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Unreal Tournament

SoloCamo

Member
Just posting for the love of the series and my absolute hate towards what Epic has done to it. But genuine concern and question, why did they kill the series that put them on the map?

UT99 / UT2004 are absolutely stellar games (and quite frankly so are 2003 and UT3) and when Epic killed the new UT that was in alpha but still tons of fun I just couldn't comprehend it, especially removing all the UT games from purchase as well? This is literally why I only use the Epic store to bleed them on free games, I will literally buy the same game on steam and not use Epic to play it.

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Just posting for the love of the series and my absolute hate towards what Epic has done to it. But genuine concern and question, why did they kill the series that put them on the map?
They got busy with Gears in the mid 2000s, and are now managing a huge money printing machine with Fortnite.

Not sure that leaves a lot of room for UT. After how Halo Infinite died, there's probably even less appetite for it now.
 
I played a lot of Unreal Tournament in school. We had it installed on the Tech Lab and a lot of us would get together at lunch and play it in the library, literally launching the game from those computers on a network connection in the library. We did get run out of there a few times because we are taking up all of the computers playing Deathmatch but most of the time it was no problem.
 
I used to play the UT games as well as Quake to warm up for competitive clan matches for the other games I played online. Those fast as fuck twitch shooters trained my brain so that once I stepped into other slow moving titles it was like a had the ability to pause time!
 
Unreal Tournament in the COD era felt unusual, obviously you were a big shot having the Sega Dreamcast hooked up to online and battling others in the world. Today unreal tournament could have a presence, I mean no one sale Doom 2016, Eternal, Dark Ages coming.
 
Great game and ran great on machines that didn't have GPUs. I ran this on a Celeron 550 laptop during college in the very early 2000s.
 
Modern audiences want "progression" rather than to learn to play games. Arena shooters are nearly impossible to balance. The pace and movement alone bewilder modern audiences used to ADS, scopes, and other mechanics that slow down better players. Simple lane-based maps with clear choke points that offer a steady stream of meta "progress" are easier to design and equalize.

Id love for UT to make a comeback in some form. I still play it with my friends and family along with Q3A.
 
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