Vick
Member
Taking into account the recent, extremely promising ReSTIR optimizations:
research.nvidia.com
Mark Cerny and AMD work on Amethyst focused on integrated Path Tracing into a fully optimized pipeline: (Time-Stamped)
Which between:
The fact EA just unveiled a F1 25 Demo with ORCA Path Tracing currently running on PS5 Pro at native 1080p and 30fps.
And that the system is currently running Cyberpunk at native 1440p to PSSR 4K using full quality RT reflections (for every trasparent and all non-transparent 0 roughness surfaces), full quality RT shadows, full quality RT AO and two RT GI features at stable 40fps, and a full 60fps mode at same 1440p native res using uncompromised versions of both RT reflections and RT shadows at 60fps looking like this:
Along with, at last, the fact Cerny already expressed desire in past to let go 30fps, how do you think his next system will fare with Path Tracing games?
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing | NVIDIA Real-Time Graphics Research
<p>Algorithms leveraging ReSTIR-style spatiotemporal reuse have recently proliferated, hugely increasing effective sample count for light transport in real-time ray and path tracers. Many papers have explored novel theoretical improvements, but algorithmic improvements and engineering insights...
Mark Cerny and AMD work on Amethyst focused on integrated Path Tracing into a fully optimized pipeline: (Time-Stamped)
Which between:
- Radiance Cores (taking full control of ray-traversal)
- Neural Arrays
- Universal Compression
The fact EA just unveiled a F1 25 Demo with ORCA Path Tracing currently running on PS5 Pro at native 1080p and 30fps.
And that the system is currently running Cyberpunk at native 1440p to PSSR 4K using full quality RT reflections (for every trasparent and all non-transparent 0 roughness surfaces), full quality RT shadows, full quality RT AO and two RT GI features at stable 40fps, and a full 60fps mode at same 1440p native res using uncompromised versions of both RT reflections and RT shadows at 60fps looking like this:
Along with, at last, the fact Cerny already expressed desire in past to let go 30fps, how do you think his next system will fare with Path Tracing games?