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Which Generation aged the best?

Generation that aged the most gracefully?


  • Total voters
    209
I know you're bullshitting with the bits in the poll, especially because it doesn't work that way, but I did laugh so have an upvote.
 
One of the reasons that the correct answer is SNES era is that they had enough pixels and color depth to make incredible sprite work, and the ones that have aged the most gracefully have done so specifically because the people creating the games understood that they were making art, as opposed to some disposable entertainment.

They also benefitted greatly from the cartridge format's low seek times, which is why 2D sprite-based games in the following generation on the PS1 still looked amazing but aged horribly because of their long load times (think about the Chrono Trigger PS1 port). Obvious exceptions exist, like Symphony of the Night and it's loading screens hiding in empty castle corridors, but overall I'd say that 2D games suffered until their more recent resurgence.
 
I voted SNES but only for a handful of games that had a timeless style such as Chrono Trigger amd FF3. Earlier stuff before the more advanced techniques kicked in has aged far worse and as much as I love the SNES library for nostalgia reasons I struggle replaying any of them now.

PS3 era is a close second. There are some great looking artstyles from that generation, and for the most part they still look alright today.
 
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Isn't that sort of the point? Call of Duty 4: Modern Warfare is 20 years old and plays completely modern. Id say that aged spectacularly.
Depends on where you draw the line at when something is considered "aged".

PS4/XBOX one generation games have "aged" better than that if we use the same logic. They look even closer to current games, to the point where you can't even tell which is which.

But are they old enough? Have they really aged at all? Do you consider PS4 games as retro? I don't and i also don't consider PS3 games as retro either because not much has changed since then.

But the PS2 generation does feel different in that games were still not as mainstream, had less hand holding, they felt more like games for hobbyists and nerds and less like mainstream movies, etc. So they feel like games from a different time but at the same time they don't have too many of the issues old 3D games are associated with like non-standard controls, low frame rates, non-accelerated 3D visuals and low poly models that look too angular.
 
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I don't really think SNES games DO look particularly good tbh. Just because it was the last generation of predominantly 2D games doesn't mean they'd reached some kind of plateau. It just mean games moved onto 3D. Something like Rayman Origins looks WAY better than anything on the SNES. I think the only 16 bit game I still find genuinely nice to look at is Yoshi's Island, and maybe a couple of the Sonic games. Everything else looks really really dated.

I'd say the PS2 era has aged pretty well. Games look simple, yeah, but are generally less of an eyesore than PS360 games, with their horrible art and poor performance.
 
PS2, Xbox, Gamecube
I've been doing some retro gaming recently and most games hold up very well.

(in terms of gameplay)
 
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pretty sure this gen will age a lot better than any before it, but that's to be expected with the resolution and graphical fidelity reached here
Hard to actually predict but generally even 5090 maxed does not make proper good looking PS5 games look old, on PS amateur. So PS5 stuff won't age much anytime soon. PS4 did, due to framerate.

SNES had Starwing and Stunt Race FX which are just terrible 3D games in hindsight. It had mode7 garbage. Only the sidescrollers hold up decently. The tech experiments were okay back then, so they added value while aging teribble but without them the style range would have been very limited.
NES group definitely even worse.
N64 even until much of PS4 era also looks rough for different reasons.
Also controllers from the earlier eras are just terrible, at least with bigger hands and definitely would not have the required number of buttons to control modern rather complex games. I sometimes think current games and controls are somewhat overcomplicated, just unfocused but not even having the option to do more then run and jump aged hardly well in a platform and era perspective.
 
Visually? Easily the 16-bit generation. They really mastered 2D pixel art to the point that they still look good today.

In terns of gameplay, I don't know that we've seen any real advancements from the Wii/PS3/360 generation. I think of Skyrim, Red Dead, Dead Space, Battlefield 3, Modern Warfare, Halo 3, Gears, Banjo Kazooie: Nuts&Bolts, Crackdown, God of War 3, Killzone 2, inFamous, Uncharted, Mario Galaxy, Xenoblade, Wii Sports, Bayonetta, Assassin's Creed, Borderlands, Mass Effect, Arkham Asylum, Crysis, Total War, Left 4 Dead, Minecraft, etc. etc.

I'm just going from memory, so I'm leaving out a bunch, and my personal genre biases from back then are shaping the list (no fighting games, while shooters and open world games are overrepresented). It was also a generation that was heavy on some genres (FPS) and light on others (JRPGs). Even so, just feels like, for every major genre, all gameplay conventions we've come to expect were perfected during this time, and everything that has come since has been refinements.

It doesn't hurt that the GaaS concept was still in its infancy and limited to either meaty expansions or throwaway cosmetic microtransactions. Games had to ship complete and succeed on their merits as a complete package. The potential for nickel-and-diming players that shapes much of game development and direction today was still over the horizon. Game budgets and team sizes had grown but were still small enough for a sub 3-year turnaround time.

In short, for the West, that generation represents most of the best of what we have now minus much of the worst. You can go back and pick any of those games up, and they play very comparably to same-genre entries made today.

Caveat: My argument applies more to Western games. For Japan-led genres, I could see the PS2/Gamecube generation being seen as the best for a lot of the same reasons.
 
SNES/Genesis and PS2/GC/Xbox

Not even close with the others imo. 8 bit is obviously just way worse than 16. N64/PS1 are great but struggle with early 3D problems (still lots of gems and great to go back to but objectively rougher to play than PS2/GC/Xbox).

Maybe unpopular opinion but 360/PS3/Wii aged terribly in so many ways. The advent of a lot of the shit I hate about modern AAA game design started here + never in my life do I want to use another Wiimote.
 
Also what was 128 bit on the Dreamcast, surely that was a 64 bit processor. What was 128 bit on the Dreamcast?

Dreamcast specs:

  • Main CPU: Hitachi SH-4
  • Operating frequency: 200 MHz
  • Features: RISC, 2-way Superscalar, parallel pipelining[
  • Units: 128‑bit SIMD vector unit with graphic functions, 64‑bit floating‑point unit, 32‑bit fixed‑point unit, DMA controller (frees CPU for other tasks), interrupt controller
  • 128‑bit vector graphic computational engine (SIMD) @ 200 MHz: Vector unit, geometry processor, DSP, graphic functions, 3D capabilities, calculates T&L geometry and lighting of polygons, creates display lists of polygons for tiling, DMA allows SH4 access

The source for its "128 bit" claim seems to be the 128-bit vector support.
 
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I find it funny the 16 bit is storming so far ahead. Like the classics are amazing... but majority of the games were pretty crap.

Id say sheer number of bangers comes from the ps2/xbox/GC era
 
The heck is this nonsense up in here?
Also what was 128 bit on the Dreamcast, surely that was a 64 bit processor. What was 128 bit on the Dreamcast?
On the ⁠Sega Dreamcast, the "128-bit" designation largely referred to the system's ⁠128-bit SIMD (Single Instruction, Multiple Data) vector graphic engine. While the main CPU was actually a 32-bit chip, the dedicated graphics processor and vector unit processed data in 128-bit chunks.
 
2D Pixel Art is what aged the best.

You would say that wouldn't you.

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Its got to be the 16-bit era, though I could understand why some would say The PS2 era of games. I just feel that the low end of that era has some deep lows, but the highs are definitely fantastic. 16-bit era is much more consistent for the most part.
 
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SNES I guess, because it became the basis for not only man modern indy games, but also was used as a basis for how many games looked and played on GBA and DS
 
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16 bit for 2d
128 bit (well GC, PS2 etc) for 3d - it holds up better than 360 and even ps4 gen because games were 60fps generally
 
Snes/megadrive games looks cute and retro even today, mid 2026, while psx/saturn/n64 (not to mention 3do/jag) games look for the most part chopped af and in dire need of remakes of all kinds.

Yes, there will be ppl saying psx games even tho early 3d have specific feel to them, and sure, they do, but if we look at them not with our nostalgia glasses/aka memories of they looked, instead how they actually look in mid 2026, they look like this(no emulator/arcade/remasters/pc versions with mods/upped res, just pure og look):
Thats tekken3, ultimate pinacle of first playstation graphics we all played thousands of hours for:

There is tons of vids on yt of supposedly "og playstation games" where its simply emulated/enhanced or pc version modded to look much better.

Here ff8remastered vs og psx version, u can see actual og look was top of the line graphics back then but by now its godawful to look at:



Ediit: Here ps1 game that aged amazingly, still strongly recommend in 2026, i present u with breath of fire 3:


And 2 more, suikoden1&2 with their remastered versions, u can tell right away ogs hold up extremly well here:

The FF8 comparison is garbage. The original looks better on a CRT.
 
The FF8 comparison is garbage. The original looks better on a CRT.
Agree, like all other games at that time, they were made to be played on CRT, but again, we live in 2026 so not that many ppl play on CRT anymore, there are some obviously but barely any1, so gotta look at them from standard flatscreen tv perspective.
 
Nostalgia is great and all that... but I will say PS4XB1 gen... we are still playing them right now, and likely will be with much better lighting next gen too. And everything from those older gens before it are getting remakes now, so that kinda confirms they haven't aged that well.
 
You didn't liked the psone? any reason? It's the only console I liked it's shitty graphics.
To an extend. PS1 suffered from low performance, some crap controls, especially on the OG controller without analog sticks, long loading screens, the "Z-buffer problem"...
 
Yeah, I voted for it too. I understand those who voted SNES etc., but for me the PS2 gen is the GOAT as long as you play on a CRT. Incredible gameplay and fun artwork. It was the last pure gaming gen for me, at least outside of Nintendo. We lost platform adventures like Sly Cooper, arcade racers like Burnout and arcade sports games like SSX. I still pop out my PS2 and have a blast with its library.
Yep, 3D mascot platformers not named Mario were getting made all the time, arcade sports/racing games fell off around the later half of the 360/PS3 gen, stealth games not named Metal Gear mattered, and it was the last great gen where RTSs were still consistently successful.

I don't have CRT, nor have the room to have all my systems hooked up, but among my emulated collection of games that era has the largest library over anything else.
 
360, PlayStation 3, Xbox One, PlayStation 4 and the Switch are 64-bit machines, the Wii was 32-bit just like the GameCube, Dreamcast, Xbox.
PS2 was the Only 128-bit machine (although it mostly ran under 32-bit instructions)

And PS2 era to announcer the OP's question.
 
If we are playing the games exactly as they released, probably SNES. The pixelart from that era is pretty timeless, and games ran well.
If we take advantage from modern hardware and emulation to push games beyond the way they originally released in, then probably Ps3/360. IMO lots of games from that era have aged wonderfully as long as you run them at higher resolutions and 60+ fps.
 
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