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Xbox Game Pass General Discussion

IbizaPocholo

NeoGAFs Kent Brockman

adamsapple

Or is it just one of Phil's balls in my throat?
I'm good through August. Guess I'll just have to start paying $15 per month like most folks do.

Honestly, if you're continuing to use the rewards, you can probably score 2, 3 of the $10 gift cards each month. It's 8500~ points if you use the console app. You'll pay off the monthly GPU and get some extra MS credit to put towards other things each month.
 
Honestly, if you're continuing to use the rewards, you can probably score 2, 3 of the $10 gift cards each month. It's 8500~ points if you use the console app. You'll pay off the monthly GPU and get some extra MS credit to put towards other things each month.
I'll probably just use the points for those cards as discounts for games I'll buy. Sucks the gift cards expire after two months, but at least the rewards points don't expire.
 

feynoob

Banned
Before we start this, we have to agree that service like gamepass don't see profit, because any extra amount of money is being invested back to the service.
Microsoft doesn't reveal the operating income if any of Xbox or GamePass.
The basic income for gamepass for us folks is 2.4b yearly (25m userbase, 8$ average price ((1+10+15)/3)). That is the total of gamepass revenue from sub only. There is other revenue such as dlc, mtx, and users buying gamepass games. That is unknown to us.

Microsoft has to subsidize the cost of the games on GamePass otherwise studios would not put their games there
MS gets their games cost from steam, Xbox store and gamepass cuts.
Most Xbox games hit top 10 weekly sales from steam. Forza horizon 5 was there for 89 weeks and generated around $55m on day1 before hitting gamepass the next day.

For 3rd party games, they don't cost that much.
Guardians of Galaxy, which hit gamepass after 3 months release costed around 5m-10m.
https://www.videogameschronicle.com...get Guardians of,on Game Pass, analyst claims

This is epics free games cost.
epic-games-store-free-games-cost-breakdown-2019.jpg

With this data, the cost price for gamepass is cheap, aside of day1 games like wolong and plague tale requiem.

Xbox console sales have essentially flatlined in 2023 meaning they aren't going to hit any sort of growth metrics on 2023-4 either
Gamepass doesn't exist on consoles only. They also have PC versions, which can be increased too.
Depending on how you look at it the entire sale of Bethesda should go on the books as a GamePass cost as well as the operating cost of running Bethesda
That is not how booking works. MS has an asset called Bethesda/zenimax. If they sell Bethesda, they get their money back.
Bethesda/zenimax value lies in producing more AAA content for gamepass and for Xbox. This is much cheaper, considering they spent 100m for 1 year timed exclusive tomb raider game.
Bethesda has already had layoffs this year to reduce their operating costs in addition to 343 and other Microsoft studios
Employee can be hired back. That is not an issue. There are too many employees that need jobs.
Playground has expanded itself with a 2nd team who are currently working on fable.
I mean if you can acknowledge all of that and STILL think GamePass is sustainable in the long run, I wish you the best
I think you need to understand sustainable first.

Since MS earns 2.4b yearly (our current figure), they use that money to fund their games and provide more content from game pass.
We can see that from their day1 games like stalker 2, plague tale requiem, wolong. That is what gamepass revenue does for them. Bring more games to the platform.

There is also another caveat which is increasing the console revenue. Any game that is on gamepass is increasing revenue for the platform (persona games). Those games are being bought by the people who don't have gamepass.

While MS doesn't provide exact figures, we can determine gamepass trajectory by their current games. Those day1 games are example of how sustainable the service is. Otherwise, MS won't spend that much money for those day1 games.
 
Before we start this, we have to agree that service like gamepass don't see profit, because any extra amount of money is being invested back to the service.

The basic income for gamepass for us folks is 2.4b yearly (25m userbase, 8$ average price ((1+10+15)/3)). That is the total of gamepass revenue from sub only. There is other revenue such as dlc, mtx, and users buying gamepass games. That is unknown to us.


MS gets their games cost from steam, Xbox store and gamepass cuts.
Most Xbox games hit top 10 weekly sales from steam. Forza horizon 5 was there for 89 weeks and generated around $55m on day1 before hitting gamepass the next day.

For 3rd party games, they don't cost that much.
Guardians of Galaxy, which hit gamepass after 3 months release costed around 5m-10m.
https://www.videogameschronicle.com/news/microsoft-paid-5-10-million-to-get-guardians-of-the-galaxy-on-game-pass-analyst-claims/#:~:text=Follow VGC-,Microsoft 'paid $5-10 million' to get Guardians of,on Game Pass, analyst claims

This is epics free games cost.
epic-games-store-free-games-cost-breakdown-2019.jpg

With this data, the cost price for gamepass is cheap, aside of day1 games like wolong and plague tale requiem.


Gamepass doesn't exist on consoles only. They also have PC versions, which can be increased too.

That is not how booking works. MS has an asset called Bethesda/zenimax. If they sell Bethesda, they get their money back.
Bethesda/zenimax value lies in producing more AAA content for gamepass and for Xbox. This is much cheaper, considering they spent 100m for 1 year timed exclusive tomb raider game.

Employee can be hired back. That is not an issue. There are too many employees that need jobs.
Playground has expanded itself with a 2nd team who are currently working on fable.

I think you need to understand sustainable first.

Since MS earns 2.4b yearly (our current figure), they use that money to fund their games and provide more content from game pass.
We can see that from their day1 games like stalker 2, plague tale requiem, wolong. That is what gamepass revenue does for them. Bring more games to the platform.

There is also another caveat which is increasing the console revenue. Any game that is on gamepass is increasing revenue for the platform (persona games). Those games are being bought by the people who don't have gamepass.

While MS doesn't provide exact figures, we can determine gamepass trajectory by their current games. Those day1 games are example of how sustainable the service is. Otherwise, MS won't spend that much money for those day1 games.

I guess we're at an impasse because a service like this HAS to be profitable in my eyes in order to be sustainable. So I think we're too far apart on this, but I appreciate your high quality response regardless.

My argument wasn't that game pass subscriptions were the only intake of revenue for Microsoft, nor was I saying that Microsoft doesn't have any revenue coming from areas that aren't gamepass, or that gamepass is console exclusive.

What I'm saying is the cost of 3rd party games adds up, some are cheap and some are expensive, but regardless, it adds up, which is why Microsoft sets growth targets and it's telling that they aren't hitting those targets.

If they sell Zenimax they get their money back? Did they get their money back on Nokia? Assets, especially poorly managed assets can lose value. Is Zenimax more or less valuable today than when Microsoft bought them. Most people would argue its less, hence why we're seeing layoffs at the studio. If Starfield bombs, Zenimax's value is going to crater. They haven't put out a highly successful game since Fallout 4. That was almost a decade ago.


Playground games has seen a 1% reduction in headcount over the last 6 months, which doesn't suggest massive growth.

Game development takes years... there is no indication around game development that would shine a light on Game Pass yet. What we do know is Microsoft has ended their $1 dollar deal because that was also nonsustainable.

Revenue alone is not income. When your costs are entirely too high that becomes unsustainable. That is why Microsoft is desperately trying to make itself more profitable by cutting costs.

They aren't alone. If you look at Sony they're also looking desperately to reduce cost, but for different reasons. Through the PS4 and even into the PS5, sony has been heavy on revenue and light on operating income. In order for PlayStation to grow as a business they know they need to become vastly more profitable. This is why I think the PS5 slim (no disc drive) is still going to be 500 dollars and most people think it's going to be 400 dollars.
 

feynoob

Banned
What I'm saying is the cost of 3rd party games adds up, some are cheap and some are expensive, but regardless, it adds up, which is why Microsoft sets growth targets and it's telling that they aren't hitting those targets.
Growth target is for bonuses, because of high expectations targets.
If you look at gamepass growth, it has been a good growth so far.
56745990-16623594360210094_origin.png


As for 3rd party cost, it can be covered by gamepass. Every year, gamepass sees new users, which increases its revenue. From 2020 to 2022, gamepass saw 15m increase. That is a lot of growth in terms of revenue, which is used to cover those cost.

Another thing to remember is that gamepass current sub is at 25m. That number might rise to 40m-50m. With our 8$ estimate, that is 3.8b to 4.8b revenue. It's why MS is in rush. That money can cover all those cost and generate them more profit, even after investing some of those money back.


If they sell Zenimax they get their money back? Did they get their money back on Nokia? Assets, especially poorly managed assets can lose value. Is Zenimax more or less valuable today than when Microsoft bought them. Most people would argue its less, hence why we're seeing layoffs at the studio. If Starfield bombs, Zenimax's value is going to crater. They haven't put out a highly successful game since Fallout 4. That was almost a decade ago.
Zenimax is still has huge catalog and employees.
Capcom was struggling hard before, and now they are in great shape.



Playground games has seen a 1% reduction in headcount over the last 6 months, which doesn't suggest massive growth.
They are doing Fh5 support, future FH game and Fable. That is growth.
Head count is numbers. You need to look at the scope project. Especially when there are a lot of support studios these days.


Game development takes years... there is no indication around game development that would shine a light on Game Pass yet. What we do know is Microsoft has ended their $1 dollar deal because that was also nonsustainable.
The 1$ was route to build gamepass influence. Every streaming does that, before they cut off and start charging regular prices. It was inevitable for that to end. It was not just revenue issues.

MS right now is doing referrals program for gamepass. They wouldn't have done that, if they were worried about revenue.


Revenue alone is not income. When your costs are entirely too high that becomes unsustainable. That is why Microsoft is desperately trying to make itself more profitable by cutting costs.
They reported high profit this quarter. They are eliminating overflow workers for positions that don't fit their future growth.

It sucks to be part of those 10k though.
 
Growth target is for bonuses, because of high expectations targets.
If you look at gamepass growth, it has been a good growth so far.
56745990-16623594360210094_origin.png


As for 3rd party cost, it can be covered by gamepass. Every year, gamepass sees new users, which increases its revenue. From 2020 to 2022, gamepass saw 15m increase. That is a lot of growth in terms of revenue, which is used to cover those cost.

Another thing to remember is that gamepass current sub is at 25m. That number might rise to 40m-50m. With our 8$ estimate, that is 3.8b to 4.8b revenue. It's why MS is in rush. That money can cover all those cost and generate them more profit, even after investing some of those money back.



Zenimax is still has huge catalog and employees.
Capcom was struggling hard before, and now they are in great shape.




They are doing Fh5 support, future FH game and Fable. That is growth.
Head count is numbers. You need to look at the scope project. Especially when there are a lot of support studios these days.



The 1$ was route to build gamepass influence. Every streaming does that, before they cut off and start charging regular prices. It was inevitable for that to end. It was not just revenue issues.

MS right now is doing referrals program for gamepass. They wouldn't have done that, if they were worried about revenue.



They reported high profit this quarter. They are eliminating overflow workers for positions that don't fit their future growth.

It sucks to be part of those 10k though.

The targets aren't just for bonuses, the bonuses are tied to reaching the growth that they've promised Microsoft's board and those growth targets are going to be tied to profitability and long term sustainability. They aren't kickstarter stretch goals.

30 million subscribers, largely subsidized, in 6 years isn't great growth.

Look at Disney+ at 100 million subscribers and it launched in November of 2019. Now consider Disney owns 95% of their own content and STILL are struggling.

Zenimax isn't Capcom and their ability to recover isn't as good as Capcom's, especially now that they are tied to Microsoft.

Imagine Microsoft owned Capcom and they released RE2, but barely anyone bought it and it just ended up on GamePass. It would not have ushered in the operating income necessary to continue with these remakes that have found Capcom newfound success. SF4 and 5 would have been stifled by the userbase on the Xbox and not nearly as popular on PC.

The Microsoft layoffs that hit specific game studios wasn't just about overflow. Their studios just aren't profitable, but you didn't hear about mojang layoffs, maybe after the abysmal launch of minecraft legends though
 

feynoob

Banned
30 million subscribers, largely subsidized, in 6 years isn't great growth.
Have you seen ps+ numbers?
its still between 40m-50m despite having a larger audience and free games to give away. Getting 30m is a huge growth for gamepass, considering Xbox position.
As for your subsdize, That is business. MS started from scratch for a streaming service. The first few years are always a loss, because primary goal is to make it sustainable, before transioning to profit stage.

Look at Disney+ at 100 million subscribers and it launched in November of 2019. Now consider Disney owns 95% of their own content and STILL are struggling.
Disney is streaming movie/TV service. It will struggle alot, because there are competition. Their IPs are worth it alone. You need other party properties like how netflix does to sustain that growth.
Then there is the issue of content which lasts for 1-2 weeks worth of views. People wont stay with you, if you dont bring out a good products that they can watch.

Zenimax isn't Capcom and their ability to recover isn't as good as Capcom's, especially now that they are tied to Microsoft.
Zenimax is lucky that they are tied to MS. Without MS, redfall, deathloop, ghostwire tokyo would have made a huge dent on them.
What they lack is the capital investment. That is what MS is for. MS provides them that, and they go back to their old route, making games that they like. Not that crap like fo76 and redfall.

Imagine Microsoft owned Capcom and they released RE2, but barely anyone bought it and it just ended up on GamePass. It would not have ushered in the operating income necessary to continue with these remakes that have found Capcom newfound success. SF4 and 5 would have been stifled by the userbase on the Xbox and not nearly as popular on PC.
My friend, sales are sales. But its limited to those who buy it. Gamepass makes people play the game. At the end of the day, both model gets their revenue. The only difference is that more people gets to play those games with gamepass.

Since you are concerned with sales, lets talk it your way.
A game cost 60$. If it sells 10m copies, that game generates 600m. Now that is alot of money. but reality doesnt work that way. Unless you are Sony or MS or nintendo, you dont get to keep 100% of your sales. Your disc games cost money. The store that sell your game needs money. The platform that you are selling your game to needs their cut. Then there is depreciation (from 60$ to 30$ in 1 year, sales too) and regional pricing. These affects overall price, which brings the overall revenue down. That 10m now doesnt make $600m sales.
Its why sales are not perfect metric. Its great that you sold 10m copies, but did you actually make that much money? Deathloop went to sale super fast after one month release. Does the game selling 10m matter in this case?

You may not like it, but these are when subscription service like gamepass matters. It allows you to recoup your cost yearly, on top of the game sales.

The Microsoft layoffs that hit specific game studios wasn't just about overflow. Their studios just aren't profitable, but you didn't hear about mojang layoffs, maybe after the abysmal launch of minecraft legends though
That 10k was every department. It was not proffit issue.
343i was expected, as MS wants to reshape that company.

If you look at Xbox recent quarter, you will get differen tone.


Hardware is bad due to first party draugh, but everything else is good.
 
Have you seen ps+ numbers?
its still between 40m-50m despite having a larger audience and free games to give away. Getting 30m is a huge growth for gamepass, considering Xbox position.
As for your subsdize, That is business. MS started from scratch for a streaming service. The first few years are always a loss, because primary goal is to make it sustainable, before transioning to profit stage.


Disney is streaming movie/TV service. It will struggle alot, because there are competition. Their IPs are worth it alone. You need other party properties like how netflix does to sustain that growth.
Then there is the issue of content which lasts for 1-2 weeks worth of views. People wont stay with you, if you dont bring out a good products that they can watch.


Zenimax is lucky that they are tied to MS. Without MS, redfall, deathloop, ghostwire tokyo would have made a huge dent on them.
What they lack is the capital investment. That is what MS is for. MS provides them that, and they go back to their old route, making games that they like. Not that crap like fo76 and redfall.


My friend, sales are sales. But its limited to those who buy it. Gamepass makes people play the game. At the end of the day, both model gets their revenue. The only difference is that more people gets to play those games with gamepass.

Since you are concerned with sales, lets talk it your way.
A game cost 60$. If it sells 10m copies, that game generates 600m. Now that is alot of money. but reality doesnt work that way. Unless you are Sony or MS or nintendo, you dont get to keep 100% of your sales. Your disc games cost money. The store that sell your game needs money. The platform that you are selling your game to needs their cut. Then there is depreciation (from 60$ to 30$ in 1 year, sales too) and regional pricing. These affects overall price, which brings the overall revenue down. That 10m now doesnt make $600m sales.
Its why sales are not perfect metric. Its great that you sold 10m copies, but did you actually make that much money? Deathloop went to sale super fast after one month release. Does the game selling 10m matter in this case?

You may not like it, but these are when subscription service like gamepass matters. It allows you to recoup your cost yearly, on top of the game sales.


That 10k was every department. It was not proffit issue.
343i was expected, as MS wants to reshape that company.

If you look at Xbox recent quarter, you will get differen tone.


Hardware is bad due to first party draugh, but everything else is good.


Sony isn't pushing PS+ nearly as much as Microsoft is GamePass, nor does PS+ cost anywhere close to what GamePass costs, but is certainly driving more operating income given the larger userbase.

Microsoft will run into an issue, particularly on PC where their subscribership falls off. That's when you're going to see alarm bells for GamePass.

Microsoft isn't just going to pour bad money into Zenimax, hence why we saw layoffs there.

What makes gamepass unsustainable is the cost of that revenue. I'm not saying there isn't a place for subscriptions in gaming, but there currently isn't a sub model that is going to replace B2P that is sustainable (today).

GamePass will catch up to Microsoft draught of 1st party games and it will eat into subscribership. People are always canceling GamePass it's just that until recently, new subscribers have been higher than old subscribers.

That's how subscription services work. The problem is when Microsoft fails to bring in new subscribers because there aren't big games coming to gamepass...
 

feynoob

Banned
icrosoft will run into an issue, particularly on PC where their subscribership falls off. That's when you're going to see alarm bells for GamePass.
There is no alarm bell for gamepass.
Microsoft isn't just going to pour bad money into Zenimax, hence why we saw layoffs there.
Again the layoff was for entire MS company.
Also bethesda, especially tango is hiring people.


What makes gamepass unsustainable is the cost of that revenue. I'm not saying there isn't a place for subscriptions in gaming, but there currently isn't a sub model that is going to replace B2P that is sustainable (today)
We are talking about a sub that generates 2.4b(8$), and will generate 3.75b (12.5$ average between PC and ultimate) after they scrapped that 1$ promo.
To get to that revenue, you need to have a sale of 62.5m copies at 60$ price tag.
You are thinking games cost like $100m for day1 gamepass. That price was for 1 year exclusive tomb raider. Day1 AAA games cost less than that. And other games cost even less than 10m(guardian of galaxy). So overall cost would be cheaper for them.

If you are talking about their first party games, the split is like 40%-70% for gamepass.

You also have to account future gamepass number increase and the revenue that they bring.

GamePass will catch up to Microsoft draught of 1st party games and it will eat into subscribership. People are always canceling GamePass it's just that until recently, new subscribers have been higher than old subscribers.
3rd party games exist. Dont hang up on this point, since most people subscribe to the service for that reason. 2022 is example of that.

That's how subscription services work. The problem is when Microsoft fails to bring in new subscribers because there aren't big games coming to gamepass...
Big games exist on gamepass. I dont see your angle here. From MS first party to 3rd party games, there is enough meat there.
MS can simply wait 1-2 years to put big AAA games on gamepass, considering the amount of AAA games that comes out yearly.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Microsoft isn't just going to pour bad money into Zenimax, hence why we saw layoffs there.

feynoob feynoob already covered it but it was a company wide thing and gaming was probably the lesser effected department, only 343 was the notable studio that had more cuts. Other first party studios had 10 or less.

GP's perceived sustainability is a pretty bizarre long-standing argument on gaf for some reason. Who the fuck cares as long as they're subsidizing it and giving people in the eco-system good content. They can definitely foot the bill.

I thought this thread about game pass games and what is coming/leaving the service.................

Apologies.
 
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Bridges

Member
Apparently there's gonna be a Supraland sequel and it's coming straight to Gamepass:

Now for the uninitiated, Supraland is a real gem of a game that was on Game Pass for quite awhile. It's like a cross between Metroid Prime and Portal but with a really silly tone that doesn't take itself seriously, but still (vaguely kinda sorta) covers topics like racism and religion through a lense that is not obnoxious grandstanding like literally anything else that invokes those topics.

I highly suggest giving these games a chance for those that haven't already. Really happy to see the new one is day 1 on GP.
 

Kilau

Gold Member
Apparently there's gonna be a Supraland sequel and it's coming straight to Gamepass:

Now for the uninitiated, Supraland is a real gem of a game that was on Game Pass for quite awhile. It's like a cross between Metroid Prime and Portal but with a really silly tone that doesn't take itself seriously, but still (vaguely kinda sorta) covers topics like racism and religion through a lense that is not obnoxious grandstanding like literally anything else that invokes those topics.

I highly suggest giving these games a chance for those that haven't already. Really happy to see the new one is day 1 on GP.
I saw it in the app yesterday. Supraland was pretty fun but it goes on too long, lost interest.
 

DaGwaphics

Member
Apparently there's gonna be a Supraland sequel and it's coming straight to Gamepass:

Now for the uninitiated, Supraland is a real gem of a game that was on Game Pass for quite awhile. It's like a cross between Metroid Prime and Portal but with a really silly tone that doesn't take itself seriously, but still (vaguely kinda sorta) covers topics like racism and religion through a lense that is not obnoxious grandstanding like literally anything else that invokes those topics.

I highly suggest giving these games a chance for those that haven't already. Really happy to see the new one is day 1 on GP.

Just saw that myself. Here's the trailer.

 

Pantz

Gold Member
Playing Chorvs before it leaves on the 15th.
It's pretty cool and runs well enough in ray tracing mode. Probably just ray tracing shadows but there's lots of them with all the space rocks, so it looks quite nice.
100% seems pretty doable before it leaves.
 

Kurotri

Member
Me and a buddy of mine have started A Way Out and it's been great, it's the first time we played together like this. Besides "It takes two", are there any other similar games like this on game pass?
 
I forgot, that's Hazelight's first game right? Cheers!
There really isn't a huge market for creative co-op games. A lot fit into a more typical genre, like Deep Rock Galactic, Vermintide, etc.

Snipperclips on Switch gets pretty involved but I think it's only local co-op.
 

Kurotri

Member
There really isn't a huge market for creative co-op games. A lot fit into a more typical genre, like Deep Rock Galactic, Vermintide, etc.

Snipperclips on Switch gets pretty involved but I think it's only local co-op.
Wish there was more like this, atleast Hazelight exists. Do you know by any chance if State of Decay 2 is any good?
 
Wish there was more like this, atleast Hazelight exists. Do you know by any chance if State of Decay 2 is any good?
I'm not the best person to ask on SoD2. I did try it and I didn't think it was for me after about an hour. I can see how the gameplay loop of a zombie apocalypse works better than ever if you have to build up bases and scavenge for supplies, but I felt the general feel of the game was poor and didn't put in enough time to truly assess it. I'm sure other people in here have probably given it more of a chance than I did. It has some fans.
 

adamsapple

Or is it just one of Phil's balls in my throat?
A lot of people ask me 'So you probably sold less copies on steam' because we are on Game Pass on PC and, to be frank, I couldn't see any dip. So, at least if you do PC Game Pass, it did not hurt sales. I'd say right now it is one of the best—if not THE best—deal in the industry, especially for indies like us because it enables us to work on more smaller genres, more niche genres. They're more special. It gets us visibility; it gets us extra funding and it's the perfect combination. We're still independent!

 
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Venba is fun. Killer OST. The cooking mini games are pretty fun, simple puzzles. Perfect little GP game to mix things up if you've been playing huge titles lately.



And its done. Like 2 hours. Definitely designed to be played in a single sitting.
 
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Probably just wishful thinking. Marbl-it Up and Shadow Gambit dont have pre-order options still on the store. Would be sick if they were GP drops. Thats what Tunic was like as well. But yeah, who knows. Thats my wishlist at least
 
Finished Slayers X. It takes a level or 2 to fully hit its stride, but I ended up loving it. Level design gets pretty good and the action keeps ramping up. The last 3 levels are the best ones and the final boss was challenging.

Probably one of the better 90s parodies Ive seen. The music just kills me lol.
 
F4Puni9aIAAV8-Z






Look at that coming soon list ...


meme-pacha.gif

My sub runs out in early November but i might use reward points for a month to play P5T and another month next February to play P3R.

I'll get Sea of Stars free on Epic in a year or so because it is that type of game and Starfield will be a tenner patched up with all DLC on Steam in a couple of years.

I was interested in Forza until Big Phil let the cat out of the bag earlier today that it's live service shite so now i don't care about it. The rest of this graphic is just clones of other games that won't be anywhere near as good as the stuff that they are copying.

The industry is dying. Have fun.
 
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My sub runs out in early November but i might use reward points for a month to play P5T and another month next February to play P3R.

I'll get Sea of Stars free on Epic in a year or so because it is that type of game and Starfield will be a tenner patched up with all DLC on Steam in a couple of years.

I was interested in Forza until Big Phil let the cat out of the bag earlier today that it's live service shite so now i don't care about it. The rest of this graphic is just clones of other games that won't be anywhere near as good as the stuff that they are copying.

The industry is dying. Have fun.

You def have a bleak outlook on gaming especially for 2023 when its one of the most packed year with excellent titles. By the time you decide to pay $10 for Starfield, a new Xbox will be out.
 

Havoc2049

Member
My sub runs out in early November but i might use reward points for a month to play P5T and another month next February to play P3R.

I'll get Sea of Stars free on Epic in a year or so because it is that type of game and Starfield will be a tenner patched up with all DLC on Steam in a couple of years.

I was interested in Forza until Big Phil let the cat out of the bag earlier today that it's live service shite so now i don't care about it. The rest of this graphic is just clones of other games that won't be anywhere near as good as the stuff that they are copying.

The industry is dying. Have fun.
3934464.jpg


Keep your subscription going and play both Starfield and Forza Motorsport and see if you like them for yourself. Don’t let a small snippet of an interview decide if you like a game or not. Decide for yourself. Game Pass makes it easy. The last couple of Forza games have all been Live Service type games anyways, with constant updates, so it's nothing new.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Sea of Stars and Starfield releasing on game pass in the next couple of days.

RPG fans will have a blast.
 
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