thicc_girls_are_teh_best
Member
Decent load times; people should keep in mind that non-Series versions of these games not programmed against the XvA APIs won't benefit from most of the XvA featureset, though.
Hopefully MS demonstrates a game or two programmed with XvA features in mind for load and latency display demonstration purposes (and also that they've made this as easy as possible for 3rd party developers to utilize).
I've heard rumors that they've switched from specific Xbox GDKs to a Windows GDK encompassing PC and Xbox consoles. Lines up well with the Gamecore stuff I also read about, so I'm guessing the Windows GDK and Gamecore are the same thing.
If that's true, it'd mean they're making that transition to integrate their GDKs into a unified package, but it's seemingly come with some setbacks and a few difficulties for various developers as things get ironed out. Also sounds like they've changed a lot of things when doing this integration, too. Sony apparently just have an evolution of PS4's SDK and API set for PS5 so devs are just carrying on as normal (except maybe Capcom, apparently, at least with RE8 but I blame that more on RE Engine than PS5 SDK state).
Hopefully MS demonstrates a game or two programmed with XvA features in mind for load and latency display demonstration purposes (and also that they've made this as easy as possible for 3rd party developers to utilize).
You should really try to understand how games currently load their assets (read my other comment above.. To complicated to merge the answers from my mobile phone)
But I really don't understand why Ms isn't showing new games. Maybe they don't have one properly running, or they just want to keep it for another presentation.
I've heard rumors that they've switched from specific Xbox GDKs to a Windows GDK encompassing PC and Xbox consoles. Lines up well with the Gamecore stuff I also read about, so I'm guessing the Windows GDK and Gamecore are the same thing.
If that's true, it'd mean they're making that transition to integrate their GDKs into a unified package, but it's seemingly come with some setbacks and a few difficulties for various developers as things get ironed out. Also sounds like they've changed a lot of things when doing this integration, too. Sony apparently just have an evolution of PS4's SDK and API set for PS5 so devs are just carrying on as normal (except maybe Capcom, apparently, at least with RE8 but I blame that more on RE Engine than PS5 SDK state).
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