The Gorby Congressmanz
Banned
When it comes to Jrpgs on consoles it's no doubt that Final Fantasy is the biggest Jrpg franchise out there, during the launch of FF7 back in the PS1 days it's timing with the popularity of animez, arguably deceptive advertising, and Sony partnership backing after as the PS1 was taking off since late 1996, it created the environment to release the best selling Final Fantasy game all time that has yet to be matched (although XV is currently close) or surpassed by any other console Jrpg franchise, including it's own.
As the years went on Final Fantasy would struggle to really regain that peak of popularity, in fact most games sold quite a bit below that height. Later on even B-tier Wrpgs would sell at around or just just under FF7 numbers, while games like FFXIII would sell as low as some C-tier wrpgs.
My question is what can Square Enix do to regain those FF7 sales or even surpass them? What did Square Enix do wrong?
They have the music, the writers, the tools, the powerful machines, the staff, the voice actors, the animators, the world designers, yet they either are good but can't scratch that itch, or they are mixed/bad and poorly implemented.
Why can't Square Enix figure this out? Are they incompetent? Do they refuse to listen to fans? Do they have internal struggles with conflicting staff making development harder? Do they take too long to make games? Do they outsource too much? Should they change the gameplay to something more like an action rpg or go back to turn-based? Of course they did both of those and neither pulled the results needed.
What exactly did they do wrong and what aren't they doing that they did before with FF7? How do they get back or past that point? What do they need to do?
As the years went on Final Fantasy would struggle to really regain that peak of popularity, in fact most games sold quite a bit below that height. Later on even B-tier Wrpgs would sell at around or just just under FF7 numbers, while games like FFXIII would sell as low as some C-tier wrpgs.
My question is what can Square Enix do to regain those FF7 sales or even surpass them? What did Square Enix do wrong?
They have the music, the writers, the tools, the powerful machines, the staff, the voice actors, the animators, the world designers, yet they either are good but can't scratch that itch, or they are mixed/bad and poorly implemented.
Why can't Square Enix figure this out? Are they incompetent? Do they refuse to listen to fans? Do they have internal struggles with conflicting staff making development harder? Do they take too long to make games? Do they outsource too much? Should they change the gameplay to something more like an action rpg or go back to turn-based? Of course they did both of those and neither pulled the results needed.
What exactly did they do wrong and what aren't they doing that they did before with FF7? How do they get back or past that point? What do they need to do?