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Spider-Man E3 2017 Gameplay - PS4 - 2018

gfxtwin

Member
H7SUeGJ.gif


THAT looks dope. All of those moves look just as flashy as the QTE stuff, only it appears to be a combo.
 
I wonder if they got caught by surprise by the rejection to the QTE moments.

I hope they respond by putting in sequences that require complete manual control. Like you have to control where he's moving, how he adjusts the nozzles of the webshooter and manual aiming to web the objects in place. Make it like the crane sequence too where he has to move around the falling crane multiple times to wrap it up. If you fail to do it perfectly there is a "people who died because you suck at being Spider-man" tally. Maybe JJJ will say progressively meaner things about you depending on how many people die.

Not really, brief QTE sequences like this are fine.
 

c0Zm1c

Member
Still doesn't change the fact that I find QTEs boring and I'd rather watch a cutscene than pretend it's gameplay. QTEs are only good for failure compilations.

Perhaps an option to disable it, hiding the button prompts and giving an automatic win state, would work. It doesn't sound like it would be too hard to implement, making these sequences basically cutscenes. Then all these weird QTE fans still get what they want (maybe add an achievement for playing through the game with it enabled to further keep them happy) and everyone is a winner. ;)
 
I keep coming back for those gifs lol. The animation, lighting, visuals and jump/flipping fighting moves are sublime.

THAT looks dope. All of those moves look just as flashy as the QTE stuff, only it appears to be a combo.

Yeah, the character animations on all of the moves and combos is so perfect, Insomniac is nailing this stuff.

Absolutely, reminds me a lot of Danny Elfman's work.

Agreed.

Edit: Oh yeah, that post below reminded me, I'm really liking Yuri Lowenthal doing the voice.
 

Adam M

Member
I still noticing great things after watching multiple times. The animation transitions are so fluid not just in the QTE parts, in every movement.

Music and Peter's voice is also good to me. And I don't care how many people don't like the game, if they won't cancel because of the Neogaf experts then I'll buy it unless if the story is really bad :p

Always fun to read the comments by malcontent people at any other game's thread as well. When I was younger it bothered me, now I don't care who likes something or not if I like it. No matter if it's a game, movie or music.
 

Pachimari

Member
So why are nobody talking about the wall running? We need a gif of Spider-Man hitting the side of the building to wall run, and how the camera doesn't pan but instead turns straight 45 degrees. And how quickly Spider-Man runs straight up a building and there being no weight behind the animation. It looks bad and really unnatural. It reminds me of Beenox's system, rather than the one seen in Spider-Man 2.
 
Ugh. Posts like this are why Batman keeps facing the Joker in every game ever. Mr. Negative is a fine enough villain, and perfect for this game, though obviously people want to face multiple villains from the rogues gallery.

The animation on his powers was great too, the wave effect that came off when he swung his sword or his head henchmen did too just before Peter complimented his tech was a stunning looking effect.
 
Ugh. Posts like this are why Batman keeps facing the Joker in every game ever. Mr. Negative is a fine enough villain, and perfect for this game, though obviously people want to face multiple villains from the rogues gallery.
I honestly don't want to see venom,goblin,or doc oc

Scorpion,rhino,electro/shocker,hydro man,mysterio and vulture

Give me at least two of those insomniac
 
So does that guy just fall to his death if the player doesn't push L1 to web him up?

maybe give some kind of penalty to your xp or something, and then have the girl who's working with Spider-Man to complaint about it.

it'd be interesting, so you the player is the one who had to be mindful and not accidentally kill thugs as opposed to Arkham games where the thugs are just unconscious no matter what you did to them
 

Floody

Member
Oh, man can't wait for this to be out even more now after the SunhiLegend's gifs. Made checking out the Horizon OT always worth it.
 
I honestly don't want to see venom,goblin,or doc oc

Scorpion,rhino,electro/shocker,hydro man,mysterio and vulture

Give me at least two of those insomniac

I think Venom will be in the game, the huge white spider symbol on new costume just remind me a lot of Venom, so I figure he had to be involved somehow.
 

Lifeline

Member
End of trailer: Spider-Man is being corrupted by Mr. Negative
End of show: Miles is shown to be in the game

So what are the chances Miles is the main character and Peter Parker is the main villian.

Next year, when the game comes out, we're also getting the Miles Spider-Man movie.
 

Razgreez

Member
So why are nobody talking about the wall running? We need a gif of Spider-Man hitting the side of the building to wall run, and how the camera doesn't pan but instead turns straight 45 degrees. And how quickly Spider-Man runs straight up a building and there being no weight behind the animation. It looks bad and really unnatural. It reminds me of Beenox's system, rather than the one seen in Spider-Man 2.

He does seem very... neutral in terms of his weight. E.g. when he web grabs a tossed enemy in mid air (as seen in recent gifs) he basically hovers there while smashing him into the ground
 

Planet

Member
Yeah, also all those webs must come from somewhere, his arms need to be 5 times as big and heavy to store them, and he can hardly hold them up, let alone fight. Make it more realistic, only realism is fun!
 
I don't know, I'm not sold on this. It captures Spider Man in a game perfectly, but it looks too scripted to be fun for me. So much emphasis on presentation that there doesn't seem to be enough of a game there.
 
Going thru these threads now I'm starting to get the impression e3 isn't a good place to see games for some of you. Especially from the big publishers not Nintendo
Unless it's playable on the show floor, seeing it in a conference just can't seem to register for ppl. They're all scripted and ppl take that as a full game
 

Rygar 8 Bit

Jaguar 64-bit
I don't know, I'm not sold on this. It captures Spider Man in a game perfectly, but it looks too scripted to be fun for me. So much emphasis on presentation that there doesn't seem to be enough of a game there.

it was like a boss event of course it was scripted hes chasing down mr negative not a run of the mill thug
 

Poyunch

Member
I think Venom will be in the game, the huge white spider symbol on new costume just remind me a lot of Venom, so I figure he had to be involved somehow.

Unless Mr. Negative is more of a minor character, Venom definitely will be in the game since Eddie Brock has a relationship with him.
 

Planet

Member
I repeat myself and ask again. Anyone hating on Spider-Man here, did you play the Arkham series? Did you hate that just as much? Or more?
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I do think this trailer gives off mostly scripted delights.

But I see that city setting there and that I have no doubt that's a kind of open world. Most games are these days and Insomniac's last game Sunset Overdrive was.

There are gonna be sandbox elements to this, and not just a QTE fest.
 
it was like a boss event of course it was scripted hes chasing down mr negative not a run of the mill thug

I could see it being pretty open when swinging around looking for events, but when there's an event it goes to a script. There's likely different 'levels' of scripting, from low level goon fights being probably the least scripted, to more scripted rescue type events, to heavily scripted boss events. In between all of those there's probably a fair amount of cutscenes.
 

Rygar 8 Bit

Jaguar 64-bit
I do think this trailer gives off mostly scripted delights.

But I see that city setting there and that I have no doubt that's a kind of open world. Most games are these days and Insomniac's last game Sunset Overdrive was.

There are gonna be sandbox elements to this, and not just a QTE fest.

they already said its fully open world from the start you can go anywhere you want
 

valkyre

Member
The animation work is ASTONISHING.

I really loved what I saw, apart from the fact that I think they overuse QTEs on the later part of the demo.

I am ok with QTEs but here they seem to go a bit overboard imo. Final chase scene plays a bit like a David Cage game.
 

Darklor01

Might need to stop sniffing glue
So does that guy just fall to his death if the player doesn't push L1 to web him up?

Here's a question, other than doing it for style points, why would you web up a standard enemy? Just let him fall... unless those aren't standard enemies or there are reasons to not let them fall.
 

Spinluck

Member
Are folks still not over the QTE bitching yet?

Every one is entitled to their opinion.

But the hot takes and drive by complaining about some of the button prompts towards the end of the demo are just ruining the possibility of any good discussion or speculation. We got a 9 minute demo and that's all that was gathered from it?

I get the concern, but it's hyperbolic at this point.

I'm just not going to acknowledge it any longer. Most of the arguments are poorly constructed, and people are literally saying, "I hope this is not what the entire game is like." When Insomniac has already said it's for SOME big larger than life set piece moments.
 
End of trailer: Spider-Man is being corrupted by Mr. Negative
End of show: Miles is shown to be in the game

So what are the chances Miles is the main character and Peter Parker is the main villian.

Next year, when the game comes out, we're also getting the Miles Spider-Man movie.

I don't think it's likely. The reason being they keep talking about how they are emphasizing Peter and Spider-Man's world colliding in this game and they want to show the person behind the mask just as much as the mask itself be that through story, cutscenes, or gameplay. Which made me think that there will almost for sure be Peter Parker gameplay in this game. There's an interview with Geoff Keighly that took place right after the conference that's pretty enlightening.

Also people that are concerned about classic characters coming back, they said they want to have a good mix of old and new and that the games story is massive.

And one more thing the game is open world, they keep mentioning Manhattan, but in one video they do say and other areas, not sure how extensive those other areas will be, but you will for sure be able to explore Manhattan.
 

TimFL

Member
End of trailer: Spider-Man is being corrupted by Mr. Negative
End of show: Miles is shown to be in the game

So what are the chances Miles is the main character and Peter Parker is the main villian.

Next year, when the game comes out, we're also getting the Miles Spider-Man movie.

0%, that'd be the only way they can get me to cancel my pre-order.

Peter > Miles a gazillion times.
 

bunkitz

Member
Love it. Love it, love it, love it!

Although... it could still be much better. I want it to be much better, as greedy as that sounds. I really hope this turns out to be the best Spider-Man game ever made. So I still have some concerns and things I'd like for Insomniac to improve upon. For one thing, it reminds me a little too much of Beenox's Spider-Man games. This applies to how Spidey zips from point to point and the combat as well. Not that that's necessarily a bad thing, but I was hoping for something totally fresh. They at least seem to do it better. Speaking of zipping from point to point, Spidey's way too stiff when he's doing that. As fluid as his movements are when he's parkour-ing around an office, I believe the rest could still do with some improvement. Combat included. The camera when swinging could definitely use some improvement too. It feels too stiff as well, not really moving along with Spidey, unlike in other games where the camera somewhat follows along and helps make the pendulum movement more immersive. It would go a long way in making this feel like the ultimate Spider-Man experience. Also, Web of Shadows still has the best-looking webs. At least when web swinging.

On the other hand, I'm surprised that Peter is only 23 here, though. They made him sound older with how they constantly said that he's more mature and experienced, etc. Yeah, he is, but that's five years younger than he has been in the comics for a while now, so it feels much younger. And he's somewhat fresh out of college, I believe? But hey, not complaining. The Miles and Ganke cameo at the end of the demo was really cool and unexpected. I didn't catch it at first cause I couldn't make what Ganke shouted, though. I doubt he was included just for show, so I'd expect him to be involved in the story somehow. Perhaps he'll gain his powers in a sequel or something. I doubt he'd suit up in this game. As for Mister Negative, I'm very psyched to see him in the game. I'd love for him to be the main villain, although I'd love for it to be someone else as well. Something like the Batman Arkham games where we have multiple villain storylines is definitely more than welcome. Preferably, though, the main focus would be on the organized crime type of villains, such as the aforementioned Mister Negative. Kingpin is here, so he'll obviously play a role. Would love to see others too, like Hammerhead, Tombstone, and the Enforcers.

Oh, and totally unpopular opinion here: I'm quite happy about the QTE's. I, for one, always liked QTE's and am glad to see them back.

Well, as long as they're not the type to make you do things over and over again if you fail. Seemed like it might be so judging from how they talked about it, and how Spidey was allowed to try again with Mister Negative on his chopper. It would also only be fitting, given how often Spidey has to try again with his webbing and people-saving and whatnot throughout his career in all forms of media.
 

The God

Member
Calling it. Spider-Man PS4 2 is gonna be on some GTA V shit and let you switch between Miles and Peter with different movesets and skills
 

Pachimari

Member
I know you have plenty of development time left, probably another year, but have you guys thought about taking another look at the wall running system you currently got in place? And how the camera doesn't really work well together with that mechanism? It looks very unnatural, while in Spider-Man 2 it was much more of a fluid thing.
 

LifEndz

Member
I'm so glad I don't give a shit about QTEs. I'd rather that than just passively watching a cutscene. I just hope they find a way to make the failstate less punishing than having to start an entire segment over.
 

Spinluck

Member
I know you have plenty of development time left, probably another year, but have you guys thought about taking another look at the wall running system you currently got in place? And how the camera doesn't really work well together with that mechanism? It looks very unnatural, while in Spider-Man 2 it was much more of a fluid thing.

Yeah, it does look faster than it should.

It's very Sunset Overdrive looking.

Maybe we'll see how it pans out in those extended demos, and hopefully that will give us a better idea of how Spidey's momentum and physics work in this game.
 

valkyre

Member
I'm so glad I don't give a shit about QTEs. I'd rather that than just passively watching a cutscene. I just hope they find a way to make the failstate less punishing than having to start an entire segment over.

I prefer watching a cutscene because in order to time the QTEs (like the ones running up that crane) your focus is on that mechanic instead of what is happening around you and you miss out a lot.
 

Pachimari

Member
Yeah, it does look faster than it should.
This is another problem you are pointing out, and it's very valid. The running up a building doesn't feel like running up a building. The pace is way too fast. It would like to see Spider-Man would power into his running, maybe show it through his animation, and slow down the speed of it. I seriously hope Insomniac will look into the running and how the mechanism activates near buildings.
 

LifEndz

Member
I prefer watching a cutscene because in order to time the QTEs (like the ones running up that crane) your focus is on that mechanic instead of what is happening around you and you miss out a lot.

Not if it's done well. Sure there are games where what you're saying is true, but based on what I saw in the demo, the button prompts were placed in a location I could catch and still observe the spectacle of the scene.
 

PR_rambo

Banned
The combat was nowhere near as fluid in the beenox games, I played those games a lot sadly, and what they've shown looks markedly better. I don't get that criticism at all.
 
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