CamHostage
Member
graphicz, graphicz graphicz
let me keep playing remasters, remakes and sequels of rehashed old 90s ideas while sitting pushing buttons in front of a tv with ever more pixels!
More like, namez, namez, namez...
Big brands get customers interested. You can be as good as Boneworks, but a Half-Life of the same quality (or in this case better) will move the needle more easily.
This idea that VR will be the future of entertainment by carving out a totally untraveled path of entertainment and thus every big franchise that publishers are generating their fortunes on, all of that needs to be thrown away to start from scratch with brand new franchises made exclusively for the VR space, that seems... a hard sell, no?
(It's one even you won't commit to; your own list of "Sony partnerships" games were all major franchises, and of the 20 titles you rattled off, only 4 of those games were actually built for VR, all the rest were mainstream games with VR modes grafted on so you can play them with either a TV or VR glasses.)
Don't rush Insomniac, they need some vacations. Their VR titles will still grace psvr2.
Weird that you just threw out that of course Insomniac has a PRVR2 game in the works, because... you believe it. They've had their hands full with two PS5 launch titles, and the studio is already rumored to have Spider-Man 2 in active production (and Brian Allgeier and Mike Daly, the guys who brought Insomniac into the VR space with their games Edge of Nowhere and Stormland, are now very much busy,) and also Insomniac has made zero PS4 VR games (and frustratingly has never ported over any of its own VR titles,) but surely they must also have a next-gen PSVR wonder in the works. Those Insomniac people behind Seedling and Strangelets and Feral Rites must be working on something, right?
But maybe you truly believe that Sony will be assigning Insomniac to PSVR for PS5. They're versatile, maybe they will make a game or two. Maybe they'll even be assigned to develop the first PS5 VR killer app!
...Who else do you think Sony will get to make PS5 VR games? Probably not Guerrilla Games or Sucker Punch Productions or San Diego Studio or Bend Studio or Naughty Dog, they never touched PSVR and they hire almost exclusively for mainline projects. Perhaps Polyphony Digital or Media Molecule or Pixelopus might throw a VR option into their game, like they did on the previous platform (maybe Pixelopus might even get reassigned as a VR studio, since their novel indie-style concepts might find a good home with VR gamers looking for something new.) Asobi Team may have another Astrobot, but the rest of Japan Studio is in question since the main office is dissolved so that's a few fewer producers in VR for Sony out of that office. Sony closed its own dedicated VR studio in Manchester before it even got a game out. Right now, it seems like we're down to mostly London Studio doing a lot of the PSVR2 work, which makes sense, if you know Sony's management structure, since the London office tends to be the "Peripheral Team" responsible for creating titles and contracting 3rd Party developers for EyeToy, PlayStation Camera, and PlayStation VR.
I'm assuming you don't seem to have a difference of opinion, since you say that PSVR 2 doesn't need Sony (despite you regularly including Sony titles when you list all the companies that are PSVR publishers) because it already has massive support from external partners. (BTW, that is plus points for those who are on your side of the discussion, because like I pointed out before, Sony already stopped producing titles for PSVR 1 a long time ago...)
My point is, almost all the major studios at Sony are not in the VR game, and outside the London team, the few that have done VR have approached it as extra modes in their mainstream game. Blood & Truth is great, Rigs is also a noble effort (RIP Cambridge,) but nothing Sony Interactive Entertainment has put out on its own VR headset has show more than a test of investment in the VR market.
Do you honestly believe Sony will commit any of its major studios to put forth AAA effort with a core brand title on the scale of Half-Life Alyx?
And do you honestly believe that PlayStation VR can be a success without Sony itself backing its own product?
Btw, TVs didn't start selling in the 60s, but in the 30s. Yes, it took a long while until it took off, and that was with something people could just gather around in the street and immediately see what it was about...
You must be referring to this post where I said that evidence clearly shows that VR (which is claimed to be the future of all entertainment) is so far way behind the adoption rate of color TV, cellular phones, personal computers, and other devices that truly were the future...
I know that TV didn't start in the '60s, I just don't have a pretty, interactive chart for TV before color. But OK, we can talk Television history. TV was experimental mechanical technology until commercial units were first brought out 1928/29. (The first commercial TV broadcast launched July 2, 1928.) The technology was indeed not a hit with its enormous price and limited city-broadcast usage, and then was fully derailed by the war (banned from production in America, actually.) After 1945, TV makers tried again. By 1949, 5 million TVs were moving a year in American alone (with nearly 1/3 the population) and every consumer knew what it was even if they couldn't afford it yet. By the 1950s, television was essentially ubiquitous in every home. Non-existent in 1929, omnipresent 20 years later.
So, which timeline would you like to hold TV to against VR?
We could say it started with 1990s-to now, including the SEGA VR-1 and Virtual IO and all that Lawnmower Man-inspired silliness (30 years and counting.) We could put the start of "real VR" at 2010, when Oculus was founded and some of the mobile technologies were coming out (10 years.) Maybe the timeline should call the release of Rift and PSVR in 2015 as the "big bang of VR"? (5 years, VR is just a baby...)
On even the most generous timeline, I think we can both agree that VR makers have their work cut out for them if they expect to be in every consumer's home by the year 2030-35...
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