Africa's Toto
Banned
Some way for a more complete understanding of the lore to be achievable in-game.
I don't mean narration, cutscenes or multiple dialogue options. Could be tomes hidden in some hard to reach area or something similar.
Vague item descriptions intrigue and build mystery, but if one wanted to fully absorb the worlds and the events that shape them, a lot of out-of-media searching needs to be done (especially in the souls games).
Yes, yes, It's part of the design that way, but I think they relaxed it a little with Sekiro.
Thoughts?
edit: some ways it could be done
- Take those same cryptic references and slap 60% of them, word for word, in books scattered around a single in-game dilapidated library, and leave the rest in environmental storytelling, dialogue and item descriptions
- An npc dedicated to providing cryptic references to any relationship between two items placed on the ground in front of them
- An optional boss guarding some bestiary with only bits and pieces of information scattered around it
Vaatividya and co make good stuff, but I really don't want to open up youtube for information while I'm playing the damn thing. I already do that with other games to get more information, while in the souls games it's the only feasible way.
Also, no, I don't think an easy mode would help at all.
I don't mean narration, cutscenes or multiple dialogue options. Could be tomes hidden in some hard to reach area or something similar.
Vague item descriptions intrigue and build mystery, but if one wanted to fully absorb the worlds and the events that shape them, a lot of out-of-media searching needs to be done (especially in the souls games).
Yes, yes, It's part of the design that way, but I think they relaxed it a little with Sekiro.
Thoughts?
edit: some ways it could be done
- Take those same cryptic references and slap 60% of them, word for word, in books scattered around a single in-game dilapidated library, and leave the rest in environmental storytelling, dialogue and item descriptions
- An npc dedicated to providing cryptic references to any relationship between two items placed on the ground in front of them
- An optional boss guarding some bestiary with only bits and pieces of information scattered around it
Vaatividya and co make good stuff, but I really don't want to open up youtube for information while I'm playing the damn thing. I already do that with other games to get more information, while in the souls games it's the only feasible way.
Also, no, I don't think an easy mode would help at all.
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