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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I really don't get any of the demon symbolism in this game. The idea of a shrapnel horn is the coolest thing ever. But...Venom never does anything bad in this game. He kills a bunch of his own soldiers at the end, and the cutscene after implies he is turning into a demon because of that? That was obviously the morally correct choice in that scenario. Venom should have caused the infection somehow, not Huey. Maybe he agrees to experiment with the parasites to make a weapon to combat Cipher, and the result is an outbreak at the quarantine zone. That scene would have been far more impactful as a result. It would also explain why Venom would choose to go in alone, instead, he's kind of an idiot wandering into that area by himself
 
I really don't get any of the demon symbolism in this game. The idea of a shrapnel horn is the coolest thing ever. But...Venom never does anything bad in this game. He kills a bunch of his own soldiers at the end, and the cutscene after implies he is turning into a demon because of that? That was obviously the morally correct choice in that scenario. Venom should have caused the infection somehow, not Huey. Maybe he agrees to experiment with the parasites to make a weapon to combat Cipher, and the result is an outbreak at the quarantine zone. That scene would have been far more impactful as a result. It would also explain why Venom would choose to go in alone, instead, he's kind of an idiot wandering into that area by himself

Right. The infection reminded me of a comic book, actually ('irredeemable'). That deals with making a Superman type character turn evil, and it ultimately comes down to being a man at heart and making a really bad decision.

If Big Boss had tried to weaponize the virus, perhaps as retaliation, and the Mother Base infection sprouted from that I could see that being a character defining moment, instead of typically heroic.
 
I really don't get any of the demon symbolism in this game. The idea of a shrapnel horn is the coolest thing ever. But...Venom never does anything bad in this game. He kills a bunch of his own soldiers at the end, and the cutscene after implies he is turning into a demon because of that? That was obviously the morally correct choice in that scenario. Venom should have caused the infection somehow, not Huey. Maybe he agrees to experiment with the parasites to make a weapon to combat Cipher, and the result is an outbreak at the quarantine zone. That scene would have been far more impactful as a result. It would also explain why Venom would choose to go in alone, instead, he's kind of an idiot wandering into that area by himself

Right. The infection reminded me of a comic book, actually ('irredeemable'). That deals with making a Superman type character turn evil, and it ultimately comes down to being a man at heart and making a really bad decision.

If Big Boss had tried to weaponize the virus, perhaps as retaliation, and the Mother Base infection sprouted from that I could see that being a character defining moment, instead of typically heroic.
I like that idea. It could've been "just another R&D project" for something that looked awesome.
 
The mission design there is the most offensive part of the whole Quiet kurfuffle.

Say what you will about a character designed to sell action figures and promote sexy cosplay for Kojima to fap to, that mission is inexcusable. They should be ashamed of their words and deeds for that one.

Fucking one billion tanks and fucking auto tracking one hit fucking tank shells form that fucking last fucking tank. And fuck you if you try to extract them all. fucking fuck fuck. god fuck shit.
So that's the part that made my friend break his PS4 controller.
 
I think some of you really need to replay the older games, cause those rose tinted nostalgia glasses hurt your judgement. The only MGS with awesome boss fights that can still impress the player after all this time, was 3.
1 was awesome, for its time, but the boss fights feel clunky by today's standards and it hasn't aged good, 2 and PW had terrible bosses, 4 had pretty bad bosses.
 
So that's the part that made my friend break his PS4 controller.

I had a meltdown on twitter over it earlier tonight.

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I think some of you really need to replay the older games, cause those rose tinted nostalgia glasses hurt your judgement. The only MGS with awesome boss fights that can still impress the player after all this time, was 3.
1 was awesome, for its time, but the boss fights feel clunky by today's standards and it hasn't aged good, 2 and PW had terrible bosses, 4 had pretty bad bosses.
I replay them pretty frequently, actually. I replayed the series leading up to V.

But good for you on the "You just don't know them well enough" argument.
 
I replay them pretty frequently, actually. I replayed the series leading up to V.

But good for you on the "You just don't know them well enough" argument.

I didn't say 'you don't know them', i said that maybe you remember them as they were back then. You still avoid to say if you still believe the boss fights in 2,4 and PW were any good or if 1 has aged well.
 
I really don't get any of the demon symbolism in this game. The idea of a shrapnel horn is the coolest thing ever. But...Venom never does anything bad in this game. He kills a bunch of his own soldiers at the end, and the cutscene after implies he is turning into a demon because of that? That was obviously the morally correct choice in that scenario. Venom should have caused the infection somehow, not Huey. Maybe he agrees to experiment with the parasites to make a weapon to combat Cipher, and the result is an outbreak at the quarantine zone. That scene would have been far more impactful as a result. It would also explain why Venom would choose to go in alone, instead, he's kind of an idiot wandering into that area by himself

Right. The infection reminded me of a comic book, actually ('irredeemable'). That deals with making a Superman type character turn evil, and it ultimately comes down to being a man at heart and making a really bad decision.

If Big Boss had tried to weaponize the virus, perhaps as retaliation, and the Mother Base infection sprouted from that I could see that being a character defining moment, instead of typically heroic.

I like that idea. It could've been "just another R&D project" for something that looked awesome.

This thread delivers so many cool things so fast like NotTheGuyYouKill's TPP redo ideas, and this. It's hard to keep up, last night I spent way too long, like an hour and a half writing up a similar idea to NTGYK's thoughts, and it was cool to share those thoughts but it gets lost in the discussion very quickly...

Such a lust for attention, WHOOOOOOOOOOO!? Sorry, lol, just a little post TPP depressed.

Bought PSP PW on sale (still is until 12:00 PM PST) to play on Vita, I got it in large part because then I'd have all major games except V and 4 on Vita, even though I've already played it on consoles, and even though it is mostly just a "pretty good" MGS game. But "pretty good" is ultimately, tragically, and bafflingly something I can't describe TPP as. The demon mechanic in the background even makes me not want to replay missions lethally, the last part of the game that one could call great, its theoretical replayability, seems wrong to indulge in since I don't want to kill guards for fear of demon levels rising.

I see the guards of the game as all my recruits anyways, why would I kill them? They just don't understand DD yet <:s.

I've waited for this game since its hints back in 2011 after fully becoming a fan of the series after playing the HD Collection, I've spent years thinking about it. And it all seems like Kojima just spent the development mostly on FOX engine, with real development only starting in 2012, and even that 3 year time being chopped up by mismanagement of time and money. So much potential... Did Kojima even care about setting us up for such disappointment? *sigh*

Thought I'd share these BTW:

Meta Gear Solid's review of MGSV that does well to describe the pain of the game despite its good gameplay (Meta Gear Solid is made by the writer of the MGS2 VR theory among other things, good stuff.

This reflects my own feelings on the ending, even if I still wouldn't call it a great ending, the particular interpretation of BB's evil is something that I subscribe to. (Even if it makes me hate BB instead of understanding and witnessing his descent as the game was supposed to do)

Makes me think the third Chapter: Peace and the nuclear disarmament may somehow be part of Kaz's steering Venom away from the "demon within him" (the phantom of Big Boss), and trying to help him embrace his "inner snake" and strive for the closest thing to the future the Boss wanted.

I wonder if the nuclear disarmament ending is really possible if all FOB nukes are taken down. It's an impressive idea, and it would have been a cool surprise, but I'm not convinced servers would remain up long enough for the general public to lose interest so a group of "Philanthropers" could steal and disarm the remaining abandoned nukes within a reasonable amount of time.

Did Kojima want this to be the hidden ending as message of the game and the entire series? It fits, though its sad to think it seems unlikely to be fulfilled anytime soon, maybe in his, or any of our lifetimes...

Glad someone found out about it then, because now we can strive for it at least.
 
I had a meltdown on twitter over it earlier tonight.

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Yeah that level sucks. Dunno what they were thinking since you can't exit out of it, either.

Is that the tank level?

I reqlly think Kojima was trying to recreate the Rays battle in MGS2. All those tanks coming one after the other from different directions.

I absolutely love the Rays but this different have the same atmosphere.
 
I like mission 45. Shit was intense. Mlonly thing i don't like is auto supply drop since i don't really need them

But the problem is, if you are not ready for it, it can be a real pain. I was tipped off ahead of time to bring in a rocket launcher, but if I didn't, which I had not planned to do because it was a Quiet mission and I assumed I'd need to snipe, I would have been hosed.

I think the mission is like a 2/5, with Mission 29 (I think that's the Skull fight in front of the downed helicopter, right?) being a solid 1/5. That mission was miserable.
 
One thing from reading that review of the ending. It says BB turns his back on Kaz. He proberly just got pissed off with Kaz. Kaz was a cunt in PW and GZ happens on his watch. I reckon he just thought time to cut ties with Kaz because he just can't be trusted.
 
But the problem is, if you are not ready for it, it can be a real pain. I was tipped off ahead of time to bring in a rocket launcher, but if I didn't, which I had not planned to do because it was a Quiet mission and I assumed I'd need to snipe, I would have been hosed.

I think the mission is like a 2/5, with Mission 29 (I think that's the Skull fight in front of the downed helicopter, right?) being a solid 1/5. That mission was miserable.

You wouldn't, you would just request a rocket launcher supply drop. In addition you also would request the battle armor suit.
 
I think some of you really need to replay the older games, cause those rose tinted nostalgia glasses hurt your judgement. The only MGS with awesome boss fights that can still impress the player after all this time, was 3.
1 was awesome, for its time, but the boss fights feel clunky by today's standards and it hasn't aged good, 2 and PW had terrible bosses, 4 had pretty bad bosses.

MGS1 has aged poorly but the bosses are still memorable and unique. MGS2 had weaker bosses and some of the fights were clunky, 3 had great memorable bosses and they were fun to fight, 4 had the best playing bosses due to the improved shooting mechanics but the bosses themselves were boring non-characters who had all their backstory delivered in an info dump after you had beaten them, PW had terrible boss fights with a cool final boss that was based on your version of ZEKE.

V has no bosses apart from Quiet and Metal Gear and sniper battles have been done better before (The end, Crying Wolf) and Metal Gear was just cool but not complex. The Skulls don't even count as bosses or characters.
 
Tried to warn you. Told you not to get hyped too much. I was. Just a bit. So I'm disappointed. But just a bit.

The twist was fine IMHO. The clues were there. The whole "you are Big Boss" thing I liked.

Re: boss fights
I don't see how old school boss fights would work with the new control scheme. The movement and aiming is too precise for something like Ocelot in MGS1 to be challenging. You'd either have to break the camera and controls, which in turn would make the rest of the game shit, or beef up the boss. Shooting Quiet in the face over and over was jarring enough.
 
But the problem is, if you are not ready for it, it can be a real pain. I was tipped off ahead of time to bring in a rocket launcher, but if I didn't, which I had not planned to do because it was a Quiet mission and I assumed I'd need to snipe, I would have been hosed.

You could just supply drop order a rocket launcher during the mission.

I think some of you really need to replay the older games, cause those rose tinted nostalgia glasses hurt your judgement. The only MGS with awesome boss fights that can still impress the player after all this time, was 3.
1 was awesome, for its time, but the boss fights feel clunky by today's standards and it hasn't aged good, 2 and PW had terrible bosses, 4 had pretty bad bosses.

I replay them consistently every year. 2 has fantastic bosses. Fatman on European Extreme is beautiful. So are the Harrier and 20 Metal Gear RAYs.

The Pain and The Fear don't impress me much. Neither does the Shagohod. The Fury is the real prime meat of MGS3.
 
I think some of you really need to replay the older games, cause those rose tinted nostalgia glasses hurt your judgement. The only MGS with awesome boss fights that can still impress the player after all this time, was 3.
1 was awesome, for its time, but the boss fights feel clunky by today's standards and it hasn't aged good, 2 and PW had terrible bosses, 4 had pretty bad bosses.
Fuck off with that shit. I replay MGS every 1-2 years and it still holds up.
 
But the problem is, if you are not ready for it, it can be a real pain. I was tipped off ahead of time to bring in a rocket launcher, but if I didn't, which I had not planned to do because it was a Quiet mission and I assumed I'd need to snipe, I would have been hosed.

I think the mission is like a 2/5, with Mission 29 (I think that's the Skull fight in front of the downed helicopter, right?) being a solid 1/5. That mission was miserable.

In that mission defense, you can restart the mission and start preparing before the cutscene. Not to mention it's totally possible to finish the mission by fultoning all tank and APC (hard as hell though)

But yes, i can see that the mission will probably give those with low gmp a headache.

as for mission 29, at least the game return us to acc so we can prepare for it.
 
MGS1 has aged poorly but the bosses are still memorable and unique. MGS2 had weaker bosses and some of the fights were clunky, 3 had great memorable bosses and they were fun to fight, 4 had the best playing bosses due to the improved shooting mechanics but the bosses themselves were boring non-characters who had all their backstory delivered in an info dump after you had beaten them, PW had terrible boss fights with a cool final boss that was based on your version of ZEKE.

V has no bosses apart from Quiet and Metal Gear and sniper battles have been done better before (The end, Crying Wolf) and Metal Gear was just cool but not complex. The Skulls don't even count as bosses or characters.

I agree with everything in this post.

A friend of mine started to play through the MGS series (not even because of the new release) and at our last gaming session he got to Psycho Mantis and it took him like 15 tries.
Afterwards he remarked how he liked the character, but the fight was shit due to its clunkiness and camera.
 
Mgs1 still has great bosses, only one that has always been a pain is Ocelot because of the aiming.

Mgs2 bosses are not the games strong point but Ray and Solidus are great, especially on the higher didficulties.

MGS3 best bosses and the most replayabale. I am guessing it is because Kojima had more time with the PS2 so he was able to use its power more to have bosses that reacted and could do more.

MGS4, not my favourite but still all require you to do tackle them differently.

PW very fun IMO, was nice just battling the mechas.

MGSV. Quiet felt good. Wish it didn't have the reflection as it would have been cooler listening out for her and working out her position with the binoculars. Man on Fire was shit. Just came down to working out when to call for the chopper. The MG battle was fun, but without doubt MGSV has the weakest boss battles.
 
Is there any use for precious metals? I'm sitting on a bunch of materials and don't know what to sell.

The last tier of the battle dress needs like 800 and the last tier of both the homing rocket launchers need then like 2000. There's probably a couple of other things that need it for development, but I don't remember. There's also a handful of things that need like 200 of them to be deployed. I'd say if you have over 2000 of them you can sell them, but otherwise save them if developing any of those things seems interesting. The third tier battle dress in particular is incredibly useful. I managed to do mission 45 after two tries when I decided to equip it.
 
MGS4 doesn't have bad bosses ahhhhhhhh

Not bad, but there is no build up. There is no real connection between you and the B&B unit. And there was no real importance to them. MgS had cool cutscenes before the boss fights and you felt like take them down would get you one step closer to completing your end goal and stopping Liquids plan.

They are decent battles, especially Octopus
 
MGS4's boss fights weren't bad, but the bosses themselves were lackluster as all hell.

All the same backstory, with identical post-fight Drebin explanations, all the same conclusions with the totally unnecessary sexy-hug-time finales, very little build up for any of them after Laughing Octopus.

They felt like what they were, a win-win situation for Kojima to employ MGS1 nostalgia very cheaply and also hire some models he had a crush on.
 
I'm not sure "be like Huey" is smart advertisement.

Be like Huey! Lock your childs mother in the fridge!
Be like Huey! Force your child into giant nuclear robots!
Be like Huey! Shoot a dead man in the face and shout REVENGE!
Be like Huey! Cause an incurable virus mutation!
 
I'm so glad I wasn't the only one having trouble with mission 45. At one point I was even convinced those one hit kills were a glitch. I didn't understand why someone would do that for just this one part of the game.

Anyways, anyone unlock the cyborg or Raiden costume and think it was worth losing Quiet over it? Do they do anything cool?

After dying a million times from those tanks I uploaded an old save I had on a usb drive before all those Quiet missions, so I still have her.
 
Laughing Octopus was cool. Crying Wolf was alright. Rex vs Ray and Liquid vs Solid were mechanically kind of poopy and just a massive wave of fanservice but executed pretty well.

Boss wise 3 > Rising 1 > 4 > 2 > PW = V
 
Not bad, but there is no build up. There is no real connection between you and the B&B unit. And there was no real importance to them. MgS had cool cutscenes before the boss fights and you felt like take them down would get you one step closer to completing your end goal and stopping Liquids plan.

They are decent battles, especially Octopus

MGS4's boss fights weren't bad, but the bosses themselves were lackluster as all hell.

All the same backstory, with identical post-fight Drebin explanations, all the same conclusions with the totally unnecessary sexy-hug-time finales, very little build up for any of them after Decoy Octopus.

They felt like what they were, a win-win situation for Kojima to employ MGS1 nostalgia very cheaply and also hire some models he had a crush on.

All true but game mechanic wise, the bosses are great. While playing the game, MGS4 boss battles are really good imo. They don't make for great lore talking points or metal gear wiki entries I guess, but still good bosses!.

Fuk all this boss talk makes me want to replay 4. Or 2 or 3.

Must 100% V first...
 
I think some of you really need to replay the older games, cause those rose tinted nostalgia glasses hurt your judgement. The only MGS with awesome boss fights that can still impress the player after all this time, was 3.
1 was awesome, for its time, but the boss fights feel clunky by today's standards and it hasn't aged good, 2 and PW had terrible bosses, 4 had pretty bad bosses.

I played MGS for the first time this year and I thought it was great. Haven't played 2 yet, was thinking of playing it next. PW was pretty bad but I didn't mind it too much. will probably play 4 after I play 2.
 
I played MGS for the first time this year and I thought it was great. Haven't played 2 yet, was thinking of playing it next. PW was pretty bad but I didn't mind it too much. will probably play 4 after I play 2.

Do yourself a favor and play MGS3 before playing 4, or else the story of 4 will make no sense whatsoever.

Snake Eater is in many ways an essential part in the MGS overall story.
 
I really don't get any of the demon symbolism in this game. The idea of a shrapnel horn is the coolest thing ever. But...Venom never does anything bad in this game. He kills a bunch of his own soldiers at the end, and the cutscene after implies he is turning into a demon because of that? That was obviously the morally correct choice in that scenario. Venom should have caused the infection somehow, not Huey. Maybe he agrees to experiment with the parasites to make a weapon to combat Cipher, and the result is an outbreak at the quarantine zone. That scene would have been far more impactful as a result. It would also explain why Venom would choose to go in alone, instead, he's kind of an idiot wandering into that area by himself

Right. The infection reminded me of a comic book, actually ('irredeemable'). That deals with making a Superman type character turn evil, and it ultimately comes down to being a man at heart and making a really bad decision.

If Big Boss had tried to weaponize the virus, perhaps as retaliation, and the Mother Base infection sprouted from that I could see that being a character defining moment, instead of typically heroic.

Supports my theory that Koji was trying to implement an infamous style alignment system then scrapped it. Which feeds into the Kojima was trying a lot things and scrapping most of it to fit in the meta narrative knowing this was the actual last MG he was going to make. Extra proof is Koji dumping a lot of the music.
 
I had a meltdown on twitter over it earlier tonight.

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I'm having trouble understanding how y'all found this mission so unbearably hard.

Especially with airstrikes it went by pretty smoothly.

Unless you were trying to S rank it, then i can understand (but then again, S rank should be hard to get).
 
I'm having trouble understanding how y'all found this mission so unbearably hard.

Especially with airstrikes it went by pretty smoothly.

Unless you were trying to S rank it, then i can understand (but then again, S rank should be hard to get).

You can be hit with a tank shell from 200m away while fiddling on your iDroid and it stinks

Also poor checkpointing, inablity to restart and thus having to call down stuff everytime you die, can't use D-Walker, fighting vehicles sucks in this game, etc
 
I'm having trouble understanding how y'all found this mission so unbearably hard.

Especially with airstrikes it went by pretty smoothly.

Unless you were trying to S rank it, then i can understand (but then again, S rank should be hard to get).

the last two tanks will one shot you and have the reaction time of fucking gods. Fire from ground floor, run to top floor, peek your head out and get blasted off the fucking roof. Restart from checkpoint.

Not being able to back out of it just adds insult to injury

/mind you the one time I used air bombardments it went alright
 
the last two tanks will one shot you and have the reaction time of fucking gods. Fire from ground floor, run to top floor, peek your head out and get blasted off the fucking roof. Restart from checkpoint.

Not being able to back out of it just adds insult to injury

/mind you the one time I used air bombardments it went alright

Ok, maybe i was just lucky i guess.
If you stay in the building you seem to have a lot of safe zones though.

The most annoying thing for me was Quiet not staying out of the way and getting her health down.
 
I'm having trouble understanding how y'all found this mission so unbearably hard.

Especially with airstrikes it went by pretty smoothly.

Unless you were trying to S rank it, then i can understand (but then again, S rank should be hard to get).

I don't get it either, but I was using homing missiles. Needed 3 tries and the best thing is, I didn't even know there was a OHK tank, as I was shredded by the gunship.
There's so much cover in that area that the only threat came from above.
 
I'm having trouble understanding how y'all found this mission so unbearably hard.

Especially with airstrikes it went by pretty smoothly.

Unless you were trying to S rank it, then i can understand (but then again, S rank should be hard to get).

Because I am guessing people were trying to fulton the tanks or were completely unprepared going into it.

I was in the first half. Holy shit, even with maxed battle gear tanks can fucking one shot you from across the map.

At least I did all the mission tasks and S ranked it, so I never have to play it again
 
I don't get it either, but I was using homing missiles. Needed 3 tries and the best thing is, I didn't even know there was a OHK tank, as I was shredded by the gunship.
There's so much cover in that area that the only threat came from above.

For the gunship, i used a Brennan (which i had coming into the mission, so i could switch between that and the GROM).
 
I had no trouble with 45. Granted, I knew what was coming, but my trusty CGM 25 made quick garbage out of the enemies. I thought there were like 40 coming, but it was only 14. I wasn't in the house, I was behind the material container at the side of the house, no attack reached me there and I could requesr and grab supplies from there very comfy.
 
I went into mission 45 without knowing about all those tanks. So the rocket launcher I had was that POS one you get from Quiet. It took almost all rockets to kill a single tank lol. Ultimately in the second half with the chopper I called in my own chopper and sandstorm. Those OHK tanks could still fire a mile away and kill me lol.
 
Is mission 45 even worth doing if you know how it ends? I mean, do you gain anything aside from an awesome cutscene [and a trophy I suppose], because all I see is losing an extremely useful buddy.
 
Is mission 45 even worth doing if you know how it ends? I mean, do you gain anything aside from an awesome cutscene [and a trophy I suppose], because all I see is losing an extremely useful buddy.

Or you can backup your save file on a USB key or whatever. Do the mission, get the trophy, erase your save and put back you backed up one so you keep her and you have the trophy. You will miss the ninja cyborg costume tho.
 
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