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Fighting Games Weekly | Apr 6-12 | Fighting Games Weekly | Apr 6-12 | DaiGOAT

stn

Member
I had a great experience with Injustice's netcode, didn't lag on me once. Also, MKX is looking quite fast and fluid. Would have liked to see some zoning variations picked, this time around it was much more setup oriented. Game looks great.
 

Anne

Member
So people are already crying for Erron Black nerfs and Scorpion nerfs.....

Saw this on my twitter feed

CCWhjMUWgAAhgrj.png:large
 

Tripon

Member
So, I'm writing things for SRK now, mostly focusing on anime but I can help put up whatever. If any streams, info, events, videos etc. you guys notice that you think should be up there, don't be afraid to like bug me and I'll see what I can do.
Looks like I'm badgering you fit some articles on competitive Bloodborne. Kappa.
 

shaowebb

Member
So people are already crying for Erron Black nerfs and Scorpion nerfs.....

Is it actual nrs players or just random stream monsters?

new NRS game!

It really is a new NRS game now. Knee jerk folk are popping up to voice that they know what needs to be in the game and what doesn't on day -4 before a day 1 patch.

The QA folk have mentioned it to NRS to be less reactionary to early input if what I've heard is true. Not 100% but if they are listening to TYM boards I can say 100% that the boards are always yelling to nerf less and wait for folks to learn more. We see too many patches these days.

The folks that post loudly often play the least. They follow games more than play them and are generally pretty ass about input and only really complain about what makes them get bored with streams and their own bad matchups.

Saw this on my twitter feed

CCWhjMUWgAAhgrj.png:large

I know who said that and the thread it was said in and he is one of the dudes I was talking about just posting silly nonsense. Drives me nuts...I ain't posting who though. He's back pedaling already. He sounds fairly casual. Here's all we've said to each other.

dat guy what said a thing he shouldn't said:
I didn't explain my original comment enough. Let me do that now. In a competition with expert players, he probably isn't OP. But look at all of the people that aren't experts and that play online. Do you really believe that the average player will know whats plus on block or what's punishable and what isn't?
shaowebb said:
No. I expect them to LEARN.

'bout sums up my evening. :]
 

Anne

Member
I'm always amused by new game salt. My favorite is when an anime game comes out in Japan, and people go "oh that's the most busted thing ever", then by the time is out it's developed to the point it's not even considered useful or strong anymore.

NRS patches were whack for MK9. The older players at the arcade keep saying "We'll play MKX for 2-3 months, at that point they'll start patching and we'll just not bother keeping up and quit." I'm reaaaallllllyy hoping they cut back on them. I'm all down for patches once things get to a decent point in development, but that's over several months or even a years.
 

petghost

Banned
I'm always amused by new game salt. My favorite is when an anime game comes out in Japan, and people go "oh that's the most busted thing ever", then by the time is out it's developed to the point it's not even considered useful or strong anymore.

NRS patches were whack for MK9. The older players at the arcade keep saying "We'll play MKX for 2-3 months, at that point they'll start patching and we'll just not bother keeping up and quit." I'm reaaaallllllyy hoping they cut back on them. I'm all down for patches once things get to a decent point in development, but that's over several months or even a years.

I remember that first xrd stream a couple days before arcade release and folks were pretty sure axl was gonna be broken due to that new stance and dp he got.
 
NRS patches were whack for MK9. The older players at the arcade keep saying "We'll play MKX for 2-3 months, at that point they'll start patching and we'll just not bother keeping up and quit." I'm reaaaallllllyy hoping they cut back on them. I'm all down for patches once things get to a decent point in development, but that's over several months or even a years.


Let's be serious here. If these guys can't keep up with these patches they're not genuinely interested and will fall behind and get bodied then quit anyway. I've never had to actually "relearn my character" or what not in an NRS game. It's always greatly exaggerated for people looking for a reason to quit.
 

LeMaximilian

Alligator F*ck House
Praying beyond prayers there's another patch when the game is out. The netcode is disparity beyond belief. 3 or 35 matches had a decent connection. Those 3 good ones equal to something close in SF4.

Otherwise, MKX is beautiful and playing amazing offline.
 
The patching in Injustice made the game significantly better. Compare tournament results and the character variety before and after. I'm not sorry that patches that helped my hard work with Catwoman pay off turned off multigame casual players who wanted to abuse meta 1 Superman or Black Adam and then quit when they fell behind.
 

Anne

Member
Meta 1 Superman was a problem that needed to be solved. Not saying patches are bad, frequency and questionable decision making are.
 

shaowebb

Member
Please don't let Erron Black get Kano-ed. His slide is mad unsafe and his 50/50 success is largely because its Sonic freaking Fox out there. Folks block and eat the armored grab because he pressures so hard towards the corner he TRAINS THEM to block and eat it.

Its not the character its the player...dont' Kano Erron Black. MK9 had knee jerk nerf yells from folks prelaunch and he was nerfed under the tier list so hard he had his own tier well beneath anyone else. Even Baraka looked at Kano with pity.
 
'bout sums up my evening. :]

Lovely reply lol

What is it with players in general and just not wanting to bother learning

For example Smash people wanting to ban customs just because it's too many matchups to learn or because a move looked strong once :T

I'm always amused by new game salt. My favorite is when an anime game comes out in Japan, and people go "oh that's the most busted thing ever", then by the time is out it's developed to the point it's not even considered useful or strong anymore.

Lol yeah but then that's a side effect of the game taking too long to release. Personally I'd take having to deal with the early cheap shit than that.
 

Skilletor

Member
The patching in Injustice made the game significantly better. Compare tournament results and the character variety before and after. I'm not sorry that patches that helped my hard work with Catwoman pay off turned off multigame casual players who wanted to abuse meta 1 Superman or Black Adam and then quit when they fell behind.

It may end up a better game, but the frequent patches are a major turnoff for me. It's annoying having gameplay changes so often.
 
Praying beyond prayers there's another patch when the game is out. The netcode is disparity beyond belief. 3 or 35 matches had a decent connection. Those 3 good ones equal to something close in SF4.

Otherwise, MKX is beautiful and playing amazing offline.

Honestly, I'd be very content with the same level as SF4's netcode. Its just that when its that level of quality only with 3 matches out of 35 is discouraging.
 

Anne

Member
Lol yeah but then that's a side effect of the game taking too long to release. Personally I'd take having to deal with the early cheap shit than that.

Oh def, for sure. Just saying that it happens over the course of several months and it's hilarious to observe. Then when an actual problem happens like Kokonoe we freak out and can't get anything accomplished. I believe that left alone that character would've eventually be banned, but people were so dumb about it. All we had to was observe her for a bit and see what happened. Meanwhile Injustice was dealing with teleporting ninjas that didn't last long enough to even be observed, for better or worse.
 

jbug617

Banned
Just saw Smug vs Xian. What combo did Smug do in the corner against Xian off the stun? It was a target combo into Jet Upper hit twice weirdly and was able to combo the sweep. Also Smug got impatient in the last round. Had a good life lead and he got hit with anti-air U2 and lost all that health.
 

LeMaximilian

Alligator F*ck House
『Inaba Resident』;159770803 said:
Honestly, I'd be very content with the same level as SF4's netcode. Its just that when its that level of quality only with 3 matches out of 35 is discouraging.

I would seriously pay $50 DLC for SF4 netcode quality for MKX.
 
Please don't let Erron Black get Kano-ed. His slide is mad unsafe and his 50/50 success is largely because its Sonic freaking Fox out there. Folks block and eat the armored grab because he pressures so hard towards the corner he TRAINS THEM to block and eat it.

Its not the character its the player...dont' Kano Erron Black. MK9 had knee jerk nerf yells from folks prelaunch and he was nerfed under the tier list so hard he had his own tier well beneath anyone else. Even Baraka looked at Kano with pity.



Kano ended up better after the patches than the start of the game. He was actually buffed overall.
 
Oh def, for sure. Just saying that it happens over the course of several months and it's hilarious to observe. Then when an actual problem happens like Kokonoe we freak out and can't get anything accomplished. I believe that left alone that character would've eventually be banned, but people were so dumb about it. All we had to was observe her for a bit and see what happened. Meanwhile Injustice was dealing with teleporting ninjas that didn't last long enough to even be observed, for better or worse.

Yeah I agree. It's a good thing the patch for CP came out when it did.

How long did original Injustice Scorpion even last anyways?
 

shaowebb

Member
Kano ended up better after the patches than the start of the game. He was actually buffed overall.

Would you prefer Sub - Zeroed then? Patches can be good though like you stated with Injustice being a MUCH better game now than it was...however frequent patching can also kill a scene regardless of whether or not the final patch makes the game great. A lot of folks complained with how many patches hit IGAU. Heck SFxTekken eventually became pretty fun and decent too but it just had too much to deal with including a bunch of patches being a big one.

This is why I say give the game (barring glitches or infinites) a good 4 or 5 months before patch notes begin. It just can't develop otherwise.
 

LeMaximilian

Alligator F*ck House
The FGC is really scraping the bottom of the barrel when it comes to netcode if statements like these are being made.

I love the game to death. I just want it to perform online as well as I enjoy it. Hoping they identify this as a critical issue, as the netplay in their 2 previous games was not good.

CRAZY CONSPIRACY THEORY
Is the ongoing netplay issues with NRS games a factor in giving casual/newer players a higher chance to win more online?
CRAZY CONSPIRACY THEORY
 

Dahbomb

Member
I am just saying that SF4's netcode shouldn't be held as some type of standard for netcode in FGs.

The PC version in particular needs to be berated on daily in this thread just to get across how awful it is.
 

alstein

Member
The patching in Injustice made the game significantly better. Compare tournament results and the character variety before and after. I'm not sorry that patches that helped my hard work with Catwoman pay off turned off multigame casual players who wanted to abuse meta 1 Superman or Black Adam and then quit when they fell behind.

The approach NRS does is how most other genres do it. Fighting games to me aren't some magical unicorn that needs to be different.

As for the netcode, what the FGC want for MK doesn't matter- simply put, the game sells too well among casuals, so they'll always focus on the casual stuff. Only smaller games and Tekken care about netcode- and Tekken is probably due to Harada. I'll probably play through story mode a bit, spam online with local friends, never enter a tourney for this, and just go back to KOF and SF.

My gut says SFV will care, because they're going to want to do to do online esports, and that requires solid netcode.
 

Skilletor

Member
The approach NRS does is how most other genres do it. Fighting games to me aren't some magical unicorn that needs to be different.

As for the netcode, what the FGC want for MK doesn't matter- simply put, the game sells too well among casuals, so they'll always focus on the casual stuff. Only smaller games and Tekken care about netcode- and Tekken is probably due to Harada. I'll probably play through story mode a bit, spam online with local friends, never enter a tourney for this, and just go back to KOF and SF.

My gut says SFV will care, because they're going to want to do to do online esports, and that requires solid netcode.

It's like MK didn't have its own esports event this very day, and isn't advertising making money in online tournaments or something.
 

hitsugi

Member
I am just saying that SF4's netcode shouldn't be held as some type of standard for netcode in FGs.

The PC version in particular needs to be berated on daily in this thread just to get across how awful it is.

You're absolutely right. Wishing for SF4-quality netcode is... a statement, but it's a really, really sad one.
 

BakedYams

Slayer of Combofiends
I prefer the other crazy conspiracy theory.

They know 99.9% of their buyers will play it, see each fatality once and never touch it again, let alone ever want to play it online.

So they don't bother.

They make a crazy profit without putting up a good online infrastructure lol
 
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