Bohemia Interactive's Petr Kolář and David Kolečkář say the weaker console
Speaking in a recent interview with GamingBolt, Bohemia Interactive’s Petr Kolář and David Kolečkář – project leads on the online loot shooter Vigor – said that owing to the fact that the Xbox Series S’ CPU is roughly on par with the Series X’s processor, by and large the console won’t hold back next-gen and should be able to run all games, albeit on lower resolutions.
“The important thing is that the CPU hasn´t been downgraded, so the Series S will not limit the potential scope or features of games,” the developers said. “The Series S shouldn’t have any issues with the same games on lower resolutions. Maybe some adjusted graphic effects.”
The PS5 and the Xbox Series X are both going to be impressive pieces of machinery, and with the former’s SSD and the latter’s GPU, it seems both have a leg up over the other in different areas. When it comes to the CPU, the two are far more evenly matched- though there’s still a bit of a gap there. The PS5’s custom Zen 2 CPU runs at a frequency of 3.5 GHz, while the Xbox Series X’s runs at a frequency of 3.8 GHz (or 3.6 with SMT).
That difference, however, won’t end up making too much of a difference, according to Bohemia Interactive’s Petr Kolář and David Kolečkář, both of whom are project leads on the free to play online looter shooter Vigor. We recently spoke with the duo, and when asked about the minor gap between the CPUs of the two next-gen consoles, they said that while more CPU-intensive games would enjoy better frame rates on the Xbox Series X, the PS5’s CPU will by no means hold back developers.
“The processor performance of both devices is in the same league,” the developers said. “The Xbox will probably be able to achieve more stable FPS in CPU-intensive games, but I don’t think that the lower CPU performance of the PS5 will limit developers.”
Thanks mods for the title change