Isnt 1080p going to be a huge boon? Or is that fine?
Also, I dont trust Sony to sell a side peripheral and make it big. The VITA and Move seem like they struggled to compliment the rest of the ecosystem.
I also genuinely hope Sony doesn't do what they did with VITA and make old IPs like Uncharted, Resistance, and Killzone for it. Because those don't sell well enough. I still firmly think that if VITA had PS2-era games and other neglected IPs instead of PS3 IPs that felt like downsized ports, it would have sold a lot better and be looked at as having a solid and unique library.
I want to see them partner with guys like DICE/EA for an FPS game, as opposed to seeing Killzone used as the pet project for VR FPS.
I also think they can make mad bank on casual IPs, like a virtual tourism/theme park game that all ages could try and play to sell VR.
We saw demos like the one where you are in a shark cage. But we also saw a similar demo for Move that made many think we could see a Demon's Souls game with Move.
They showed off the possibilities but never had the studios to dedicate something more serious.
I dont know much about the technical aspects and pricing, but I wonder about the games.
1080p isn't a problem, nor is the power of the PS4. All the other major competitors are targeting mobile platforms for a reason, too.
VR isn't going to really replace traditional AAA titles. Definitely, porting "Uncharted, Killzone, etc" is not a strategy for success here.
VR is going to live and/or die on the new experiences it creates, rather than old-generation design philosophies. VR is an entirely new platform with entirely new design considerations.
This is actually a good thing, in my view -- to make a successful VR game, you won't necessarily need huge teams and budgets. The best looking VR games won't look like Uncharted 4 or The Order, they will look like Wind Waker or Tearaway -- this requires considerably smaller production budgets, and allows teams to spend more efforts on new design concepts in a totally unproven platform for gaming.
By extension, the best titles may come from games that are made by teams of only a handful of people, but have immense longevity due to the nature of the title itself. Vita never caught on because the titles it produced were already playable, in better form, on its console cousin.
These linear, AAA titles also don't have much longevity...which was another fault of the Vita -- there was no killer app that people bought the system for and played for years. VR will succeed because it will be doing things not possible on a PS4. Sony needs to be investing in the next minecraft or wii sports of VR, not the port or rushed second rate cousin of an Uncharted game.
Content releases won't be robust and on a timely fashion like AAA projects on consoles, so there will be droughts...the key here is to make the drought not seem like one, because the content that existed on day 1 is enough to sustain and engage audiences over the coming years (like Wii Sports / Minecraft). DLC may prove to be very important for VR for this very reason.