Man, what is with the whataboutism?
This thread is about Arkane games not selling well. The conversation turned to the fact that now these games will appear on just Gamepass so sales won't matter, which is very valid.
Then someone responded with another valid point that, yes, sales won't matter as much, but if people don't engage with their content as much or if Arkane games don't bring lots of new GP subscribers, will they receive the same level of support and budget from Microsoft?
Which then led to the discussion of how will Microsoft measure the success of a single-player Arkane game that launches on Gamepass? And, more importantly, what is the right metric to measure that success: retail sales, # of total players, completion rate, time spent in game, etc.?
And you came in all defensive, pointing fingers at me and other games without understanding the context of the conversation, and contributing absolutely nothing valuable to the discussion!
To make things more clear, TLOU P1 is a straightforward case. It incurred X amount and would yield X amount by selling physical and digital copies across PS and PC. If the total revenue < total expenditures, it'll be a failure. Otherwise, it'll be a success. Very easy to measure. That's not the case with games that launch on subs, e.g., Deathloop on GP and Stray on PS+. Hence, the discussion.