This, honestly. Tomb Raider taking its cues from Uncharted was a damn good decision. But less guns and killing tbh. I don't like how she became a one girl wrecking crew.I loved the last 3 Tomb Raider games. Give me more of that!
Yep its about as exciting as going through an options menu.... a,a,a,b,a,b,b,a..."phew...that was intense."They need to do something about climbing, its way too easy now. Back in the day you really need some skills
Petra.....something ...cant remember her last name.My favorite tomb raiders are the triple X porn spin offs.
It's a self fulfilling prophecy where if you say it'll be a problem, then it'll be a problem. Will some people bitch and cry about her being sexualized? Yes of course. But if they make a legit great game with a fun and sexy Lara Croft, the majority of people will enjoy it and it'll probably do very well. There is no hot button topic these days that is more razor's edge sharp than the Transgender debate, and yet Hogwart's Legacy sold extremely well. Granted HP is hugely popular, but you can see how the JK Rowling controversy and boycott had zero effect.I just don't think that the Tomb raider of 1996 could actually work in 2023.
No, just the controls.Well, yeah. Obviously they should keep the modernized gameplay.
This one looks better ( . Y . )Bring back (o Y o) Lara.
That still looks too sexualised and exploitative for REEEResetera:
While I do like this idea, I don't think TR would work well as a melee action game. Dual wielded USPs is an iconic weapon of choice for her so if anything, it should be a puzzle platforming game with an occassional gunfight where you'd be faced against some wild animals or cryptids, like when you fought a giant water serpent, giant squid, or dinosaurs in those older games. Perhaps it would work best if there was some kind of a puzzle element to those bigger boss fights.I'll echo what I once said before about what Tomb Raider needs to be.
The series could really benefit from taking the "Dark Souls" approach, at least in terms of it's design philosophy when it comes to exploration, atmosphere, discovery, and being cryptic. I don't think the majority of TR fans want a cinematic storytelling experience, with heavy third person shooting elements. Fans want to explore Tombs. They want dark creepy atmospheres, a sense of wonder and discovery, and they don't want shit to be explained to them. Give the player a simple goal, drop Lara off at the entrance of a tomb, and just let them go. Don't constantly interrupt the pacing of the gameplay with a bunch of bullshit cutscenes. Of course you can have cutscenes, and of course there should be gunplay. But the keyword here is exploration. Let players discover things themselves. Allow a sense of excitement when they stumble upon a secret room, or a horrifying monster they stumble across in a dark lit hall.
It's called Tomb Raider. The series hasn't lived up to that name in a long time. Elden Ring should've taught the game industry that players are starved for games that don't hold their hand and want the world itself to tell them the story.
Also imagine if the game had Rogue-like elements. Lara stumbles upon an artifact that turns back time when she dies. The game can be heavy on survival, gunplay, exploration, and platforming elements where you can die easily from a fall or traps. Of course you can unlock upgrades and shortcuts in the tomb so the game wouldn't be terribly hard. But the point is there's so many directions you could take Tomb Raider, instead of just being an Uncharted clone. I did love Tomb Raider 2013, but the rest of the Reboot Trilogy never lived up to the potential that game created.
New Lara being a joyless punching bag is a fact.Why do you make your polls biased to your own opinion?
Give them a chance. I just finished binge watching "The Boys" and it's a pretty good show, especially if you dont like current Marvel movies.Who even owns Tomb Raider now? Last I heard, it was Amazon that holds the rights after buying them from Embracer. If that's the case, it's going to be shit tier TV series for Tomb Raider from here on out. I don't think we'll see any new games.
While I do like this idea, I don't think TR would work well as a melee action game. Dual wielded USPs is an iconic weapon of choice for her so if anything, it should be a puzzle platforming game with an occassional gunfight where you'd be faced against some wild animals or cryptids, like when you fought a giant water serpent, giant squid, or dinosaurs in those older games. Perhaps it would work best if there was some kind of a puzzle element to those bigger boss fights.
Well, you did say Dark Souls which is a game centered around melee combat.I'm not saying it should be a melee action game. I even mention gunplay in my post.