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Xbox E3 Conference 6/11 2pm PST

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daTRUballin

Member
The rhymes are Sea of Thieves related you dummies. Reasons:

- Gregg is too busy with that game to have his hands full directing another one.

- As a hint, it's too on the nose to be a new Banjo and I bet Gregg doesn't even realize the dreams he's about to destroy next Sunday.

- A new Banjo makes no financial sense for MS considering the kinds of profits they usually seek and would have little impact as an E3 bomba to justify its announcement. It's just not as revered as something like Shenmue, which is crazy to me, but it's the unfortunate truth. Also, Yooka-Laylee and Playtonic didn't do any favors to Banjo's legacy.

- Phil Spencer is an evil person who has only one objective in his life: pissing me off.

I think this is more than enough evidence to prove it's not gonna happen. Don't say I didn't warn you when you feel all devastated after the show.

Shhhhh. Don't do this man.
 
Running that much server processing for every single person potentially playing this mode online isn't feasible. We have to wait and see how the MP destruction even looks in the final product. If they pull that off like in the tech demo, that is crazy enough.

I suppose you might have a point on that. Do we know how much processing power it takes to generate the destruction in one world?

Nah.You obviously haven't been in a Crackdown thread before.

The initial complaint was that cloud destruction would mean the game was online only, even If playing solo.

Then when the offline SP mode was anounced the complaint shifted to offline players getting a gimped version of the game.

We have no idea what the online mode will be like. I wouldn't be surprised if the main campaign Can be played online- solo or with a group. That's how Crackdown 1 was. All we know is that people who don't have an internet connection will be able to play the game , albeit with less impressive destruction.

No, I haven't really paid much attention to the discussion. For most games I just read the news in the OP and that's about it, so I can't speak for those people complaining in other threads.

But the point still stands, it *is* possible to have both. Whether it's feasible or not is a different story.

That's the impression I get. GTA Online. But dunno.

They would then have to essentially make two versions of the single player campaign. One offline, one online. Pretty much every line of code would need to be repeated for the online version. That's waaaaaay too much work, it's either online only or it isn't lol. MS went for an offline mode due to the DRM backlash and it's hard to blame them

I think you may be mistaken here. I'm not asking for another separate campaign with destruction added, just a single-player free roam.
 
With Crackdown I think they would weigh the sales of the game and either increase or decrease server resources as necessary? Surely they would have planned for that much?
 

Anth0ny

Member
The rhymes are Sea of Thieves related you dummies. Reasons:

- Gregg is too busy with that game to have his hands full directing another one.

- As a hint, it's too on the nose to be a new Banjo and I bet Gregg doesn't even realize the dreams he's about to destroy next Sunday.

- A new Banjo makes no financial sense for MS considering the kinds of profits they usually seek and would have little impact as an E3 bomba to justify its announcement. It's just not as revered as something like Shenmue, which is crazy to me, but it's the unfortunate truth. Also, Yooka-Laylee and Playtonic didn't do any favors to Banjo's legacy.

- Phil Spencer is an evil person who has only one objective in his life: pissing me off.

I think this is more than enough evidence to prove it's not gonna happen. Don't say I didn't warn you when you feel all devastated after the show.


You gotta believeeeeee




Bayonetta 2 didn't make sense either, but it happened!
 
My guess is he's probably writing a bunch of rhymes for player customizable pirate odes to be revealed during the E3 showing of Sea of Thieves. They already showed off player instruments, what good are those if you can't have your crew belch out a few seafaring songs.

I'm guessing players will get to choose from subsets of verses, allowing them to swap in sets of verbs, nouns and adjectives as well as setting the tempo, beat and instruments before saving it and assigning to their pirate clan.
 
Can I please get some kind of exclusive Splinter Cell deal? It's the only way its happening after Blacklist underperformed.
Whatever gets us a new Splinter Cell game.
I suppose you might have a point on that. Do we know how much processing power it takes to generate the destruction in one world?
It's interesting, cloud storage and hosting are very cheap, but significant compute resources aren't cheap. I don't know on the scale of this kind of project how expensive it actually is and if that's a concern though.
With Crackdown I think they would weigh the sales of the game and either increase or decrease server resources as necessary? Surely they would have planned for that much?
It'll almost certainly have a robust mtx/content plan to support the multiplayer.
 
The rhymes are Sea of Thieves related you dummies. Reasons:


- Gregg is too busy with that game to have his hands full directing another one.

- As a hint, it's too on the nose to be a new Banjo and I bet Gregg doesn't even realize the dreams he's about to destroy next Sunday.

- A new Banjo makes no financial sense for MS considering the kinds of profits they usually seek and would have little impact as an E3 bomba to justify its announcement. It's just not as revered as something like Shenmue, which is crazy to me, but it's the unfortunate truth. Also, Yooka-Laylee and Playtonic didn't do any favors to Banjo's legacy.

- Phil Spencer is an evil person who has only one objective in his life: pissing me off.

I think this is more than enough evidence to prove it's not gonna happen. Don't say I didn't warn you when you feel all devastated after the show.

Didn't Gregg Mayles stop working on Sea of Thieves to move to the incubation team right after the game's announcement?
 
I think we'll see something new from Rare. Even if it's 2 years off.

How long ago now was it that Shinobi and others said that Ms was turning Rare into an IP factory - 1 or 2 years?
 

Salty Hippo

Member
Didn't Gregg Mayles stop working on Sea of Thieves to move to the incubation team right after the game's announcement?

Where did you hear that? All I know is Louise O'Connor was put in charge of their incubation team after they were done with Kinect. I was told this by Rare themselves. I also know Simon Woodroffe is part of that team. Gregg has always been the director and project lead on Sea of Thieves AFAIK.

Don't set yourselves up for disappointment guys. For realsies.
 

ManteoMax

Member
My guess

Scorpio
Sea of Thieves or Crackdown
Phil Spencer does his welcome to E3 talk
Third Party game
Third Party game
Talk about Game Pass
New Mixer features
Talk Xbox Play Anywhere
Forza 7
Sea of Thieves or Crackdown
State of Decay
Boring Minecraft section that'll last longer then anyone wants it to
Third Party game
Indie section that is too long
Possible new IP Multiplayer/Coop oriented
Halo teaser of some sorts
Phil Spencer closes show with Scorpio price
Possibly end with surprise new game

My guess is pretty similar:
Same structure as the 2013 Reveal+E3: show the console at the top but save the date/price for the end.
An Ori-type game to demonstrate the beauty of 4K
Crackdown to demonstrate computing power
FM7 - Porsche 917 cover car (to emphasize racing pedigree), heavy emphasis on eSports
Xbox Live features, GamePass, Mixer, Arena/eSports
Minecraft
Titles
ID@Xbox
Cuphead
Sea of Thieves
Titles
somethingsomething horror genre
Playground Games new IP teaser
Scorpio + VR/MR
Scorpio for November 22 (same as previous two consoles), $449 just to mess with $x99 guessers.


34235847854_e20c7d5673_o.png


Everyone's interested in games, but I'm interested in the backcompat-style announcements that bring the house down.

Also looking back at previous E3 briefings, it seems they devote a big chunk of time at the beginning to one game, and in 2013 it was an awful lot of walking in Metal Gear. I'd prefer the James Bond approach: 3 minute injection of edge-of-the-seat adrenaline upfront followed by a mellow vibe (~Nobody does it better~) and then the story.
 

daTRUballin

Member
Where did you hear that? All I know is Louise O'Connor was put in charge of their incubation team after they were done with Kinect. I was told this by Rare themselves. I also know Simon Woodroffe is part of that team. Gregg has always been the director and project lead on Sea of Thieves AFAIK.

Don't set yourselves up for disappointment guys. For realsies.

I could've sworn I read that Gregg Mayles moved over to the incubation team as well. I have no clue where or when I read it exactly, but I think it was somewhere on GAF.......So maybe there's some truth to it......
 
Whatever gets us a new Splinter Cell game.

It's interesting, cloud storage and hosting are very cheap, but significant compute resources aren't cheap. I don't know on the scale of this kind of project how expensive it actually is and if that's a concern though.

It'll almost certainly have a robust mtx/content plan to support the multiplayer.

I just pray Crackdown is something genuinely awesome, because I wasn't a huge fan of the first game. I thought it had splashes of serious potential, but it never was able to quite live up to it due to what I perceived to be a game that just didn't have nearly enough compelling content and fun content.

Transforming vehicle mechanic: Very cool, has potential.
The large scale jumping to reach specific collectables: Again, cool has potential.
Enemies and story motivation for pushing forward? - Really wasn't a fan.

Especially with this thing going to be on Scorpio, they have an opportunity to have this one really blow people away, but the game has to be damn good.
 
Where did you hear that? All I know is Louise O'Connor was put in charge of their incubation team after they were done with Kinect. I was told this by Rare themselves. I also know Simon Woodroffe is part of that team. Gregg has always been the director and project lead on Sea of Thieves AFAIK.

Don't set yourselves up for disappointment guys. For realsies.

All I can find is Steverulez mentioning it back in 2015. I remember hearing it in a video or seeing it in a tweet I think. Maybe it was Craig Duncan who said it?
 
Could we possibly get a new Forza franchise at E3 instead of F7? It's strange that they've waited this long to confirm the game, and there were rumores of the games switching to a 3 year dev cycle.

I know Jez expects F7 but he also expected it at the Scorpio spec showing. That ended up being Forza 6 instead.
 

leeh

Member
With Crackdown I think they would weigh the sales of the game and either increase or decrease server resources as necessary? Surely they would have planned for that much?
It uses Azure, they will of set up elastic rules which increase/decrease instances based on usage.

Thats one of the main selling points of the 'cloud'.
 
Could we possibly get a new Forza franchise at E3 instead of F7? It's strange that they've waited this long to confirm the game, and there were rumores of the games switching to a 3 year dev cycle.

I know Jez expects F7 but he also expected it at the Scorpio spec showing. That ended up being Forza 6 instead.

Yeah I've been thinking it's slightly odd how they haven't announced it yet. I mean didn't they confirm the existence of Forza Horizon 3 at least a month before E3? And I recall Forza Motorsport 6 being announced a few months before E3. But we haven't had anything concrete on a FM7 right?

However, didn't one of the racing accessories companies more or less confirm that FM7 was coming? I would be totally down with another spin off like Horizon. Someone on GAF mentioned a watersports game and that's not even such a bad idea at all. But probably not.
 

peppers

Member
Do you remember that a while back there was a quote from Ken Lobb saying that they aren't doing anything with Perfect Dark but they believe the IP has potential, and might see a comeback.
http://www.dualshockers.com/microso...-talks-how-they-could-bring-joanna-dark-back/

Then two years later this happened, from the guys that talked to Ken Lobb back in 2015 to get that quote:
https://twitter.com/tic_podcast/status/820298893967532037?lang=es

This was after the Scalebound cancelation, and the account later updated their heading to remove the Scalebound character and to add Joanna Dark and Banjo and Kazooie (also a reference to Battletoads and another character that might be from Crackdown? not sure about that one).
I think it's happening, at least for Perfect Dark although we might not see it this E3 (which would be a mistake imo).
 

Kordelle

Member
Xbox One S bundles dropped to <199€ (Horizon 3 bundle even 186€) here in Germany, seems like a price cut for the S is coming.
 

Linkified

Member
1 day before E3 we got a leak. But thats it.
But everyone knew it was gonna happen. Just like Forza 7.

Phil stated on podcast unlocked he had 'no unanounced AAA games in my back pocket for 2017' FM7 is a AAA game I would surmise that no FM7 this year chaps. Just treat it has SoD2, CD3 and possibility the announcement of SoT going into open Beta this year.
 

Theorry

Member
Phil stated on podcast unlocked he had 'no unanounced AAA games in my back pocket for 2017' FM7 is a AAA game I would surmise that no FM7 this year chaps. Just treat it has SoD2, CD3 and possibility the announcement of SoT going into open Beta this year.

Outside Forza 7 offcourse. Everybody knows we get one. As its perfect to show Scorpio power.
 

EvB

Member
When they started blowing up the map in that tech demo they used 8x Xbox One worth of power. That alone would take one hefty server.

What that actually represents is 8X Xbox One's worth of typical CPU power that is spare for a game to run physics.


so even if a typical game uses 30% of an Xbox CPU then you are needing less than 3 Xbox One CPUS in the cloud to power that demo for a party of 4.
 

jelly

Member
Xbox One S bundles dropped to <199€ (Horizon 3 bundle even 186€) here in Germany, seems like a price cut for the S is coming.

Going black is my guess and new game bundles obviously. I think they'll be packing in the Xbox Game Pass, 3 months free or something.
 

Trup1aya

Member
No, I haven't really paid much attention to the discussion. For most games I just read the news in the OP and that's about it, so I can't speak for those people complaining in other threads.

But the point still stands, it *is* possible to have both. Whether it's feasible or not is a different story.

For reference, here's how Crackdown 1 worked:

From the main menu, you chose to play solo or co-op. In either case, you were launched into the exact same campaign. If you were offline, solo was obviously your only option.

I imagine Crackdown 3 will work in a similar fashion. The main campaign (the one with the cloud-powered destruction) will be accessible for people playing solo/co-op. The difference is, online will be required for this mode.

In addition to that, there will be an additional campaign that is completely playable offline. This version will have limited destruction.
 

leeh

Member
When they started blowing up the map in that tech demo they used 8x Xbox One worth of power. That alone would take one hefty server.
That demo showed how it used multiple instances to split up the physics across the map based on load.

So not just one, its many. Awesome tech.
 

Theorry

Member
For reference, here's how Crackdown 1 worked:

From the main menu, you chose to play solo or co-op. In either case, you were launched into the exact same campaign. If you were offline, solo was obviously your only option.

I imagine Crackdown 3 will work in a similar fashion. The main campaign (the one with the cloud-powered destruction) will be accessible for people playing solo/co-op. The difference is, online will be required for this mode.

In addition to that, there will be an additional campaign that is completely playable offline. This version will have limited destruction.

ZURjMT7.png
 

Trup1aya

Member
Running that much server processing for every single person potentially playing this mode online isn't feasible. We have to wait and see how the MP destruction even looks in the final product. If they pull that off like in the tech demo, that is crazy enough.

I suppose you might have a point on that. Do we know how much processing power it takes to generate the destruction in one world?

I don't think this will be as problematic as it sounds. The servers that power this games destruction are virtual- so each session is only using as much capacity as needed at any given time. During heavy the destruction, more virtual servers are brought in to help then when the buildings stop falling, those extra servers go away.

A player playing by themselves will likely not be causing enough consistent chaos to be demanding a disproportionate amount of processing power.

That said, it's also quite possible that the online play will be instanced- so several sessions could be using the same servers-
 
I don't think this will be as problematic as it sounds. The servers that power this games destruction are virtual- so each session is only using as much capacity as needed at any given time. During heavy the destruction, more virtual servers are brought in to help then when the buildings stop falling, those extra servers go away.

A player playing by themselves will likely not be causing enough consistent chaos to be demanding a disproportionate amount of processing power.

That said, it's also quite possible that the online play will be instanced- so several sessions could be using the same servers-

True, on top of that, they did say they were using more powerful weapons for demonstration purposes, say if the rocket launcher was a pick up weapon rather than a spawn weapon, that would result in less destruction and less computation required.
 

Trup1aya

Member

interesting.

So the mode that is playable offline is more akin to Crackdown 1 (can be played solo or online with friends)

And the cloud destruction mode is MP only? Still seems like there is a "campaign" to play through for this mode because all the marketing we've seen showed a group of agents trying to take down a network of criminals.
 
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