• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Which Generation aged the best?

Generation that aged the most gracefully?


  • Total voters
    202

German Shocks

GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
When I have time I really like going back and playing some of my favorite games from the past, as well as playing some that I missed along the way.
One thing I've noticed is that I gravitate towards the SNES. It is my contention that the 16-bit generation has aged better than any other, and that this will probably be true for a long, long time. I'm including more recent systems such as the PS3/Xbox 360 in that assertion. I would also add that I feel that NES has also aged well, just not quite to the same level as the SNES.

I think there are a few reasons for this:

1. Games were 2D, and I think 16-bit graphics were perfect in two dimensions. When I go back and turn on Super Mario World, A Link to the Past, or Earthbound, the games still look beautiful and fresh to me. Going back to any 3D game from a previous generation I think the games generally look terrible and don't age well at all.

2. The controllers become more advanced than the 8-bit generation. With more buttons as well as the shoulder buttons added it was easier to build in more control.

3. Gameplay still had to be a main focus due to the limitations of technology.

4. The 32/64-bit generation was the real beginning of 3D gaming on consoles. When I go back and play some of those games the controls feel clunky and the camera placement is often awkward.

What is your opinion on this?
 
SNES / 16-bit. Timeless classics while my eyes are bleeding from N64/PS1 or older PS2 3D games. 360/PS3 and above are too new to count imo.
 
Last edited:
SNES and Genesis generation by far. The GBA was an extension of that generation and was amazing even in the early 2000's. You could release a new GBA today and I think it would find a decent audience and sell well. The 16bit generation and 2D games are almost timeless.
 
16 bit generation, imho. Well-made spritework just doesn't age. Look at Secret of Mana or Super Metroid on the SNES or Thunderforce IV on the Mega Drive. Look at Metal Slug on the NeoGeo. This shit looks as good today as it did back then.
 
I´d say 128 bit because most of the games still hold up very well to this day if you just increase resolution and framerate. It´s also the most varied generation with loads of different gameplay and graphic styles.
 
PS2, Xbox, Gamecube
I also think that most of the remastered games being released—or that have already been released—come from that era.
 
16 bit easily, still have a mega drive and play it every few years and it still looks good, where as PS1, PS2, and PS3 is like putting on old glasses blurry as fuck.
 
128-bit/PS2 era for sure
  1. The clunkiness of early 3D was receding, controls/camera work improved, and you saw huge growth for the industry.
  2. Budgets were low enough that most genres were thriving with innovation, including stuff that weren't action games.
    1. Every gen afterward saw some fall-off of whole genres to where only indies are supporting some of them now.
  3. Arcades were still around producing cool stuff, other platforms were getting more ports of these games, and you had tons of weird peripherals (dance-mats, guitars, microphones, sega bass fishing controller, etc.) that were viable, whereas many are gone or cater heavily for the sim-crowd (racing wheels, flight sticks) now.
  4. Many games visually aged well out of that gen vs 32/64-bit, some great 2d games (SF: 3rd Strike, Odin Sphere, etc.) and through emulation/recomps can upscale to 4k, often 60fps + have HD texture packs.
  5. Game platforms were genuingly more distinct from one another, which changed after the PS3/360 gen.
  6. Games could look cinematic without CG, but didn't have the resources to interrupt gameplay so often like the PS3/360 gen onward have.
 
128-bit/PS2 era for sure
  1. The clunkiness of early 3D was receding, controls/camera work improved, and you saw huge growth for the industry.
  2. Budgets were low enough that most genres were thriving with innovation, including stuff that weren't action games.
    1. Every gen afterward saw some fall-off of whole genres to where only indies are supporting some of them now.
  3. Arcades were still around producing cool stuff, other platforms were getting more ports of these games, and you had tons of weird peripherals (dance-mats, guitars, microphones, sega bass fishing controller, etc.) that were viable, whereas many are gone or cater heavily for the sim-crowd (racing wheels, flight sticks) now.
  4. Many games visually aged well out of that gen vs 32/64-bit, some great 2d games (SF: 3rd Strike, Odin Sphere, etc.) and through emulation/recomps can upscale to 4k, often 60fps + have HD texture packs.
  5. Game platforms were genuingly more distinct from one another, which changed after the PS3/360 gen.
  6. Games could look cinematic without CG, but didn't have the resources to interrupt gameplay so often like the PS3/360 gen onward have.
Yeah, I voted for it too. I understand those who voted SNES etc., but for me the PS2 gen is the GOAT as long as you play on a CRT. Incredible gameplay and fun artwork. It was the last pure gaming gen for me, at least outside of Nintendo. We lost platform adventures like Sly Cooper, arcade racers like Burnout and arcade sports games like SSX. I still pop out my PS2 and have a blast with its library.
 
Last edited:
anything from the early 3d era up to the beginning of "HD" has aged like milk while the "Pixelart" from earlier gens like the NES/SNES is pretty much timeless. Graphics from the N64/PS1 up to the Wii/x360 are pretty atrocious to look at nowadays.
 
Last edited:
16 bit will always be timeless. I'd guess in another 10-20 years CRTs will be highly sought after and expensive retro tech for gamers. And I don't mean the good sets, I mean any CRT.

But even if you have to settle for emulation with or without visual filters, it will still always be timeless.
 
8th gen is still going strong so you tell me, a lot of games look just like that with better resolution.

Also some technical mechanics like destruction, or physics still remain unmatched from 7th gen, they stopped caring.
 
16 bits, they are what we now pixel art based upon, ageless and still can look awesome.
K3y5Ejx3dipuv9vb.jpg
o88AY0qJBAu0baff.jpg


AJQNM4kGRKjKFQ2i.jpg
ugVE5Ic5KQ1lYhFE.jpg


egjmIcL7T6KG8wlN.jpg
bAVcaMBAAXjlM8wD.jpg


but i'm still also liking 32 low poly, although mostly say it looks ugly and pixelated, some of them is standing still fine
9bf3hPLr00aq6p0r.jpg
ujHOrhbh0tQcrzYq.png


and also 128 bits for some games, especially japanese games. but this kind of graphic are rare
eKcoL2ANmrWNbNkg.jpg
yDBwWw4756hEevQH.jpg
K8u3WFXZ4CKrCIW5.png
m85ezdeUquz5aAvp.png

36mbluybWfz04u5H.jpg
hTNYeF6LlP9RaBHX.jpeg


generally, anything 2D could be timeless.
 
Last edited:
Yeah, that whole bit thing is nonsense post PSX gen.

Personally, I do have a soft spot for SNES, Genesis, and PCEngine games, as well as 2D games on PSX and Saturn.

However, I would say Dreamcast, PS2, and GameCube (especially PS2) generation had so many amazing games that it takes the win.

And these titles can look pretty good now days with hardware upscaling or emulation on modern displays.
 
Last edited:
Agreeing with many folks here, 16-bit for sure. 8-bit wasn't quite enough fidelity for rich 2D, but 16-bit was. Games focused on tight gameplay loops and rich stories. Devs were still passionate and talented. Games weren't bloated slop with endless padding content.
 
Snes/megadrive games looks cute and retro even today, mid 2026, while psx/saturn/n64 (not to mention 3do/jag) games look for the most part chopped af and in dire need of remakes of all kinds.

Yes, there will be ppl saying psx games even tho early 3d have specific feel to them, and sure, they do, but if we look at them not with our nostalgia glasses/aka memories of they looked, instead how they actually look in mid 2026, they look like this(no emulator/arcade/remasters/pc versions with mods/upped res, just pure og look):
Thats tekken3, ultimate pinacle of first playstation graphics we all played thousands of hours for:

There is tons of vids on yt of supposedly "og playstation games" where its simply emulated/enhanced or pc version modded to look much better.

Here ff8remastered vs og psx version, u can see actual og look was top of the line graphics back then but by now its godawful to look at:



Ediit: Here ps1 game that aged amazingly, still strongly recommend in 2026, i present u with breath of fire 3:


And 2 more, suikoden1&2 with their remastered versions, u can tell right away ogs hold up extremly well here:
 
Last edited:
128bit gen games reached the pinnacle of design, games today are still designed in the same way pretty much, thats why i think it aged the best.
 
Games today still purposefully try to look like 16-bit games, and it isn't even just for nostalgia. That level of pixel graphics just looks great and lends itself to many types of games.
 
I agree with most here that the 16 bit definitely aged the best from a gameplay and art perspective.

I'd say it's a close second between the 128 bit era and the 8 bit era. The tightness of gameplay was probably better in the NES era, but the PS2 era fixed most issues with the previous era and are very playable me today.
 
The 16-bit generation aged so well that its visual style literally became its own genre. Developers are still intentionally making games that look and play like SNES and Genesis titles 30 years later.

Stardew Valley
Undertale
Deltarune
Sea of Stars
Octopath Traveler
Shovel Knight
Chained Echoes

It's a no brainer.
 
PS2/GC/XBOX.

Anything more recent than that isn't eligible as something that has "aged". Modern games haven't changed much since the XBOX360/PS3 generation.

Also, pretty sure "bits" don't evolve like that.
 
Went with 16bit for the poll. All I know is that graphically, 1st gen 3d games have aged like milk for the most part. The gameplay is still classic but it's pretty clear in most cases they were still figuring 3d out.
 
Last edited:
lol @ the PS4 option

pretty sure this gen will age a lot better than any before it, but that's to be expected with the resolution and graphical fidelity reached here

if this gen wasn't in the list, I'd say 16bit
 
Top Bottom