- Dec 21, 2020
Remedy(Control) Game Dev gives insight into Developing for next-gen.
00:00 - Intro
01:00 - How Control Uses PS5 Activity Cards
06:27 - Why Developing for PS5, Series X with Last-Gen “Sucks”
12:35 - Major Differences Developing for PS5, Series X|S
You can skip to 06:27 if you want as the first part has to do with only the PS5. But the Dev agrees that activity cards help motivate people to finish games, and Devs like it when you finish their games.
-What you see now with upgraded last-gen games to next-gen is limited to what you did coding for last-gen
-Not realistic to completely recode everything to use next-gen stuff because of time and resource
-The stuff they are working currently specifically for next-gen is going to blow us away visually
-The consoles are constantly being updated by Sony/MS for better performances, "it's super early days"
-Sony stuck with what works, so their system development and tools were stable and good early on
-MS decided to change a lot of things, good in the long run, but a bigger hurdle for devs early on
-Everyone talks about teraflops this and that, it's just numbers to devs, what really matters to devs are the tools and how everything works together.
-The dev then talks about Series S... not going to paraphrase him, it's better you listen to exactly what he states, but he starts off with a chuckle: 14:33
-Takes a huge amount of resources to make sure each platform runs the game efficiently, so it depends on how big your company is and the resources you are willing to invest in that process.
-Devs are just scratching the surface of next gen.
Note 01: Is it just me or does that Dev sound a lot like the Control janitor character?
Note 02: I know this won't matter, but please let's not get into a console war for this topic. I have both PS5/SeriesX and was curious why "next-gen" hasn't blown me away yet, and I still end up playing on my PC gaming rig most of the time. I think this video answers a lot of what I was wondering.