time left, probably another year, but have you guys thought about taking another look at the wall running system you currently got in place? And how the camera doesn't really work well together with that mechanism? It looks very unnatural, while in Spider-Man 2 it was much more of a fluid thing.
Which wall running? The one where he runs up the building to the helicopter or the one where he runs along the side while chasing it down?
 
Yoshida talks about the demo here

https://youtu.be/eirObauHR94?t=151

He talks about how he's played the demo multiple times and each time he takes a different route. He also points out that even in the building you can take a different path and that people will be surprised at just how flexible the systems are in the game.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Which wall running? The one where he runs up the building to the helicopter or the one where he runs along the side while chasing it down?
Both are weird but the vertical run is the worse offender... would almost call it bad.

They definitely didn't put the resources into that like they did combat and some of the swinging.
 

deim0s

Member
iirc, the demo is running on PS4 Pro and on 4K, am wary of my OG PS4. :/

I'm hoping and want to see:

Venom
Hobgoblin
Ock
Mysterio
Lizard
Scorpion
(Lady lol) Kraven
Sable
 

bunkitz

Member
Yoshida talks about the demo here

https://youtu.be/eirObauHR94?t=151

He talks about how he's played the demo multiple times and each time he takes a different route. He also points out that even in the building you can take a different path and that people will be surprised at just how flexible the systems are in the game.

Well shit. That sounds amazing. Also, I miss Yoshida. Haven't seen enough of this adorable man lately. ; - ;
 

MattAces

Member
Yoshida talks about the demo here

https://youtu.be/eirObauHR94?t=151

He talks about how he's played the demo multiple times and each time he takes a different route. He also points out that even in the building you can take a different path and that people will be surprised at just how flexible the systems are in the game.

It's sad that they even have to clarify this shit. Like most people here gets it, but that minority who doesn't understand it, what is wrong with you.
Spoiler alert it's not a telltale game.
 
iirc, the demo is running on PS4 Pro and on 4K, am wary of my OG PS4. :/

I'm hoping and want to see:

Venom
Hobgoblin
Ock
Mysterio
Lizard
Scorpion
(Lady lol) Kraven
Sable


As someone who read the comics a little bit in the 90s. I'd like to see some of those you mentioned there, like I didn't even recognize the baddie in the trailer :(
 

TimFL

Member
iirc, the demo is running on PS4 Pro and on 4K, am wary of my OG PS4. :/

I'm hoping and want to see:

Venom
Hobgoblin
Ock
Mysterio
Lizard
Scorpion
(Lady lol) Kraven
Sable

That Bryan guy from Insomniac says he plays the game on his OG PS4 all the time at work and it plays good on there too (probably 1080p/30fps instead of 4k/30fps).
 

Rygar 8 Bit

Jaguar 64-bit
iirc, the demo is running on PS4 Pro and on 4K, am wary of my OG PS4. :/

I'm hoping and want to see:

Venom
Hobgoblin
Ock
Mysterio
Lizard
Scorpion
(Lady lol) Kraven
Sable


hmm think my ideal would be

main mission
doc oct
mysterio
electro
vulture
sandman
kraven

side missions
hob goblin
jack o lantern
venom
scorpion
shocker
rhino
morbius
lizard
mr negative

joke side mission
stilt man
 

TimFL

Member
What's with all the villain cast lists here that cover every major villain Spidey has? I'd rather see them focus on 3-4 villains properly instead of sending in 15 half-assed ones.

Give me: Mr. Negative, Kingpin, Mysterio and one of the big ones (Vulture, Doc Ock w/e) + have them evolve over the course of the story.
That's what I liked about the older games, they didn't crush you with too many villains like e.g. TASM2 did.

I don't want to see Venom, any Goblin, Electro, Kraven, the Lizard or really any major villain we had in the last few years in this. Spidey has one of the best rogue galleries out there, why keep reusing the same villains 24/7. I totally support Insomniac for going with someone like Mr. Negative.
 

Rygar 8 Bit

Jaguar 64-bit
What's with all the villain cast lists here that cover every major villain Spidey has? I'd rather see them focus on 3-4 villains properly instead of sending in 15 half-assed ones.

Give me: Mr. Negative, Kingpin, Mysterio and one of the big ones (Vulture, Doc Ock w/e) + have them evolve over the course of the story.
That's what I liked about the older games, they didn't crush you with too many villains like e.g. TASM2 did.

I don't want to see Venom, any Goblin, Electro, Kraven, the Lizard or really any major villain we had in the last few years in this. Spidey has one of the best rogue galleries out there, why keep reusing the same villains 24/7. I totally support Insomniac for going with someone like Mr. Negative.


game director said they had a large cast of villains in the game so i am assuming by that they are going the arkham route where you have a handful of main villains with a large selection of side mission villains
 

TimFL

Member
game director said they had a large cast of villains in the game so i am assuming by that they are going the arkham route where you have a handful of main villains with a large selection of side mission villains

Well lets hope then they do them justice. I'd hate to see something like TASM2 where it's literally a single mission with them. Arkham series did it nicely with investigating and getting to know the villain. But I don't like the idea of having someone like Venom show up as a side mission villain. Too iconic to be dealt with in a handful of quests imo.

Still no fan of a bloated villain cast list though but we'll see how they handle them.
 

Rygar 8 Bit

Jaguar 64-bit
Well lets hope then they do them justice. I'd hate to see something like TASM2 where it's literally a single mission with them. Arkham series did it nicely with investigating and getting to know the villain. But I don't like the idea of having someone like Venom show up as a side mission villain. Too iconic to be dealt with in a handful of quests imo.

Still no fan of a bloated villain cast list though but we'll see how they handle them.

can still set venom up as a main line villain for the next game by having him be a few side missions in this one
i am not afraid of the quality every villain will get in this game with what they have shown so far i have my full faith in them that they will do everything justice
 

Anung

Un Rama
I'd expect we'll see Vulture because the new film but also they could do some really cool boss fights with him in an open worlds space. Stuff like Manbat from Arkham Knight.
 

Curufinwe

Member
That Bryan guy from Insomniac says he plays the game on his OG PS4 all the time at work and it plays good on there too (probably 1080p/30fps instead of 4k/30fps).

I'd expect it to be good on both like Horizon. Sony can't afford to screw up either version of an exclusive game.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Where are the people?

giphy.gif
 

Pavaloo

Member
I was initially really underwhelmed by this gameplay reveal as it just reminded me so much of Beenox's games from mechanics down to animations, but as I re-watched it at higher fidelity I began to appreciate the polish a lot. I guess I did tell myself playing ASM2 that if they gave the team time to cook their games could rival Batman's. I guess this is what that potentially looks like.

My only concern at this point is as the player I want to be able to let goons fall to their deaths. Nothing more satisfying than webbing a guy towards you and then matrix dodging him as he fell off a rooftop in Spider-Man 2.
 

cb1115

I Was There! Official L Receiver 2/12/2016
The combat was nowhere near as fluid in the beenox games, I played those games a lot sadly, and what they've shown looks markedly better. I don't get that criticism at all.

the game in general looks way more fluid and smooth than any other Spider-Man game

and that INCLUDES Spider-Man 2 goddammit
 

jstevenson

Sailor Stevenson
Where are the people?

giphy.gif

2/7 chance it was the weekend.

and the odds are even higher if you account for holidays


some of my favorite things demo players have done include setting the web trip wire on the back of an Inner Demon, so it trigged when another Inner Demon walked by and webbed them both down together. Also setting that same trap up high and knocking an enemy into the air and then seeing them get pulled to the wall.

seeing all the different traversal styles and swinging down into the city was pretty rad too.
 

Allonym

There should be more tampons in gaming
I was initially really underwhelmed by this gameplay reveal as it just reminded me so much of Beenox's games from mechanics down to animations, but as I re-watched it at higher fidelity I began to appreciate the polish a lot. I guess I did tell myself playing ASM2 that if they gave the team time to cook their games could rival Batman's. I guess this is what that potentially looks like.

My only concern at this point is as the player I want to be able to let goons fall to their deaths. Nothing more satisfying than webbing a guy towards you and then matrix dodging him as he fell off a rooftop in Spider-Man 2.

I'm pretty sure you'll get incessant calls from Yuri telling you "that was fucked up Peter, you could've saved him". She was the only annoyance in the trailer.
 
some of my favorite things demo players have done include setting the web trip wire on the back of an Inner Demon, so it trigged when another Inner Demon walked by and webbed them both down together. Also setting that same trap up high and knocking an enemy into the air and then seeing them get pulled to the wall.

seeing all the different traversal styles and swinging down into the city was pretty rad too.
GFJAf9O.gif
 
2/7 chance it was the weekend.

and the odds are even higher if you account for holidays


some of my favorite things demo players have done include setting the web trip wire on the back of an Inner Demon, so it trigged when another Inner Demon walked by and webbed them both down together. Also setting that same trap up high and knocking an enemy into the air and then seeing them get pulled to the wall.

seeing all the different traversal styles and swinging down into the city was pretty rad too.

I know you guys have talked about this extended demo that's shown on the show floor. I'm not asking for a date or anything like that, but will us at home get a chance to see it at some point?
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
2/7 chance it was the weekend.

and the odds are even higher if you account for holidays


some of my favorite things demo players have done include setting the web trip wire on the back of an Inner Demon, so it trigged when another Inner Demon walked by and webbed them both down together. Also setting that same trap up high and knocking an enemy into the air and then seeing them get pulled to the wall.

seeing all the different traversal styles and swinging down into the city was pretty rad too.

even a year later are you guys still not ready to talk about if the game will feature a full day & night cycle and weather system?
 

bunkitz

Member
some of my favorite things demo players have done include setting the web trip wire on the back of an Inner Demon, so it trigged when another Inner Demon walked by and webbed them both down together. Also setting that same trap up high and knocking an enemy into the air and then seeing them get pulled to the wall.

seeing all the different traversal styles and swinging down into the city was pretty rad too.

EyDVkgi.gif


I did not even realize such spontaneity/improvisation (I don't know if I'm using the right words?) would be possible with this game. It is absolutely thrilling to hear!
 

Kaako

Felium Defensor
jstevenson, I want this to be the most fluid animated game you guys have ever created. Please relay this important message to the Spidey team, thank you.
 
I just can't stop thinking about the game. It seems to be everything I ever wanted in a Spider-Man game. I like that they're focusing on a street-level villain like Mr. Negative trying to take over Kingpin's old turf. If that is the main focus of the story I would also like them to stay away from the biggest heavy hitters like Venom and Doc Ock, at least the latter deserves his own game. Green Goblin seems to have a presence in the story if you look at the billboards and I could see him being the main schemer, so I don't mind him being included since him making a power-play makes sense for the character.

Other villains I would like to see included are Stilt-Man (good training villain, Shocker deserves more respect than having that role again), Hydro-Man (never been in a game, could be really cool) and some more well known ones of course.
 

Ramenman

Member
2/7 chance it was the weekend.

and the odds are even higher if you account for holidays


some of my favorite things demo players have done include setting the web trip wire on the back of an Inner Demon, so it trigged when another Inner Demon walked by and webbed them both down together. Also setting that same trap up high and knocking an enemy into the air and then seeing them get pulled to the wall.

seeing all the different traversal styles and swinging down into the city was pretty rad too.

Nice ! will we get to see some of those walkthrough ? are people allowed to capture their footage ?
 
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