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Fighting Games Weekly | July 27 - Aug 2 | Beta luck next time

Dude is super pissed.
Everything that happens in a match is fair game and there is no one way to play a fighting game. People are actively trying to figure out ways to abuse the limited tools they have been given in the best way possible and you should be thinking that way too. When someone does a move or special on you and you can't defend agaisnt it then it is well in their right to abuse that move until you figure a way out but teaching people this is another story.

pretty much. That match was an already irrationally angry person going in a match with no gameplay and no intention to learn vs a formulaic zoning strategy. he was basically a bull seeing red. He refused to block, be patient, or stop with unsafe jump ins. He lost that match before he even started.
 
now he's just posting other people's twitters and desperately trying to make them look more pathetic than he is, the ride never ends.
 
I think the dude has actual anger issues that he needs to find some help for, since evidently he isn't exaggerating for dramatic effect

It's kind of hard to watch
 
pretty much. That match was an already irrationally angry person going in a match with no gameplay and no intention to learn vs a formulaic zoning strategy. he was basically a bull seeing red. He refused to block, be patient, or stop with unsafe jump ins. He lost that match before he even started.
He didn't even get bodied that hard.

20 minutes?

I feel my brain dying already

Worth the brain damage.
Gets better as it goes on.
 
It seems that some people feel that they are owed wins without having to put in any effort.

Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
 
It seems that some people feel that they are owed wins without having to put in any effort.

Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
That's not fair. No one is owed free games, but everyone should be able to have fun and enjoy themselves, it's a game afterall.
 
Getting decent at GG takes a bit more time than say SF4, but I think SF4 is equally hard to actually get good at and its mostly because the roster is much bigger. Xrd is my first GG, and I don't think its anywhere near as difficult as people make it out to me. There are a lot of game mechanics so the initial learning curve is higher, but all of those game mechanics are what makes it balanced and allows characters to deal with bad matchups.

Is there any kind of tutorial from a players perspective? The built in tutorial introduces features but doesn't really give any kind of value as to what is the most important for a new player to learn just to be prepared to jump in a match and feel like they're playing GG.
 
It seems that some people feel that they are owed wins without having to put in any effort.

Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.

They want you to treat them like your little bro.
I've never gone easy on my bros tho.Maybe thats why they stopped playing fighting games with me.
 
"the majority of people who think they are part of the FGC are little motherfuckers who sit in their mother's basement "

This is true though
 
It seems that some people feel that they are owed wins without having to put in any effort.

Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.

instant gratification maaaan...
 
It seems that some people feel that they are owed wins without having to put in any effort.

Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.

It's not really that, it's more because games nowadays are designed very carefully to never frustrate players or confront them with obstacles that seem too insurmountable. It's why League had a really aggressive patching strategy against "cancerous heroes" early on and why Blizzard adds an absurd amount of RNG into Hearthstone.

To solve this problem fighting games shouldn't just reduce barriers to entry, they need to make sure that scrub mcmash only plays other mashers until the algorithm thinks he's ready to face real competition. Not a lot of LoL players would've stuck with the game if they had to lane vs a LCS player in their first game.
 
Is there any kind of tutorial from a players perspective? The built in tutorial introduces features but doesn't really give any kind of value as to what is the most important for a new player to learn just to be prepared to jump in a match and feel like they're playing GG.

The tutorial teaches you all the basic mechanics that you need to know to play. The missions are more advanced strategies that you can use in various situations. You can jump into a match after finishing the tutorial, and doing a few challenges with the character you want as they teach you basic cancel routes and combos you can do. They get pretty advanced later on though.
 
It seems that some people feel that they are owed wins without having to put in any effort.

Like they don't want to have to block someone's projectiles, the other player should just be courteous and not use that move. They essentially want people to sandbag and let them win so they can feel good.
sf5/rising thunder are god's gift because there are going to be so many dumb motherfuckers like this flooding in
it is going to be a goldmine that MK9/X/SF4 stupidity could not match at all

it's also proof that no matter how much you simplify things scrubs are always going to hate fighting games by their very nature
 
To solve this problem fighting games shouldn't just reduce barriers to entry, they need to make sure that scrub mcmash only plays other mashers until the algorithm thinks he's ready to face real competition. Not a lot of LoL players would've stuck with the game if they had to lane vs a LCS player in their first game.
Also need a huge player pool so the game scales properly.
 
People just give up too easily unless they are winning. They have become too accustomed to the coddling that occurs in so many modern games.
 
To solve this problem fighting games shouldn't just reduce barriers to entry, they need to make sure that scrub mcmash only plays other mashers until the algorithm thinks he's ready to face real competition. Not a lot of LoL players would've stuck with the game if they had to lane vs a LCS player in their first game.

Rising Thunder does. You lose points for losing matches so you stay at a specific tier. I am not sure how he got to diamond or was playing against a diamond player.
 
That rising thunder rage quitter does not know the concept for neutral and blocking low lmao

"the majority of people who think they are part of the FGC are little motherfuckers who sit in their mother's basement "

This is true though

HEY! I'll have you know that that basement is very clean with the latest and greatest games for the eyes to see!
 
That's not fair. No one is owed free games, but everyone should be able to have fun and enjoy themselves, it's a game afterall.

That's the thing though, to some people having fun and enjoying themselves in fighting games means only putting in a particular amount of effort to get a win, once winning requires more than that they're willing to put in you get complaints like "that's cheap", "stop throwing fireballs", "that's broken/glitched/op/etc".

They want you to treat them like your little bro.
I've never gone easy on my bros tho.Maybe thats why they stopped playing fighting games with me.

The mindset is different. If you play seriously against someone who doesn't care about learning how to utilize the game's mechanics offensively/defensively then they're going to stop playing period as soon as they start getting beaten. Speaking from experience here.

instant gratification maaaan...

It's not really that, it's more because games nowadays are designed very carefully to never frustrate players or confront them with obstacles that seem too insurmountable. It's why League had a really aggressive patching strategy against "cancerous heroes" early on and why Blizzard adds an absurd amount of RNG into Hearthstone.

To solve this problem fighting games shouldn't just reduce barriers to entry, they need to make sure that scrub mcmash only plays other mashers until the algorithm thinks he's ready to face real competition. Not a lot of LoL players would've stuck with the game if they had to lane vs a LCS player in their first game.

That's difficult to put into practice, since you can't really control people who make new accounts or multiple people playing on the same account for example. It's not as big of a deal in Dota/League since you have 4 other potential people who can carry your team, that's also 4 other potential people you can blame your loss on as well. In this instance since it was an Alpha there's no time I guess for matchmaking to put people up against others properly in terms of skill level.
 
Isn't it an alpha build? Criticizing presentational aspects of the game seems kinda moot.
Well, they did do an interview kind of mentioning that you will be able to unlock parts for the bots which kind of implies it is what it is right now, but then again that also means they could get nicer. You're right, but it also isn't motivating me to check it out right now.
 
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