Well...I mean... technically making it look like an early Ps3/360 game is one way of making it look "unique" and stand out from other games (in a negative way...but It still stands out).
The most hilarious part is that they've had up to 170 people working on this. When we've seen stuff like that Wukong game being worked on by 30 people, Kena being made by a small studio that I think is just a couple dozen people, Scorn which is made by a bit more than 20 people, Bright Memory made by 1 person.
And Ubisoft is like "170 people!!!":