Plumpbiscuit
Member
Nothing ground breakingly new, but still interesting nonetheless. The new screenshots are in this video, 3 of them are the same screenshot but showing different times of seasons and there are 2 new ones.
EDIT:
Screenshots are up!
As for info, GameStar have a little coverage, especially for its Plus members. We now have confirmation for the following (using Google Translate since the original article is in German):
EDIT:
Accurate translation (DaciaJC):
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EDIT:
Screenshots are up!
*NEW* Leaked screenshots.
As for info, GameStar have a little coverage, especially for its Plus members. We now have confirmation for the following (using Google Translate since the original article is in German):
EDIT:
Accurate translation (DaciaJC):
------1. Epic battles with up to 500 characters on screen (I assume they mean SP) - they say, it might go up to 1000, when the game releases, they got to play 250 vs. 250 in their preview.
2. The physics - they now use realistic physics - they describe charging into some bandits with 200 horsemen, saying, the bandits lost balance.
3. The worldmap - Bannerlord is supposed to be 4 times as large as Warband - with dynamic seasons, which are also displayed on the world map.
4. Lively villages etc. - in some towns, there are sub-factions, such as "Gangsters", merchants, peasants and so an. There are supposed to be lots of quests for each faction, which impact your relation to the others.
5. The sandbox - you can be everything, according to this article. a mercenary in an army, a successful gladiator, a merchant, knight, count. You can "build" your own castles, armies and trading-empires. You can forge weapons, trade, barter and abduct people.
1.
Epic battles with at least 500 fighters . In the predecessor of Warband , the total number of possible warriors went up to 300, the successor Bannerlord puts a whole scoop on it. It is possible to have 1000 evenings at the same time, but I have already 250 men against 250 enemies in the battle. And this creates an incredible battle atmosphere.
2.
The physic. Unlike Warband, there is now a realistic physics. It sounds like a little innovation, but if you ride with a cavalry of 200 people in wedge formation in the middle of a pulk of bandits, the Wumms feeling (tm) is simply divine. And you can strategically use impact force to get foot soldiers out of balance.
3.
The world map. Mount & Blade 2 is almost four times bigger than its predecessor - and it already had a fairly big world, which could be traveled as a stretch. Whether in the desert or in the ice-cold north, Bannerlord wants to create a gigantic medieval world. And this time there are also dynamic seasons changes , so that the map changes continually.
4.
Living villages. In Warband, there were usually only two exciting NPCs in each village: an old sage as a quest-giver - and a nervous man who would turn out to be a criminal. Bannerlord extends the massive. Now there are even submarines in the cities such as gangsters, traders' guilds, farmers and so on. And lots of quests to make the one faction happy and the other angry. At least the developers promise.
5.
The sandbox. From the stupid mercenary in an army over a successful gladiator to traders, knights and nobility princes: In Mount & Blade 2 you can be anything . This strength inherits it from the predecessor, but builds it perceptibly on it. As a player, I build my own castles, armies and trading empires - and improve my skills with the countless weapons. You can forge, act, haggle and abduct. In short: Playful freedom remains the greatest strength of Mount & Blade.