That dude from the RT video is having a meltdown on twitter apparently.
Dude is super pissed.
Everything that happens in a match is fair game and there is no one way to play a fighting game. People are actively trying to figure out ways to abuse the limited tools they have been given in the best way possible and you should be thinking that way too. When someone does a move or special on you and you can't defend agaisnt it then it is well in their right to abuse that move until you figure a way out but teaching people this is another story.
What RT vid
20 minutes?
I feel my brain dying already
I dunno I don't really like Rising Thunder that much.
The control scheme just isn't as intuitive as it should be atm.
They say they simplified the fighting game genre but it's the first game where I have to use all 8 buttons on my arcade stick.
He didn't even get bodied that hard.pretty much. That match was an already irrationally angry person going in a match with no gameplay and no intention to learn vs a formulaic zoning strategy. he was basically a bull seeing red. He refused to block, be patient, or stop with unsafe jump ins. He lost that match before he even started.
20 minutes?
I feel my brain dying already
Oh man that is insane. I am sorry everyone, have to apologize for my behaviour. That dude is insane, I'll try to not complain like a madman at least for the duration of the weekend.
How come China love 97 so much?
How come China love 97 so much?
cos they have taste
also they don't get much else
There's a China Joy stream so there's a chance at seeing SFV, but no SF4.
http://www.douyutv.com/
That's not fair. No one is owed free games, but everyone should be able to have fun and enjoy themselves, it's a game afterall.It seems that some people feel that they are owed wins without having to put in any effort.
Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
Getting decent at GG takes a bit more time than say SF4, but I think SF4 is equally hard to actually get good at and its mostly because the roster is much bigger. Xrd is my first GG, and I don't think its anywhere near as difficult as people make it out to me. There are a lot of game mechanics so the initial learning curve is higher, but all of those game mechanics are what makes it balanced and allows characters to deal with bad matchups.
It seems that some people feel that they are owed wins without having to put in any effort.
Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
Isn't it an alpha build? Criticizing presentational aspects of the game seems kinda moot.It looks so painfully bland. The UI, the characters, even the backgrounds look like someone took a screenshot of The Ark from Halo 3. I mean, c'mon.
It seems that some people feel that they are owed wins without having to put in any effort.
Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
https://twitter.com/ScrubQuotesX
ScrubQuotes is having a field day.
It seems that some people feel that they are owed wins without having to put in any effort.
Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
http://www.douyutv.com/directory/game/FTG
They are a lot of guys playing KoF 97 smoking a cig and with their shirts off.
Is there any kind of tutorial from a players perspective? The built in tutorial introduces features but doesn't really give any kind of value as to what is the most important for a new player to learn just to be prepared to jump in a match and feel like they're playing GG.
Is there any kind of tutorial from a players perspective? The built in tutorial introduces features but doesn't really give any kind of value as to what is the most important for a new player to learn just to be prepared to jump in a match and feel like they're playing GG.
sf5/rising thunder are god's gift because there are going to be so many dumb motherfuckers like this flooding inIt seems that some people feel that they are owed wins without having to put in any effort.
Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
Ultrachen did a good one
https://www.youtube.com/playlist?list=PL45-KVgrSkf6UbDz-1QcKFjW_nsLXNkKj
They also have another one where they go over the characters
Also need a huge player pool so the game scales properly.To solve this problem fighting games shouldn't just reduce barriers to entry, they need to make sure that scrub mcmash only plays other mashers until the algorithm thinks he's ready to face real competition. Not a lot of LoL players would've stuck with the game if they had to lane vs a LCS player in their first game.
Is there any kind of tutorial from a players perspective? The built in tutorial introduces features but doesn't really give any kind of value as to what is the most important for a new player to learn just to be prepared to jump in a match and feel like they're playing GG.
To solve this problem fighting games shouldn't just reduce barriers to entry, they need to make sure that scrub mcmash only plays other mashers until the algorithm thinks he's ready to face real competition. Not a lot of LoL players would've stuck with the game if they had to lane vs a LCS player in their first game.
"the majority of people who think they are part of the FGC are little motherfuckers who sit in their mother's basement "
This is true though
Shoutouts to this Marvel throwback. This was hilarious to see on stream.
That's not fair. No one is owed free games, but everyone should be able to have fun and enjoy themselves, it's a game afterall.
They want you to treat them like your little bro.
I've never gone easy on my bros tho.Maybe thats why they stopped playing fighting games with me.
instant gratification maaaan...
It's not really that, it's more because games nowadays are designed very carefully to never frustrate players or confront them with obstacles that seem too insurmountable. It's why League had a really aggressive patching strategy against "cancerous heroes" early on and why Blizzard adds an absurd amount of RNG into Hearthstone.
To solve this problem fighting games shouldn't just reduce barriers to entry, they need to make sure that scrub mcmash only plays other mashers until the algorithm thinks he's ready to face real competition. Not a lot of LoL players would've stuck with the game if they had to lane vs a LCS player in their first game.
Well, they did do an interview kind of mentioning that you will be able to unlock parts for the bots which kind of implies it is what it is right now, but then again that also means they could get nicer. You're right, but it also isn't motivating me to check it out right now.Isn't it an alpha build? Criticizing presentational aspects of the game seems kinda moot.
Shoutouts to this Marvel throwback. This was hilarious to see on stream.
Tournament Mode not all it's cracked up to be.So what's so bad about the new smash update?