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Reactions to non native resolution then and now

Well I was under the impression it was native, but if that's seriously not the case then I'm even more down on the Pro than before.
 
Fair enough. Mind you I was never one of those outraged and did think the whole thing was a bit of a silly over-reaction at the time, but agree with it or not that was why a lot of people were outraged.
No disagreement from me here. But you can basically prepend that sentence anything that happens on Twitter and GAF and I would agree.
 
Well I was under the impression it was native, but if that's seriously not the case then I'm even more down on the Pro than before.

Well, the other subtlety here is that it varies by game ... there isn't one platform-level approach. Some games on Pro will be native 4K. Most others are working from a range of different techniques based on lower resolution buffers, the quality of which seems to vary. It sounds like the first party games are doing a very impressive job with them, some of the third parties not so much (yet - I guess 1st parties are faster implementing newer techniques Sony might be pushing out).
 
I had no problems with the KZ:SF method, as the SP campaign was still native 1080p, and I never play PVP multiplayer.

Personally, I wager we'll see the same gaming sites make a big deal about native 4K on Scorpio, when they downplayed the differences in the beginning of this generation.

2hNMOBw.gif
 
I had no problems with the KZ:SF method, as the SP campaign was still native 1080p, and I never play PVP multiplayer.

Personally, I wager we'll see the same gaming sites make a big deal about native 4K on Scorpio, when they downplayed the differences in the beginning of this generation.

2hNMOBw.gif

Fun fact: One of those 4 is now one of the writers for Star Wars game from EA Motive studio :D
 
Find me a machine that can render today's AAA titles in native 4k for $400 and I'll "lol console gaming" right with you.

I would do that if I actually claimed it was possible. Im not the one lying Sony is so take your beef to them.

On PC I can at least get comfortable and affordable 1440p HDR with just a $199 GPU (RX480) instead of an "uprendered" (wtf is that supposed to mean anyway) image thats not even 1440p in the number of pixels actually rendered.

You think about that.
 
I think the difference is that they blatantly told people that it was native 1080p. Sure if you look at it from a different view point it is but this time instead of telling that the games coming are native 4k, they are still giving you details on how they reached that point and how it's not really 4k but they are doing a few tricks that make it come as close to it as possible.

GG got flak because they only told how they did that after the fact that people were complaining about how it looks weird in certain aspects. Although I don't think it's a big deal personally since it only affected MP while SP still has real native 1080p.
 
Your average consumer thinks PS4 Pro outputs native 4k, let's not fool ourselves here.

Actually, the average consumer knows nothing. They only know if one machine is more powerful or not. Let's not kid ourselves.

Also the average consumers would not buy the Pro. They would buy the cheaper slim.
 
4Kpr ? what a world to live in... I hope Sony will get the same treatment Microsoft had with it ; )
I don't know why you would expect that.

Maybe I'm just way too biased (but will gladly take a lesson in history or current events) but when I compare Cerny explaining the concepts of a 4K image on PS4 Pro vs. the infinite power of the cloud and other Penello math then I see a stark contrast.

Talking about resolution treatment, not marketing bullshit...
Oh. Well then I can't help you with that. I always thought 1080pr was a great trade-off.
The emphasis on Kinect during the development hurt the gaming capabilities but you have to make the best of what you have, which they did after launch.
 
I don't know why you would expect that.

Maybe I'm just way too biased (but will gladly take a lesson in history or current events) but when I compare Cerny explaining the concepts of a 4K image on PS4 Pro vs. the infinite power of the cloud and other Penello math then I see a stark contrast.

Talking about resolution treatment, not marketing bullshit...
 
I would do that if I actually claimed it was possible. Im not the one lying Sony is so take your beef to them.

On PC I can at least get comfortable and affordable 1440p HDR with just a $199 GPU (RX480) instead of an "uprendered" (wtf is that supposed to mean anyway) image thats not even 1440p in the number of pixels actually rendered.

You think about that.

Receipts, please. They went into great detail in explaining their whole 'checkerboard' technology yesterday. At no point have they ever said "all games are running in native 4k". Nobody is 'lying'.
 
It's higher than 1080p, what's not OK about it?

It's higher than 480i, what's not OK about it? From my perspective (using 480i TVs) nothing, but people who have a higher resolution screen might be upset. Considering 4k is a significant reason Sony gives for the Neo, getting not that full native resolution may be annoying to people owning such TVs in the same way sub-1080 may be annoying to people owning 1080p TVs. On the other hand, of course, being somewhere in between 1080p and 4k is completly fine for anyone owning a 1080p TV, as anything north of 480i, but sub 720p is perfectly fine with me - and actually preferred because the ressources can beused for stuff I see..
 
I would do that if I actually claimed it was possible. Im not the one lying Sony is so take your beef to them.

On PC I can at least get comfortable and affordable 1440p HDR with just a $199 GPU (RX480) instead of an "uprendered" (wtf is that supposed to mean anyway) image thats not even 1440p in the number of pixels actually rendered.

You think about that.

1080p x 2 is about 4 million pixels, 1440p is 3.6 million, so it's actually about 10% less rendered pixels.

That's why I'm more curious how a 1440p render scaled to 4k compares to their technique.
 
It's higher than 480i, what's not OK about it? From my perspective (using 480i TVs) nothing, but people who have a higher resolution screen might be upset.

Right, but there's a factor of relative timing and expectations if comparing to the reception of sub-1080p on PS4 (standard) or XB1.

Let's imagine if the in the PS2 era, a revision emerged in 2003 that rendered PS2 games in some mid-point between 480p and 720p, with the odd fully native 720p game even.

Would that be judged as badly as sub-720p would have been on PS3? Probably not, I don't think. I think people would have been impressed in fact.

We're getting a relatively early hop-on to a step up in resolution here. With XB1 and sub-1080p, 1080p was already meant to be a mature established standard. The tolerance for sub-native was never going to be very strong in that context as it would be when dealing in an early 'preview-esque' upgrade to a quadrupling of resolution.

Maybe when 4K native is de rigeur and without compromises, this approach will seem less desirable. But we're not nearly there yet. If people give a pass here - for now - where they didn't with 1080p 7+ years after 1080p's introduction, it's not necessarily incoherent or inconsistent.
 
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