DunDunDunpachi
Banned
Binding of Isaac was 2011. Spelunky "remake" and FTL were 2012. Risk of Rain was 2013. There are a lot of notable roguelike and roguelites out there. Procedural generation kind of bridged the gap between "arcade randomness" and RPG mechanics. The design philosophy sometimes doesn't work well with a game, but in some cases the developer figures out a way to make the randomness interesting, thrilling, and fair. The core idea is that the player loses some measure of their progress when they die. The cruelest roguelikes are a one-life affair where players lose all of their progress between attempts. Some roguelites allow players to gradually unlock new weapons or new shortcuts to help complete the game, like in Enter the Gungeon.
A few roguelikes / lites that I'd like to suggest are among the best from the past 10 years...
Flinthook
This one is so tough, but it's a fair tough. Flinthook rewards high player skill. You can zip through a boss room dodging every bullet like a pro, or you can eat lead several times while you sloppily clear a room of low-rank enemies.
Caves of Qud
Stubbornly old-school and hardcore. This is a really polished traditional roguelike that makes no apologies for what it is.
Crypt of the Necrodancer
I've always been fond of quickplay roguelikes such as DOOM RL and Desktop Dungeons. Crypt of the Necrodancer shouldn't work, but it does. Keeping the rhythm over a long period of time and expertly dodging all enemy attacks (they're predictable) becomes a feat of endurance, and I think it truly does both the roguelike and the rhythm genres justice.
ADOM
Still one of the best in the genre, but now with a tileset that's easier on the eyes!
A few roguelikes / lites that I'd like to suggest are among the best from the past 10 years...
Flinthook
This one is so tough, but it's a fair tough. Flinthook rewards high player skill. You can zip through a boss room dodging every bullet like a pro, or you can eat lead several times while you sloppily clear a room of low-rank enemies.
Caves of Qud
Stubbornly old-school and hardcore. This is a really polished traditional roguelike that makes no apologies for what it is.
Crypt of the Necrodancer
I've always been fond of quickplay roguelikes such as DOOM RL and Desktop Dungeons. Crypt of the Necrodancer shouldn't work, but it does. Keeping the rhythm over a long period of time and expertly dodging all enemy attacks (they're predictable) becomes a feat of endurance, and I think it truly does both the roguelike and the rhythm genres justice.
ADOM
Still one of the best in the genre, but now with a tileset that's easier on the eyes!