Kokoloko85
Member
I loved both, but Jak and Daxter 1 was awesome and they should revisit the foruma
Factor 5 worked on a sequel for Kid Icarus at one point. Just like other games mentioned in this thread they wanted to take it in a new darker direction, despite Nintendo trying to nudge them in the right direction they kept at it until they finally got canceled.
Uncharted isn't Gears, but when gears released ND changed the whole gameplay in the last 6 months of development (I remember an interview by Lucas Pope about that)
I'm not saying that uncharted is a clone, I'm just saying that they first changed the original idea (more fantasy, tolkienesque game) bc sony wanted to attack the more realistic/mature market. They also changed the design to a cover based shooter bc gears was big on the market and they wanted a piece of that audience.Gun play wasn't exclusive to Gears before even Gears came out. The only thing that I know took off in a big way after Gears, was cover-based shooting and if that is what naughtydog added after Gears released, then I don't think that should be considered a knock or evidence against naughtydog's creativity. They also implemented it differently in a way that fits Uncharted. Regardless, my point was there are many games that share something with another game.
So calling something simply a clone of something else seems silly to me.
Jax from the first game didnt really have any charm other than he was silent. Eco was nothing new to the series and he was experimented on with it in 2. I just though he was pissed and irritated in the second game. Nothing felt edgy to me really. Was it because they said damn and hell? For me 2>3>1
I'm not saying that uncharted is a clone, I'm just saying that they first changed the original idea (more fantasy, tolkienesque game) bc sony wanted to attack the more realistic/mature market. They also changed the design to a cover based shooter bc gears was big on the market and they wanted a piece of that audience.
I think that this is a very big evidence that market had an extremely big influence of the whole game direction.
It's ok to share or getting inspired from other games, Gears was heavily influenced by both Resident Evil 4 and the often forgotten Kill.Switch.
However take the artistic route is very hard in a competitive market like videogames. I know that, and also that ND are a big studio, with big budgets and a lot of workers. But that don't make ND less market focused developer
Insomniac always was best studio in Sony stable. New Ratchet and Spiderman are miles above anything that ND ever made in terms of fun.Honestly, it's kind of the reason I prefer Insomniac over them
I think Insomniac would be better suited for a new Jak than today's Naughty Dog. ND is too deep into the Hollywood-wannabe hole.Jak 2/3's tonal shift coming from The Precursor Legacy was big, but was very good. All of the good elements of the first were practically expanded on. The only thing I really missed from the original was the blue eco/jump pads.
On a side note, I hate GTA actually, its too generic IMO. To the comparisons between Jak 2/3 and GTA, the difference is that Jak 2/3 had personality.
On another side note, where is Jak 4 at man.. its been TOO LONG Naughty Dog. We dont need hyper realistic J&D, stick with the cartoony graphics and just buff it up to the Jak 3 commercials CGI fidelity.
Another example of Naughty Dog's incompetence as a creator. "Hey, Miyamoto-san, the Mario audience have grown, let's give Mario all the guns and do car chasing, make him really mature and old, and tired of life, maybe with a middle-age crisis. Let's have an emotional scene with him looking into the mirror, crying and shaving his mustashe! He's not the same MAN anymore! THAT'd be cool, right?!"According to Naughty Dog, the reason for the bizarre shift in tone was because gamers were getting older and wanted more mature and violent games.
Having recently played Jak II. I can agree with this. Haven City just felt way too claustrophobic. It was often hard to navigate because of all the twists, turns, and corners you had to take. The best parts of Jak II are actually when you're not in Haven City. Personally, I would've preferred the approach take with the original game, where it was just one interconnected world split into three sections, instead of having a city hub world.Giving Jak a voice was the right decision and I liked everything story wise from the game, my problem with Jak 2 was the city being way too narrow for vehicles and it was a total nightmare to travel through it. Also the game was kind of hard and we had to deal with an atrocious check point system that was more rage inducing than anything.
Jak 3 was an excellent game all around though.
Having recently played Jak II. I can agree with this. Haven City just felt way too claustrophobic. It was often hard to navigate because of all the twists, turns, and corners you had to take. The best parts of Jak II are actually when you're not in Haven City. Personally, I would've preferred the approach take with the original game, where it was just one interconnected world split into three sections, instead of having a city hub world.
I get the technical reasons behind it. But I still think its annoying.Jak 2 was an evolution of the original's sectioned interconnected world. Because the world was so much bigger and detailed some things had to be changed to get it to work. The reason for all of those obfuscated twists and turns is because the level needs to be streamed - the game's map is gigantic and assets need to be loaded in/unloaded on the fly which requires time.
All twists/turns/corners also served game design wise as a device that made the game more challenging - honestly, I think the game was intended to be hard. ND managed to integrate the technical limitations of the console into the gameplay loop/difficulty in an interesting way, IMO thats a bit genius.
Jak II was a very awkward sequel. Don't me get me wrong, I like all of the Jak and Daxter's but in my personal opinion, The Precursor Legacy was the superior game out of all of them. Probably a lot of nostalgia from it being one of my first launch PS2 games but I enjoyed it way more than its sequels. They completely ruined the humour and tone going forward.
I get the technical reasons behind it. But I still think its annoying.
I absolutely agree.TPL was the most pure platformer of the three, and I like it as much as the other ones, but if you look at Jak 2 or 3 it's a bit stripped down in comparison gameplay wise. I liked how the devs expanded on the gameplay of TPL with the sequels.
The biggest things i miss from the first one is the variation of enemies, the blue eco jump pads and how blue eco energeized stuff, the pole jumping and a bit of the mystique and aura the game's world had.
The thing that really annoys me about this series is that there is literally so much that could be done with it but it's all just untapped potential that no one is doing anything with. ND needs to quit being little bitches and continue the series for the fans the way it should be done. Guarantee this shit would still sell.
I absolutely agree.
I loved the adventurous landscape of the first game. The eco elements were fantastic and brought a lot of fun and variety to each section you went to. There was a slight primal aspect to the game and it really felt like something fresh and brimming with potential.
It's sequel on the other hand, whilst technically impressive, just lost all that lovely charm and sense of adventure. It just did a huge '360 and became a dark dreary claustrophobic mess. Eco essentially becomes new guns and ammunition and Jak became a functioning emo. At least Daxter never changed. Still our same loyal little motor mouth.
If there is a Jak IV coming in the future, I hope to see it return to its roots.
-The Sharks in TPR scared me too. That horrible pulsing heartbeat.
It's sad because I remember it was always the most immature kids who wanted to play edgy adult games like GTA.Jason Rubin said on the Devs Play with Tim Shafer, they did focus testing and all of the sudden post-GTA3, their game was considered kiddy and immature compared to what their audience wanted to play. It’s pretty interesting.
What an asinine post, Mario is beyond stale as a character, he's so sanitized because Nintendo don't want to lose their Micky Mouse.Another example of Naughty Dog's incompetence as a creator. "Hey, Miyamoto-san, the Mario audience have grown, let's give Mario all the guns and do car chasing, make him really mature and old, and tired of life, maybe with a middle-age crisis. Let's have an emotional scene with him looking into the mirror, crying and shaving his mustashe! He's not the same MAN anymore! THAT'd be cool, right?!"
They did give that bullshit response to EGM magazine. I read it too.I thought I read an interview where they explained the tonal shift was just natural to them as fans of the first game had “grown up” since then? Was a long time ago. I’ll try to google it
edit: well maybe not, I might have imagined that. Only two years between release?
What an asinine post, Mario is beyond stale as a character, he's so sanitized because Nintendo don't want to lose their Micky Mouse.
There's a reason Nintendo fans love the shit out of Luigi, it's because he's got a personality and the fact the more people love Bowser than Mario should tell you all you need to know.
Secondly why should every platformer follow Mario's example? Or Nintendo for that matter? Just because you're the 1st doesn't mean you're the best.
I was a teen when Jak II came out and it's by far my favorite and i didn't notice "the edge" much and by today's standards it's so tame, i was happy now that the PS2 3 mascots were fully voiced and had distinict personalities and game worlds, and the stories were real fun from the swash buckling Sly and the corprate satire of Ratchet to the post apokyloptic world of Jak.
Take a look at this video
Big oof.Your self-respect is so low you actually believe someone is going to read the rest of your message after "what an asinine post"? Keep dreaming about other studios and Nintendo sucking at creativity the way Naughty Dog does, ain't happening, bud. Nintendo games are there to help people to be the best versions of themselves - something you clearly and totally suck at.
Go home.
GameCube was the least aimed-at-kids Nintendo Console, though. That's why it sold awful and why it's my favourite.Meanwhile Gamecube was primarily aimed at kids and sold awful.
You're so right, SA2 was just the right level of edgy for my preteen self, and it manages to not feel too incongruous. Then they went too far with Shadow.Sonic Adventure 2 was a perfect game of mixing the platformer mascot trend, with a bit of edge. Not trying to go all adult like Conker, not being kiddy like Mario, not appealing to the gta crowd like Jak. Just extremely right.
I liked the Shadow game, but illzuka is still a cunt for the direction of that game.
The GameCube's problem was more with it having an identity crisis. Even when Nintendo was in full "How do you do fellow Kids?" mode with M-rated games and edgy marketing, it was still a purple lunchbox with a handle that had no DVD, no online, and a cartoon Zelda. Regardless of how Nintendo tried to dress it up, that's what the general public saw the GameCube as.GameCube was the least aimed-at-kids Nintendo Console, though. That's why it sold awful and why it's my favourite.
Some of my all time greatest were exclusive to it like REmake, RE4 or even RE0.