Thanks!
Lots of great ideas in there, would have made for a killer send off to the franchise.
I'm going to expand a bit because I've decided you deserve more than a one sentence recognition.
I like how you've resisted the temptation to completely rewrite the game and instead largely worked within the framework of existing plot-points and beats. I also appreciate that you've not gone overboard on the content; you add quite a bit, but a lot of it builds off existing assets and seems feasible.
You've also manages to take the Venom Snake twist, a completely impotent beat in the original game, and given it some merit. Far from the first to do a hallucinating protagonist, but I enjoy that you embraced it rather than Kojima's lame one time use.
All in all, you're pretty good.
Thanks, I appreciate that. Took a long while to think through and write it.
Frankly, Kojima's ideas on the individual plot points are really cool and interesting, but it's poorly structured and lacks real dramatic tension.
I think it makes better dramatic sense to make Snake an unreliable narrator early on, where he's not even sure what's real and what isn't. Plus, I love trippy surreal stuff in games.
And I like the Venom Snake twist because... it's an interesting examination of soldiers that wholly give themselves over to a cause. What if that's the theme that was here? A soldier forcibly given over to a cause, waking up to it, and continuing anyway? It could have been a powerful Manchurian Candidate-esque ending.
Plus, Skull Face and Venom Snake are shadows/mirrors to Big Boss... we really needed that imagery played up. We need the ties into the other games like "I'm you! I'm your shadow!" Playing up themes of memories.
There's a lot of great stuff that could have been done that just... wasn't. Like, involving the native fighters of those lands, and having Snake establish his rep amongst the people.
Plus, we needed bosses, why not have the bosses be based in the pre-existing wars that we're exploring? They don't need to work for Skull Face, because now we're in a situation where Big Boss is... well, he's recruiting bosses, he's recruiting the people that his successors will eventually have to do battle with.
And returning to where it all started, Camp Omega, that just makes narrative sense to me. The shadowy fight between Snake and Skull that echoes the battle against The Boss?
The reason that the Venom Snake twist
should work ties into the themes of Metal Gear as a whole: Your birth, your genes, even your memories, all of that? That isn't what defines you. Your actions towards the world are what defines you.
Venom Snake was born from the destruction wrought in Ground Zeroes. What he does after that with the truth... that is what will define him.